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  1. Again, there are plot spoilers here. Sorry if this was brought up before, but judging by the My Room lines from Azura, it looks like you can still totally marry her, even though she's your cousin. Think NoA changed the story a bit to make it so there's no blood relation, or did they go full incest?
  2. i have some guys i still need to pair Guys: Leo Jakob Kaze Benny Keaton Arthur Niles silas Remaining chicks: Elise Felicia Mozu Charolete Effie peri Beruka Nyx Already paired MCorn Flora Odin Camila (want daughter to be dark knight) Xander Selena Lazlow Azura
  3. Hey! So with us so close to the NA release (8 days!!!) (and sorry Europeans :'(), thought I'd make a poll about how unspoiled people have been able to remain towards the plot. I know that I personally, despite my best efforts ​which apparently are not good enough, have been almost completely spoiled. I'm expecting a lot of others to be in the same boat as I am, but I guess we'll see! The last four options are really only for if you actually cared about being spoiled, so please choose the second if you didn't actually care about it. Only doing this because 8 days is way too long and I need SOMETHING to occupy my time
  4. I saw this topic on r/Fire Emblem one day and thought I’d bring it here. If you could change one thing about any of the Fire Emblem stories, what would it be? This isn’t a general “complain about the story” thread. You can fix ONE thing so make it count! This is a discussion of the plots, so expect some spoilers. For me, I would change… [spoiler=Radiant Dawn] There are no more blood pacts. I was always irritated by how contrived they were and how anyone could be stupid enough to sign one. The worst one is the one Pellius and Michaiah are bound to, which forces them to support Begnion. The change: Michaiah liberates the Daein capital and Begnion’s occupation force is effectively defeated. Michaiah acknowledges that their victory will be short lived because they won’t be able to stand up to the full Begnion army. Lekain, not finding it worth it to spend more resources on occupying Daein offers Michaiah a deal. She can support Begnion in their coming war and be rewarded with full autonomy, or they can get reconquered. Michaiah doesn’t want to help Lekain but knows this is the best way to restore Daein’s sovereignty and keep her friends safe. [spoiler=Fates] There is no ‘behind the scenes’ villain and Garon is the main antagonist. Making Garon a puppet to the true villain makes him a terrible antagonist. Not only is he mustache twirlingly evil, but any moral dilemma of the Nohr siblings turning on him is made null by Garon literally being a monster. The change: The game will now be closer to the original premise. Hoshido is a verdant and peaceful country and Nohr is a destitute and militaristic country. Garon is a brutal but well-meaning leader who wants to conquer Hoshido for its resources. Hoshido is a typical Fire Emblem story but Nohr is about weighing justice and duty to one’s country. It eventually turns into rebellion and reform. [spoiler=Blazing Sword] There is probably some storyline I’d like to tweak but for now I’m quite satisfied. The one change I’d make is for Ninian to live a longer life if married to Eliwood. I know they have Sword of Seals to conform to but it feels like a real dick move to pair Ninian with Eliwood when she would have lived a long and happy life with Nils. So what would you change?
  5. In an attempt to talk about something other than the news surrounding the exclusion of several particular features, I would like to hear what your favorite support conversations are in FE: Fates. On a similar note, if you don't have any favored ones (or if you do), I'd like to know which pairings you wish were available. My favorite support conversation would have to be that of Niles (Zero) x Arthur (Harold). Straight from the C-rank, I felt that it expressed a good bit of character depth from them both. Zero was portrayed in a different, more vulnerable light than the sadistic rogue and Harold showed a sense of shrewdness and perceptiveness one would not except in light of his character stereotype of unlucky, justice-seeking warrior. The bond they cultivated over the course of their support, I felt, was one of the stronger ones out of the various supports available. What I mean, if this were styled after one of the earlier FE support systems, I feel that Zero and Harold would have a character ending together. Going further (and this may be the fan girl in me speaking), I would even say that I would not be mad if Zero and Harold were able to achieve S-rank. In fact, I would probably prefer it over Mamui x Zero. I felt the progress from their A-rank was developed enough to be pushed into S-rank. Well, as developed as one can get in Fire Emblem: Fates (and technically Awakening). But, that's just my opinion. For those wishing to read a translation of the support, here you go: http://pastebin.com/LSVUYdZS
  6. Hello everyone. While I wait for a gas cylinder to arrive to my humble abode and is therefore unable to play, watch or listen to anything in case I miss the call, I thought to myself: "why not write something that tens of people might find mildly interesting in the meantime?", so here I am. Seriously though, is this a common thing abroad? I need to rely on giant tanks to get warm water? If anyone clicked on my thread wondering what the hell Persona is, then it's a JRPG series set in the modern world where teenagers with attitude defeat vaguely evil forces by physical manifestations of their psyche while scoring hot anime studs on the side in the later installments. It's really one of those games you need to play/watch for yourself, but I'll say that the games are actually really good, particularly the latest installment, so if you have any intention of playing a very good JRPG series, leave this thread because it will contain spoilers. On to the rant! I've never particularly enjoyed the story of Persona 3 for various reasons. Don't get me wrong, the story is not downright bad, and I absolutely adore the premise, but the setting of a game is never enough to sell a good immersive experience; it's all in the execution, and that's where the game in question falls short. First of all, I think it'd be a good idea to address the characters. I know this is a bit of an impopular opinion, but I simply don't feel anything for any of them, save maybe Aigis and Junpei. They feel like cardboard cutouts without any real depth, not to mention they hardly interact outside of Tartarus even though they live together; this lack of chemistry makes the character-driven aspect of the story so bland, and the fan service and typical anime moments - while usually bad on their own - get even worse due to the lack of connection between the cast. For instance, when they go to Fukushima, they still act in this stiff, stilted manner, and I immediately remember that I'm playing a game; I have no reason to believe any of them would want to hang out with each other in their spare time. I'd also like to elaborate on a few characters' subplots. Yukari's entire character arc is centered around her father's death, which is all well and good until she starts complaining about people with their normal lives and both parents alive. See, again, I could see her being upset about this but she's SURROUNDED by people in a worse spot than she is! The protagonist's parents both died - something Yukari admits is worse -, Shinjiro and Akihiko are both orphans and Ken's parents were murdered. Junpei's father is an abusive alcoholic and Mitsuru loses her father in the game as well. Instead of coming across as something personal, Yukari's arc feels like a joke. Mitsuru is one of the blandest characters I've ever seen in a character-driven game. She's a straight-a student and heiress of a gigantic company. And of course beneath that cold facade lies a normal person who's...utterly boring and unbelievable. You're telling me she doesn't know how to eat hamburgers because she's rich? What the hell? Look, I've been to Japan, and you see hamburger joints almost as often as in the West; it's impossible for her to have missed what it is. Ken becomes completely irrelevant after his plot is ended with Shinjiro (who tells him he's young and has his whole life ahead of him. Shinji, honey, you're 17) And then we come to another big problem with the cast in this supposed character-driven game: you can only have support conversations with the girls and as a result get forced into multiple romantic relationships, while the guys get completely forgotten. How can you have a game that focuses on characters and their motivations yet leave half of them outside of a system that's designed to give them depth? Fortunately, this gets somewhat remedied in Persona 3 portable if you play as a girl (who incidentally has much more personality than her male counterpart), but the damage is already done for the male route. Speaking of the social links, I'm unimpressed by the majority of them. Don't get me wrong, Hermit, Sun and Tower are really interesting in their own ways, but if you take the Magician which is only about a guy deluding himself his teacher likes him and the Chariot which only deals with a guy not wanting to operate his knee, you'll see that the three good ones are in the minority. Moving on, while a much less important point, I also feel like the design of some characters is on the odd side as well. For a game that takes itself far too seriously, they don't mind including a dog, a kid and a hot robot girl - is there anyone else who's curious as to why they went for the teenage girl look? I know they explain the robots needed to see themselves as humans but...was it necessary for them to look like hot teenage girls? As for the main plot, waiting a month for big monsters to appear feels like padding early on in the game. It was obvious that Tartarus wouldn't disappear with them, but that you needed to reach the top. The game is effectively on a stand still in the beginning, and you spend time recruiting, getting a few pieces of the puzzle and scoring. I suppose what Im trying to say is that the pacing feels off from the very start. For instance, as a player, thanks to the interface, you know about the monsters appearing every full moon, but the others don't - hell, that ghost kid even tells you that, yet the main character doesn't share that information for whatever reason. And now for my biggest complaint about the story: the villains. I don't even know where to begin, and I'm frankly shocked more people don't seem to mention this when talking about this game. Shuji Ikutsuki being a nihilist who has been orchastrating everything makes no sense and isn't even worth being called a plot twist; there's absolutely nothing leading up to his sudden turn to the dark side - hell ,we hardly even get to know him as a person before he's unceremoniously killed off in a cutscene without any further impact on the story. He spouts nonsense about a prophecy and a king, but that is never explained; what prophecy? A prophecy for that man-made disaster that was created a few years ago? Then we have Strega, a group of three people who enjoy having superpowers and supposedly don't care about dying, so they try to stop our heroes. I wonder though, why are these people a threat? They outright state having weaker powers and having a harder time controlling their personas and their leader is sick. Seriously, the most threatening and efficient villain in this entire game filled with hellish monsters and the inevitable doom of mankind is a sick, skinny guy running around without a shirt and shooting people with an ordinary gun. Oh, and they also create a doomsday cult after Nyx is revealed and they survived certain death by the powers of editing. How do they create said cult? By making Takaya "famous on the internet" - no, really, that's the explanation for how they got so popular. That's not the only insult to the player's intelligence, as they want you to believe that almost everyone joins said cult because they're scared, which seems to go against the very main theme of enjoying the short time one has on earth. Finally, there's Nyx, and there's really not much to say about him. The scary ghost kid shares voice actor with Ryouji in both Japanese and English, and since you get such little time with him, there's no time to get attached to his character and care about him being Nyx. I just raise my eyebrows at him not having another choice but to destroy humanity for whatever reason, but we're supposed to just accept that. It's just yet another villain out to kill off the human race, and while they try for a more human approach unlike many other villains with similar objectives, it falls short. That is, in short, some of my major complaints about Persona 3. I'm very curious to hear what you have to say about all of this, and please for the love of god don't just say "well Persona 4 is worse", because that adds nothing to the discussion. I might write a thread about why I like Persona 4 someday where you can complain about it all you want, but for now, let's focus on this game.
  7. http://kotaku.com/the-english-version-of-fire-emblem-fates-wont-have-the-1755121353 RIP EDIT: Okay, before people start stressing out for no reason, I want to point one thing out: KOTAKU IS NOT THE MOST RELIABLE OF SOURCES. Again, this doesn't mean that the feature hasn't been removed but it does mean that I'd wait until further confirmation is given out. I'm sorry for being late on editting this.
  8. "Nintendo has issued a statement saying its upcoming Fire Emblem Fates will not contain a scene that involves "gay conversion or drugging" between two characters." http://www.gamespot.com/articles/fire-emblem-fates-controversial-scene-changed-for-/1100-6434035/ + Shara/Syalla's name has been localized to Rhajat.
  9. For this theory, I'll use default Robin's(the one in Smash 4) as reference, since that's the "deafultest" look possible. Hey there! So recently I've noticed something while playing FE13, and it kinda shocked me when I realized it. We all here know that most children in FE13 inherit their father's hair color, right? And since Robin's hair color is up to the player, most children can have any of the selectable hair colors. Now, very later in the game, we discover that Robin is the child of Fauder/Validar, and that becomes quite the plot point, as it explains how Validar managed to make Robin kill Chrom at the very beginning of the game. He was controlling Robin through his blood, which was related to his own. But here's what I noticed. Robin and Validar do not share their hair color at all. ...Quite shocking, I know. This can mean a few things: 1) Robin could not actually be Validar's child​ ​Which seems quite an idiotic thing, since the game explicitly tells otherwise to us, but bear with me for a bit. I think that Robin was some random kid that Validar kidnapped and ended up brainwashing said kid to believe that he was their real father. Maybe he saw the potential Robin had to be Grima's Vessel and decided to seize the opportunity, so as to not take risks. Eventually, something happened to Robin, and that something triggered their memories. That and finding out that they had been lied to the entire time made them flee from Validar's reach, only to be found by GimRey (That's what I'm calling the Robin from the future, who decided to accept being the vessel. Thanks shadowofchaos.)in Ylisse and have their memories disabled until later in the game. The shock from GimRey and their memories made Robin faint, only to be found later by Chrom, Lissa and Fredrick. When Validar controlled Robin, it simply was controlling using Grima's power to seize a good vessel for Grima.Since the fell dragon wanted that too, he lent Validar some of his power, so that he could be reborn as GimRey. Now there might be a few errors within this theory, especially the fact that Robin never seems to mention that, nor does Validar or Aversa. Or the fact that this game seems to love plotholes. But it has enough evidence to make it at least plausible, so I guess it's up for you to decide if you'll believe it or not. Now, onward to "thing" 2. 2) It's just a silly plothole, and I should stop thinking too deep. Don't forget that we are still talking about FE13, and it's tightly-written story. This seems to be enough evidence to break the theory too, so yeah. Or maybe... 3) They may use this not-resolved plotline to make another game in Ylisse that follows Awakening. Which seems likely too, since Awakening revitalized the franchise in the West and is the best selling in the series. Who knows? Like point 2, I won't delve too much into this, as it is real-life speculation. Endgame I'd like to invite you guys to share your thoughts in this thread, be it evidence, criticism or any kind of commentary. After all, this is why people like to come to SF...right? I don't know if someone else already posted something like this, but if they did, sorry in advance. I hope we can spark some nice discussion out of this! And who knows what will happen in the future, right? Thank you for reading until here! Have a nice day!
  10. Alright so I made it to the final boss. I played through Path of Radiance, transfered data over, and used the characters that received stat boosts, weapon skills, etc from the previous game. I made it through the tower pretty easily. The 3rd floor took a while, but no losses. My problem is with the End Fight. Spoiler warning for anyone who hasn't gotten this far. Alright. My team is The forced characters (obvious) Sothe, lvl 10, Peshkatz or whatever its called. Miciah, lvl 10, unfortunately equipped with Nosferatu since her skill wasnt high enough for the SS level weapons, and two physics staves. Sanaki, lvl 8, Cymbaline Ike, lvl 20, Ragnell Kurthnaga Ena Gareth Nasir Bastian, lvl 15, Rexcalibur Volke, lvl 20, Baselard Stefan, lvl 18, Tempest Sword Mia, lvl 16, Alondite Rhys, lvl 9, 2 physic staves, the staff from the chest in Rebirth 1, Matrona staff, and two of the staves that max heal Aran, lvl 19, Wishblade Haar, lvl 18, Urvan Rafiel, lvl 28, stocked with healing items and laguz items. Keiran, lvl 20, Forged Silver Axe Shinon, lvl 20, Double Bow Gatrie, lvl 18, Forged Silver Lance As I said I wasn't having a huge problem until the fight. I got through the rest fairly easily, with the 3rd fight taking the longest, but only around 15 or so rounds. My problem with the end fight is I don't have enough Nihil for everyone, and while everyone survives the AoE judge strike, the single target one tears me apart. She always targets Haar, Gareth, or Gatrie. Pretty much the people with the lowest Res. So I took Haar and Gatrie out of the fight. After that she started targeting Kurth and Ena, both of them dropped. I unfortunately have to leave Ena and Gareth in for Blood Pool, and Nasir for White Pool because with that Ike can nearly kill an aura in one round, but I am having a huge problem with the single target attack. Are there any tips for getting through this? I have Nihil on Ike, Nasir, Stefan, and Shinon since they do the most damage in one round.
  11. The recent Star Wars craze led to me re-watching the trilogy, and I remembered the Black Knight from the Tellius games as somebody similar to Vader in more ways than one when thinking about the games randomly. Perhaps the BK is based on Vader, or both are influenced by a shared prototype (perhaps somebody better versed in popular culture would have something to say about this). Think about it: 1. Both are immensely powerful in combat and also exercise great and immediate political significance. 2. Both serve a supreme leader (king/emperor) who seeks to establish full control. 3. Both are introduced early in the story. 4. Both kill an aged fatherly figure to the protagonist, giving the main character a cause for revenge later. 5. Additionally, the relation between the master and apprentice is kept mysterious and ambiguous. 6. The appearance is quite similar, with both villains hiding beneath heavy armour and a memorable helmet. Naturally, the player is culturally conditioned to expect the Black Knight to be an ugly man inside that helmet just as Vader was. 7. The heavy equipment grants the villain with certain powers and/or needs. 8. The real identity behind the mysterious figure is concealed and is central to the plot in both Star Wars and Radiant Dawn (the BK is just that in PoR). 9. The plot behind revealing each villain's identity is equally flawed - just like there was no reason to believe, based on anything extracted from A New Hope, that Vader and Anakin Skywalker are the same entity, with Force!Ben Kenobi's explanation only awkwardly trying to desperately fix the inconsistent story between the episodes, the Black Knight is also suddenly decided to be more than just the Black Knight in the second Tellius game, leaving the player with very little to even question that he could be somebody else entirely based on the first Tellius game. I would argue the BK is more flawed as a character since the player is given no reason to care about Zelgius initially - what does it really mean that he turns out to be the Black Knight? RD's story ties the two together in an arguably artificial manner. 10. The protagonist eventually faces off against the helmeted villain in the finale, yet they are not the real mastermind in each case (I'm not entirely sure about Vader being any better than the Emperor prior to Luke seeing the good side in his father, and even Vader killing the Emperor was not only previously intended by the former in The Empire Strikes Back, but, according to Vader, "foreseen" by the Emperor himself - then again, there's only so much depth you find in the Star Wars films and it's silly to look for any more or indeed some good logic tying the pieces together, much like it tends to be with video games as well). Some of these points of similarity are vague to be sure; however, most likely, the likeness is more than merely coincidental?
  12. Before I start I guess I should say that for anyone wanting to see the movie without spoilers tread carefully as this is a thread meant to discuss the movie after having seen it. I will still post story sensitive information in spoiler tags since the film is new and I strongly advise others do the same for the sake of others wanting to see the movie. Lets get the obvious out of the way first: Well I gotta say I was pretty amazed. Aside from solid acting I thought the filmography and how the scenes were done was great. The film doesn't overuse CGI and the practical effects coupled with on location filming is apparent in a good way here. There were only a few gripes I had with the plot but nothing that destroyed the film or my enjoyment of it one being how the light saber fight at the end was done. But hey no film can be perfect. That being said I did notice how this film seemed to mirror A New Hope quite closely. Whether you consider this a good or bad thing is up to you, but for the most part I think it was executed pretty well while making references to the old stuff that happened while still feeling new at the same time. I think whether you are a casual or big star wars fan its worth it to go see and if you're afraid of it being anything like the prequels put those fears to rest. The rest of this will be pretty spoiler heavy so you have been warned. Mirroring A New Hope: Filmography Casting/Acting Issues/problems Feel free to discuss but please for the sake of enjoyment be nice and use spoiler tags.
  13. So, I heard something about how, in all available routes, as a male avatar you can not marry certain women or else you'll leave one of the men out? Can someone explain this? 'Cuz it seems like a silly oversight, and, if true, is something that I hope is given a patch to fix.
  14. It's kinda in the name. 1.) What's the problem with said character that you would like to change, whether it be personality, or stats and skills or class, or even design wise. 2.) What would you want the character to be like or have for everyone to benefit from. E.g. Camilla isn't so motherly to Nohr when she's, basically, nice to mostly you, but if she was kinder and supportive to her whole army, it would be different as it would fit her description appropriately and result in neater writing. Nyx, apart from getting her a jumper, her stats are her main problem. Fix that Skill stat by increasing Growth, or something. It's really bad, defense I kinda get, but that's a little low, too. You simply add an opinion of what you would like to change about certain characters, so it's okay to say what you think of what character you'd like changed. As character personality and backstory is one thing to spoil, story-wise spoils must be kept spoiler tagged.
  15. Hello. So this topic has to do with both Fire Emblem: Awakening and Fire Emblem: Fates, so I just dropped it here in Fates. I seen a thread like this from a while back, but instead of a poll it was more of an informational text provided to viewers to get a better understanding of Mikoto and Emmeryn. Anyway! This is where the spoilers start. If you continue to read, do not blame me. This will be the third time I've warned you. [spoiler=Emmeryn]So, Emmeryn. Emmeryn sacrificed herself for the sake of her people. Even though her death didn't have much effect, she had good intentions. Emmeryn jumped off the cliff to stop Gangrel from having a reason to be against Hoshido. (Sorry its been a while since I've played Awakening theres probably a lot I'm missing). Emmeryn's death was with good intentions yet did not have much effect on what later happened. Now for Mikoto! [spoiler=Mikoto]Mikoto was the queen of Hoshido, that is before her death saving her child (Kamui/Corrin). Mikoto notices a shadowy figure aiming at Kamui, without hesitation Mikoto jumps in front of Kamui, shielding him/her with her own body. A few seconds after, she died due to the shadow that took over her body. Now that the little bit of background information has been given, who's your favorite? I would like to hear from a few perspectives. Those being: Visual; Who's the best looking only judging by appearance? Personality; Who's got that special attitude? Intentions; Who had the best intentions? Role in the Story; Who did better with their role? Overall; Who is your favorite overall? Please leave all of this below! Thanks for your time in reading this and I hope to read a lot of responses! -Uchu~ \_(^-^)_/
  16. So, its nearing Christmas with every second. Remember how much speculating we did before we knew a ton about Fates? Well, this is the thread for what we want/wanted in Fire Emblem Fates. I understand that most of the information about the game is already available with a single search, but who knows what minor things they could tweak in the English release. The slightest of things could be tweaked for a ultimately better installment to release. There were a lot of bugs in the first Japanese release, maybe they fix things like that? This is all yours! Your christmas wishlist about what you hope does/doesn't change, DLC you want to see, ANYTHING! Go crazy! Even though most of our dreams are majorly crushed, who can stop us from wanting what we want? MY CHRISTMAS WISHLIST: No censorship! - This is almost completely confirmed to happen by now, but I still hope and pray that too much isn't changed. Especially character designs. I disagree with changing the way a character was originally designed just to 'please' a western audience. Nothing like Awakenings DLC - Please No DLC missions or DLC characters like are in Awakening. I thought the DLC characters were very boring, lifeless, and they weren't even REAL. Different DLC Depending On The Side You Choose - I think this would be a fun feature to add, making the choice of side even harder. Side with Nohr and have the chance to get characters from Path Of Radiance? Or side with Hoshido and get characters from Sacred Stones? < Not exactly that but something like that ^-^ Localization Of Names Kept To A Minimum - In Fates, clearly Hoshido is eastern styled and Nohr is somewhat western styled. Wouldn't it make sense to keep EASTERN style names in the EASTERN syled country?! Same with western. Posibble Add-On Story DLC - Nothing too deep, but maybe a couple missions 5 years after the time of Fates? Once again this DLC would need to depend on the side you chose. There is a ton more I could list, but I could probably go on for a while. Leave your wishlists below and I hope you have a wonderful day! -HinokaIzBae~ \_(^-^)_/
  17. Welcome to Fates Fanfiction Central Previously much of the story discussion and fanfiction writing conversations were being held in Yari's Fixing Fates Story Issues (Spoilers) thread. Unfortunately it has grown too bloated for individual author's ideas to be easily seen by curious viewers (or for disorganized writers like myself who forget where they wrote down all their ideas). So I've created a new thread where everyone's ideas can be discussed and included in an easy to access OP. Feel free to message me if you'd like your ideas to be included in the OP. Each writer will have their own spoiler section for their ideas. As the thread titles suggests, the posts and ideas discussed here will concern MAJOR SPOILERS so venture in at your own risk. Now, without further ado, I offer you a survey. You can always add more information if the questions don't cover all the ideas you'd like recorded. FE Fates Fan Fiction Survey 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? 2. What notable changes would you make to the plot? Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed? Are there any themes to be communicated over each route? What is the overall direction and "point" of each route? 3. What notable changes would you make to the characters? What is Kamui all about (background, personality, abilities)? What is Aqua all about (personality, role in the plot)? What are the Hoshidan and Nohrian siblings all about (personalities, roles in the plot)? What is Garon, Mikoto, Lilith or any other important character all about? What is Hydra all about (role in the plot)? What changes will be made to minor characters 4. What notable changes would you make to the setting? What ideas do you have for world building? What kind of history does this continent have? What is the balance of natural and supernaturual elements? Are the Faceless and invisible enemies in your story? 5. Do any characters die? 6. Do you introduce any new characters? 7. Are any characters going to be cut? If your ideas are posted elsewhere on the internet, you may also include links to those sources. Different authors and their ideas. [spoiler=NekoKnight] FE Fates Fan Fiction Survey 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? Working on Nohr but will consider doing Hoshido as well. There will be no 3rd route. 2. What notable changes would you make to the plot? Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed? All of these plot elements have been discarded and work is being done to make Nohr/Hoshido less black and white. Are there any themes to be communicated over each route? As each route is defined by the choice Kamui makes, there will be a different theme, based on the faction you choose. Nohr is about duty over justice. Hoshido is about doing the moral thing over what you want to do. What is the overall direction and "point" of each route? Nohr will transition into the invasion more quickly, the conquest of Hoshido completed earlier and the latter 1/3 of the story being devoted to the rebellion against Garon. I haven't given Hoshido has much thought, but I imagine it would be a combination of defending themselves from the invasion, solving internal issues and defeating Garon. 3. What notable changes would you make to the characters? What is Kamui all about (background, personality, abilities)? -Kamui is idealistic but not as naive (he was only locked up for the first 6 years after his abduction). Is passionate about defending the weak and prefers non-lethal solutions to problems. In spite of a Nohrian upbringing, he believes in the inherit goodness of people. Kamui was kidnapped and ransomed to force a trade agreement with Hoshido but they refused. Kamui's dragon powers are a result of recieving certain genes. What is Aqua all about (personality, role in the plot)? -Aqua is the daughter of the Water Tribe chieftain in western Nohr (that giant lake area). She is never taken to Hoshido and replaces Rinka and Suzukaze as the prisoners you fight in the second chapter, after Marx puts down her tribe's rebellion. She has a friendly, if not occasionally snarky, personality. Her magical singing is a special skill taught in her clan. What are the Hoshidan and Nohrian siblings all about (personalities, roles in the plot)? -Ryoma is a stubborn upholder of traditions and doesn't believe in the social mobility common in Nohr. He holds a grudge against Nohr for killing his father and taking Kamui. He's aloof in person but passionate in battle. -Hinoka is a more experienced battle commander and warrior, something she dedicated herself to since Kamui's kidnapping. She is bold and reckless, but a paragon of Hoshidan warrior culture, alongside Ryoma. -Similar to the canon characterization, Takumi suffers from serious middle-child syndrome and works the hardest to prove himself. He hates Kamui most of all for consuming his older sibling's attention and for betraying Hoshido. -Sakura is mature for her age but is concerned about her ability to contribute to the family. She is serene and determined, the most like her mother out of the five siblings. -Marx is strictly concerned with chivalry and upholding one's duties. Though he is dedicated to justice and protecting the common people, he's stubbornly loyal to Garon. He is the 3rd eldest and last surviving child (his two older brothers died in the last Hoshido/Nohr conflict) of the king and queen. -Camilla has PTSD from her participation in the Waifu Wars but hides it behind a motherly facade. She has attachment anxiety and clings onto Kamui with the belief that his status as a foreigner will make him safe from Nohr's deadly court politics. She's both a talented warrior and political strategist making her one of Garon's favorite children. -Leon is a prodigal mage and able battle commander. He is an only child and had the happiest childhood amongst his siblings. His ruthlessness is inline with Nohrian values but often puts him at ends with the more idealistic Kamui. -Elise is also an only child and was born at the end of the Waifu Wars. She's neglected by her mother (who is busy enjoying an extravagant lifestyle as one of Garon's mistresses.) She often feels lonely and unneeded but tries to maintain a cheerful personality to support her siblings who she feels have worse problems than she does. What is Garon, Mikoto, Lilith or any other important character all about? -Garon is a strict and brutal leader who isn't shy about using underhanded tactics to further the interests of his kingdom. He has a hatred of Hoshidans, and while he isn't unnecessarily cruel to Kamui, he is emotionally distant to them. His existence is to show what Marx would become if not for Kamui's influence. There is no Gooron. -Mikoto has the same personality and role as her canon portrayal. -Lilith has been cut. What is Hydra all about (role in the plot)? -Hydra has been cut. What changes will be made to minor characters? [spoiler=Characters] [spoiler=Shared] Joker: Kamui's snarky but reliable butler. He's the youngest child of a minor noble family so he didn't have many opportunities to advance until he came into Kamui's household. He apprenticed under Gunter who taught him how to be a proper vassal. Silas: Kamui's childhood friend and a yet to be ordained knight under the service of Lord Ackerman (new character). He has the best rapport with Kamui and is thought by many to have feelings for them, although Kamui hasn't noticed. Aqua: The daughter of the water tribe's chieftain in Nohr. After her tribe's failed rebellion, she is kept as a political hostage and left in Kamui's household. She has mystical singing powers and a calm and caring personality that makes her fast friends with Sakura and Elise. Mozume: A farm girl orphaned after her village (which resides in eastern Nohr, an area with a notable population of Hoshidans) was razed by bandits. She's quite shy because of her accent but has a surprisingly bold personality if you get to know her. Ashura: An ex-ninja from the now non-existent Kouga country, he has lived a rough life of banditry and mercenary work since. He's cynical and slow to trust but has incredible insight to the underworld of Hoshido and Nohr. Suzukaze: A ninja of Hoshido but doesn't serve a particular lord. He is the twin brother of Saizo and caretaker for Midoriko. His polite and approachable demeanor makes him popular in the army. He is not fond of violence and prefers to use his talents for collecting information. He'll side with Kamui in Nohr when Kamui announces their plans to defeat Garon. Midoriko: A war orphan from the last Hoshido/Nohr war. She makes and sells medicine to make ends meet but she was looked after by both Suzukaze and Saizo. Her cute mannerisms and hardworking nature made her something of an idol in the army. She is recruited by Suzukaze after he pledges himself to Kamui and the defeat of Garon. Crimson: A Wyvern Knight and the daughter of the late king of Chevalier. She is determined to restore her country's honor after a certain incident. She's a skilled and powerful warrior but has a passion for decorating things. She will ally with Ryoma in Hoshido to make up for the wrongdoings of her father. She will ally with Kamui in Nohr after they help liberate Chevalier from a Nohrian assault. Shigure: Another member of the Water Tribe. Well meaning but brash, he tried to impress Aqua with his leadership abilities and convinced her father to rebel against Nohr. When his plan backfired, he deeply regretted his foolhardiness and pledged to rescue Aqua, independent of his village. By the time he meets the party he has almost given up hope and is planning a dangerous attack on the capital. [spoiler=Nohr] Gunter: A seasoned knight who acted as the master of arms for Garon's children. He is stern but kind, acting as a surrogate father to Kamui. He meets his unfortunate end at the Infinite Chasm after a routine scouting mission goes awry. Elfie: A noble-born knight and guardian of Princess Elise. She is extremely devoted to training and Elise's protection that many find her unsociable. Her single-minded determination and overwhelming strength has earned her a number of fans, however. She has the appetite of a bear but always burns off any weight she gains. Harold: A low-born man with a deep passion for justice. Before he came into the service of Princess Elise, he wandered around Nohr protecting the weak from harm, asking for little in return. He has remarkably bad luck and is never far from danger, but somehow he has always survived his encounters. He's the unknowing father of Lutz. Ophelia: A mercenary mage and former lover to Soleil. An eccentric girl obsessed with fancy names and spellcraft, she stands in contrast to her more grounded partner, Zero. She believes she was chosen for a grand purpose in life but is still searching for what that may be. She's hired by Leon to assist Kamui in the subjugation of the Ice Tribe. Zero: An orphan who grew up in the slums of Nohr's capital, he made a living as a thief, street ear and child prostitute. He has little conception of personal space and his lewd comments often put people on edge. He has a sadism streak and has been known to deliberately cripple targets, rather than outright kill them. Currently he is a mercenary hired by Prince Leon and works alongside Ophelia. Flora: A maid in service to Kamui's household and unknown to them, the daughter of the Ice Tribe's chieftain. She has a playful personality but occasionally has bouts of depression. While affectionate towards Kamui and Joker, she places her own family first and takes part in her family's rebellion. She dreams of eventually starting a family one day and returning to her village. Flannel: The chieftain of the werewolves at Garou Peak and the fiance of Velour. He seeks Kamui's aid when dark magic starts making his people go feral. While the Garou are generally reclusive, he has a fondness for making trips to the city and is a snappy dresser. He loves picking up knickknacks, a passion shared by his fiance. Luna: The daughter of a noble family and a vassal to Princess Camilla. Her mother was an extremely talented fighter herself leading to Luna acquiring an inferiority complex. She's highly competitive and is often irked by Belka's indifferent attitude to her challenges. Luna has a passion for shopping and works hard to pay for her hobby. Belka: An emotionally distant, former child assassin now serving as a vassal to Princess Camilla. She kills freely and barely reacts to the death of comrades, which has led some to describe her as as cold blooded as the wyvern she rides. She is seemingly incapable of feeling affection but is secretly lonely and laments not knowing how to communicate with others. [spoiler=Character Ages] Joker: 20 Silas: 16 Aqua: 17 Mozume: 15 Ashura: 35 Suzukaze: 18 Midoriko: 12 Crimson: 23 Shigure: 20 Gunter: 62 Elfie: 20 Harold: 29 Ophelia: 16 Zero: 21 Flora: 19 Flannel: 25 Luna: 18 Belka: 17 Nyx: 125 (although she stopped aging at 13) Charlotte: 20 Benoit: 27 Lazwald: 21 Pieri: 20 Seigbert: 20 Velour: 23 Lutz: 14 Soeleil: 17 Ignis: 28 4. What notable changes would you make to the setting? What ideas do you have for world building? What kind of history does this continent have? What is the balance of natural and supernatural elements? -The main plot is mostly a political struggle (no world ending dragons) although the fantasy tropes prevalent in Fire Emblem are still there. There are lingering influences of the dragons from the past (the physical state of the continent, the royal's dragon blood, and dragon spirits that occasionally possess people. Are the Faceless and invisible enemies in your story? -Faceless are removed and replaced with bandit attacks, or possessed enemies. There are no invisible enemies. 5. Do any characters die? Many characters do (particularly recruitable characters from the opposite route). Some allied characters may die as well. 6. Do you introduce any new characters? A few Nohrian characters are introduced. Lord Fulmore, the Warden of the South. Lord Ackerman, the Warden of the East. Chieftain Aquarion, Aqua's father. Also mentioned is Crimson's father, the king of Chevalier. If I write Hoshido, they are also get an assortment of lords. 7. Are any characters going to be cut? Cut Characters: Odin, Eponine, Foleo, Sophie, Kanna, Deere, Tsukuyomi, Mitama, Grey, Felicia and Izana (no longer recruit-able) [spoiler=Alazen] [spoiler=Some Key Differences] Kamui's Parentage: Kamui is not Hydra's birth child. He is the 2nd child of Mikoto and Sumeragi. -Warrant: The reveal that Kamui isn't Sumeragi's birth child is blatantly an excuse to let Kamui marry from both sets of siblings. 2nd Gen: There is no 2nd Gen. Nor is there a Secluded Realm. -Warrant: Fates' 2nd Gen manages to be even less significant than Awakening's. It's embarrassingly obvious that Fates' 2nd Gen was shoehorned due to the presence of a 2nd Gen in Awakening. The Secluded Realm serves as an excuse for the children to all be of fighting age without including a timeskip or time travel. Awakening Returnees: ​None beyond cameos that are treated as such. -Warrant: The Invisible Kingdom has failed to address the presence of the Awakening characters in a way that doesn't drag down the setting. Character Consolidation: Ryoma and Hinoka have been merged into one elder Hoshidan sibling, Elise and Sakura into one possible younger Nohr sibling. Felicia and Flora are one servant from the Ice Tribe. -Warrant: Of all their problems, the royal sisters suffer from a lack of significance for how close they supposedly are to Kamui. In particular, Hinoka's crowning moments include seeing through a disguise and Kamui pretending to slay her. Flora is noticeably more significant with a certainly more rounded characterization than Felicia. Examples of Cross-path Changes -Aqua has been removed from Fates entirely. Elements linked to her such as the prophecy have been removed or reworked. -No returning Awakening characters beyond cameos that aren't acknowledged as actually there. -There is no 2nd Gen. There is no Secluded Realm. Any 2nd Gen characters that can be salvaged will be recruitable conventionally. Examples of Hoshido Changes -The heavenly children are Firstborn Daughter Hinoka, Kamui, and Takumi. Ryoma and Hinoka have been merged into the eldest heavenly child. Sakura has been cut out to trim down on siblings. -One opposing leader in Hoshido is a daimyo whose territory was forced to surrender to Sumeragi. He or she has both the resentment and resources to oppose Sumeragi's children. -Rinka's ethnicity has a history of conflict with other Easterners. Examples of Nohr Changes -One of the Nohr sisters is axed. -Fake Garon is gone. An alternative is for Hydra's faction to make contact with Garon and send assistance. The Maids and Joker -Flora and Felicia are now one character. Her backstory is that she's the daughter of the ruler of a land conquered by Nohr. She was taken as a hostage to Nohr, putting her in the position to meet Kamui and be in his inner circle. She's an ally if Kamui stays with Nohr, an enemy if she leaves it. -Joker is the son of a Nohrian noble who had the clout to have him study in the castle. He meets Kamui and the two hit it off. A dependable schemer, he follows Kamui in all routes. Suzukaze and Saizou -The shinobi brothers are the sons of a Fuuma jizamurai. Fuuma was invaded and conquered by Sumeragi's army with the brothers' father killed in the war. The two brothers were taken to Hoshido as hostages. -Suzukaze knows what happened to his homeland and father, planting the seeds for leaving Hoshido 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? At least 2 Paths (Hoshido, The New Order). 2. What notable changes would you make to the plot? Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed?No curse, magic throne is out, got rid of the crystal, don't even think about Operation Tears, Nohr might be ''evil'' but Hoshido surely isn't ''good'', Aqua has been axed entirely. Are there any themes to be communicated over each route?A. How far will you go for your dream? To get what you're owed? B. How should the world be ruled? What is the overall direction and "point" of each route?Hoshido-Kamui leaves Nohr to claim his birthright. He works within Hoshido to get the trust of his peers, fighting both inner and outer threats. Nohr-Kamui works for validation from Marx and Garon. He's not out for Hoshidan blood, so he'd be down with the power blocs coming to an agreement. Touma-Kamui ends up in Touma after an accident near the chasm. Kamui has to spend some time in Touma, being informed by Lilith of Hydra, Touma, their rising army, and what they stand for. After indoctrination and being told about his origins, Kamui agrees to fight for Hydra against all who oppose them. 3. What notable changes would you make to the characters? What is Kamui all about (background, personality, abilities)?Kamui is the 2nd child of Mikoto and Sumeragi. Born with the bloodlines of two dragon lines, Kamui has features marking his divine lineage. Sumeragi could tell his son was set for greatness, and so doted on him when he could. Taking Kamui with him on a trip to Chevalier, Sumeragi is slain in an ambush. Seeing the small child brought before him, Garon immediately had him taken. Ending up in the capital, it was arranged for Kamui to live within Garon's household but not as if he was one of Garon's actual children. Kamui would be kept within reach of Garon and his children, yet at a distance. She would be at least occasionally given access to tutors and trainers that even a wealthy Nohrian would want, yet be told to sit a separate table from Garon and his children. Rumors spread that Kamui was a bastard child of Garon, which worked for the Nohr King since a predecessor of his married a Eastern spouse. Kamui internalizes Nohr ideals and conduct. Nohr is a society with a focus on status, bloodlines, inheritance, what have you. He also grows a respect and perhaps jealousy for Marx. He looks for validation from Garon yet resents him. He hits it off with Joker and Flora, gets along with Leon and Nohr Sister well enough, and has actually made a name for himself among the castle's staff for going around and actually aiding in their tasks (and nicely, admittedly after some practice). You can trust him to get his hands dirty and look after his troops. Having bloodlines of two dragons has its perks. He was born with a more potent form of Dragon's Vein that unfortunately also is a heavy drain on her once it reaches a certain point, along with the greater athletic skill seen in other royals. The Touma route has able to Kamui transform into a dragon using a dragonstone embedded sword forged in Touma after some time being indoctrinated and magiced on. What is Aqua all about (personality, role in the plot)?Aqua has been cut. Elements of her have been given to to other characters like Flora. What is Garon, Mikoto, Lilith or any other important character all about?Garon is out to bring glory to his house. Lilith is Hydra's agent who intervenes around the world. Mikoto is the current heavenly sovereign of Hoshido who has worked to strengthen or secure Hoshido. What is Hydra all about (role in the plot)?Hydra is the ruler of Touma who commands a rising force. Having become a gestalt of souls, Hydra directs his troops around the world to sow discord until he can forge a new nation. 4. What notable changes would you make to the setting? What ideas do you have for world building? The succession to Sumeragi's conquests is now iffy thanks to having 3 dragon blooded children. Traditionally, the succession process would have whichever child shows they were marked as heavenly take the throne unless the none of the children show such, in which case the solutions have shifted. Hinoka is the firstborn child with Mikoto's blood pact inheritance, Takumi has Sumeragi's and Kamui has both. You should keep in mind that Hoshido isn't really a country in modern way. Sumeragi conquered around the East and married into the heavenly family, one could say that Takumi would be the heir to the conquered territories instead of Hinoka. And with his blood, maybe Kamui could press a claim to all of it. What kind of history does this continent have?One of blood, skulduggery, scheming. What is the balance of natural and supernaturual elements?Hydra's empire is a growing threat, but there is no Fake Garon. Are the Faceless and invisible enemies in your story?Hydra links to the dead, pulling their souls or whatever to the gestalt. He can direct bodies and has a sort of wide vision. However, while his empire grows the tide gets bigger and bigger. Unless something is done, Hydra will be swept away. He's looking for a vessel to merge with to form a new dragon god. 6. Do you introduce any new characters? At least a few figures to flesh out the world. 7. Are any characters going to be cut? Aqua, Sakura, at least one Nohr sister, and Shenmei are examples. [spoiler=warchiefwilliams] 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? · Depending on how much time I am able to find to write with my schedule, I will work on the Invisible Kingdom route but with heavy alterations to many of the plots more… “questionable” elements and characters. Later, if I feel up to it, and I am not lynched for the idea, I might try an alternate universe IK route with a new faction. 2. What notable changes would you make to the plot? · I want to make the plot more about the characters themselves and how they drive events forward through their actions as opposed to poorly implemented concepts dictating the characters actions, even if they must act OOC. I will also be reworking questionable plot decisions like: · Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed? Where to begin? I will obviously be trying to flesh out the world, Nohr and Hoshido far more than was in the game, which will (hopefully) make each one seem less “black and white”. As for most of the magical plot contrivances holes elements, the curse will be removed, as I personally feel that if someone were to run around saying that there an invasion from a realm hidden from reality was imminent, then they would be locked up in the nearest insane asylum or praised as some new cult leader. There doesn’t need to be a death cruse here. Because Garon will just be possessed and not a familiar, the Throne itself is little more than a glorified throne in a big castle meant to show the power of the King of Hoshido.· Are there any themes to be communicated over each route? Pretty much the themes that were originally stressed in the advertising for this game. Because I am pushing the “decision” chapter back a ways (I thought chapter 6 was too early for that and, after seeing it, I feel vindicated in that belief) this will give time for Kamui to be exposed to both ideologies and make a better choice rather than simply picking one family over the other.· What is the overall direction and "point" of each route? In my view, the point of the IK route is to combine the strengths of both nations and cultures together to fight an external entity that threatens to destroy everything that both sides hold dear. It should be a story of coming together, overcoming differences and saving the world. It should also stress that there is no such thing as a fairy tale ending and that victory comes with a cost (a “beating around the bush” way for saying that characters WILL die).3. What notable changes would you make to the characters? · A lot of the characters will be either more fleshed out or have tweaks made to their background and personality to help make them less of walking tropes and more, well, well-developed. Some, mainly child characters, will be outright cut, due to character saturation and to them not being very interesting (in my view). · What is Kamui all about (background, personality, abilities)? Kamui remains the child of Mikoto and Anankos. As such he retains many of his abilities that are found in the game, i.e his dragon form. This detail, however, will not be simply glossed over by the story and will play a significant role during both the initial invasion of Hoshido, splitting off from both nations and during the revelations about the world. Kamui was kidnapped when he was only three years old, and other than some hazy images that he only glimpses in nightmares, believes that he is a child of Garon and one of the many dead concubines, similar to his Nohrian siblings. Due to coddling by his adopted family, retainers and (when he returns to Hoshido) his actual family, Kamui is a narcissist at the start of the story, believing that he is the perfect sibling. His extreme naivety will help cement this belief. As the story develops, Kamui’s narcissistic streak will break as he discovers the true cost of his beliefs and will slowly become a more jaded, cynical individual, especially as his decisions gets people close to him killed. I am placing Kamui’s age at a young 19.· What is Aqua all about (personality, role in the plot)? Aqua remains the child of Shenmei and the former King of Touma (who I have yet to make a name for). Unlike Kamui, Aqua remembers what happened in both the Sundering of Touma, an event that lead to her banishment to the real world and the deaths of her parents, as well as her own kidnapping from Castle Krakenburg and the deaths caused by that. In addition, her status as an outsider of the Hoshidoan caste system makes her, at least in the eyes of the public, little better than a criminal. Any attempt that she makes to try to explain the threat that Anankos poses to the real world are typically laughed off as the ravings of a mad princess and even the two people who show her some affection, Sakura and Hinoka, do not believe her. These factors combined make her an incredibly isolated and jaded individual, as well as an alcoholic, needing a fair amount of sake (while in Hoshido) and wine (while in Nohr) to get through the day. It is only after Kamui returns to Hoshido that she begins to see some hope for the future. Aqua is only a few months older than Kamui, though she is still 19 years old.· What are the Hoshidan and Nohrian siblings all about (personalities, roles in the plot)? I copied some of this from my post in the Headcanons thread. Camilla dotes on all her younger siblings as a way to attempt to cope with her role during the Concubine Wars. She especially dotes on Kamui due to his status as an outsider to the cutthroat nature of Nohrian politics and sees him as someone who won't ever try to stab her in the back. She does have a bit of a drinking problem, needing at least one bottle of wine to get through the day. Her role in the plot is to both be a mother figure to the younger members of her family, but also to be the one who monitors the political situation in both Nohr and Hoshido, as her specialty, besides splitting skulls with her axe, is political intrigue. Camilla is 23 years old. Marx is painfully aware that the Concubine Wars were effectively triggered by his mother, Queen Ekatrina and harbors a deep sense of survivor’s guilt, knowing that the vast majority of his extended family died because of his mother's actions. He doesn't show it though, bottling up his emotions and revealing almost nothing about how he really feels, even to his own family. Marx places a high value on loyalty to his country and especially loyalty to his father. However, as Garon begins to make decisions that endanger Nohr, Marx will begin to find himself questioning his loyalties. Unlike his younger sister, Marx chose to specialize in martial training, both as a warrior and as a strategist, relying on Camilla to help him navigate the political minefield that is Nohrian society and foreign policy. Marx is 24 years old. Leon is the most stable mentally of his siblings, if only because he knows constructive ways to deal with his emotions as opposed to lashing out during training (Marx) or drinking (Camilla). Leon prides himself in effectively merging his two older siblings’ specialties of military and political strategy, though his physical abilities are nowhere near as refined. Leon sees himself as the most pragmatic voice in the family, and is adaptable enough to know when to change his priorities to reflect the situation at hand. As such, he often finds himself advising all of his siblings (especially Kamui) on what is the probable best course of action. Leon is 18 years old. Elise sometimes wishes her family wasn't so defensive of her, but she is aware that she is the linchpin holding the Plantagenets (Nohrian royal surname) together, so she keeps up the facade of being a happy, innocent child. Deep down, she is aware of her family's past and wishes that she could comfort her siblings more than by just being the happy little sister. As previously stated, Elise feels like her role is to be a pinnacle of stability in a turbulent world. She is 16 years old. Ryoma is a strong believer in Hoshidoan superiority, but has a change of heart during the war, especially after during the abortive Chevalier Campaign and sees just how the rest of the world operates, realizing that several of Hoshido's societal and military traditions could condemn his kingdom to the ashes of history unless they change. Ryoma spends a lot of his time meditating on the samurai code and training to be as good of a king, if not a better one, than his father. Ryoma is 24 years old. Hinoka spends the vast majority of her time in training, both martial and statecraft, to the point where she only really has a close relationship with Ryoma. As such, her relationship with her younger siblings is not as strong as it seems. Hinoka, thanks to her early training under ImagawaYuugiri, has developed a rather brash and direct approach to most events, which has led to several near foreign affairs disasters. Hinoka is 20 years old. Takumi suffers from an extreme case of middle-child syndrome. In addition, the vast majority of importnat events in his life, including his birth, were overshadowed by Nohrian aggression that demanded his family's attention, leaving him with a negative view of Nohr and its people. Takmui has been struggling for the past few years to find something to excel at that his older siblings do not, though he has yet to find one. These feelings of inadequacy are only enhanced after Kamui’s return to Hoshido, which helps to drive him to Anankos’s control (at least at first). He continues to rely on old trinkets from when he was a child to calm himself though his retainers do what they can to help. He is 19 years old. Sakura wants to believe that everyone in the world is good and kind. A view that her family and retainers encourage to help keep her innocence alive for as long as possible, though the assassination of Midkoto breaks that mold. Sakura, however, quickly adapted to the new reality. She doesn’t like causing suffering, but her training in the healing arts means that the sight of blood and bodies does not scare her. Sakura is one of the few individuals in Hoshido who was not immediately suspicious of Aqua and instead tried to form some kind of relationship with her. Sakura is 17 years old. · What is Garon, Mikoto, Lilith or any other important characters all about? Here we go, I will refine more of these ideas laterGaron never becomes Gooron. Rather than be killed by IK forces and replaced, Anankos instead possesses him. This change manifests in his desire to severely weaken Hoshido or destroy, one of the major powers on the continent that could threaten his return. In order to maintain his cover, Anankos tries to imitate Garon’s prior behaviors and habits, though as time goes on, he loses patience and begins to force Garon to act more and more out of character (implied by supports between the Nohrian siblings who state that the current Garon isn’t the same one they knew as father. By the time it is discovered that Garon is under the control of Anankos, it is too late to save him, though he is able to die as himself as opposed to being Anankos’s slave. Garon is 55 at the start of the story Mikoto is not Shenmei’s sister, rather she was her close confidant and friend who was also part of the Anankos cult (one of the many Dark Dragon cults in Nohr that worship the Dark Dragons as the liberators of mankind). This was before the two of them fled to the Invisible Kingdom after the then Tactician Ektrina usurped Shenmei’s position as Queen of Nohr. After the Sundering, Mikoto fled from the Invisible Kingdom and was found by King Sumeragi, who took her in and eventually married her. After Sumeragi’s assassination, using magic she learned in the Invisible Kingdom, erects a barrier to dull aggression towards her home, though this does have the side effect of suppressing all dissent within Hoshido towards the government, stifling any opposition to her and the royal family. She still dies as a result of the assassination attempt in the Fire Plaza and is turned into one of Anankos’s agents. Mikoto is 34 at the start of the story. Lilith is a dragonkin (manakete) from the Invisible Kingdom originally. She is the child of two Astral Dragons within that hidden realm. Lillith fled from the Invisible Kingdom during the Sundering and, in an attempt to stave off degradation, chose to spend most of her time in her dragon form. Near-feral and injured after a few years, she encountered a young Kamui, Cyrus and Sophie (see other characters) who healed her wounds. Newly restored, she followed Kamui back to the Northern Citadel and was able to work there as a stable hand. When Kamui fell into the Invisible Chasm, she saved him and continued to accompany him on his travels (there is no My Castle here). She will later die trying to protect Kamui. Lilith appears to 17 though she is around 1457 years old. Iago is the son of a major noble family within Nohr’s capitol of Karakenburg. Despite being quite devious and snakelike, his talents as a strategist and his ability to find solutions to even the impossible. Like finding out that it was Queen Ektrina who struck the final blow of Concubine Wars by blowing up the tower containing the remaining concubines and their families, who were negociating an end to the war with Queen Ikona of Hoshido moderating (she died in the blast, which triggered the 4th Hoshido-Nohr War). Iago is loyal to his master to a fault, and has no problem throwing others under the bus if it means that his master is pleased with him. Ganz is a reformed mass murderer from the Underground District in Krakenburg. Originally, a soldier in Nohr’s Imperial Army, he earned a reputation as a ruthless man, driven to obtain victory at any cost. It was after he massacred almost everyone in an auxiliary unit that angered him was Ganz finally discharged and thrown in prison. Possessed Garon, wanting to sow as much chaos as possible, chose to free Ganz and place him in a commanding position within the Imperial Army, which Ganz took to with gusto, as he was now in a position to do as he pleased with the endorsement of the king. Ganz harbors a deep resentment towards all non-Nohrians, and believes that the entire world should belong to Nohr and he will kill anyone who thinks otherwise. · What is Hydra all about (role in the plot)? I will be calling him by his Japanese name, Anankos. Anankos is one of the few remaining Dark Astral Dragons left after the Great War in the far past, which split the continent. For the longest time, the Astral Dragons ruled the world under their hierarchy, governing the world in what they saw as the perfect order. Anankos is effectively their version of Satan, an individual who thought things should be run differently (ideally under him) and rebelled against the order, corrupting the original creation magic used to create the world into dark magic. At the war’s end, the few remaining dragons, including Anankos, fled to the Invisible Realm, leaving humanity, which had been the thralls of the dragons, free. Many cults in Nohr worship Anankos as the savior of mankind, while Hoshido’s religion despises him as the one who disrupted the order of the Astral Dragons. In reality, Anankos sought power for himself over the Astral Dragons and control of all creation. His lasting mark ensured the eventual extinction of the dragonkin, as the corruption of magic into dark magic triggered the degradation of the minds of all dragons who it touched. The minds of dragons could be preserved through the use of dragon stones, but only if they limited their time as dragons. Anankos’s degredation was even more severe as he was the original creator of dark magic. His attempts to stop it only delayed the inevitable. Eventually he had a relationship with one of his worshipers (Mikoto) in order to form a new vessel for himself. After Mikoto found out, she fled from the Invisible Kingdom as Anankos conquered it from the few remaining Astral Dragons. Upon securing his victory, and growing desperate, Anankos was able to trick three warriors from another realm to enter the world of fates (the Awakening trio) on the condition that he would restore their world, which he did. Though, they were unable to fully interpret his orders, causing them to be lead astray and conniving Anankos that humans could no longer be trusted with free will. Anankos still seeks to control all of creation, and will do whatever it takes. His interest in Kamui stems from the fact that he is the escaped vessel, thus being required to reverse Anankos’s degredation. · What changes will be made to minor characters Minor characters, like the named bosses, will have more of a role in their respective battles. There will likely be a few temporary OCs meant to fill roles required by the plot, such as army commanders and peasants.4. What notable changes would you make to the setting? · What ideas do you have for world building? I will post an in-depth outline of the countries of Fates within the next little bit, expect to see a description of each country, how its society operates, and how it fits in with the greater Nohr-Hoshido-IK conflict.· What kind of history does this continent have? This continent (which I will be calling Ivron, a name I got from a continent name generator) has had a long history of conflict. Whether it is the Great War of legend, the Wars of Nohrian Expansion, the Unification of Hoshido, or the multiple Nohrian-Hoshido wars, conflict is simply the way of the land. The creation of the Infinite Chasm during the Great War led to the cultural drift between the lands in the west and the east. The land to the far west is uninhabitable due to the same conflict.· What is the balance of natural and supernaturual elements? While supernatural elements (the Astral Dragons, Dark and Creation Magic, the creation of the garou and fox spirits) played a huge role in shaping the world, by this point in time, their overall role is no longer as prominent as it was. The secret arts of Creation Magic have long been both lost and out of reach of mankind and mankind can only harness the tiniest fraction of Dark Magic’s potential without being corrupted by it. The supernatural elements are there, but they do not play a major role in the story, at least in the beginning. Religion plays a large role in shaping Hoshido’s society, while Nohr’s religion played a large role in the past, worship of the Dark Dragons is less common now. The Shapeshifters (Garou and Fox Spirits) have longer lives than humans. The life expectancy for everyone isHuman: up to 90 years with proper care Garou: up to 180 years Fox Spirits: up to 250 years Manaketes/Dragonkin: functionally immortal. Can still die to natural causes · Are the Faceless and invisible enemies in your story? Yes, though with a few changes to how they function. Faceless are the result of decades of research by Dark Mages trying to create thralls to serve them. While physically potent, Faceless have little intelligence beyond survival instincts and whatever sense of purpose their creator gives them. While this makes them ideal tools of war, they are little more than that, tools. In addition, they cannot be directly controlled, and it was not uncommon for faceless to turn on their creators and their allies due to simple bloodlust. Invisible Kingdom forces are comprised of both the human forms of Astral and Dark Dragons (dragons who sided with Anankos) that serve Anankos in addition to a mixture of human forces who reside in the Invisible Kingdom. These humans are the descendants of those who chose to continue to serve the Astral Dragons rather than choose independence. 4. Do any characters die? · Yes. As I continue to create the plot, I will decide who will die. If you have a few ideas after reading all of this, please feel free to make recommendations. This is the list as it is now: · Mikoto will be killed during the assassination attempt in the Fire Plaza, just like she does in game. She will later be reconstituted as one of Anankos’s agents along with Sumeragi and a few others, similar to the Deadlords. · Garon will die two thirds of the way in after the cast becomes aware that he is possessed. He will be able to die free of Anankos’s influence though, so he won’t come back. · Ganz will be killed by Kamui after Kamui, who has begun uniting the two forces, finds him executing a group of Hoshido prisoners, including Hinoka and her retainers, though Kamui will be able to save them. · Some of the retainers will fall at some point, though I do not know when yet. · I am debating killing off some of the royals if it helps to serve the plot. 5. Do you introduce any new characters? · Other than temporary characters meant to flesh out the militaries of both Nohr and Hoshido, as well as commoners of the land, I will not be making new characters. This game already has a large cast, no need to add more fuel to the fire. 6. Are any characters going to be cut? · Most of the 2nd generation characters will be cut. This is due to their shoe-horned nature. The few that I believe are redeemable as tweaked characters are listed here: · Sophie: Cyrus’s younger sister who, along with her brother, were friends with Kamui. She, at the start, harbors an Oboro sized crush on Kamui. Both Sophie and Cyrus join Kamui early on, before he even gets to the Invisible Chasm for the first time. Sophie is 16 years old. · Eponnie: A young thief who was adopted by Zero after she attempted to rob a caravan that Prince Leon was a part of. Seeing her potential, Zero was able to stop Leon from killing her and, upon finding out that she was an orphan trying to survive on the outskirts of Krakenburg, adopted the young girl. She acts as Zero’s apprentice and as his informer on the events occupying Nohr’s lower classes in Krakenburg. Eponnie is 18 years old. · Ophelia: A young dark mage, her skills at magic attracted the attention of Odin, who was seeking to pass along the secrets of the “spell hand”. Her urge to learn about the secrets of dark magic caused her to take Odin’s teachings a bit too seriously, and she believes that she is “the chosen one”. Ophelia is 17 years old. · Lutz: Arthur’s son. After his mother’s passing during the 4th Nohr-Hoshido War (the one prior to the game) Lutz chose to take up the axe so that no other child would bear witness to their parent’s death. It was during this time that he met Michel, and trained him. Lutz and his father share a relationship similar to what Garcia and Ross from the Sacred Stones shared. Lutz is 15 years old. · Deere: Joker’s younger brother. Determined to follow his brother’s example, Deere began training to be a butler. His brother, while he does not approve of this, still tries to tutor him, though Joker’s love is tough love. Deere is 20 years old. · Matoi is a young noble of the Samurai Caste who, due to her talents, was trained personally by both Imagawa Yuugiri and Yamoto Hinoka in the art of aerial warfare. She seeks to be (what she sees) the best Pegasus Warrior. Despite her seemingly perfect nature, she is very modest and humble and nurses a few insecurities, especially regarding her appearance. Matoi is 19 years old. · Both Kinu and Velour left their villages seeking adventure and fortune despite the warnings of their Chiefs, Nishiki and Flannel respectively. They encountered each other near the Infinite Chasm, and have been traveling together for two years, exploring the world and finding treasures. Both Kinu and Velour are 20 years old, still very young for their respective species. · Kisargari and Shinonome are two of the few remaining members of the Yamoto Branch Family, which was mostly wiped out during the Chevalier Incident, where Sumeragi met his end. The role of the Branch Family is to be the last line of defense for the Royal Family and their retainers, and this is a role that both Kisargari and Shinonome take very seriously. Kisargari is 17 years old while Shinonome is 22 years old. · Midoriko: a young traveling member of Hoshido’s merchant class. She was orphaned during the 4th Nohr-Hoshido War and raised by the Hattori ninja clan, though particularly by Hattori Saizou and Hattori Kaze. She left home early on, having both aged quickly and extensively studied economics, and is determined to be the wealthiest merchant in the world. She sees the Secret Shop chain, run by Anna, as a major challenge to her goals. Midoriko is 14 years old. 7. For fun, here are the character ages as well as their last names · Marx Plantagenet: 24 years old · Camilla: 23 years old · Leon: 18 years old · Elise: 15 years old · Ryoma Yamoto: 24 years old · Hinoka: 20 years old · Takmui: 19 years old · Sakura: 16 years old · Kamui: 19 years old · Aqua: 19 years old · Felecia Arendelle: 19 years old · Flora Arendelle: 19 years old · Joker Girard: 21 years old · Cyrus Bedivere: 18 years old · Sophie Bedivere: 16 years old · Hattori Kaze: 26 years old · Gunther Guesculin: 55 years old · Tsu-Sho Mozume: 16 years old · Kouga Asyura: 41 years old · Izumo Izana: 35 years old · Hattori Saizou: 28 years old · Chiyome Kagerou: 24 years old · Asama: 40 years old · Chosokabe Setsuna: 20 years old · Fujiwara Hinata: 18 years old · Goto Oboro: 18 years old · Tiari Hana: 17 years old · Ashikaga Tsubaki: 19 years old · Inaba Fuuga: 40 years old · Inaba Tsukuyomi: 13 years old · Nishiki: 95 years old · Moagami Orochi: 26 years old · Rinkah: 17 years old · Mori Yurikama: 39 years old · Imagawa Yuugiri: 38 years old · Crimson Pyrmont: 18 years old · Lazwald/Inigo Montoya: 22 years old · Pieri Ravenkroft: 18 years old · Arthur Pendragon: 27 years old · Effie Tarth: 17 years old · Zero: 24 years old · Odin/Owain Lowell: 21 years old · Nyx Tartarus: 255 years old (I like to think that her curse outright stops her aging, making her very old) · Luna/Severa Lear: 22 years old · Belka: 18 years old · Benoit Nielson: 23 years old · Charlotte Goldberg: 18 years old · Flannel Bigby: 80 years old · Yamoto Midkoto: 34 years old · Garon Plantagenet: 55 years old · Iago: 35 years old · Ganz: 28 years old · Lilith: 17 years old (human appearance) · Deere Girad: 20 years old · Kinu: 20 years old · Velour: 20 years old · Ophelia Hathaway: 17 years old · Hattori Midoriko: 14 years old · Yamoto Kisagari: 18 years old · Yamoto Shinonome: 22 years old · Shimazu Matoi: 19 years old · Eponnie: 18 years old · Lutz Pendragon: 15 years old [spoiler=Azz] FE Fates Fan Fiction Survey 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? The route I am working on is a combination of all 3. Pretty much the focus is at first, ending the war, reforming Nohr and then Touma stuff. Basically a 3rd path but better (I hope) 2. What notable changes would you make to the plot? Well, everything is pretty much being re-written story wise. It starts kind of like Revelations with more Hoshido characters joining at first, then slowly characters from Nohr join and the remainder from Hoshido join. 3. What notable changes would you make to the characters? Well for main characters, they have pretty much the same personality bases but have been expanded upon to not be so Kamui-centric. Character roles have been changed, people have set relationships, the four Touma bosses (Shenmei, Sumeragi, Mikoto and Garon), have all been re-written. Kamui and Aqua had massive over hauls as well as Hydra. The FEA trio have been re-written to not be FEA characters. All the kids have been re-written to have roles in the story. 4. What notable changes would you make to the setting? The setting for the most part is the same with a few exceptions. I still have to finalize things. 5. Do any characters die? Yes, characters do die. 6. Do you introduce any new characters? Pretty much all the capturable bosses, specifically Draj and Nacht, have been given some form of role outside of time chamber shenanigans. 7. Are any characters going to be cut? Not really unless you count the FEA trio being completely re-written. [spoiler=Damosel] If you're interested in reading my FE14 AU series A Marriage Of States. I also have an update and feedback thread on this site for the series. 1. What routes are you working on? NONE, I'm going Alternate Universe! Is it an amalgamation of all three? Pretty much everything EXCEPT Touma stuff. Is it an alternate universe style retelling? YES! Biggest differences- no ambush, no Kamui. 2. What notable changes would you make to the plot? I've made a bunch of changes because there's no Touma characters. So it's all Nohr/Hoshido drama, with arranged marriages for an alliance thrown in. Mainly- it's looking at the trouble you can have outside the battlefield. Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed? Likely won't be any magic items from Touma showing up (so Hoshido's throne is just a fancy throne). I'm definitely trying to grey up both Hoshido and Nohr without making them unrecognisable- LOTS of worldbuilding. Are there any themes to be communicated over each route? Since I'm not stick to a route N/A What is the overall direction and "point" of each route? Character driven world exploration with a side of plot. 3. What notable changes would you make to the characters? Sumeragi isn't dead, neither is Ektrina. Garon is not a goo-monster and actually brokered a peace treaty. Because there's no Kamui I've shuffled a lot of characters whose backstory was associated with him. Gunter, Joker, and Cyrus all work for Marx instead (and have known him for years). I've also changed Flora and Felicia's circumstance in Nohr, they're no longer servants but "fostered" and Krackenstein castle (hostages essentially). The FE13 expies have been replaced with Nyx serving Leo, Charolette serving Camilla, and Gunter+Joker+Cyrus serving Marx. What is Kamui all about (background, personality, abilities)? Absenteeism. What is Aqua all about (personality, role in the plot)? Not-appearing-in-this-fic What are the Hoshidan and Nohrian siblings all about (personalities, roles in the plot)? Pretty similar to their game selves. Ryouma meditative and serious, Marx reserved and stubborn, Camilla doting and ruthless, Hinoka caring and bold, Takumi insightful and hotheaded, Leo clever and ooportunistic, Sakura shy and nuturing, Elise cheerful and excitable. Main difference is that Nohr and Hoshido have been at peace for twelve years and the oldest daughters/sons got hitched- so different reactions in line with different circmstances. What is Garon, Mikoto, Lilith or any other important character all about? Garons about being an ACTUAL father and king, though he still has his terrible person moments. Same can be said for Sumeragi. No Touma characters. Iago's a pain in the neck but not a psyco, Ganz is a criminal not given a military position. What is Hydra all about (role in the plot)? Nope. Nooooooooooooooooope. What changes will be made to minor characters? Well I've already given Lala (the songstress from Muse) as speaking bit. And the Boldts mentioned in the Saizou/Belka supports will fairly present. Daniela, Draj, Senou and other faced units will all be getting a heavy injection of personality when they make their appearances (and it WON'T be in hyperbolic time chambers) 4. What notable changes would you make to the setting? No monsters, no Hydra, no Touma, no Kamui. Impacts a bunch of stuff. What ideas do you have for world building? A lot. I was the first to suggest Hoshido have an inflexiable cast system that cause them issues. Wrote up a historical blurb on why drak mages in Nohr would dress like strippers. More stuff than I care to sum-up. What kind of history does this continent have? A tirbulent one. Once it was ruled by a single empire, but a terrible earthquake ripped it's capital assunder and two large kingdoms eventually rose from it's ashes. To the west, one founded by a warlord and those loyal to her subjegated the surrounding territories until they were able to work together for a sustainable society. To the east, a priest was raised up to commune with the gods for all of the land and eventually founded the line of kings. (and plenty more but, this is a brief sum-up) In more recent history Garon emancipated Chevalier from being a tributary and there worked out an alliance with Sumeragi. What is the balance of natural and supernaturual elements? Well there's still plenty of magic and worship of the gods. Closer to Jugdral than Ylisse though- as in most of the drama is started by people. Are the Faceless and invisible enemies in your story? Nuh-uh. 5. Do any characters die? Yes. It'd be a spoiler to say who. 6. Do you introduce any new characters? Kinda. I've give all the Nohr sib's mothers faces and names, as well as doing so for mentioned families like the Boldts. Mostly it's fleshing in NPCs rather than wholesale OCs. 7. Are any characters going to be cut? All of Touma, and FE13 expies. See second post for more authors (Party Moth, Ebony, wvype, Taka-kun, Loki Laufeyson, Sunwoo). See third post for more authors (Mox, Phillius). See fourth post for more authors (Nintendoentersoft, Metal Flash, Skywolfe, Yari, dtmahanen101, MCProductions, RedRob, Dangerus, Sire, SaiSymbolic, Abvora). See fifth post for more authors (Blade_of_Light, NightStar) *New* Support Conversations (NekoKnight, Pretty_Handsome, Etern@lDawn, wvype, Thane).
  18. Nyx is a Vampire everyone (jk). Since Nyx has been cursed not to age... How old do you estimate she really is? I personally think around 35 or so. Also, is Nyx a good unit to use? I've heard mixed things about her; but, I need some ideas for her setup/skills/whatever you wanna call it (when I get the game that is). Thanks in advance! ^.^
  19. First, if there's somewhere else I should put this, please tell me. I didn't quite see an applicable topic to ask this in, but if there is, I'd be happy to move it. It's my first time in the forum so I dunno what conventions you guys have. Anyways... Question: Is Marx suicidal? I'm writing an AU fanfic, and this would fit well in the story. Unfortunately, I can't read Japanese, and the plot translation I'm reading hasn't gotten far enough for me to confirm if this is actually canon or not. My thought was that his Nyx support implied some suicidal tendencies, but it wasn't brought up anywhere else or truly confirmed so I'm a little hesitant to write it in his character based solely on my analysis of the support. I'm suspicious it could come up or at least be implied again during the chapter you fight him on the Hoshido route, but the story translation I'm reading hasn't gotten that far yet. If it's an actual part of his character, I want to write it into my fanfic sooner rather than later so I can be subtle about it and get all that buildup, but if it's not, then I kinda need to rewrite parts of my plot skeleton. Since I can't really confirm on my own but also can't really wait around for confirmation, I was wondering what everyone else's thoughts on it were. General consensus seems the best substitute given the circumstances. Suicidal, or nah?
  20. what is the differences between the three variants of aqua's song brave for the final boss version (what do the lines translate to)
  21. If you had the power to do an update, patch, fix, what-have-you for the Fire Emblem If game, or were able to influence Devs before the release of Fates in other countries, what would be the things you would change? Personally, I would change the Marriage and Buddy Seals so you would take on whatever class you didn't already have in your repertoire. Like, If Oboro marries Takumi, She gets Bowman, but he gets nothing because Lance Fighter is his secondary already. I'd make it so he'd get Herb Merchant (Oboro's secondary class) instead. Joker, when becoming friends with Cyrus/Silas/However-you-spell-it, He'd get mercenary instead of nothing. Saizou could become a Pegasus Rider by being friends with Ryouma (I still think it's a little funny that Ryouma can be a Pegasus Knight. Manly man and his pretty pony). Please, if you have a plot spoiler, put it in spoiler tags! Not for my sake, but for others'! Game mechanics are fine, however.
  22. Hi everyone! If you haven't seen me around for awhile I've been busy (but you may have seen me post here and there). I'm not sure if anyone still cares about the story, but, anyway, I finally completed summarizing everything (minus one or two DLC that I will not bother with... I can't afford it. xD) This is a compilation list of all the Fire Emblem: if (Fates) story summaries I have written. This means the Prologue, Hoshido, Nohr, Touma paths, every Paralogue, some of the DLC (Invisible History 1 + 2 and Awakening), and all the amiibo missions (which are fully translated rather than just a summary). They can be found on my blog here, or links to the respective pages below: A big thanks to Linkmstr's Youtube page for covering a lot of the paralogues I didn't get, and so could read them all there. With that I think there's just a few epilogues to cover and my work is done for this game. xD I may be unable to check back at this thread directly for error corrections and all that, so feel free to PM me if you don't see me replying. : )
  23. So I've been playing around with seals in Fire Emblem If: Kingdom of Light, and I've noticed a few things. I was told that if you use a marriage seal on a couple who have the same primary class, nothing would happen. However, I married Hinoka off to Tsubaki (both Pegasus Warrior primary), and while she was buddy sealed off as a priest (Sakura A+) and he was parallel sealed as a samurai, I tried using a marriage seal on Hinoka, and she turned into a samurai as well. I married Sakura off to Asama, and while I had already buddy sealed him off to Tsubaki as a Pegasus warrior, Sakura could use the seal to become a Herb Merchant. Thought y'all should know. This could mean that buddy seals work similarly, but maybe not. I'll report back after some more experimenting. Saisou and Suzukaze's supports would still be redundant though. Sad face. Yes, I used a cheat thingy for max cash and I'm playing Normal-Casual, partly because I don't understand written Japanese, and partly because I'm just d##king around and experimenting. If you have anything you want me to test out (within reason), feel free to ask! I'm waiting for the English patch project to get further and the youtuber who is posting his playthroughs with the patch, etc, so I'm stuck either messing around after chapter 12 or going onward but not knowing what's going on, so something to work on could be interesting!
  24. After playing through a few times, I still can't really grasp the concept of it more then likely due to my limited knowledge of Japanese. So if anyone can explain the Secluded Ream to me, like how it exists and why they'd put children there, then that'd be great.
  25. I posted this in the other thread, but figured people passing by who did not see said thread may want to see it, so here it is. I marathoned it in a six hours session to write up the full summary as quick as possible for those who are interested. And so off to sleep I go! Forgive typos and all that please xD A quick general disclaimer that I use officially localized Awakening names but still call Hydra...well, Hydra, among some other things. There may be some translation hiccups here and there too as a result of the marathon-into-late-night-ness, but the overall contexts and feelings are there. Blog posts here (for Part 1) and here (for Part 2). Or, see below! Part 1: Part 2
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