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Found 24 results

  1. I was planning to run through the series on the most difficult modes, but after some thought I realized that I just won't enjoy playing many of them. FE9 Maniac Mode is an absolute slog through far too many enemies and little challenge, FE11 H5 is too difficult and limiting for me to enjoy casually, FE12 Lunatic(+/R) is more of the difficulty in FE11, FE13 Lunatic(+) is again too limiting for me to enjoy casually, & FE14 CQ Lunatic is again crushingly difficult for casual play. Which hard modes do you like, which do you dislike, and why do you like/dislike them?
  2. So it's been a while since I've played Radiant Dawn Hard mode and seeing the thread about the rate the units kind of gave me the urge to play it so anyone want to join me in these masochistic adventures? Rules: Note: I'm fully open to suggestions on these rules so feel free to make any if you have them, I've bolded the stuff I've changed. Drafting:1. This draft is for 6 players.2. Micaiah, Laura, Sothe, JIll, Rafiel, The Black Knight, Leanne, Geoffrey, Ike, Titania, Reyson and Lehran are free for all to use.3. The drafting order is NOT reversed for the last round of picks.4. Haar is banned from drafting.5. The game will be played on Hard Mode.Rules:1. Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters and NPCs, trade, Escape/Arrive, and transfer items/skills between teams.2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, finding hidden items, and giving Blood Tide/Night Tide/White Pool bonuses. I'm thinking about changing it so undrafted units can find Items seeing as that's how it is in all the other games but I understand that RD has items in almost every level unlike other games where it's usually one map so see what people think.3. Allied and Other units may do as they please without penalty.4. Defend chapters count the last played Player Phase for turns if the timer is waited out.Penalties:1. Undrafted units have a 4 turn penalty, per unit per chapter (1-6 counts as 2 chapters, and 4-E counts as 5 chapters).Exceptions:1. One of Edward or Nolan is free for each of 1-P, 1-1, 1-2 and 1-3.2. Volug is free for 1-5.3. Elincia, Marcia and Nealuchi are free for 2-P4. Nephenee and Brom are free for 2-1.5. One undrafted, non-Lucia unit is free for 2-2.6. One undrafted, 7 move unit is free for 3-1.7. One undrafted, 6 move unit is free for 3-3. Explanations for Rule changes: 6 players because firstly 7 is hard to get and it results in 60 draftable units so everyone gets an extra scrub to help with Shoving or something. Free Jill and Titania, these units are clearly superior to any other choice I think and especially having Titania be a draftable unit would be way too good for whoever gets her, less so for Jill as she starts off weaker but still clearly a dominant unit. However I think that making Titania free permanently would lead to everyone having every Part three map basically just be Titania W+M1'd the enemy with Hand Axes while scrubs just milled about. Therefore the idea I thought of was to give her a quota of deployment slots and you can choose which maps to deploy her on, she has 13 maps before end game so I think 7 should be a good number. Jill has 8/11 maps depending on whether you recruit her over to the GM's so I'm thinking 7 maps for her would seem about right seeing as she has to actually get going first unlike Titania. Could possibly make Jill permanently free as well if everyone feels the DB need the help. Finally free Laura is just to make it so that the number of draftable units is divisible by 6 and she seemed like the most obvious choice as a free unit to me. Edward or Nolan free for 1-3 as well seems like a pretty obvious choice as that map is pretty notorious on Hard Mode I think so having them until you get to the Base seems fair. Units remaining: Teams: Sturm Oz
  3. I'm just curious as to how much the enemy growth rate is increased in hard mode.
  4. I decided to play fe6, after having no previous knowledge of how to even play Fire Emblem. I finished the game with savestates once, then without savestates, then, I played fe7 on Eliwood normal mod, then Eliwood hard mode. Afterwards, I decided to play fe6 hard mode, I beat the first chapter while having a few problems, having to restart a couple of times, then, I got to chapter 4, having a ton of trouble with chapters 2 and 3, then, I couldn't beat it. I couldn't beat chapter 4. I even used the silver lance with Marcus, I got Lance and Alen to b support and level 4 each, but, I couldn't beat it and gave up. I decided to replay through the game on normal mode, and am having a bit of trouble on chapter 13, but I wanted to continue playing hard mode, any tips on fe6's hard mode earlygame (mainly chapters 4 and 7), also, any good units that I should use? I'm looking forward to chapter 21, as its going to be actual torture.
  5. Hard Mode Tips?

    So I'm thinking of going and doing a hard mode run of FEA and would like to know if there are some basic tips that should help me get through without anyone dying. The plan is to try and actually finish the game on hard mode, although I am not too sure where to start. I would assume that this would be more than a significant challenge for me (I'm not that great at Fire Emblem in general) so practical help would be appreciated greatly. I would assume that this is the point where it would be pointless to pick up Donnel, even though it is tempting to get Donnel!Kjelle.
  6. 4 new videos for you all! In Part 6, we kill some bandits in the mountains for Chapter 5. Part 7 has us facing off against the traitorous Wagner in the easiest chapter yet. Parts 8, 9, and eventually 10 will have us going up against the dreaded Chapter 7. Man, I'm really starting to feel those increased growths, these Wyvern Knights are roided out and it's still so early in the campaign. [spoiler=All Videos] Part 1 - Raigh of Hope - Chapter 1 Part 2 - Raighdiant Dawn - Chapter 2 Part 3 - Raighzor's Edge - Chapter 3 Part 4 - Raighning Arrows [1] - Chapter 4 Part 5 - Raighning Arrows [2] - Chapter 4 Part 6 - Over the Mountain Raighnge - Chapter 5 Part 7 - Betraighal - Chapter 6 Part 8 - "Chapter 7" [1] - Chapter 7 Part 9 - "Chapter 7" [2] - Chapter 7 [spoiler=Our Elite Fighting Squad] Here's our crack team of randomized individuals FT. Dorothy the Pegasus Trash Lord Deke the Warrior Ellen the Thief Ogier the Archer Raigh the Man Mercenary Fir the Shaman Wendy the Archer Allen the Cleric Klain the Wyvern Rider Treck the Brigand Niime the Nomad Clarine the Mage (F) Tate the Myrmidon (F) Juno the Archer Lilina the Archer Bartre the Archer (F) Miledy the Thief Igrene the Mage Noah the Berserker Fae the Warrior Rutger the Mage
  7. .ups patch for hard mode?

    So I want to play my FE7 rom in hard mode, which would only be possible if I played the tutorial, then ENM, and then HNM... Is this doable via Nightmare? Is there any patch you guys know about? Is there any other solution or do I have to play all the easy modes? Thank you :)
  8. Hi, guys! After more or less successfully clearing Birthright on Hard Mode, I am attempting to conquer Conquest (get it?) on Hard next. I made it past Chapter 10 with my low-man strategy and it worked semi-well with my current strategy setup. I wanted to ask you guys what you think of my idea and how I could improve/change it. The thing I'm doing is: I always have my units paired up to block enemy Dual Strikes and I will leave one of the two units as pair-up fodder for the other, i.e. they won't get any EXP past Dual Guards. I may Master Seal them to give the lead unit better bonuses. Here are the pairings I'm currently planning to go with. Lead unit will be named first. +Str/-Lck Avatar + Great Lord!Selena (both will be trained) Archer!Mozu + Lodestar!Silas Camilla + Keaton (currently Beruka) Leo + Felicia Witch!Elise + Odin Xander + Charlotte I do plan on getting some of the kids and training them up. Kana and Velouria come to mind, but I'm not sure yet. The units mentioned above will do most of the fighting. The rest of the team will either consist of children or filler units, which will be benched later on (like Effie and Arthur or Niles for example). Anyway, for those of you who already cleared Conquest: Is this approach favorable? Or will I hit Rock Bottom soon enough and if so, how could I prevent it from happening? Thank you guys in advance! :D
  9. Help with Birthright Hard

    I know I made another topic stating that Birthright Hard was easier than Conquest Normal... I take it back. Chapter 24 just broke me. After cruising through Chapter 23, aside from the infinite Dragon Vein BS, I thought to myself, it can't be this easy, can it? Well, this Chapter did it. I've tried four times: First try: killed the Generals to the south first, then the Sorcerer shot four of my units with the cannon and the two Great Knights come for Silas and kill him. Restart. Second try: Rinkah gets killed by the Sorcerer who goes for her instead. Meanwhile, Ryoma takes care of the left side. Then, Takumi misses a Wyvern Lord, which then proceeds to kill Azura. Restart. #BlameTakumi Third try: Ryoma gets killed by a Hero. Restart. Fourth try: I manage to reach the upper part of the map with a Corrin/Ryoma pair-up, Ryoma finally showcasing some of the potential everyone gives him praise for, while everyone else struggles to make it past the south-eastern part. They sit tight in the south-east, killing reinforcements, and potentially take way too much damage in the process. Then, Ryoma dies to a BS 3% hit by a Berserker, at which point I just gave up. Am I doing something wrong? Ryoma was supposed to be able to solo the game, wasn't he? I've tried to do exactly that, but... well, you can read it yourself. My units are around levels 3-11, all promoted (save for Azura of course.) Here's a list for anyone, who cares: includes stats without weapon/skill bonuses in this order: HP, Str. Mag, Skl, Spd, Lck, Def, Res. Bolded for any capped stat) F!Corrin, Swordmaster, lvl. 11. 40, 30, 13, 32, 34, 22, 16, 19 (Boon is Spd, Bane is Def) Rinkah, Blacksmith, lvl. 5. 35, 20, 6, 23, 21, 16, 27, 10 Kaze, Master Ninja, lvl. 5. 35, 16, 1, 25, 33, 13, 12, 24 Sakura, Priestess, lvl. 8. 30, 24, 26, 14, 25, 27, 16, 22 Silas, Paladin, lvl. 6. 35, 22, 1, 22, 21, 17, 21, 15 Orochi, Onmyoji, lvl. 10. 31, 4, 37, 25, 19, 19, 16, 25 Mozu, Sniper, lvl. 9. 36, 24, 6, 33, 30, 20, 23, 15 Azama, Great Master, lvl. 7. 40, 29, 19, 16, 30, 23, 23, 15 Oboro, Spear Master, lvl. 5. 29, 25, 3, 22, 22, 16, 22, 18 Kaden, Nine-Tails, lvl. 7. 40, 22, 3, 22, 28, 26, 16, 25 Hinoka, Falcon Knight, lvl. 4. 34, 20, 13, 23, 26, 21, 16, 29 Azura, Songstress, lvl. 22. 27, 19, 12, 24, 25, 15, 9, 12 Ryoma, Swordmaster, lvl. 11. 42, 24, 3, 22, 29, 26, 18, 15 Takumi, Kinshi-Knight, lvl. 2. 31, 15, 1, 27, 17, 23, 11, 13 Then I have Shura, Izana and Scarlet, but they are still at base level, as is everyone else I have not listed here. Nobody has any skill they couldn't have learned without leveling up normally (aside from Corrin having Nobility and Dragon Fang, because I got her to lvl. 10 in the Introduction, before switching over to Samurai). I'm doing a no-grind, no-marriage, no-children run, so everyone has their base skills. I DID use stat modifiers on some people, though. Any tips on how to approach that chapter with these units? Your help would be much appreciated.
  10. Need help for Conquest Hard

    Hey guys. I need some advice on how to beat Chapter 10 in Hard Conquest. I'm having a lot of trouble getting past the first few turns. Moreover, it's getting really frustrating as just one missclick can cost the entire run. Not to mention the stupid 91-92% misses my units are getting. Is there anything I can do or I need to just pay a lot of attention. Last, is Ch. 10 the hardest in Conquest? I hope so, but I have a feeling that I'll be really satisfied when I clear it. It's not nearly as boring as, say, Arcadia from FE6. I can provide additional details if needed (I already watched Mangs' guide to Chapter 10 and it's made my life a little bit easier, but I still have some problems)
  11. Little hard mode guide

    This thread should serve as a little guide for all the people who are going to play FE10's hard mode for the first time. Credits go to Quintessence and RadiantDragon who supported me in this. 1. What are the exact differences between normal and hard mode? 2. Which units should get FE9 boosts in which stats? 3. Which Dawn Brigade characters should be used and how? 4. Supports 5. Skills 6. Which items should be bought and stolen? 7. Who shall get which items? 8. Strategies for endgame 9. Other things
  12. I've been working on a FE6 RR hack, seen here: I decided after playtesting a bit on Normal and determining the difficulty was where I wanted it, I should probably playtest hard mode and make sure that it is where I want it in terms of difficulty. Hopefully, it will be a bit easier than FE6 hard mode, but still hard. And I've decided to make the playtest a bit more fun, by straight up LPing it! This will allow me to show off the features of this hack and get some feedback and suggestions. I won't be showing off the edited script though, mainly because it isn't finished yet. As far as route splits go, I'm doing Ilia because it's easier and has a better character(though getting it is harder, since you have to make sure your peg knights get more exp than the ever so useful Elphin and Fae). For the chapter 9 split, I'll be doing both routes and then letting you guys vote which one is canon. Now, without further adieu, here's Chapter 1! And that's chapter 1 done! It's actually harder than I expected. It was still pretty easy for the most part, but it had a few toughish parts. I doubt I could make it through vanilla FE6 hard mode. I can't wait until I get a healer next chapter.
  13. So I'm planning on doing a no-reclass, Hard Mode run, and I'm wondering if it's even feasible. I want to use about 15 units, and thus I'd like to know if anything works. I will use Seals to go from one promotion to another, as I know that Niles and Lazward would want Kunaibreaker and then I'd want them to go Adventurer and Brave Hero. Team: 1. Corrin - Dark Blood 2. Azura - Songstress 3. Xander - Paladin 4. Camilla - Malig Knight 5. Leo - Dark Knight 6. Elise - Strategist 7. Jakob - Butler 8. Kaze - Elite Ninja 9. Niles - Adventurer 10. Benoit - General 11. Arthur - Berserker 12. Lazward - Brave Hero 13. Pieri - Great Knight? 14. Nyx - Sorcerer 15. Flannel - Managarm Also, I'm planning on marrying Jakob and possibly using Deere as backup. I'm guessing that I'm reaching a unit ceiling? Would I be dispersing EXP too thin? A lot of games I tend to use the maximum amount of units that can be used, but I know games like Path of Radiance are way easier even on Hard. I also know that I'm using people like Benoit and Pieri who are probably bad, but I'd just like to see what people who have played the game have to say.
  14. Welcome to my attempt to Ironman my favorite FE game, forewarning, do not expect top tier play. I did pretty much no pre-planning, and it's been a fair bit since I last did FE6 HM. Comments and views as usual are appreciated, and I hope you enjoy this lol.
  15. Toughest, Most Challenging HM?

    In your opinion, which Hard Mode was the biggest kick in the balls? The thing about FE is that everyone has a different experience playing it, so by all means, there has to be some level of excessive bullcrap any game in the series gave you. Right now, I'm playing FE6 HM. Crying tears of anguish so far.
  16. Oh boy hard mode is really hard in this game! But yeah this is my newest Let's Play on my channel thought I should share it considering it is FE after all and also hard mode which is always a lot of fun. But hopefully you guys enjoy watching me suffer through the Dawn Brigade. I'm also setting up some rules that i'll follow: 1: Broken characters like Haar, Gatrie, Shinon and others will be removed from team as soon as possible 2: no Laguz with unlimited transformation can be used (exception is Kurthnaga) 3: Follow all criteria for the best ending
  17. Hard Mode RNG Tweak?

    So, I've been playing the game on hard mode alot recently, and comparing all modes together, I came to a notice that the RNG does in fact get 'altered' on HM. Enemies would hit more often than not and criticals are kept to a minimum. Is this true or am I just unlucky? I'm sure someone thought of this before as well.
  18. What is This? This is a difficulty mod for Blazer's The Last Promise. For those unfamiliar with what the Last Promise is, you can find the thread on your own time which details every and all things about what the mod details, the graphics, the credits and everything under the sun that you could want. (Except Hard Mode). What should I expect? My intentions with this are to make something near or around traditional hard or near lunatic levels of play without it being terribly luck based. Players who play this should also expect twist and turns during chapters such as enemies using unexpected weapons and even changes story wise. To play successfully, you must think before you act and pay attention to what's occurring on the map! But that goes without saying. Really I'm looking to fill up some space here so things look nice. This is largely a work in progress and is subject to changes of all sorts. Feedback is welcome and highly appreciated! How can I help? Play through what's currently available and provide feedback. Credits Regina - For providing amazing support to me via encouragement and portraits. Blazer - For allowing me to do this to begin with. ECut and Kitty of Time for Rogue animation There are plenty of people along the way I also need to credit here. I haven't forgotten you. This is the hard part. Patches Version 0.3.2 (Chapter 20) No Growth Mode (Normal-Full)
  19. After spending a while here lurking LPs, playing FE when I have time, and occasionally coming out of the woodwork to post here and there, I decided that, since I'm playing all this FE, I may as well share it (and revisit my favorite FE game/mode), but with a bit (lot) of an added challenge (heavily limiting my pool of available characters and forcing myself to use the 2 worst characters in the game). Rules: 1. Only Roy + Female Characters allowed to do combat/heal. Male characters can meatshield early on (I'm not sure it's possible to beat the first few chapters without anyone else at least getting attacked from time to time) and visit villages/recruit/etc. 2. Thieves (Chad/Asthor) allowed, but only to steal/open things (no combat). I must recruit Cath as soon as possible, and once I have her, no more Chad/Asthor 3. Wendy, Sophia and Lilina will be used. Heavily. Wendy's getting the boots. Yup. 4. After I get the preparations menu, Male characters will only be allowed to be deployed for Thief utility or recruitment purposes (and Marcus being deployed as a meatshield on chapter 7 because I don't think it's at all possible otherwise...) 5. Savestates will be used but not abused (no level up rigging, no crit/hit rigging except for with Wendy and Sophia, since I feel like levelling them will be absurdly difficult otherwise, pretty much only used to rescue units from death). 6. All characters will be recruited, all characters will be kept alive (sans Merlinus. He'll die for the cause from time to time). I will, as much as possible, try to get every village/chest/etc. 7. I'm not buying stat boosters at the Chapter 21 secret shop. Everyone maxed out on boots/energy rings/speedwings sort of defies the point of a challenge run I honestly wasn't sure the early-game would be at all possible (especially chapters 4, 5 and 7) with the limited early units, but I played up to and beat 7 (and figured that it's possible enough that I won't end up abandoning this), so here we go! Other chapters I'm worried about are 8x and 11L, but hopefully someone on my team can kill Henning, and my characters aren't total garbage by 11L. After 13, I'm not too scared because I'll have Milady, but my frontlines remain pretty painfully thin...I think Milady, Echidna and Wendy are my only real frontline characters, and that's terrifying... [spoiler=Chapter 1: The Pain Starts Here, aka Roy Solo] Scouring. Heroes kill dragons. Backstory. Zephiel, why do you do this? I always get screwed by RNG in Battle Before Dawn in HHM, and THIS is how you repay me? I should never have saved you :( Marcus > Eliwood. Also, did Harken, Sain and Kent all mysteriously die? Lilina please save me. I need combat units and I need them now. The face of our hero/carry/God Looting inventories for Sword/vulneraries. All non-Roy units can go cower in a corner for all I care. Not shown here, but Roy moves far right to show off his manliness for Lilina. This might be my favorite Roy pose. Now, if only he would dodge 40% Axe hits (Rapier is equipped for the chance of critting back.) Starting off, I'm clearly terrible at taking screenshots. Roy crit here after dodging an axe-hit. So bad at taking screenshots ;_;. Roy uses a vulnerary and taunts all the enemies into attacking him (no other unit will enter battle this chapter!) Stab on EP after dodging things. I suck at taking screenshots, but Roy dodged both axe-hits. He's currently on 17/18 HP (THIS IS IMPORTANT) A very nice defensive level from counterkilling that fighter (and he needs the speed badly).. And then he gets hit by the other fighter (29%) and the archer for 17 damage. REWIND. Vulnerary for 1hp to survive EP. (Also, I'm burning those Rapier charges disturbingly fast...) Re-get level, same EP happens, but that 1HP vulnerary saves Roy. Next 2 turns are just countering and healing. More speed/avoid is always nice? Need some strength soon, though, or the boss-kill will be impossible. Finishes the archer. Aggressive enemies dead, I can breath a sigh of relief! Baiting the fighter and stabbing/dodging. I really can't complain at all about more speed (and 5 stats), but I'm going to be really sad if I have to reset because NO STRENGTH. I remember there's a village, Old Man Marcus is on the case. Redundant Criticals! Sort-of-but-not-completely-redundant critical! Roy moves up. The end is in sight! $$$$$$$$$$$$ (Iron Sword fund) On one hand, he's gotten speed and Luck on every level-up and he's amazing. On the other hand, STRENGTH PLZ I decide to get ALance C because I can. This proves to be a great decision Lagging and learning on the bench confirmed. ROY'S OUR BOY. Let's finish the last scrubs on the map! Wolt and Bors make themselves useful as couriers. This might be the first time they've ever been useful to anybody in FE6 HM. AND THEN THIS HAPPENS. WHY ARE YOU EVEN GETTING SPD/LUK IF YOU CAN'T DODGE THINGS, ROY? (I might have gotten a little overly aggressive. Rewind!) Re-do. Roy still sucks at dodging things, but at least he's alive! I forgive you for all your sins, Roy <3 The Bench Mob chilling. This might take a while (I'm not healing. Would need 2 vulneraries to get out of OHKO range and I just wasn't bothered) Bors delivers some much-needed supplies... ...since Roy somehow managed to break an Iron sword in the first chapter. No save scumming necessary, he just dodged everything (this is a mostly recurring theme). 6 levels, +6 speed. I think I'm in love (but strength pleaseee) So strong with that 6-strength at level 7. fast... though Eliwood, always benched YES PLEASE. I NEED MORE COMBAT UNITS! NO! LOL
  20. Hello everyone. So I just finished a sort-of efficient run through of Awakening on Hard Mode yesterday. I did ok turn-count wise, but it made me wonder how things would change if I had a male Avatar instead of a female Avatar, since my usual efficiency plan is to marry the Avatar to Chrom, pass down Galeforce to Lucina and Morgan, and then rolfstomp the rest of the game with Galeforce and Rescue. Obviously with a male Avatar, I can't marry him to Chrom, so some new pairings have to be made to account for this change. Here is what I've come up with: Chrom x Sully Avatar x Sumia Frederick x Cordelia Lon'qu x Cherche Sumia and the Avatar will get me two Galeforce children for use in later chapters (by which I mean Chapter 15 and on). Sumia is taken so Chrom goes with Sully (Lucina is not going to be used, sorry guys). The last two pairs are mostly to help clear out rout maps, and Cordelia can use Rally Speed later. This is a New Game + run, which means I will be using Renown rewards. The one exception is the Boots, which I think are too powerful, so I will have to take a few turns to get the Chapter 17 boots. The Avatar's name is Verdes and his asset/flaw is +Speed/-Defence Anyways, here's the Premonition and Prologue: Premonition: Prologue: Since Lucina won't be used, Chrom will probably be the receiver of a lot of stat boosters to make sure that he can do decent damage to (and actually hit) Grima. I'm not sure how often I will update this, probably 1 chapter per day unless real life gets in the way. Comments and advice are appreciated if you feel so inclined.
  21. I've always wanted to do one of these, and since I've both never played the new translation patch yet and never played through hard mode yet, I might as well get all three things done at once. To make things more exciting, I'm only using units who're categorized as Low or Utter Shit tier in the HM Teir list ( Some rules I've set for myself: 1) Roy counts as a crappy unit 2) Marcus is free for the first few chapters since I'd get massacred without him 3) Unpromoted healers are also okay 4) I can take anyone from Low tier to endgame, but Sophia and Wendy have to be there 5) Forced units get villages and shops, but can’t initiate an attack or tank for real units 6) I can use a thief, but once I have Cath it has to be her 7) I can use save states, but I’ll try and keep them fairly minimal 8) People voted that I can use Lalum, so she's free too Anyway, with that, here it goes! [spoiler=Chapter One] And so it begins. Obligatory expository banter Obligatory-er title card I will never get over how beautiful this man is Does anyone in the castle actually end up dying? This kinda gets glossed over. So… did Hector and Eliwood just kind of swap kids? I don’t feel like Lilina being here actually adds to the scene in any meaningful way other than to rub in your face that she exists and you can’t have her yet. The crew. Lance won’t be needing these. Yoink Perfect defensive formation. Nothing can possibly go wrong. (I apparently forgot to sreencap the first enemy turn because I’m an idiot, but Roy got attacked and the rest of the red guys moved in for the lump in the back, so I moved Marcus up to block them) Marcus is so much cooler purple than orange. Wolt finishes off the Warrior from above, netting me my first kill. Bors miraculously helps chip FLAWLESS TACTICS Roy’s first kill. He’s been pretty boss at dodging so far. Wolt, on the other hand… Bors would’ve gotten doubled, so I just sat him there to protect Wolt from more axes to the head. Ditto for Marcus, except he’s mostly just not attacking because I don’t want him hogging the exp. Tanking like a purple champ Meanwhile, Wolt tries his hardest to be helpful I figured I could risk it since Bors needs exp and I’ve got Marcus and Roy there as backup, but he comes through for me again. (Also I might have completely forgotten about that village until just now) My tactical skills remain unparalleled Much better. Bors is using up all the luck in this whole run right at the start, just you wait. Wolt chugs a vulnerary in preparation for an archer-off Meanwhile dodge master Roy takes on that brigand. Wolt is possibly a little outclassed. Roy takes down the brigand and gets the first level of the run! And… it’s the shittiest 4 stat level possible. At least Res will be kind of nice eventually. Maniacal laughter This was supposed to be the killing blow but apparently if you screencap at the wrong time you just get the flash and can’t see anything. Bors, showing Roy how it’s done. I lured one fighter out by himself and had Roy dodge tank him as long as he could. youtried.png Risked it, everything paid off. Time to vulnerary up and go for the next one. The dodge master at work. Roy plz you’re my only sword user until Juno/Dyan Last one before the guys by the castle So close …Or not Honourably sacrificing the kill to his lord Dodge master Roy finally gets hit. That’s more like it. When you get this close, the remaining grunts start charging at you. Combat montage Next fighter Roy plz T_____T Just the archer and the boss left, now. The archer couldn’t hurt Bors, so I had them dance for a while. He’s got a point; if they’d just gone around the little ledge, I’d have been SOL. This fight is pretty much just chipping forever. Roy heals up so he can help. everyborsattack.png Dodge master Roy made it like, three rounds. I had to resort to Marcus-ing him since waiting for Bors to hit the boss like 5 times without Wolt missing would have taken forever, but I didn’t want Marcus to get the kill, so I had him wait. Chip levels. Everyone’s putting Roy to shame. Ffffff If Roy’d missed and been killed, I’d have raged. That is not how I think I will ever be able to describe this army. Tears Roy’s finally home I don’t care how sick the story says Eliwood is, if he managed to hold off any of these guys he is definitely still fit enough to be leading this army, especially over base Str Roy of all people. So, this means I’m gonna get reinforcements from like, Santaruz and Kathelet and all those other places, right? Right? “Without Marquess Manly-Beard there, the people will be distressed, but if this tiny girl with no experience takes over everything will be fine!” He is talking about Merlinus. At least someone does. And that’s it! Hope you enjoyed reading, and I’ll try to update fairly frequently, though y’all know how these things work.
  22. To celebrate gringe's glorious new translation, I want to start a FE6 run! Of course, gotta put some restriction to make this INTERESTING. I decided go with good old feminist revolution girls + Roy run. I know Espinosa is doing a girls only (+Roy) NM LTC, but this will be a CASUAL HARDMODO girls + Roy (man that boy really gets around). Rules: 1. Units given to me on a chapter can be used for that chapter. (So all units can be used until I start seeing battle preparation.) 2. This is CASUAL, so no RNG manipulation whatsoever will be used. I'll restart the chapter if something bad happens. 3. Using arena for a few turns while finishing off reinforcements/shopping is fine. No stalling for arena abuse though 4. Marcus and Jerrot are ok because they are too old/married to steal the girls' hearts away from Roy. 5. Male thieves can be used until Cath arrives because... CAAAAAAAATH Ch 1: Saving childhood (girl)friend *On a dark stormy night, Roy hit his head and has been possessed by the insane pervert tactician aquamarin
  23. FE10 Casualty Run

    Ieattables showed me this topic yesterday and proposed I do the same challenge for Radiant Dawn. The basic idea is you sacrifice a unit every chapter (whenever possible). Here are the rules quoted directly from the FE8 topic: So far I've managed up to 2-2 inclusive and the run's been easier than I expected, although I do turtle in a lot of places for reliable clears. See my casualty and chapter notes in the spoilers below: [spoiler=Casualties] Laura (chosen 1-4) Meg (died in 1-4) Edward (chosen 1-5) Nolan (chosen 1-6-1) Ilyana (chosen 1-6-2) Zihark (chosen 1-7) Muarim (chosen 1-8) Rafiel (chosen 1-E) Marcia (chosen 2-P) Brom (chosen 2-2) [spoiler=Chapters] Chapter 1-P to 1-2: I'm reminded of how terrible the dawn brigade truly is. Chapter 1-3: I tried going by the left side and was managing perfectly fine until I forgot about an archer reinforcement that killed Leo. I swear there was an archer on the other side of the wall that reduced Leo to 1 hp while he did 6 damage in return. When I went by the right side, I managed a safe 7 turn with a couple clever exploits to keep Sothe from getting clogged in a corridor + the usual Micaiah shove shenanigans. Ilyana was surprisingly useful here. Chapter 1-4: With Laura sacrificed, I have to resort to herb/vulneraries for all my healing. Unfortunately I didn't bring enough so I had to use those green totem pole thingies to heal. I actually try to use Meg but then a tiger doubles her on like turn 2. Chapter 1-5: I worked out a really nice strat that involves occupying all 5 ledges in the middle area of the map. In fact, I even managed to kill the boss with Sothe on turn 2 and keep Jill safe. Chapter 1-6-1: Nothing too hard once Tauroneo rescues Micaiah. Made sure to build the Zihark x Volug support but that turned out to be pointless since Zihark was sacrificed in 1-7. Chapter 1-6-2: After a couple tries I found the Tauroneo 2 turn rescue-drop strat was actually the most reliable clear since I didn't have to worry about Fiona being Fiona. Also gave up on using Jill for combat since she's been only 3HKOing enemies with a forge and never doubles. Chapter 1-7: Lost a turn because I had nobody to shove Sothe, could've 5 turned but tried to build a Jill x Volug support, which I gave up on as soon as the enemy/other phases proved to be too long. Chapter 1-8: Those bandits are ridiculous, somehow they manage to even make Volug look bad, Tormod doesn't double some of them, etc. Lost 5/6 prisoners, although I was safe as soon as Nailah rescued one of them. At one point I had to have Micaiah sacrifice for Vika in order to keep her alive, and Rafiel was used almost every turn. Chapter 1-9: Copied dondon's 8 turn strat. Chapter 1-E: This chapter made even my pre-promos (Volug, Tormod, Vika, Sothe, etc) look bad. I gave Nailah pass since I don't see any need for it in part 3 since I'm not going for LTC. Put painstaking efforts into increasing Volug's strike level, finally managed it when I glared an archer (13% chance). Got all the treasure as well. Chapter 2-P: After seeing Chiki use Nealuchi untransformed and getting his strike levelled up in this chapter, I figured I'd try out the same antics for a bit. Nothing else to say really. Chapter 2-1: This chapter is troll-tastic. I had to actually lure the boss into the stairs with Brom. Chapter 2-2: Very happy with how I used Leanne on Mordecai and Lucia almost every turn and walled in certain squares to keep Leanne safe at all times. Also, I recorded everything I did + voice commentary if you want to watch any chapter in particular. Recording of 1-P to 2-2 Danved is most certainly not Devdan (remember, he fights like 10 men)
  24. I have completed SoS a good 7 times now. I have even tasted a little bit of Hard Mode. So I am curious to know what the community thinks is the ideal Hard Mode team in general, and what supports they would have?