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Found 8 results

  1. I've been messing around in excel with character growth rates and how to easily add them together or maybe even compare. I decided to share it here with others who might find it somewhat useful. I'm definetly not the first to post something like that here. Shout out to Niko-Jynnx since his sheet helped me a bit in creating mine and probably recommend using his, since his is far more elaborate and contains much more info. Mine sheet is (at this point) pretty basic one. It show base growth rates of characters and classes and on the third list is a calculator for what those number will be together. It even works with Jean's passive, which gives double class growth rates (at least that's what I have read on this forum, how his passive works). I also added color distinction for growths. In Classes and Character tabs its based of the highest and the lowest growth in the column. In Calculation tab its based of the top = 100. (Some characters are able to reach higher than 100, but it stays green.) Except for Build, where its again based of the highest growth rate for build. In future I will probably add more, like calculation what stats character gonna have with fixed growth rates at what lvl (That feature probably already is in Nikko's sheet.), bonus from Tiki's bracelet, other passives and so on. (That feature probably already is in Nikko's sheet.) Any feedback on what would you want added, or what I missed is welcome. I'm uploading here two types of document since I did it in Libre Calc. So the second one is in the Excel format and should be working correctly. How the calculator works if its unclear: Tabs next to "Character" and "Class" have drop down list, just select character and class from there and results should show you final growth rate. FE Engage Growth Sheet.ods FE Engage Growth Sheet.xlsx
  2. Hey! I had found a calculator made by Ragnarok2010, but lots needed adjusting and updating for the DLC, so I went ahead and did that! I also fixed some minor bugs in the original code. To use, simply make a copy of the sheet and allow the script to run. That's about it! I hope this helps, I'm not normally one to make calculators but I hadn't been able to find one. https://docs.google.com/spreadsheets/d/1Sr-ABAsDBcdYMjdR9J2eEv45AtblS2SQH1zu462503Y/edit?usp=sharing
  3. Warning: Before I say anything, you're probably going to have a difficult time using this if you have no experience in python, even though you don't need to code yourself. This is because this tool requires python, which you can simply download, but also requires Pandas. I use Pycharm and let it manage all my packages, but setting pycharm up or managing the packages yourself can be troublesome if you've never used it before. That's why it really helps if you already have a working Python environment with Pandas. You can ask questions, and I'll try to help, but I can't guarentee success. link This is a tool which I created mostly for myself, but I realised some other people may find enjoyment in it too. You can use it to either randomize the class (and character ranking) for Sacred Stones/Shadow Dragon/New Mystery/Awakening/Fates/Echoes/Three Houses or maximaze stat growths for kids in Genealogy/Awakening/Fates. How to do this I've explained in the readme.md, so just read it there and if it isn't clear, you can ask what I mean. If I were a better programmer (both in skill and in ethic) I would make my creation more user-friendly, by creating a gui or something, but I didn't, so now you have to install a couple of randomly strewn files from github. You need everything there except the readme (though you may want to read it), ui.py and main.py and just put it in a folder (probably an IDE project folder). From here you can follow the instructions in the readme. If you manage to make it work on you computer, I'd appreciate feedback if you encounter some mistakes. Some I know and I'm not planning to fix (You can use Gunter and Jakob both in Conquest and Revelations but they only have an A+ in Conquest), and one other I only just remembered during writing that it existed (the fates randomizer does not yet take into account child marriage), but there will probably be many I don't.
  4. Are you getting sick of dealing with the one question surrounding Awakening: "Who do I marry to whom?" Do you wish there was a program where you could just tell it what all you want from your children characters and it'll tell you which parents can give you all those things? Me too! So I wrote a program that does exactly that. The first screen is just a marriage organizer. Drag and drop characters around to marry them to each other, right-click them to see their stat growth / cap modifiers and available jobs. It'll even calculate these things for the children characters, if they have married parents. If you hit any button on your keyboard (except escape, that closes the program) it'll take you to the spreadsheet screen. The buttons at the bottom are to add a Heuristic (i.e. a Thing You Want) to search for: a class, a skill, or a minimum stat growth / cap. You'll need to pick a letter to represent each heuristic by typing it on your keyboard. In the screens to add a Class or Skill heuristic, classes or skills starting with the letter you've picked will be highlighted, so you can use that as a search function of sorts. So, for example, which combinations of parents would produce a child who: A) has access to Galeforce, B) can reclass to Dark Mage, and C) has access to vantage? These ones, highlighted in green. Cordelia with Stahl / Lon'qu / Gaius / Gregor, Tharja x Gaius, and Olivia or Lissa with Libra or Henry. And the avatar with anyone but Miriel / Panne / Cherche. And Morgan can do everything. If you've married characters together in the organizer screen, you can reduce visual clutter on the spreadsheet screen by crossing their rows or columns, or removing them altogether. I'm thinking of making a Youtube video to illustrate how to use it, but for now, here are the download links. Win x32: http://www.mediafire.com/file/psy1q6tcc0bxdk8/Matchmaker_win32.zip Win x64: http://www.mediafire.com/file/6h0rqaq3sgzs0di/Matchmaker_win64.zip (the x64 version comes with the necessary java files to run it. That makes the filesize a lot bigger, but the program is a lot more stable and you don't need java installed on your computer to run it) Tell me what you think! Or if you find any bugs.
  5. My Battle Predictor has finally reached a state that is workable enough to share. Hopefully this is near completion. This is a massive, user-friendly calculator that mimics what the in-game battle prediction does. The user inputs base stats, chooses equipment and ability selections from drop down menus, then selects a map to see the battle predictions against all enemies on that map given the chosen setup. Link: https://docs.google.com/spreadsheets/d/1bBlgPxchHTory0WiKJuvsc5w-ybUEXlmPBs864hgWXI/edit?usp=sharing Screenshot of example result below. Everything in this view is automatically generated except for the selections of the attack Range and Map. Setup and stats input are done higher up in the sheet: I hope you enjoy using this to aid, with practical examples, discussions on various builds or to simply experiment with builds and see what kinds of outcomes can be expected. Please make a copy of the sheet to use it yourself. There are also tabs listing all the game's equipment, weapons, spells, and battalions in a Filtered View. These can be used as a convenient reference if you just want to look something up. Using the filters/sorting functions to change the display will not affect the calculations. Features: A message for anyone who might like to help improve this calculator: Some ideas for future versions that may (or might never) be added: If you have any ideas, suggestions, thoughts, or feedback please do let me know. If you find this useful, that would be a nice thing for me to hear as well 🙂. Finally, I honestly don't know if anyone is even looking for something like this or if I end up being the only one who uses it lol, but regardless I wanted to thank everyone on this forum for being good sports and an excellent source of knowledge. Personally, I'm quite satisfied with even just the journey of creating this, figuring out every little piece of the puzzle bit by bit to make everything work. Special mentions go to @LoneRecon400 and @Whisky who aided in more direct ways towards this calculator but many ideas that went into this came from various discussions with many people here. So, Thank you.
  6. Made this sheet that lists what weapons can be used without losing attack speed for a given Str value. Not that it's hard to figure out on the go while playing (if wt <= Str/5, then yes) but it's hard to remember all the weapon weights lol. Not sure if others will find something like this useful or not, I use these str values as 'checkpoints' for when I can transition to a heavier weapon without losing AS. Important for maximizing avoid as well. Included are options to add equipment weight or the Weight -X abilities in the calculation. Can be useful for planning purposes to have this information laid out. I copied all weapon info from SF provided data and didn't bother filtering anything so there will be unusable weapons listed as well. Feel free to use and copy the sheet if you want to make your own edits/version (also so not multiple people are changing the drop down boxes at the same time 😀). Apologies in advance for the terrible formatting and color scheme, not my strong suit lol. Open to suggestions. I haven't spent a lot of time as of yet double checking anything so if you spot anything wrong with the calculations please let me know. Also, I'm not too experienced making shared sheets so if anyone has suggestions to improve it in any way, I'm open to suggestions. Nice to be able to see at a glance for example that an end game Hilda with 30 Str build as a Wyvern Lord evade tank, can on average only wield Training Axe or Iron Axe+ / Mace without sacrificing any AS (ie. Avo). But with just Weight -3 can move up to a Silver Lance+ and Spear of Assal. While Weight -5 opens up Killer Lance and even Silver Axe. None of this information is new or anything, but nice to view it easily at a glance if you're making plans. Link: https://docs.google.com/spreadsheets/d/1N5pN0gzkyXca-23hU_kvQZIQ9MXqkN5em6TavUEXYqs/edit?usp=sharing
  7. I have been working on a builds 'optimizer' type calculator that can systematically and automatically suggest the best class for each character. It started as I was planning my team for a NG Maddening run, found myself kind of enjoying the process until I ended up where I am, with this calculator lol. So I thought I'd share some of the results to get some feedback and thoughts on my calculator. I don't know if something like this already exists so if you know of one please do let me know! MINOR SPOILER ALERT: All non-dlc classes are listed, including unique story-related classes that only get revealed as the story progresses. Let me start by explaining what this calculator does (or at least tries to do) and how it works. First it looks at the growth stats of a character and adds them to the growth stat of each class. In the sample images below, these are the values in the main part of the table listed under the stats. For each level of classes (Beginner, Intermediate, etc.) it highlights in yellow which class results in the highest growth for each particular stat, just an interesting visual aid. So far, this is purely raw data: char growth (stat) + class growth (stat) Next, I assign a rating for each class for that character. Here I've come up with a rating made up of two parts: It evaluates how closely the growths for a class align with the character's natural growths. This part takes into consideration that some characters can be more flexible than others. A value is also given to the character's strengths / weaknesses in skills that are certification requirements for each class. The two parts are combined to gain the final Class Rating. Without getting into the specifics of how the metric is calculated, it can be thought of as: [class-char fit] + [skills value] = [Class Rating] Obviously this method will not be perfect. Firstly it is based almost entirely on stats. Meaning it ignores valuable non-stat considerations such as potential hero's relics, character unique abilities, crests, etc. It also does not take into consideration the base stats of a character. One nice thing about including a value for strength/weakness in skills however is that when a character is strong in a particular skill it usually means they will also unlock useful unique abilities down that skill line, or that there might be a useful relic they will be able to use. So I like to think that some 'wisdom' finds its way into the [skills value] part of the Class Rating. That's about it. Below are some sample results from each house. If this calculator does its job well, then the higher Class Rating value, the better that class should be (theoretically) for the character. The way to understand the class rating is not that it is finding the best class for that character. Rather it is trying to identify the class that best 'fits' the character's strong suits. This is done by considering the organically strong stat growths a character has as well as the skills they are strong in or have a budding talent in. It says nothing however about how good the class itself is, what benefits outside of growth stats it might bring, or how the class might fit in a builds progression for the character. Inevitably there will be a few eye-brow raising results. I don't think a calculator can ever supersede common sense and experience, but I think it does a not so terrible job as it stands. Oh I should also add that Class Rating values don't compare across characters. Meaning if one character has a higher rating for a specific class than another character, it doesn't necessarily mean they are better in that class. It could mean they are a better "fit" for the class, but not necessarily that they will perform better. Thoughts in general? Any suggestions? Feedback? Do you know of a similar calculator / optimizer out there already? Is there an interest towards getting an improved version of something like this? One thing I think can improve in the Class Rating is to include consideration for base stats as well, just haven't figured out yet how to best incorporate that. I think that alone would fix some of the oddities. Thank you for your time. Clarifications: 1. This calculator does not consider the progression path of the character. Masters classes won't consider what you chose for the Advanced or previous classes, etc. Another area where common sense is needed. 2. Comparisons of classes are done only within the same class level. So the rating of say, a Paladin, is not compared to say a Wyvern Lord. Each class level's ratings are ranked separately. This is another area where common sense has to intervene. If you want to CTRL+F jump to a character's results, here's the list in this sample: Byleth, Edelgard, Hubert, Caspar, Ferdinand, Petra, Bernadetta, Dimitri, Sylvain, Felix, Annette, Claude, Lorenz, Raphael, Ignatz, Lysithea, Marianne, Hilda, Leonie. Byleth: Edelgard: Hubert: Ferdinand: Caspar: Petra: Bernadetta: Dimitri: Sylvain: Felix: Annette: Claude: Lorenz: Raphael: Ignatz: Lysithea: Marianne: Hilda: Leonie:
  8. I have recently finished FE SoV and with that I have finally beat all of the Fe games released in the US (on Hard) and in the wake of this I have made an excel based list that has ranked the top units for me based on the % of the kills the unit got during their game. I then converted the the percentage into a "lethal rating" by using the formula "=Sum((% of kills*2.779)*100)+50." For example I got 92 kills with Wil in Fire Emblem from the GBA, and I had a total of 813 kills in that game. That means he got 11.3% of all the kills in the game and using the formula, that would give him an 81.4 Lethal Rating. I got bored and came up with this to kill some time, but if you have kept a list of your kill counts like I did, feel free to try it out and have some fun. I omitted Avatar characters from my list.
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