Search the Community
Showing results for tags '1'.
Found 2 results
FionordeQuester posted a topic in Fire Emblem Echoes: Shadows of ValentiaSo, having just about beaten this game, I am indeed pleased at all the obvious love that went into it. It didn't have a lot of the silly things that dragged Awakening and Fates down, had a lot of neat mechanics changes, made fantastic use of the secondary characters (for example, May, Boey, and Saber remaining relevant all the way to the very end), GREATLY expanded the story and dialogue, had wonderful voice acting...it was a treat. So before I go into the things I miss, I wanted to make it clear that I still consider this to be a good remake. That said...I'm someone who also really liked the NES version, in-spite of all it's flaws. And while this remake was great in it's own way, I felt there were a lot of little things that I missed. I'm only going to cover the atmosphere, this time, as this post ended up being WAY longer than I thought it would be. But, I'll get into other nitpicks in the future. For now, here's just the atmosphere. Number 1: Atmosphere One of the things that always stuck out to me about Gaiden was just how...bleak it was. From the minute you start, to the very end, the tone is generally very somber and tragic. Where the remake feels like you're trying to prevent bad things from happening...the original felt like the bad stuff had already happened. Part of the whole point of this game (and why Celica was so willing to offer herself to Jedah) was because the world was on the brink of dying. The land was dark and ominous, the literal dead were walking the Earth, and the soundtrack was EXTREMELY depressing (with only a handful of "positive" tunes in there). Celica's decision to sacrifice herself to Duma wasn't because she was naive and stupid (as you'll recall, she asks him WHY she should believe what he says). It was her believing that the whole world was dying. If she did nothing, everyone and everything in the world would die (as far as she knew). She wasn't stupid, she was desperate; and Jedah actually did a really good job of playing upon that (seriously, props to the writing team; these characters were really well-written). In any case, the original Gaiden did a WAY better job of selling me on just how desperate things were. The villages were a lot emptier, the color palette was significantly darker... ...The characters weren't nearly as handsome and well-groomed as they are in Echoes... ...and the soundtrack was generally a lot more depressing. There were a lot of new songs composed for this remake; and many of them were a lot cheerier and/or relaxing than the original songs. And even some of the original songs that were used were radically changed and/or used less frequently. For example, compare this... Village Theme (Echoes): https://www.youtube.com/watch?v=pkAjHxLKTfE A fairly neutral piece of mood music that's just kind of...there. It's not CHEERY or anything, but it's relaxing enough that you feel safe and confident. The grass is green (even in the supposedly "baren" Rigel Empire), the houses are standing, the sky is blue...you're feeling pretty good. The GAIDEN music, on the other hand... Village Theme (Gaiden): https://www.youtube.com/watch?v=HGg97xkg4DQ Yeah. IMMEDIATELY, it sets this somber, outright oppressive atmosphere. It's depressing, and extremely monotonous. However, it's monotonous in a good way. Alm's argument with Mycen, as well as Lukas' speech about how desperate things are, hit a lot harder with this song droning in the background. And that isn't the only time it's used, either. It is used in every village you come across in the original game, save for the Sage's Hamlet and both port towns. Every village you come across is supposed to be in a state of desperation; and the original song reflects that a lot better. That said, Echoes DOES use this song once. Though, sadly... https://www.youtube.com/watch?v=io2yXqWVa4g It now sounds a lot more uplifting; as this has been turned into Alm's triumphant "I'm going to rise up and join the army!" theme. Still would've at least worked well for Lukas' recruitment speech, at least...but still missing the sense of despair the original had (to me, at least). The other town theme (the one that played for the aforementioned port towns and Sage's Hamlet) is also the same way. In Gaiden, you feel very...emotional, when you hear it. Encounter (Gaiden): https://www.youtube.com/watch?v=4Hj0eM_YkuA Like, the characters themselves are happy...but they're happy in the context of a world of tears. The song is just as much sad as it is happy; being played as the recruitment theme AND the theme that plays when random villagers are talking about how many people Barth and Grieth have slaughtered. Like, the way the song is cheery, but desolate at the same time. The characters are smiling, but they're smiling in the face of unspeakable pain (or so it sounds to me). The Echoes version, on the other hand, is just happy through and through. Encounter (Echoes): https://www.youtube.com/watch?v=WXF8HFGRvgU And it IS great, don't get me wrong! I love the way it's used in the Remakes, too! I just wish they had maybe...I dunno, constructed two different versions of it. Maybe the above piece could have been the "holy cow, Est has been reunited with her sisters!!" theme, and the other could be the "port town of sad and lonely people" variation. And finally, there's "Celica Map 2/The Sacrifice and the Saint". Once again, this is the case where I like what they did with the remake...but still wish they had found a way to recapture the mood of the original. The Sacrifice and the Saint (Gaiden): https://www.youtube.com/watch?v=CCAfEHiuI6E Now, instead of playing exclusively as Celica's "Chapter 4 Battle Music", this was, instead, the "Victory" theme. The theme that played whenever there was only one enemy left, in ALL Celica battles. In a vacuum, it's obviously not as well composed as the remake. But, it DOES do a better job of supporting that aforementioned "oppressive atmosphere". It's faintly triumphant, but it also sounds desperate at the same time. Like, the characters are winning, but, it's just one step in the long, LONG ordeal that Celica has ahead of her. She's won the fight, but she's still got the entire war ahead of her. But the Remake... The Sacrifice and the Saint (Echoes): https://www.youtube.com/watch?v=QxI9G3v-n4o Well, it works fantastically as an endgame battle theme. But, once again, it is WAY more triumphant and hopeful than the original. And that's something I find regrettable. Had they kept that same sense of despair throughout the whole game, it would have made Celica's decision to sacrifice herself to Duma make a little more sense. It wouldn't have been smart, necessarily...but I could totally buy her just being really desperate to save her dying world.
PROJECT DISCORD: https://discord.gg/Z8EwVyp What is this? GFE1R, or Generic FE1 Remake, is a remake of the first Fire Emblem, Shadow Dragon and the Blade of light, aiming to give the game more of a gba feeling. it also features a working tactician system(Screenshots coming later), A halfbody system, skills, and in the future a game modifiers screen which will allow you to modify your game experience(example: making the classes randomized.) How much of it is done right now, chapter 1 and 2 are done eventing-wise, and we are looking for artists for the halfbodies remake of FE1 characters. If I want to make a halfbody, how do I make it conform to the format, and how do I submit it? First of all, here is the halfbody hackbox. it is very similar to the normal hackbox, except the yellowgreen-ish part of the hackbox is for the second palette. the body part is allowed to have a second 16 colors(15+bg) palette, for convenience. Here is an example mug. as for how to submit a halfbody, either post it here on the thread when completed, or join the discord and post it there. posting on both is reccomended, though.