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  1. Important note: This is not a rom-hack. You will need to install RPGMaker VX, which can be found here. http://www.rpgmakerweb.com/products/programs/rpg-maker-vx You do not need to buy the software, a trial version will still run the game. Download: https://www.mediafire.com/?4sje7418ocf9b4b This is a little side-project of mine that I've been wanting to do for a very long time. I desperately want to love the original Tellius games for what they are, but I have too many gripes/issues with them. The world-building is better than any other video game I've seen save for Final Fantasy 12, the majority of the cast save Sothe and Makalov are likable in their own way and it has a great OST. Intro video: I've also been developing RPGs for close to 7 years, and this re-imagining of FE9 is actually my sixth video game. However... Ike is not the main character. Elincia is. In a way, both Elincia and Ike get their respective character arcs, since I wasn't too fond of the way PoR handled Elincia's character. I want a Royal who Actually Did Something, not a fawning princess who relied on her blue-haired hero to do her job for her. Like that. Ashnard doesn't wear invincible armour, btw, so Elincia can damage him. I always thought it was odd that a man who prided himself on survival of the strongest would cloak himself in impenetrable armour. :/ Gameplay: Gets rids of FE's grid-based battle-system in its entirely, and plays out in a more turn-based fashion that still requires strategic thinking. Compared to PoR's sluggish gameplay, this game is blisteringly fast. The player will control up to five units at once, and as the party grows in size, the player will have the option to swap out units as they please, with only Elincia being 'locked'. Skills will function more like RD's, with units being able to equip up to two Skill Scrolls. Units will also have their own personal skill in addition to a class Skill. Masteries will be learned as units level up, like in FE13/FE14 upon hitting Level 25 ( 20/5 in FE-speak ). Instead of moving from one static scene to another, areas from the original game become full-blown, explorable areas, with the player controlling the Elincia sprite and letting her interact with NPCs, objects, or even other playable characters if they are stationed at a Fortress or a Base. A forest on the border of Crimea and Gallia. Interior of Castle Crimea. There are no stat-caps. They don't exist in jPRGs. I believe it severely reduces a unit's fighting potential. Also, I'm going by a rule of thumb here. Meaning that if a unit is stated to be a bad-ass in-universe ( aka if the unit is a personal bodyguard or a trained knight/general ) then they are going to be statistically superior to some scrub who just picked up an axe or a sword. I'd like my swordmaster Jeigan back please. The size of the cast would be reduced severely, so that characters that have no influence or who contribute little or none to the overall plot would be scrapped completely. Permadeath is still a thing though. So I'm only looking at around 20 playable characters, including laguz. Other videos: -------------------------------------------------------------------------------------------------------------------------- This project is still very early in development. I'm just posting it here to get a general interest level from the fandom itself. =) There are more mechanics, like how battles would play out, but I'll save that for a separate post.