Jump to content

Search the Community

Showing results for tags 'project'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 12 results

  1. This is a small concept where I will try and turn your class ideas into actual playable classes in Fire Emblem Three Houses. Due to the game's limitations, the following guidelines are in place: Classes will reuse other classes' models and animations The classes will also overwrite already existing ones, so enemies will also be able to access them. For the sake of balance (and the sake of preventing any possible crashes), the Barbarossa, Emperor, Great Lord, Enlightened One, Dancer, Monster, and the Agarthan classes will not be changed Base Rules: Beginner Classes cannot have a base total exceeding 50 Intermediate Classes cannot have a base total exceeding 75 Advanced Classes cannot have a base total exceeding 100 Master Classes cannot have a base total exceeding 150 Current Classes Already Replaced: Wyvern Lord When replying with your class, use the following format: Class Details Class Name Class Details (One or two sentences explaining the class) Class Tier Class to Replace Requirement 1 Requirement 2 (For Intermediate and above) Requirement 3 (For Advanced and above) Class Bonuses Bonus 1 Bonus 2 (Optional unless Intermediate or above) Bonus 3 (Optional unless Advanced or above) Unit Type (Infantry, Flier, Armored, Cavalry) Magic (If applicable) Spell 1 Spell 2 (Optional) Bases (see Base Rules) HP (between 15 and 40) Strength (between 10 and 40) Magic (between 10 and 40) Defense (between 10 and 35) Resistance (between 10 and 35) Dexterity (between 5 and 45 Speed (between 5 and 40) Luck (between 10 and 30) Charm (between 0 and 30) Growths HP (between -5 and 30) Strength (between -20 and 20) Magic (between -20 and 20) Defense (between -15 and 25) Resistance (between -15 and 25) Dexterity (between -10 and 20) Speed (between -20 and 20) Luck (between -10 and 30) Charm (between -5 and 15) Skills Skill 1 Skill 2 Skill 3 (Optional) Mastery Reward One Combat Art related to the class OR One Skill related to the class
  2. Hello Fire Emblem Addicts: I have been working on a FE8 ROM Hack, titled Fire Emblem: The Lonely Mirror, for about three years now and wanted to share it with the FE Community. This hack is complete from Prologue to Final with an Epilogue too. I love the Fire Emblem series so much, and working on this project has been really fun. I have fun playing through this hack often, and I hope that this ROM hack will be enjoyable for you as well. If you wish to provide feedback in any way, I’d love to hear your thoughts. Features: Original story and characters. 36 playable maps on single route of play (38 total). 44 total playable characters. Player choices that impact branching chapter maps, character recruitment, items, and enemy placements. Unique chapter objectives and map interactivity. Custom backgrounds that enhance story telling including hand-painted, storybook intro. Custom battle sprites. Newly introduced classes and weapon types. Newly added music. Many Support Conversations for added character development. Paired Endings with Special Epilogues Enhanced gameplay; though, staying true to classic GBA Fire Emblem. Trailer: Here is the trailer for the game's release. Download: You can download a UPS of Fire Emblem: The Lonely Mirror ROM hack here: https://www.dropbox.com/sh/so69b7n12mzlv6b/AADf60KnaGDf79NIhJYHEQuXa?dl=0 I would suggest playing the game on Normal difficulty as Hard mode has not been properly balanced. Also, included will be credits and special thanks, character stat growth, and a ReadMe to help get you going.
  3. Hello SF! After much time in the shade, I’m here to announce my project. Fire Emblem: Souls of the Forest is a gameplay focused hack made with FEBuilder that I’ve been developing since around late 2017, and now I feel like it’s a good time to make a public release. I’ve done changes on this project which I feel modify the vanilla FE gameplay to give the game it’s own unique, yet not cluttered, experience. The hack features: Three difficulties and many custom gameplay options, such as 100% Criticals, Fixed growths, Reverse mode, and many more. Lunatic Reverse is the intended mode for those seeking a tough game, but Normal and Hard are also avaliable, and the modifiers are completely optional. 16 chapters and 3 sidequests, the first 8 chapters and 1 sidequest have writing in them. 27 playable characters, all with custom portraits. The standard quality of life hacks, such as warnings for effective/killer weapons, HP bars, growth rate display, etc. Classes each only have access to one weapon type, but weapon triangle power is greatly increased. Bows have 2-3 range as standard. Mounted units have a bit less move in general, but possess Canto+. Custom art mostly made by myself, or obtained from the Ultimate Graphics Repository. Almost entirely custom music. Strong emphasis on weapon types and class individuality. Master Seals as the sole promotion item. No ambush spawns. Generic replacement units that join if you lose enough units. There’s supports, they increase based on deployment, similar to games like Path of Radiance and New Mystery, but there’s no writing done on them yet. Specific gameplay changes can be read in the diary that the game has. Patch download: https://www.dropbox.com/s/buhv906u505p8w1/Sotf8.1.ups?dl=0 The hack’s discord: https://discordapp.com/invite/BjcX3zJ Screenshots:
  4. After 4 long years of work, I am very happy to present to the community: Overview The continent has been at an uneasy peace following the fierce Magus war. However, 25 years after the fact, strife bubbles once again. Unanswered questions from the previous conflict abound, with dark forces on the move. One family finds itself at the center of the intrigue. An ailing mother and her seven children must navigate the trials that await them, while clinging to each other as they never have before... Download Link (Apply .ups file to clean FE8U Rom) 7 Siblings COMPLETE Download Current Version: 1.5 *Note that saves from version 1.1 and earlier will not be compatible with version 1.2 of the game and beyond* Discord Server Link Seven Siblings Discord Screenshots Core Features/General Notes 7 Siblings is a complete FE8U romhack with a fully custom campaign and story made by WarPath with support from the FEU community. Some of its key features: - The game features 29 chapters: a prologue, 20 numbered chapters, an endgame, and 7 Gaiden chapters sprinkled in between. All Gaidens are unlocked automatically and are labeled as such due to being side stories from the main action in some form. - The large majority of game graphics have been overhauled, from the title menu to all in-game menus to character portraits and class animations. Additionally, nearly all music has been overhauled from vanilla FE8. Shoutout to the community for helping make this possible. - The game features an easy mode, a normal mode, and a hard mode, with the only substantial changes between modes being enemy strength. Hard mode is what the hack was primarily designed around and would be recommended for most romhack veterans. Normal and easy are just somewhat nerfed versions of this mode and have received less testing. - The hack also features Classic (defeated units are gone permanently) and Casual (defeated units return in the next chapter) modes which are selected after selecting difficulty. The game is balanced with Classic and permadeath in mind, but Casual is there for anyone who doesn't want the stress of permadeath. You should be fine letting a fair number of units die on Classic, although this game is definitely not designed for a true Ironman run from a blind player, especially on the highest difficulty. - Arianna, Scott, and Nancy are global GameOver units. Other units may be GameOver units in their joining chapters or a subsequent chapter in which they are force deployed. Arianna has access to the Supply starting in Ch. 2. - Support Viewer and Sound Room are 100% unlocked from the start. The Link Arena is disabled because it was pretty broken and I didn't care to put the time in to fix it. - Supports are functional in terms of gameplay, but there are no conversations. I may write them eventually, and I may not. Depends on how I feel. - It's recommended that if you are playing this hack on emulator, that you use the mGBA emulator if it is available to you on your platform. This hack was primarily tested using mGBA. A bit of testing was done using real hardware as well, and in that limited sample size, the game seemed to have no problems running on real hardware. Further Information Mechanical Tweaks of Note Recruitment Guide (Spoiler Warning) Known Issues Credits Hope you all enjoy! Please report bugs and give feedback either here, on the FEU thread, or on the Discord.
  5. JoJo24

    Need Advice

    So I am just wanting to start working on fan projects and rom hacks for fire emblem What engines should I use to work on fire emblem I have heard of emblem magic Thank you
  6. Current version (8 chapters + some drafts): FFX ups file *Use on FE8 U (This link is automatically updated as I develop.) Post last updated: May 28, 2020 If you'd like to make a chapter for this game, or contribute in another way, please join my discord server. All are welcome (eg. to follow updates and provide feedback). Random battles: Pitch: Final Fantasy 10 is an excellent game well-suited to a Fire Emblem Remake due to its cohesive and linear story line. The final fantasy series is well known and has many assets readily available. This could provide a breath of fresh air to FE Rom Hacks and open the gates for final fantasy crossovers. Enemies assets from final fantasy tactics, which can be imported into Fire Emblem. FFX script, which we'd draw on for inspiration FFX portraits are already imported, but some could be touched up. This game is a JRPG, not quite fire emblem anymore. As so many things differ from Vanilla, expect many things that could be improved on. Feedback is always appreciated. Once this hack is completed, I'd like to allow anybody to make use of the random battles code as well as any assets imported or developed for it. This would mean final fantasy monster map sprites for anyone's use. Thanks for the support, everybody. 🙂 Credits
  7. This is some gameplay footage from my solo project, Winter's Lullaby. While there's little to no relation to Fire Emblem apart from the tactical gameplay and the art (I took quite a bit of inspiration from the GBA's FE style), I decided to share it with you guys today. Let me know what you think!
  8. Hi, Does anyone want to make a collaborative mod/hack based on fire emblem 6, 7 or 8? I'd like to have brainstormings with interested people/players in order to make a good mod or hack, and my knowledge goes as far as a non-hacker can, I don't know how to insert new sprites (like halberdier to give soldier a promoted class) or even make them, but I know how to create a magic weapon out of a normal weapon/empty item number (with working animations and damage numbers, I created an inferno Reginleif and a C-level light animation Rapier which displayed without bugs with the animation), and basic things like character/class modifying, class paths, promotion item modifying (can't make a Fates-style second seal yet, maybe someone can, I could only make an Awakening second seal but I don't think the stats would adapt to the 2nd class bases, maybe the patch could work), unit placement and modification (but if you change story-related units it tends to bug if I remember correctly), well, anything most people can do with FEBuilderGBA. Should we use the skill patch or modify the stat caps? Should we make another "No HP Emblem" or have better HP for everyone (including magic based units and female only classes like pegasi?)? Should we create/re-create classes like halberdier, 3rd tier classes? Should we delete gender lock (knowing it would need sprite creation for opposite gender for mercenary, fighter, pirate, bandit, berserker, warrior, rogue/assassin, troubadour, walkyrie, monk, maybe a real female wyvern animation because I can't differentiate male/female in their existing animations, re-use femal thiefe and hero from FE6)? Should we change weapon distribution per class (it would need new animations for classes with different weapons)? Should we change the story? Completely or only parts of it (like what one would like to re-write better, say some antagonists who could use some deeper writing and why not even join the player's army after they changed their mind, like Selena or Caellach, Orson or Glenn who would be deeply wounded and found by Eirika then healed by The Stache or NaStacha, and so on)? Should we change some characters' class if we keep the story or parts of it? Promoted some late joining units (see you L'Arachel) or buff some units who need some love (Dozla, Syrene, Garcia, trainees, Tana, Knoll, Natacha, Eirika, Forde's jack of all trades state, Kyle's def to fit the tanky cavalier archetype, and so on)? Should we target Conquest or Radiant Dawn's level design/gameplay, or simpler games? Should we make Fates growth style with extreme specialties or more balanced stats/growths? Should we try to remove flying effectiveness from wyverns like in FE10 or let them weak to arrows so they're nerfed simply by not being safe around any designed ranged weapon (1-2 axes, lances and swords aren't part of a weapon type designed to hit from range while bows and magic are)? Should we make pegasi invincible against magic like their description tells it? Should we make shapeshifters and if yes, how should we make them? How to manadge range on a unit who has bonus stats? If Myrrh had 1-2 range, she would solo the game as long as her stone lasts, it would break the game. Weapon durability, for or against it? Personally I like indestructible weapons, but many seem to be against them. I think it forces you to choose which weapons you buy since they cost much more, and silvers would be much rarer than what they are for free in the OG (2 free silver swords in 5x and 7 are too many for that part of the game, where you don't even have that many sword users reaching A rank anyway and cavaliers who tend to use lances more due to lance-heavy levels and javelins barely affecting their speed while they take 6 points of speed from pegasi and 5 from falcons, which is pretty unbalanced and heavy pony favoritism, which comes with the question of the importance of constitution as a stat, should we remove its effect on weapon wielding and transfer it to strength? should we suppress completely weapon weight and give stat penalties in the stat bonus category to affect everyone the same like in Fates? I find it much more fair personally). There are many things we could use brainstorming for and it could lead to something completely different from what we would individually think of, which is the reason for me to suggest a collaborative work. If you're interested, answer in this topic and tell me/us what you would like (from what I wrote or from things I didn't think about while writing this, or from things other people write in their own answers). See you soon in this topic!
  9. I've noticied in Know Your Meme, a fan made sprite was posted in Fire Emblem: Three Houses entry, Is Edelgard von Hsresvelg's GBA sprite in Full body. Is made by BuskHusker, just like the style of The Blazing Blade artist, because, Three Houses has another character designer, Is Kurahana Chinatsu, the person who designed the characters from Uta no Prince-sama, instead to the Awakening and Fates artist. And I found an another one from this latest installment, but in a Fake animated gameplay: https://www.pixiv.net/en/artworks/76939541. Is Dimitri, and is made by sameduma from Pixiv. Well, I guess this rom hack is going to be planned, but Im not sure if this rom hack is going from The Sacred Stones or The Blazing Blade? I thinks The Sacred Stones ROM Hack it's a better Idea for me...... Meh.....
  10. Hello! I'm working on a FE GBA Project that I had to put on hold for a long time. Without getting off topic I am requesting some or will commission (references needed) unique FE GBA character portraits in the FE8 format. Normally I would sprite myself but I lack the ability for this job. I need some skeleton bros. Yep. Full on monster MUGS/portraits. Mainly as of now I only need three particular characters sprited as follows. Skeleton Skeleton Archer Skeleton Berserker I have some ideas in mind but would love to see what you guys can come up with. I should mention blinking frames are not required since skeletons don't have eyes; however, speaking frames can be a simple as just the jaw opening can closing. This is also not required but welcome to try or come up with something of your own. The mini/chibi is also not required. If you wish to discuss payment privately we can chat through PMs.
  11. For the sake of not copy pasting a shit ton of information, everything you need to know can be found here, pairings wise: For those of you who saw the first release, welcome to version 2.0! Major changes I've made since the last update are: All characters names have been changed to reflect the Choose Your Legends event name localization. This is included with the patch. Jaffar is now the father of Lugh and Raigh. However, to prevent their growths from being completely screwed over, I increased all of Jaffar's growths by 5%, as if he was the recipient of Afa's Drops in the Blazing Blade. This leaves both of their magic growths the same as before, which I'm fine with. Lugh no longer starts with a goddess icon. Statwise, Jaffar really beefed the both of them up, so have fun with that Minor text fixes You can now patch this on a clean rom rather than a pretranslated one, the issue with the last release was my mistake. UPDATE V2.1: Thite is now Thea in accordance with Shanna from FE Heroes. UPDATE V2.2: Bartre now has the base stats of a legitimately promoted FE7 Bartre, at the minimum level required to unlock the Karla event. This was done by generating 7 columns of randomly sequenced numbers, and applying a set of those to Bartre's FE7 growth rates 25 times, simulating 25 in-game level ups. 25 level ups (or Level 5 Warrior) is required to recruit Karla, making this a canon thing to do, unless you can argue that Bartre somehow lost his FE7 stats over the generational gap (if you can, discussion's open) The new base stats are: HP/Str/Skl/Spd/Lck/Def/Res/Con/Mov | 50/23/15/14/14/12/4/14/6 Well that's it! I really hope you enjoy this release, as I put lots of time and effort into it. Let me know of any changes you would like to see in version 2.2 (the manga sword and staff are still open for changes)! Canonization v2.2.zip
  12. Hello FE community, I am a fairly new member to Serenes Forest. Fire Emblem Recreation is a project I started independently last summer which I have worked on on my free time. Fire Emblem Recreation will be an open source java engine for Fire Emblem. The goal is to make it easier for the community to work together and add whatever they want to their fan games. Since you can play around with the source code, you can add anything to the games. Smarter AI, new victory conditions, new map elements, pair up, and so on. The only limiting factor is the ability of the programmer. The code is far from finished. Hell, there aren't even battle animations or dialogue. The reason I am sharing the engine at this stage is to allow others to use what I have made, because even though I plan on working more on it, I don't have much free time. Even at this early stage, modification is extremely easy. One can change the terrain of a map (but the appearance needs to be changed separately, lol), add enemies, classes, and items by simply changing a text file. Of course, new functionalities and mechanics need to be programmed in. Anyways, on to the good stuff. Here is a link to a google drive folder with the source code: FE_R_Google_Drive . Go wild. The to run the code simply run the class file, FE_R_Main.class . I use Eclipse to work on java, and Eclipse has a different way of organizing the files so I simply rearranged them to run normally on a separate folder. Feel free to ask questions on how it works, I will gladly respond. I will also try to make a list of instructions on the basics soon, but don't let that discourage you from asking a question. Of course, if you improve the code share your work in this topic. Happy coding.
×
×
  • Create New...