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Found 3 results

  1. Does anyone have any advice for this particular mission battle? I had been having an easy enough time on Hard Classic thus far, and this map shows up and completely slaps me in the face. The soldiers turning one by one into beasts was bad enough, because I couldn't get to them in enough time to prevent the change, but Dedue turning, and getting flanked by Rhea completely destroyed me, I had to use all my pulses and it still wasn't enough to overcome. Anyone have a solid strat for dealing with this? I really don't want to turn the difficulty down if I can help it.
  2. Title says it all. Are you more of a fan of down-to-earth and realistic animations in Fire Emblem, or do you tend toward animated and flashy, and why? And which system has your favorite animations? In my opinions, GBA animations were fun, colorful and snappy. I like them quite a bit for the most part, but I thought some of them were a bit strange in look (the cavalier horse permanently having a leg in the air, general ranged axes just...hanging there for a second before being pulled back, and why does the mage do that strange pose while casting?) I've always loved the animations of Radiant Dawn the most, as not only because they're good-looking even to this day, but every single animation of RD had true weight and impact, while at the same time looking amazingly stylish. I mean, these are elite warriors for the most part, and the animations did not disappoint. Give me all the weapon twirling, backflipping and somersaulting. Flashier animations for me! If anything, by the time they got the flashier animations, it served only to highlight how badass your units were. I consider Radiant Dawn to easily have the best casting animations, even if a lot of them could get overly-long. I tend to leave them on regardless, just to look at how nice they are. Path of Radiance animations are...a little wonky by today's standards, but I think there's something charming about them. They're straightforward and simple for the most part, barring Aether's crazy flips, while still being impactful. Personally I'm not a big fan of the DS-style animations, as I feel they're a little too restrained while lacking the same punch as the others. I never much felt the weight behind a strike in Shadow Dragon, even when the "hit" sound punctuated it. Strangely, though, I think there's something charming about NES/Famicom animations in my opinion, as though limited, they felt more impactful than Shadow Dragon's did for me. Fates and Awakening animations, while fine, are a little too simple and strangely slow; seems like whenever anyone goes in for a hit, some sort of slow-motion effect activates and they hang for a few seconds before attacking. Maybe they tried to make it feel more epic, but I think they fell short of that. I also miss unique animations for criticals, like they had in POR/RD, which just drove home that feeling of power. But what do you think?
  3. I know this would require someone to beat the game twice to test this out, but I've a slight question. In the... epilogue, I suppose, you're told each character's battles, which I'm 99.9% sure is the number of enemies they've encountered, or rather battled, and victories is the number that, out of those encounters, how many they've finished off. Now, I'm pretty sure this is a no, but out of curiosity, do DLC enemies increase these two numbers for a character, or is it only Chapters/Skirmishes? (I think Skirmishes raise the number, pretty sure...)
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