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  1. Who are your favorite Fire Emblem antagonists? I'm asking because I've noticed Fire Emblem has an antagonist problem and I'd like to just ask who you guys/gals/others think are the best ones based on what you've played. My personal favorite would be Fernand because once you hear what the man has been through via DLC because fucking why not his actions are much more understandable and you can actually feel bad for him, unlike Berkut who's only sympathetic trait was a throwaway line about a "might makes right" upbringing and a couple post-Alm freakouts.
  2. In case you missed the title, this post has spoilers for Fire Emblem Fates: Conquest, Birthright, and Revelations You have been warned Introduction, Pretext, etc Now for the defense. As I said, Corrin had some good which is seen in a few moments of the story, even though, as a whole, he's poorly handled. One of his best scenes was in Revelations where Anthony isolates Corrin from the group into a trap. No one else trusts Anthony at this point after a bridge nearly collapsed under them. Only Corrin was willing to go with Anthony to try to make a way into Anankos's palace. Prior to leaving, Corrin makes "preparations." When Anthony reveals his true colors Corrin explains what his preparations were: a message left behind that if he didn't return, Anthony had indeed tricked him. Anthony points out that this meant Corrin had not really trusted him at all to which Corrin replies "I wanted to, Anthony. I really did. That's why I'm sad that things have turned out this way. Don't think that means I won't fight you with everything I have, though! The least I can do is thin your numbers so that my friends have an easier time." While Corrin still isn't exactly flawless in this scene, he's much more wise in his decision than his usual naiivities. I also feel this scene sets what could have been a good character for Corrin. If I were to rewrite Corrin, I would rewrite him a bit to not be stupid (for example the scene with Azura's "disguise," his agreement to jump off a cliff with Azura into a bottomless canyon, and his agreement with Azura that attacking both sides in the "choose a side" chapter for attention would work) and cringefully naiive. I'd write him instead as someone willing to take risks to reach people. I'd have him as the person willing to give people chances and extend a friendly hand, even if others aren't favorable of the decision, but he'll keep his sword on his belt. When Zola joins Corrin's party in Birthright and if Shura is spared in Conquest, Corrin displays this mindset. In each route, he allows the person to accompany him but makes it clear that if the accompanee takes one step out of order, Corrin will not hesitate to slay him on the spot. Likewise, calling back to Revelations, Corrin left a message behind for his friends to come if he didn't return with the assumption Anthony had set a trap. Rewriting Corrin, I'd would also have him show sense enough to discriminate between the allies he's trying to make and those he has in that he openly shows he has full faith in those allied to him, and that he deeply cares for his allies. He'd have trust for new allies to some degree and wouldn't distrust them, but the most important tasks would lie with those he knows best of course. Newer allies, trust would need to be gained more via experiences and time before relying on them for anything dire. Some support conversations could even reflect this, both with his family and with new recruits that were enemies at first. Thinking about it, a person like this Corrin would be needed to bring Hoshido and Nohr together after all the war, making him a perfect fit for the plot. As I think about it, it's like Awakening's theme of the strength of bonds and allies almost, but with a willingness to outreach and lower one's guard to connect with others. I feel focusing on that, with some degree of common sense, would make Corrin a better character. Probably still controversial though. This characterization of Corrin would make a theme of how, to interact with and reach others, you have to make yourself vulnerable. You'll be hurt by other people, you may get betrayed, but you will make many more connections and meet many more influential people than by keeping your guard up. I feel actual Corrin tried to be like this but failed at it. There was also the family theme distracting from it. I feel better Corrin would be accepting of the bad for the good of lowering one's guard to try to interact with more people. That's my opinion on Corrin. I hope you've found this interesting and that I may have given you another perspective on him/her. Oh, and as this is my first post, if there are any forum norms I missed and such, just let me know. Also, feel free to discuss. I'd like to hear opinions on my analysis.
  3. So I just beat Xenoblade 2, still watching the post final boss cutscenes. So I'll break this down into several sections, with some comparisons to Xenoblade 1. Gameplay: I honestly find the gameplay to be very great. I see it as multiple tiers of building up attacks to combo which is always satisfying, and using later special powers was amazing. The gameplay was so engaging. I'll be honest I haven't beaten Xenoblade 1 but I know of what happens, the main reason is due to how slow I find it. I know it's a great game but I just find it slow is all. Music: I daresay this game's music surpasses that of the original Xenoblade, in certain areas. I really love the combat (normal, boss, and unique boss 1+2) and cutscene themes. However most of the world themes I find lackluster with exception of Gormotti Plains (day) and Tantal (day). Honestly Xenoblade 1 has the better world themes (Gaur Plains hands down) and pretty good battle music (YWKON, Engage the Enemy, Obstacle in our Path, and Unfinished Battle. Characters: I'll admit, Xenoblade 1 has the better characters overall, all of them are perfectly done. Xenoblade 2's aren't that level of characters but still good. However Nia is my favorite right up there beside XC1's cast. The character designs for Xenoblade 2 though are definitely superior to the original. World: Xenoblade 2 has a nice varied world, but I found it was just going to the next area with almost no sense of scale. Xenoblade 1 obviously makes this its crowning achievement in terms of world building. You can actually see places you've been from other places while Xenoblade 2 is just world traveling with little connection, but it fits into the story. Story: I still think Xenoblade 1 has the better story. I did however enjoy this one's story a lot. My highlights were Chapters 1,3, end of 6-7. In total I had an amazing time with the game. My party was all 70+ with Tora being 69 (unintentional but I used Morag as tank almost immediately). I awakened every rare blade except KOS-MOS (who everyone is missing or trying to get), Zenobia, Praxis and Theory, and Herald. I plan on maxing out everyones affinity charts too and getting everyone to 99 and farming the superbosses. Once I do that I plan on playing the game all over again since I really love it that much. So me beating the game along with some side questing, blade grinding, and just messing around took me about 125 hours. Hours I do not regret and would gladly do it all over again Though I think at least 20 of those hours were sleep mode only Also just a funny moment from my playthrough here on my twitter https://twitter.com/Wartortle8MC/status/948355487799668736
  4. So after Robin's sacrifice to kill Grima, he dissolves into nothingness. I wonder how long did it take for Chrom and Lissa to find him again? My guess is took about a year or two for them to finally meet Robin again. I'm taking in account the character endings happen before the final cutscene afterward Robin's ending happen.
  5. I had started Fire Emblem 12 a long time ago and played it on and off until chapter 5. This past Sunday I finally went back and continued playing it, getting all the way through it and getting the true ending. So yeah, I'll be listing the units I primarily used in order of class. (units in bold were ones used on the endgame map) Marth (Lord), Chris (Paladin), Luke (Paladin), Roderick (paladin), Cecille (Paladin), Midia (paladin), Sirius (Paladin, used only to recruit Nyna), Navarre (swordmaster), Malice (swordmaster), Samto (swordmaster), Ogma(hero), Astram (hero), Caeda (falcon knight), Palla (falcon knight), Catria (falcon knight), Merric (sage), Linde (sage), Katarina (sage), Malicia (bishop), Norne(sniper), Minerva(dracoknight), Barst(berserker), Tiki (manakete), and I did use Julian (thief) a lot due to chest looting. Also shout outs to Ryan, Gordin, and Draug, who were used for a little while before getting benched. So overall I really enjoyed this game. The music was very good (despite my emulator being crappy with music) and Endless Battle and Tearing Shadows are now near permanently placed at the top of my Fire Emblem music preferences (quite an achievement given ID Hope and much of Echoes and Sacred Stones held that). The story was really good and engaging to me once I got into it. I also liked how there was always different outcomes based on your actions despite map objectives never changing really. The assassins I really liked and felt sorry for. Overall, I'd say this game is my second favorite Fire Emblem game, right behind my personal preference of Awakening and barely ahead of Echoes and Sacred Stones.
  6. As the topic says I am curious what are everyones views on spoilers? On anything games, shows, books, manga, etc. just anything in general? I am asking because personally I can`t see it from the others point of view. I never understand why someone becomes upset about getting told even the smallest thing. Personally it annoys me greatly when someone complains about spoilers. Note I can feel sympathy with someone not wanting spoilers if the series just now came out and is fresh and brand new then yeah I can kinda see. But it annoys me to no end when I speak to someone about something and then they complain about freaking spoilers on a Tv show, game or book that is old as heck it`s old passed done what do ya expect? of course you are gonna hear and see stuff about it.So I can`t stand it when someone gets upset over something from like 1990`s or early 2000`s that has long passed and ended. It`s annoying when I try and tell someone about a certain character and I bring up ''insert character'' dies later in the story and I get accused of spoilers eh?? Not much was spoiled. For me it`s like this ya learn about a certain character or event in the story ''spoiler'' right? But usually when people explain stuff they tell it either in pieces or like I do since I mainly discuss characters and not so much story learn one of them dies. But it`s not spoiled technically as you still don`t know the circumstance or the cause of such event. So for me I don`t mind spoilers at all I actually actively seek them especially if there is a series and my favorite character is involved I often wanna see their status if they are alive or not so usually a fast visit to a wiki solves that. But I don`t mind because I still do not know the events leading up to it what happens between? What happens before? Unless the entire narrative is laid out in front of me and explained word for word nothing is really revealed in my eyes. It`s the journey to that key point that matters and you don`t know the journey to it unless the whole thing is laid out. So yeah Sorry if this came off as a bit rantish but it`s so annoying as recently I introduced 2 friends of mine to the Naruto series and we discuss the characters together and I bring up say Itachi Uchiha dies later and I get accused of spoilers. When i didn`t all I said was he dies later you don`t know when later is or how/why it even happens. And on top of that Naruto is old as heck it ended ages ago so avoiding spoilers is nigh impossible at this point all is said and done like with all old series. As far as video games go finding out your character dies later mainly for RPG games I find quite helpful as I am the type who likes going in ready. because some games can be cruel to ya and whatever items/equipment you had are lost or you pour a load of time into someone only to see later ya wasted all that time as they leave later Lol. I hear SaGa Frontier 2 a game which I started recently has tons of characters die on you so that was helpful for me as now I know not to even waste time training up any of them wasting time until later in. So yeah opinions? What is and what is not a spoiler to you guys? What do you consider a spoiler? And which part matters to you most?
  7. Let's face it the 3 3ds stories all have had debatable quality. Awakening was bland and had as much plot holes as Swiss cheese. Fates is a mess at best with MORE plot holes than Swiss cheese. Celica was dumb and Rudolf's plan is insane. So... What if they didn't turn out like this, what if YOU wrote the story? What would change what would remain the same? I am also putting up all answers on a poll to decide what rewrite is the best. Good luck! No you don't get a prize. I'll make a rewrite later. EDIT: Is this a creative thread?
  8. https://pastebin.com/FQ5hbdYr So I came across this datamine with English battle text. A quick name-search (control-F character name) revealed that there are callouts to certain characters. This seems to indicate that these particular characters are or will be playable at some point, probably the latter. Might just be leftover content, but given the nature of this all, I highly doubt it isn't meant to ever be implemented. And one other thing. Feel free to name-search any other possible characters in the datamine, though I think this is probably all we're getting for now.
  9. Basically, let's talk about what we have learned from the story so far, either by playing it or watching/reading about it. I'll start: I am currently playing through the game and just finished chapter 9 on the Nohrian side. From my experience so far, Awakening's opening arc was pretty good, focusing on introducing each character properly, having lots of pretty CG-cutscenes and building up to the reveal of Lucina and Owain decently. Now with the Fates arc, things are.. contrived. They thought fighting the siblings would be a pretty good idea, but the excuse they gave for that is... a little lacking. Basically it amounts to each sibling, except Sakura and Elise, coming to the conclusion that the others are being held hostage by the heroes and trying to rescue them.. even as said sibling fights alongside the Heroes.. Yeah, it's that dumb. Also, Rowan falls victim to Fates plot-illness, so Takumi is relegated to a side-show in his own chapter while Sakura and Hinoka try to find a cure. Meanwhile, Leon straight up attacks Lissa, because he thinks she is threatening or trying to hurt Camilla..?? (will he get the same heat as Takumi shooting Elise in Conquest did? Probably not.) Anyway, feel free to discuss, I'll probably post some updates here and there on what else I find.
  10. So there's this stream going and we seen at least two characters. We saw neither as playable but both Owain and Niles showed up in cutscenes so they are in the game in at least some capacity. https://m.twitch.tv/videos/177573416 2:28:20 and 3:33:00. I'm pretty happy with Niles. His design and personality make him stand out nicely. He's also another archer which is nice. I'm less pleased with Owain. His gimmick grew stale and boring when used a second time and I'm unsure why a third time should fix this. He's in his Awakening gear so he's more likely a swordfighter then a mage. I think I also spotted Donnel but as a gameplay mechanic rather then a character. Once one of the twins did a mission he appeared to spawn an item. But it could just be a regular village, he seems a tad taller then Donnel.
  11. Well, with the last Famitsu entry the presence of Validar in the game, as a NPC character by the moment, but I'm almost sure that will be playable, as Hyrule Warriors did with its villains. Leaving the facts apart, I want to start a topic to discuss your favourite villains to be playable in the game. I'm not sure if they will include more than one villain, but let's speculate (watch out with spoilers). First, I will list the most obvious options since the restrictions imposed by the developers: *FE1 (I'm not considering FE3... I've never played these games, and I thing they never said that FE3 was one of the games): Camus (very interesting one... and we don't have any mounted unit with lances yet), Michalis (we also don't have a wyvern rider with lances yet), Gharnef (with the last Famitsu article he seems the most logical option) or Medeus (we don't have manaketes! (Tiki is still not confirmed, but a "evil" playable manakete will be good as well). *FE13: we already have Validar... but as he's not confirmed as a playable character yet I'll put it in the list anyway. We also have Gangrel (another Levin Sword potential user?), Walhart (difficult considering Frederick already is in and is a mounted axe user) and Aversa (we would have the only flying mage unit so far with her). I doubt a lot that we have Grima. In his human form would be a version of Robin (is more probable that hooked Robin will be an alternative costume for both Robins), and its dragon form is way too big (SoV doesn't count). *FE14: in this game we have Garon (the most obvious option for this game and a great axe user) and Anankos (he can have a really interesting moveset in his human form, but nearly imposible option in his dragon form). Other less probable options can be Arete (having Leo and Elise can be difficult for her), Iago (first sorcerer alongside Validar?) and Hans (seems like a possible generig axe wielder). We could even consider Mikoto y Sumeragi because of Revelation story (I don't want to enter deeper in this dualities so they will be de only cases I'll mention), but is more probable that Sakura and Ryoma gets clothes based on them as an alterative outfits. My choices are Camus (is the only one from FE1 that I know because of SoV :P), Walhart (I really love this guy) and Garon (the playable character I want the most in this game). Hey, I don't restrict the proposals for this three games! There's a 99% of probability that the game gets DLC with characters from other games, so let's speculate about our favourite villain characters being playable into this game. In my case, I would really love Zephiel and Black Knight. Soooo, what are your choices?
  12. So, since the game's been out for a few months now, I figure it's a good time to try to get a discussion rolling on what people thought of the secret boss on the 10th floor of the Thabes Labyrinth. Personally, I think it retroactively added a lot to Awakening. It made Grima feel a lot less like a villain and more like a sort of omnipresent evil that was biding it's time for the right moment to strike. Explaining how Risen were created also added a bit to their lore, making them feel like a sort of trapped plague that was suddenly unleashed on the world to me. That's just my two cents though. What did you all think?
  13. Seriously. Major spoilers. Hi all! In my obviously-too-much free time, I wrote what ended up being an essay to fix the grievance that is the blood pacts of RD. Please have a read and tell me if I overlooked anything, or if this isn't coherent. I'd love to hear your thoughts. Maybe someone has done something like this before, but I'm new, so please forgive me if that's the case. So... There are three known blood pacts in the Tellius series: Pelleas’s pact, Naesala’s pact, and Ashnard’s pact. They’re a ridiculous addition to the story that serves the function of making people who don’t want to fight each other to fight each other. They seem to fall from the sky and float around willy-nilly. We can do better than that. I’d like to posit a theory: It’s all Sephiran. The first blood pact, it would seem, ensnared the raven king before Naesala. This is the pact that Naesala inherited. It’s the story that scared Pelleas into not breaking his own contract. We don’t know much of the history of Kilvas, but it seems that the blood pact was activated and slowly grew in power until the hundredth day. Let’s suppose that the pact, instead of being the source of the curse, is simply a vessel that extends and targets the power of the Serenes Altar to the kith and kin of the signatory (blood relatives, those under his command, or those within a certain physical distance are all possibly affected). After all, the theme of blood covers both the pact and the Altar, as historically, altars are places where bloody sacrifices are made to appease the gods and maintain order. Let’s further suppose that Sephiran gave the blood pact to the raven king, and that the king’s disobedience was not punished by an automatic triggering of the blood pact’s curse (which doesn’t technically exist), but by Sephiran himself, who invoked a seid curse at the Serenes Altar. We know that the Altar can be used for curses. We saw during one scene in Serenes that Reyson believed he had the power (presumably sourced in Ashera, who seems to like severely punishing people) to destroy everyone in the forest by using it. Though talked out of bringing about this calamity, we later see him and Leanne at the altar, proving its power. Reyson is an out-of-practice and rather warlike heron. Leanne’s been in a coma for decades. Presumably, Sephiran, who is at least a thousand years old and one of the elites who combatted Yune, is much more powerful. Possibly, his shifting into a non-laguz after his union with Altina could have altered this, but all we know for certain about the effects of this transition is that he smells different and can no longer take heron form. As pure speculation, perhaps his pacts are so powerful because they’re made with the remnants of his very own feathers – heron wing vellum or something like that. And if Sephiran is the one ultimately casting the curse, then that would account for the curse’s intelligence – how it strikes royals in particular, knows the borders of the land, and chooses who inherits the mark. The pact doesn’t actually decide any of those things – Sephiran does. The inheritance issue remains a bit tricky – why would the curse continue to be channelled appropriately through the pact after the blood of the “sacrificed” one (i.e. the person who signed) has no more value (read: dead)? I have two theories for this point: a) There is no evidence that the pact actually does transfer to someone else. Only the mark does, which Sephiran could possibly whip up as quite a separate party trick in order to scare the new guy into believing that the pact has transferred, or b) the pact automatically extends to whomever it is that takes the life of the original signatory. One blood is replaced with another, if you will. The mark transfers to Micaiah because she kills Pelleas, and presumably to Naesala because he killed the previous king (as Tibarn obliquely suggested he did). If Tauroneo kills Pelleas, however, then this wouldn’t work, so we’d have to assume that this story option isn’t actually canon. It also leaves open the possibility that the blood pact would end up being directed against the original holder’s enemies, if the original signatory was killed in battle. This would be quite an annoyance for Sephiran. But, if Sephiran is calling the shots, presumably he could just remove or abandon the curse at that point. I’m more in favour of the first theory, as it’s simpler. In any case, if Sephiran were to be behind the blood pacts, it would account for Naesala’s erratic behaviour. Let’s follow what happens with him: Whether he is actually bound by his inherited pact or not, he thinks he is. Yet he wreaks havoc in PoR, regularly ticking off Begnion. He’s obviously not concerned that his actions will cause the Senate to trigger the blood pact, so either he’s doing everything at their behest, or the Senate doesn’t control the pact. We already know that the Senate is corrupt, but the members seem to be too petty to all agree about how they’d divide the spoils of Naesala’s piracy, if they were the ones ordering him to do that. Plus, they probably wouldn’t bother to pay him, like it’s suggested Oliver does for Reyson. So let’s go with the second option – that the Senate does not at this point control the contract. If Sephiran, who wants chaos and ultimately the end of the world, controls the pact, then he’s probably quite happy to let Naesala do his own chaotic thing, regardless of who it hurts. Sephiran can turn his attention elsewhere, and Naesala can still be an audacious sleazebag in PoR, literally selling out Reyson because he wants the money, not because he can’t afford to stand up to the Senate. The one thing Naesala doesn’t do is actually attack or harm Sanaki. He talks like he will when he’s supposed to help Norris take down her ship, but notably doesn’t. Sanaki is the apple of Sephiran’s eye. Likely he’s been told not to touch her. In Radiant Dawn, Naesala acts more bizarrely. Even though he sold Reyson into slavery, it seems beyond even him to actually want to slaughter Tibarn’s entire nation. Leanne and Micaiah both read his emotions on the issue, and Naesala himself seems to think he deserves to be ripped apart for it. It’s fairly clear that he was acting under duress in this instance. I postulate that when the Senate rebelled against Sanaki and Sephiran, Lekain found the pact in Sephiran’s possession, and took it for himself. Obviously, Lekain can’t do a darn thing with the pact, because he has zero seid magic. But he bluffs, or believes his own explanation of pact mechanics (the possession equals power), and begins exerting pressure on Naesala where before Sephiran hadn’t really bothered with him. Following Sephiran’s release, however, we learn that Naesala has been tasked with watching and protecting Sanaki. There’s no way that Lekain would condone this. It’s the opposite of what Lekain wants, so it really makes no sense that Naesala would be doing so if he still feared Lekain. So, presumably, after Zelgius freed Sephiran, they paid Naesala a little visit and explained that Sephiran is the one who controls the pact, not Lekain. That it’s physically in Lekain’s possession is a moot point. Naesala and Phoenicis were the victims of a catastrophic misunderstanding of contract mechanics (And if the pact can’t be inherited, then Sephiran is simply replacing one lie with another). Since Zelgius was in on the Phoenicis plot, we could suppose that maybe Sephiran was actually the one behind Naesala’s treachery against Tibarn, but then it would make no sense for Lekain to be the one holding the pact during the endgame. Probably Zelgius was just along for the ride. Sephiran and Naesala have a confusing and somewhat cryptic battle conversation when they fight each other. Sephiran is clearly well-aware of the blood pact, and Naesala is not surprised that he knows: Sephiran: King Naesala, it seems as if everything went well with the pact. Naesala: Yes, for which I am thankful. Who knows exactly what they mean by everything “going well”, but Naesala is particularly eager to rip out Sephiran’s lungs. Unfortunately, their conversation doesn’t shed any more light on their relationship. So, in summary, if Sephiran is behind the blood pacts, all of Naesala’s side-swapping makes a lot more sense. Next, we can consider Ashnard’s pact. I believe it’s canon that the “wise man” who ensnared Daein’s king was Sephiran. Pulling Ashnard’s strings was always a part of Sephiran’s plan, and this was his way to get the Mad King onto the throne. Everything happened like Almedha said it did: everyone who stood to inherit the throne before Ashnard died. This happened not because Ashnard go lucky, but because Sephiran was being pointed about who he killed. Ashnard killed the king, the pact either went obsolete or transferred to Ashnard, and he destroyed it. Either way, Sephiran’s goal of putting Ashnard on the throne was accomplished. Pelleas’s pact is more interesting. I don’t think it’s clear that Sephiran is actually behind this one. Pelleas signed it with Senator Lekain, not Sephiran or a mysterious wise man. So what is this all about? Presumably, Lekain had already obtained Naesala’s pact from Sephiran’s possessions. He recognized it as a blood pact and liked it, which sparked an idea for trapping Pelleas. Pelleas has little brain and is easy to manipulate. So, Lekain made a copy of a real pact, cobbled up enough magic to make a mark appear on Pelleas (presumably one that will transfer to whoever kills the wearer), and sold it to him as a genuine blood pact. No one ever tested it to learn that it was fake. Micaiah read Pelleas and Almedha and decided it was genuine, but all she read was their fear and conviction, not the facts themselves. Even with this, it’s still ridiculous that Micaiah chose to obey Lekain. Initially, it might have made sense to attack Ike, since she didn’t know how strong he was. But when Ike showed that he was going to positively slaughter all her soldiers, then at that point, he was clearly going to do damage faster than the pact was threatening to do. Definitely after Pelleas died, and Almedha explained that they had to destroy the pact as well, she should have explained the situation to Ike and asked for his help taking down Lekain before the curse’s strength grew strong. The only reason I can think of that she doesn’t, is that she thought Lekain would win over Ike and then kill everyone in Daein for her betrayal. Granted, the Central Army was huge, so maybe this wasn’t a completely stupid notion. But she should at least have let Ike know what was going on. Lekain wouldn’t have overheard whispered words on a battlefield, and she and Ike could have lightened up and reduced losses in the battles that were just for show, anyway. The lighter losses would have improved the likelihood of Ike’s victory over the Central Army and the eventual destruction of the blood pact. But Micaiah makes decisions based on her special gifts of reading emotions and the future, not based on brains, usually, or on Sothe’s advice. And those magical gifts come from Yune, who likes battle and chaos. So maybe Yune had a hand in enraging Ashera, as well as the people of Tellius. TL;DR – Sephiran controls pretty well every aspect of the magic of the pacts, rather than leaving control to some set-in-stone curse, and Pelleas’s pact is fake. Micaiah still can’t do math.
  14. I noticed this when I saw the Creation (Grima)'s head facing forward. A few seconds later I saw Alm's Conqueror class cape, which had the Duma Faithful symbol. That is when I noticed how similar they looked to each other. Any thoughts??? P.S. It could just be me to be honest...
  15. I'm not sure if it's been done here but basically, fix your favorite/ least favorite character. With me, Fates has so much potential and no one shows this off better to me than Anthony. So basically Chapter 19 plays out like it did originally, but you gain him as a green unit and he's actually got some really good stats for him being an umpromoted unit and can be promoted right away since he's about Level 15. Chapter 19 ends like usual but Chapter 20 is a lot different. Chapters 20 and 21 shorten the Parent arc down and the Nohrian siblings get a moment with Garon. Chapter 22 is Chapter 20, and afterwards Anthony explains what happens with Scarlet and is actually more help than he was in the original and is shown more to be a guide than someone who wants you dead. The rest of the game minus 25 and 26 is more world building. The whole Scarlet thing is in 25 and 26 is the real kicker. Anthony attempts to try and kill all of you at the same time, and then reveals he was Anankos diguised in order to kill the group and Anthony had been long dead like the parents and he goes through a transformation like Berkut did in Echoes. Whatever stats Anthony had before have been capped and he has Luna, Sol and whatever offensive skills he had. Basically if you gave him Lethality, that's kind of a bad idea. After the battle, Anthony is reverted back and he apologizes for doing that, and wishes he could be of more help. With his final breath, he manages to weaken Anankos who's at an insane level of difficulty to a more manageable fight and gives Corrin the Omega Yato. This ended more as a rewrite of Fates but I think Anthony being such a crud character was due to fates story.
  16. When Gaiden was first released, it featured various things that wouldn't show up in other games until quite later. One such thing was having only a non-dragon source of conflict, in the forms of Duma and Mila( or just Duma since Mila didn't so up at all.) We all know this is a very unique thing as when it isn't a dragon causing trouble, it's a human related to one. Only two other continuities share this. Sacred Stones with the Demon King and Tellius with Ashnard and those Godesses. However with the release of Echoes, Gaiden doesn't really have that honor anymore with the two being Divine Dragons now. And for a decent reason. Mila and Duma are just weird.( and I'm not just talking about Duma's original sprite.) As Gaiden, or Echoes as I will refer to it from now on, takes place in the same universe as Shadow Dragon and Mystery. This doesn't mean much in terms of plot as the only effect this had originally was Camus and the Whitewings showing up.(And they added nothing to the plot.) But the context it gives to the setting shows why making the two dragons was a good idea. Their original concept as gods brought up many questions. Are their other gods in this continuity? Why does some random country to the west have gods while Archanea doesn't? And then there's Falchion showing up too. But Echoes answered those questions by giving them a backstory. They were both Manaketes living in Archanea, until Naga exiled Duma for a dispute they had, and Mila went with him out of familial love. But Naga wasn't a total bitch (it was just a dispute, hardly worth exile) and gave them a parting gift, another Falchion, so the two could kill themselves when faced with degeneration... Nevermind, she's a bitch. This explains why two "gods" were in Valentia as well as Falchion, and even adds some reason to Rudolph's plan to kill them. In the original, he was just tired of their influence over Valentia. Here, its because they're going mad, which can't be a good thing. It's never a good thing when gods go mad. So remaking them as dragons seems to be quite the logical move to make. Until you remember they're Divine Dragons, with the power of gods apparently, like improving the land's fertility, or taking women's souls and turning them into empty shell of hot babes. Uh, what? I mean, Mila can kind of work as a Divine Dragon, but her brother is basically proto-Grima. How the heck is this one-eyed monstrosity Divine in anyway? Earth might have been a better fit for them. (That or make them hybrids. Like they parents were from different tribes. What would happen in a case like that anyway?) That said, I do have a theory that Duma's form here isn't his natural form. Rather he found out about that alchemist from Thabes work, and being the power-driven guy he is, used it to mutate himself to gain more power. Which adds some legitimacy to Naga's decision to exile him if that was the cause for it. Huh, guess I owe her an apology. Well that's it for now. I add more to this later with the topic of the brands. But for now, I need a break. EDIT: Okay so I'm back with the topics of the Brands this time, also a new addition to Echoes as Alm only had a birthmark in Gaiden from what I heard. Brands first showed in Fe4, being a mark on the skin that to show that the characters were part of bloodlines dating back to legendary warriors who made a bloodpact with dragons. This also showed up in Awakening, with the the royal family of Ylisse all having a brand to signify their connection with Naga and the First Exalt. Except for Lissa, who is a freak occurrance where the brand does not manifest. (Unless she does have it, only it's located on an internal organ of something.) Both of those games are in or speculated to be in the same continuity as the Archanea games. Which makes Alm's and Celica's brands a bit weird. First off, it seems like Alm and Celica are the first with the Brands, or at the very least, the only ones in that generation. None of the other royal family members seem to have it. This is weird, especially when you consider how Lima was. Celica must have had bunch of siblings, yet only she has the brand. While Lissa shows the appearance of one isn't guaranteed, this is taking it a bit far. Secondly, they're the subject of a prophecy, which boils down to, "The Bearers of the brand will save Valentia." This is weird considering the how Brands have operated so far, which is basically being a mutation, for lack of a better word, that results from a bloodpact. Not some magical sign of fate. The whole deal comes off quite generic JRPG in contrast to the rest of the continuity, and if the brands are due to a bloodapct with Duma and Mila, then their portrayal leans closer to them being gods, not dragons, with the brands being a magical sign of fate, not a mutation.
  17. Hello everyone, It’s NekoKnight, your friendly wet-blanket, parade-rainer and the general reason why we can’t have nice things. Today, I’d like to discuss the story of FE: Shadows of Valentia. SPOILERS AHOY! You have been warned. In a number of threads I heard people bring up their individual questions and complaints about the writing but as a whole, people say it’s a big improvement over Fates. And it IS a big improvement over Fates (thank the gods) but it also has similar elements that made Fates so bad in the first place. First I’ll do a review of the story and then discuss why it’s actually more like Fates than some people realize. Keep in mind that there are a lot of things to love about SoV, especially the excellent world-building endeavors, but this review and analysis are to discuss just the plot. The Review Analysis Fire Emblem Echoes: Shadows of Valentia is kind of like the Phantom Menace for Star Wars. You thought Jar Jar was annoying, and that bit with the midichlorians was kind of dumb, but overall it was an entertaining story. But on closer inspection, you find it's not just a few things wrong with the plot, everything is wrong. The heroes, the villains, the plot devices, the themes and the overarching plot are just nonsensical. I don't hate the story or world of SoV. It has some interesting themes, great world-building and more than a few cunning bits of dialogue. I'm glad the game was made and would recommend it to others, but at the same time, as someone interested in storytelling, I can't ignore its flaws. What did you think?
  18. I have watched the whole story of Echoes (not having money for a 3DS + the game sucks), and I found myself with this question:
  19. Hello everyone. This thread will contain unmarked endgame spoilers for the plot of Echoes. Please turn back now if you haven't finished the game. There are several things about Rudolf and his plot that I want to discuss in order to get people's opinion on it, While it has been known - and oftentimes ridiculed - for a long time, I want to know if I've missed some important detail that makes his plan easier to understand. First of all, do you buy his motivations and methods? Because while I can understand hiding Alm because of his Brand, and that the Duma Faithful would assassinate him, I don't understand why he needs to seal Mila first in order to make Zofia stand up to Rigel and then kill Duma, when the country got close to imploding. Why didn't he start with sealing Duma, who was closer and he had seen become more and more crazed? Mila seems to be fine when we meet her later on, so was she sane when he went for her? I'm not quite sure why he took the obvious detour and placed all his eggs in Zofia's basket. Secondly, why did he have to die? I mean, if Alm's a hero who has reached him, hasn't he passed whatever test Rudolf had planned for him? Why doesn't he offer to make peace with Alm and then tell him everything worth knowing? I'm not sure I've read everything worth knowing about him in English, so I might've missed something during my Japanese playthrough. However, to me, it looks like his whole plan is still really, really shaky an full of questionable elements.
  20. So I think we can all agree that Faye is probably the most disliked out of the playable cast. Yet, despite that, i found myself liking her quite a bit. So to find out why I like Faye and why i'm defending her, we need to take a close look at her character she's one note so analyzing her character isn't that hard. To begin, we know that Faye has a crush on Alm, which is her main trait. She's had that crush on Alm ever since they were children, and when Faye was saved by Alm, that's where the crush likely depend to it's current point. "I remember when we were children and those knaves cornered us in the woods. You came to our rescue like a knight in shining armor. Ha ha. Look at you! You’re blushing! But it’s true. You’ve always been my knight, you know? Then and now." -Act 1 Base Convo. One of the things that i really appreciate about Faye is that, despite being obsessed with Alm, she genuinely loves him. "You always were braver than me." -Act 1 Base Convo. "They said I talk too much about you. They want to know what’s happening with me, not you. But they don’t understand that I AM writing about myself! Or at least I’m writing about what matters to me…" -Act 4 Base Convo. And then of course, there's Faye confessing to Alm in their A-Support. So Faye gets called a yandere....pretty commonly actually. But i don't see her as one. Outside of maybe the obsession (more on that later), she doesn't fulfill the qualifications of being a yandere. She doesn't stalk Alm, she doesn't go after any of the girls that talk to Alm, and most importantly, she handles the freindzone pretty well. However, one counter-argument you might have is her lines in her C and B-Supports with Alm where she says "Now, shall I head back out there and slay more of your enemies for you?!","I'll fight for any cause you desire!", and "I drank a bunch of tea, so I'm ready to kill in your name! Just point me at your enemies and watch me go!". Perfectly understandable counter-argument, however, Faye being a yandere simply isn't true in my eyes. Let's take a look at the facts. There's one thing that Alm says in his B-Support with Faye that caught my attention: "But I'm worried about the toll this war is taking on her...". Basically, what the game is telling us here is that Faye wanting to kill enemies in Alm's name is more of an effect of the war rather than Faye herself. There is more evidence to support this. For starters, Faye is against joining the Deliverence, saying it's too dangerous. In fact, she only obviously joins the Deliverance with the sole thought of staying close to Alm and keeping him safe. "I'll grow however I can to keep you safe, Alm." -Faye's promotion quote. In addition, Faye is probably the least experienced with weapons. Sure, she did train with Mycen ("I was taught by the best." -one of Faye's victory quotes) but she's the only one of the Ram Villagers that has no indicator of what her canon class is (it's Pegasus Knight if Cipher is any indication), compared to Tobin, who shot some arrows, Kliff who practiced magic, and Gray, who sparred with a fence. And in her A-Support, when she's confessing to Alm, she says "And we'll never have to fight another battle for as long as we live!". Tl;dr, the war was temporarily affecting Faye's mind. At the end of the day, she wants to live a peaceful life without fighting. Ok, so is Faye actually obsessed with Alm? Yes. But how far does this obsession go? Clearly not far enough to the point where she ignores the consequences. "I thought about going after him just to teach him a lesson, but I didn't. I'd probably get killed by some foul beast out there on my own, you know?" -Faye's recruitment conversation with Celica. So despite her obsession, she's still able to think logically. Now here's another counter-argument you might have: the infamous Support Convo with Silque. The common thought is that Faye hates everybody but Alm. This is like, not true actually. In the prolouge and the beginning of Act 1, we clearly see that Faye and the rest of the Ram Villagers are good friends. Adding to that, Faye is also good friends with Celica. "Oh, Celica! You're back! Gosh, how long has it been? I've missed you so much!" -Celica's recruitment conversation with Celica. So the question is, why was Faye rude to Silque? Well, it's very possible that Faye just has a serious lack of social skills with girls. Think about it. Growing up, Faye's only friends were all guys. Sure, Celica was there but only for a short while (it was recently brought to my attention that Celica was in Ram for three years). And even though she was rude to Silque, Faye realized her mistake and apologized. On a more general note, Faye does give other members of the army compliments when they land a crit. I know i mentioned this before, but Faye's A-Support with Alm was what really made me appreciate her. When she begins to confess, she acknowledges that it isn't the best time for it (they are on a battlefield). And despite her obsession with Alm, when he rejects her, she takes it reasonably. She doesn't get angry, she just accepts it. In fact, she likely knew from the start that she would be friendzoned. "I should've known such a thing wasn't really possible." -Faye in her A-Support with Alm. This here is basically further evidence that she genuinely loves Alm. The things i talked about above are also a reason why i think Faye is a better character than Tharja and Camilla. Tharja stalks Robin and even went as far as to curse him with a cold just so she could take care of him ...whereas Camilla just straight up tried to kill Corrin in both Birthright and Revelation. Meanwhile, Faye genuinely loves Alm and would never wish or inflict harm upon him. Now, i know what you're gonna say. "Tharja and Camilla at least had more to them." This is true. You know what else is true? Tharja and Camilla having 20+ Support Convos, with Camilla being story relevant. Faye only has two Support Convos and isn't story relevant. Tharja and Camilla had the advantage (is it really though) of being in games where everybody could Support with almost anybody. Really, a more fair comparison would be comparing Faye to Marisha from FE3/12. The only reason i brought up Tharja and Camilla is because Faye gets compared to them a lot from what i've seen. Conclusion: this is basically just me explaining why I like Faye. Is this post meant to change your opinion on her? No. Is Faye a deep, complex, deconstruction character like some have claimed? No. Do i think she's getting a lot of unnecessary hate? Yes. Do you have to agree with me on that? No. Would i like it if people saw her a bit more positively now? Yes. Will that happen? Well, who knows? Anyway, go ahead and tell me what you think of this essay i made regarding why i like Faye.
  21. Part 4 in this game, specifically on Celica's side, really bugged me, and I really am not sure what the writers were trying to do with this. It comes out of nowhere and Celica acts SO MUCH out of character from how she was in parts 2 and 3. The beginning of part 3 didn't bug me at all, I actually kind of liked it, considering that's a fairly human reaction, but I really don't understand what's up with her in part 4. Would anyone care to explain to me what exactly was supposed to be the point of Celica acting like this, because I really don't understand. This also extends into part 5, obviously, but still. This is actually the only part of the game plotwise that seriously baffles me, and I really don't get it.
  22. Sadly, most characters get unnamed spouses in the end. But I feel like a lot of our known units have some chemistry together, romantic or otherwise. To be completely honest, the only canon couple throughout all of SoV I wholly support is Boey and Mae. I was kind of bummed out by it cos it is sort of predictable but.. maybe in the end I'm a sucker for relationships like that. They jest and bicker, but in the end completely respect each other! Sincerely, the best couple in the whole game, in my opinion. Alm and Celica..never did it for me. I don't hate them, but whatever connection they were supposed to have aside from fate was never apparent to me. I.. like Celica/Saber better. The player gets to see their relationship develop, though I'm sure in canon its only a father/daughter type thing. I'd really love more content of them together, cos they just.. mesh? I guess? I mean, we get to see Saber care for Celica in a way that isn't, "I'm holding onto feelings I had when I was like, 8, so I'm obligated to care and worry for you, Celica!" Alongside that, I think Clair/Alm has a lot more flavor to it. Maybe I just like to experience the development of the relationship, instead of taking it in good faith that both parties fully love and respect each other. The thought of Clair getting off her high horse for a bit to learn more about Alm and his childhood, his village, how he grew up.. that really warms my heart. And yes, there's Clair/Gray, but.. I really dislike dynamics like the one they have. The whole "boy chases after girl for an indefinite period of time before she gives in and marries him" isn't my thing. I am unsure if there's any canon interaction between the two, but I'd love to see Genny and Est together.. And yes, I know, Est has a supposed boyfriend during the game, but.. C'mon, Genny's sweet soft-spoken personality alongside Est's cheery straightforward self? I'd absolutely love to see how that plays out! As friends, or more. Those are just the ones I cared about during the course of the story, but I'm sure there are other really great, not-obvious relationships/friendships I passed over. I'd like to see Conrad with someone, just cos he's so pretty. Somebody really needs to kiss his face. pls.
  23. The prequel dlc has arrived in Japan and you're rewarded with weapons at first clear. What happens when you upgrade them? I saw Clair's Lance get -1 weight when maxed.
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