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Found 7 results

  1. I noticed on the Abilities page for Three Houses that Paragon, which doubles EXP gain, is apparently in the game. Is it even possible to obtain the ability without hacking/save editing? It doesn't have any details on how to obtain it.
  2. New here. So, I’ve used your program to edit FE10 text using the Raw Text Editor. and it worked in-game as expected. But when I played through the game, I was met with an unexpected crash. To provide an example: There is a piece of text that says “drunkard”, which I replaced with “dumbhead”, in one of the base conversations in chapter 2-3. All was well until chapter 6 when right before the prep screen showed up, I was met with “unable to write address such-in-such” or “unable to read address such-in-such” on my Dolphin Emulator. I used the “Raw Text Editor” on the menu, and searched the “c_” files for the text I wished to edit. Then when I found it, I just highlighted the existing piece of text, and put in new text (with the same amount of characters) and saved. Then I took my newly edited .m files and replaced the original .m files in the un-compiled folder in: DATA==>files==>Mess==>desired .m file to edit. Then I re-compiled it and tested it. And as mentioned above. It edited the text, but crashes the game as well. I didn’t edit any of the code in the conversations by the way. Is there anything I did wrong? Please let me know! Thank you in advance!😀
  3. Something I was playing around with lately was switching around character recruitment order using Paragon. To do this, I was using the 'Replacing' function under core data in the characters section. It's basically a drop down menu on the character you want to replace that let's you select a character to replace them with. It was working great, but has all of a sudden stopped working for me at all, and I can't seem to figure out why. Even starting a new project with clean files and everything, I can't get this function to work anymore. Every other change I make to the rom, such as changing a name, item, stat, etc, is working just fine. It's just this one function that doesn't seem to work anymore. Anyone have any insight on this? I'd love to get it working again. Is there some obvious step I'm missing here?
  4. Hi, I'm making a modded version of Conquest. I am using Paragon as my Modding software. One of the changes i want to do is to make Faceless and Vallite soldiers capturable. Any idea how to do that? Or even if that's possible?
  5. I am stuck. I'm not sure where parameters for supports within Awakening's files are. I've successfully added a brand new character to Awakening AND hooked up supports and dialogue to them. However, whenever they gain support points, they will never activate C rank and continue earning support points infinitely without triggering a conversation. I'm not sure why this is, but I'm guessing is because of some kind of lacking trigger. Any idea where I should look? I know it's not an issue with the way I implemented the supports because I added a new line to two previously unsupportable characters (Chrom and Walhart) and it went swimmingly. Any help is appreciated, cuz I dunno where to go next! this seems to be somewhat new for somebody to do based on my research. If anybody wishes, I can attach the modded files and my testing save so that they can play around with it themselves.
  6. I've been using the Paragon Editor for Fates and I'm trying to figure out what needs to be fiddled with to make non capturable units capturable (Eg Kotaru and Kilma). As far as I can see there's no major differences between Kotaru's information on the chapter editor compared to say Kumagera's or Funke's (who are both capturable).
  7. Someone elsewhere made the claim that Paragon doesn't affect how much BEXP a unit needs to advance to the next level. Now, having played FE10 before, I remember Paragon directly affecting BEXP in this game as well as PoR. What I want to know is why. Is there anything that can confirm that Paragon affects BEXP distribution in this game?
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