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Found 65 results

  1. I'm doing a royal lunatic run of revelations where I use only the royals starting chapter 19. But i want to use the royal's children so who are the best mothers for the royal children, and who wants Camilla/Hinoka/Azura/Sakura/Elise's genes? The only people I have married are Niles and +magic -luck (F)avatar. Right now I am thinking of pairing.. Xander x Beruka/Charrotte Leo x Nyx/Felicia/Sakura Azura x Keaton/Kaden Ryoma x ???? Takumi x ???? Camilla x Kaze/Keaton/Laslow Elise x Odin Hinoka x Azama/Kaden/Subaki/Silas Sakura x Leo/Hayato/Sukabi/Saizo The only one I am really dead set on is Azura marrying one of the beast units since I want Shigure to be a beast unit. Also who should I give my DLC seals too? I have all the path bonuses, Witch from Anna, and the ones from the free DLC. Last thing, what the heck should I do with Nina once I get her, I was thinking of going Nohr noble but i'm not sure.
  2. Here are my planned pairings at the moment. I haven't looked at any statistical maps on what is technically best, but I have looked up "pairing recommendations" for each unit and tried to find a happy middleground for those who won't get their "best" pairing. With all that in mind, I mainly want the best for the children's stats etc etc. I honestly don't understand it in depth and it seems like a lot to get into, so I just want to hear opinions. Also keen on opinions for MU pairing (preferably offspring pairing), he is very single at the moment and needs a waifu.
  3. I'm pretty sure everyone in this forum knows that Corrin is a lacklustre protagonist. This was disappointing as when i first saw the fates trailers, they fleshed him/her (your preference) out as pretty bad-ass (class wise and story wise). So, what changes do we need to make to Corrin to make him a semi-competent lord?
  4. So having beaten Conquest Hard (too scared right now to try Conquest Lunatic) and just about finished with Revelations Hard, I was wondering what you guys think of the various classes/archetypes and which characters are "best in class". As in, which of the three base ninjas is the best, which of the casters (mages and diviners) is the best, and so on. I am thinking purely in their base classes and promotions, and for the story mode. So I guess the rules for this discussion are as follows: - No DLC classes or characters. - No Corrin. - No consideration of Partner/Friendship / Heart seals (because at that point you can create a monster of any character given enough gold). - Join times \ availability are important, but that cannot be the main staple of your argument for or against a unit. For example, Revelations Odin joins late, at the point where your main party is promoted, and is a pain to grind up into use -- but his damage/utility results are subpar at best without some interesting reclassing using seals, which breaks the rule above (I do love Swordmaster!Odin, but that doesn't adhere to this ruleset). Arguments can be on a game-by-game basis. I don't want to talk about healers, because there's a lot of them, and it is very route dependent. For example, Conquest Elise is Jesus Christ in pigtails on a horse. Revelations Elise is an adorable benchwarmer, and eventually Odin's bedwarmer. Not going to talk about the beast units because the Kids are just straight up better because they get access to a parent's skill. The Wolves are better than the foxes IMO though, because of bulk. EDITS: 10/11/17: Mozu moved to lances (we all make her an archer and think of her that way, but she does technically need a heart seal to be usable, so I can't break my own rules, can I? I'll leave her description though, still kinda works. Some minor clarification edits 10/11/17: I FORGOT KIRAGI I'M SORRY. Also, some shifting in the Archer rankings. 10/13/17: I forgot more people. Such a bloated cast. Adding Percy, Anna, Izana. Will add Rhajat, Fuga, and Scarlet after reasoning for their placement is provided (I've never used them). I suppose I'll start with my personal ranking, which will probably change as the discussion develops: Mages 1.) Ophelia -- Conquest is a specialist-oriented game, meaning you want someone to do their one job super well. Ophelia consistently turns into a glass cannon that can one-round or one-shot many units with her personal tome. In Conquest, where your only other mage option really worth talking about is Leo (Mage!Odin just never performs for me, sadly), this makes her very valuable. Odin's early join allows for her birth relatively early on in the game when compared to other kids (with the exception of F!Corrin Dwyer and Effie!Percy). In Revelations, she is harder to get by a decently large margin, but the work required to build a support between Odin and someone else is, in my opinion, worth it. 2.) Leo -- Leo being #2 and not #1 is going to trigger people, because in Conquest he joins at a good time, with good bases (needs a speedwing, that's it) and is mounted. There, the key requirements for a strong unit. Oh, and also a powerful personal tome with a situationally useful effect (Final battle vs. Iago comes to mind, with Leo dueling the room full of Sorcerers). So why do I put him this low? Well, its because his damage output is just not high enough for endgame without heart sealing him into a sorcerer (which would then make him quite powerful indeed, I've tried it). Leo not being #1 is purely opinion. Strictly speaking, Leo is probably a better choice for #1, but I value Ophelia's damage highly. He does take a penalty from his late join time in Revelations, but it really isn't that late, so it's nbd. 3.) Hayato -- He's got acceptable bases and good growths in Revelations, so he can make a quality Onmyoji. I think his potential outscales that of the other options, though I admittedly haven't done a ton of digging for that comparison -- and I haven't played Birthright. I don't have a lot else to say here, I found myself not using him in my Revelations run despite his nice early join time and the lack of real mages at that point in the game. 4.) Orochi -- She can hit hard, with a good magic stat, but she's slow. Oh dear god is she slow. If you can't double, that's a major problem. Her personal is also functionally worthless, as there's no reason to really capture units in any of the games except MAYBE Haitaka in Conquest for the Rally Defense pre-Ch.10. 5.) Izana -- He is a strong replacement unit. He is a decently strong, but not exceptional, Onmyoji, with a personal skill that makes ALL units within 2 tiles of him take 2 less damage. If properly positioned, this can be helpful, if not properly positioned, this can be a detriment. You get him in by getting the bath house to max level IIRC, which takes awhile, and is a waste of DVP for a lot of the game. So he's good, but any of the above mages are just flat out better (except maybe Orochi, because of how many levels she would already have). 6.) Nyx -- She has higher dps potential than Orochi, in my experience, but she at no point avoids getting one shot by a physical unit -- even some mages can ORKO her, and that frailty is really bad for me personally as a player (I have a tendency to miss 83+% hit chances. A lot. It's a curse I swear). Ophelia above is not much bulkier, but she does a fair amount more damage and has a strong personal weapon, so I forgave her for that. 7.) Odin -- I'm sorry Odin, I love you, but you are just a middling mage at best. You are at your peak magic performance when Nos-tanking, and that isn't even as strong a tactic in Fates. A forged and named Mjolnir tome can potentially patch up your offensive problems, and your skill ensures a lot of Vengance procs (which doesn't matter, as Nos can't use offensive skills, so no synergy), but you just aren't a stellar mage. You are leagues better as another class, but we cannot consider this, because of my rules. You make a decent Dark Knight I suppose, but unless you're Corrin or Leo, Dark Knight just isn't a great class. Ninjas 1.) Kagero -- Based purely on my experience in Revelations, Kagero joins at a decent time, and only a level or two behind, so getting her to be in line with the rest of the team requires practically no effort. She has the highest strength growth of the ninjas, and her speed is equally high (70%/70%), both of those being higher than Saizo's, and her speed only being 15% lower, which doesn't affect much. She joins only three chapters after Kaze, and has a much higher potential for damage. While yes, ninjas are primarily debuffers, being able to have the strength to reliably kill things is incredible for a ninja. As a master ninja she won't proc Lethality much, but it's useless ass Lethality so who cares. She abuses Shurikenfaire to do even more damage (my kagero is currently doing roughly 30+ x2 to everything she initiates against that isn't another Master Ninja), and in the more even pairup against enemy Ninjas, her personal skill functions like a situational counter that also mirrors the debuffs. This allows Kagero to win just about every 1v1 (and a lot of 1v2, if paired up) Ninja duel in Revelations. She's also hot as fuck, so I can't in good conscience leave that out. 2.) Kaze -- In every route of the game, you get Kaze early. He's one of your first locktouch units (except for Niles), he's fast, so he can kill weaker enemies in the earlygame to scale up his level to stay somewhat relevant, and his natural Ninja kit allows you to easily set up kills for other units that need exp. His personal skill has saved me a few times, but you can't rightly rely on it (unless you have Kaze support Midori -- then you might be safe). However, as the game progresses he simply stops doing damage -- especially in Conquest, where you can't really get good shuriken for him (No Barb or Sting shuriken, those are the big-uns to make him useful). As a master ninja in conquest, he can be a BOON to you with a Hunter's Knife during the Furry Genocide, but after that he just can't hold his own. He's also made of wet tissue paper, so oneshots happen if an archer looks at him wrong. 3.) Saizo / Asugi -- His best growth is 80% in skill. Ninjas don't have issues hitting things, and lethality frankly is a trash skill that isn't worth using, if given the option to replace (which you wont, no heart seals, remember?). Every one of his other growths are average at best, and fall severely lacking behind the other two ninjas in the stats Ninjas need to be effective. Combine that with a personal skill that is literally only a positive in scrub-casual (phoenix) mode, and Saizo is the weakest ninja of the bunch. Again, we aren't considering seal usage here, even though I've heard he might be a decent Samurai. Asugi's base growths are similar to Saizos, but they might be able to be patched up with a good parent. I'm not sure. Cavaliers 1. ) Xander -- Siegfried is an amazing weapon, Xander always comes into the game with excellent bases, and in a class that can be both a damage class and a physical tank class (especially post-Defender). Good movement is obvious as a Paladin, and he is just a solid unit that most players agree is a very powerful and necessary unit for higher-difficulty runs. I don't need to say much more. 2.) Siegbert is a mini-Xander sans Siegfried. His personal makes him a decent pair-up bot, but his stats are respectable upon recruitment, and he makes a solid Great Knight (a class I'm not particularly fond of, but his stats are good). His effectiveness is depended on his mother to an extent, however. 3.) Sophie -- Silas' kid outshines him by default, especially with a good mother. She has a fun personal skill and can grow into a solid Paladin come lategame. She's a decent choice to pair up with Siegbert actually. Again, effectiveness may be hindered or buffed by her mother. 4.) Peri -- Peri is a mixed bag for me. On one hand, she has decent growths in strength and speed (60+% at base and with either promotion). On the other hand, she is frail. 35% defense growth frail. In Revelations, you get her too late for her to be worth training. In Conquest however, she could be worth training, as she comes into the game early on, at the same time as Laslow, and at a decent level with usable bases. Her personal skill is weird and slightly un-intuitive to make use of, as it gives her +4 to all offensive stats after initiating combat and killing the target. But only for one turn, meaning that to USE that stat boost you either need to dance her (which may be worth it, depends on scenario), or put her in a position where she can use those buffs in enemy phase, while counterattacking. Let me remind you, 35% defense growth, and base 10 in both defense and res in Conquest upon recruitment. She can counterattack mages fine (55% res growth), but if she's counterattacking on enemy phase, she is probably in melee, and Bloodthirst doesn't give her any defensive buff. So she's clunky to use to maximum potential. 5.) Silas -- He's good earlygame, and should be benched in the midgame, because he is painfully average in every way, and his personal skill encourages risking a reset-by-Corrin-death. Lean on him for as little time as possible. In Revelations, he's hot garbage with a late join time. In Conquest, he's mediocre at best but you get him early. Use him for his kid and move on with your life. 6.) Gunter -- It's Gunter. I need say no more. Swordfighters (Mercenaries and Samurai) 1.) Ryoma -- He has a personal 1-2 range weapon that gives him +4 str. This weapon pushes Ryoma into a power tier with Xander, though perhaps less reliable because of Swordmasters' reliance on dodging for survivability. Vantage is a skill I like a lot, and paired with Ryoma's high skill and Astra can lead to some clutch 1vMany scenarios -- but don't rely on these, please? His stats and growths are above average, and in Revelations he joins even before Xander and Leo IIRC, so you have more time to abuse him if you should so desire. There isn't a ton to say here. 2.) Soleil -- With a non-mage mother Soleil can be a very solid unit. As both a Bow Knight and a Hero she can perform as a solid offensive threat with her base 60% strength growth, though her defenses aren't amazing. An argument could be made for placing Laslow here instead because he is slightly bulkier, and therefore can more effectively use Strong Riposte, but Soleil is a reliable unit with a strong personal skill. Her personal benefits from having a bulky female unit support her (In my runs I've supported Soleil with GK!Sophie), and that can effectively patch up her defensive problems. 3.) Laslow -- Laslow is a (Marginally) bulkier Soleil, and his high skill, strength, and luck let him be a reliable, if not exceptional, player phase and enemy phase unit (if given a 1-2 range weapon). All of his pros are generic Merc/Hero pros, aside from his unique personal skill. His personal rallies +1 speed and +1 strength, which may not seem like much, but can make a distinct impact on a chapter. If you promote him into a Bow Knight he also picks up Rally Skill, so he can (by still following these rules) become a semi-respectable rallybot, which is never a bad thing. He is a solid unit all around. 4.) DISCLAIMER -- In my Revelations runs I have not ever found much effective use out of the samurai retainers, and therefore I don't have much of a good idea for how good they are. They just never seem to pull their weight, especially fucking weak ass revelations Hana. So I'm going to assume at least one of them (Probably Hinata's kid, kids are usually better) falls in here. 5.) Selena -- Selena is a slightly weaker, but noticably faster, Mercenary that comes into the game just a couple chapters before Laslow, in a chapter that has many axe users that she can just kill for easy experience. She, much like Laslow, won't become a stand-out combat unit in the lategame, but she can, like Laslow, be a reliable pick with a good pair up, however her personal skill provides disincentive for pairing up, as it is solely a situational crit for the attack stance -- a situation in which her supported ally's crit doesn't kill the enemy, which doesn't happen often. She's decent, but second rate. 6.) If they werent in #4, they go here. Fliers 1.) Camilla -- Joins early in both playable routes, has excellent bases and actually okay growths, she has flier utility, and is just generally strong. Malig Knight is not the optimal class for her, Wyvern Lord is, but that takes a Heart Seal so I won't consider it. She as a Malig Knight still has strong speed and strength, allowing her to scale into the lategame as a damage threat without babying (or even dedicated use). Her magic stat is just bad, so its not worth trying to use her as a flying magic threat -- so unless you're one of those people who burns a ton of spirit dust on her, she will be a physical threat pretty much exclusively. That said, she is a strong flyer and can ORKO most of the other characters in the game without much effort. She also gives some nice physical attributes to her kid, some good strength and some good defense. Excellent unit. 2.) Caeldori -- Cordelia, because we all know the best pairing is the Selena!Subaki pairing for story reasons, is a quite solid flying unit, and frankly the only flyer besides Camilla that that I found good use out of. Hinoka was good, but fell flat. Her personal evens out power imbalances to an extent, she has good stats, and a good parent can double down on that. She is a solid flying unit that is worth using useless Subaki for. 3.) Hinoka -- Her personal skill is really nice, but other than that she just never works out statwise in my Revelations. I might just be unlucky, but I don't have much to say. Remember, I have not played Birthright. 4.) Shigure -- Shigure can either be quite powerful or totally useless depending on his father. If he gets some rally skills passed down to him, and then promotes into a Sky Knight, he can double down on his personal skill, which is a rally that does small heals. This is usefull, but rarely lifesaving. It is just easy sustain. Like other pegasus riders, he will not hit super hard, but he will usually double, and his utility as a flier makes him usable by default. His combat effectiveness is reliant upon his father, and his best non-Corrin father is Kaze by far, giving him a 53%/65% strength/speed growths, which can make him deadly indeed. 5.) Reina -- Reina is a powerful midgame pre-promote in Revelations with a mini-Lifetaker personal skill (which I am a fan of). Her stats are decent, and she will serve as that strong flyer until you can get actually decent fliers trained up. A big weakness of hers is her total lack of supports with non-Corrin units, which limits her pair-up potential for stat bonuses. She is your midgame crutch unit if you need it, and I say that's okay. She will be effective for awhile, but she stops being useful lategame. 6.) Percy (tentative ranking) -- Percy has always been hit or miss with me. I usually get access to his paralogue (which is the child chapter that actually gives me the most trouble for some reason) pretty early because it's easy to pair off Effie and Arthur and then forget the dad exists. Percy is another wyvern rider, with decent growths and really high skill and luck. But he has never seemed to work out well enough for me to justify filling a slot on my team with him. I'm interested in other opinions here, potentially in what mother is better off for him. I've tried a few different ones, but Percy just never works out. 7.) Beruka -- Tankier Camilla(?). Without the lovely breasts. Her personal skill frankly doesn't matter, dealing +4 damage to helpless units makes little difference when those units are healers or archers 9 times out of 10 -- the latter of which you probably wont double, and therefore shouldn't be hitting. She's decent pair up fodder, gives good defense to kids, but she's overshadowed by just about every other flier. 8.) Subaki -- Subaki doesn't do damage. At all. He's hot garbage and literally exists to help bring Caeldori into existence. I hate this unit. Fighters / Savages These are just kinda...bad. Across the board. I don't use them for similar reasons as a certain Berserker-triggered user that will probably show up here ( <3 ). Doesn't help that Arthur is abysmal, Charlotte is bad, I didn't use Rinkah and I just don't have an opinion on where they fall relative to eachother. I'm interested in what you guys have to say on this one. Knights 1.) Benny -- Benny is a min-maxed tank, make his ass a General for wary fighter, and watch him just not take damage from anything that isn't a mage. His strength is decent, his defense is excellent, his res actually could be worse, and that's fine. I personally don't find myself using this entire class of units in the endgame, just because of low movement. 2.) Effie -- She is Benny, but with earlier Conquest join time, and respectably higher damage output. In Conquest, she's better because of availability and damage, but Revelations Benny is better across the board, so why use her there? 3.) Ignatious -- He's like Benny, but a child unit, and therefore potentially really good or gimped. It's hard for me to rank this class of characters, because they all do the same kind of thing, with slight variation. Lancers 1.) Oboro -- Comes early, comes strong, her base classes have some excellent skills, and her personal skill is only situationally effective in Revelations, but that's okay. Lances in general are pretty damn strong in Fates as a whole, and she can abuse that. She's your best candidate for the Waterwheel come lategame, and can be both a debuffer, a frontliner (if not a tank, per se) and a damage threat. 2.) Shiro -- Child unit, child of Ryoma. Potentially stronger than Oboro, but I haven't personally used him, so I'm not sure. Again, this is a category i'm interested in discussion about -- for learning purposes. 3.) Mozu -- She has a lot of levels to get stats in, and as Conquest's only potential Sniper, she has a lot of value. Her stats will lead her to out damage Takumi in the late game, she is only #2 and not #1 because of the amount of effort it takes to level this little girl up. She can scale up super hard, and can be decent, but I find that she isn't worth the grind required. That exp could go towards other units. But all of this is moot because she needs that heart seal to do literally anything. Archers 1.) Takumi -- His stats are only slightly above average at best, but he is #1 because the Fujin Yumi is just...strong. His availability is excellent, his usability is similarly so, and he can scale into the lategame because he gets carried by the Fujin Yumi. 2.) Kiragi -- He's a better Takumi without the Fujin Yumi by default, and give him a strong mother like Camilla and he can make for a super powerful Kinshi knight. His personal skill is designed around enemy phase, which isn't a great thing for any archer unit, but it can be helpful if you want him to duel Ninjas with WTA. His good stats and strong weapon options in Revelations make him quite powerful, and is worth a slot on your team. Come endgame, he might be more powerful than Takumi (especially if you make him a Sniper instead). 3.) Nina -- She's Niles but with more magic focus. I haven't personally had her be incredible ever, but she can put in work with a Shining Bow and provides excellent staff utility. Her personal benefits from you having two dudes paired up nearby, and that isn't a hard thing to do. Her biggest flaw for me has always been her abysmal defense. She is super frail, and that can make her a liability. That said, I think my experiences with her have resulted from me making really bad decisions regarding her mother, and I have been told by others that with an actually good mom she becomes a very nice adventurer or bow knight that can replace Niles on Conquest or be a solid unit in Revelations. 4a.) Setsuna -- She's either #4 or #5 depending on which Shura you are looking at, but she can become another Mozu, with just a little less effectiveness. Her personal is kinda just...bad. It's not useful, so she gets not unique combat edge. 4b.) Shura -- In Conquest he's a decent Adventurer that you will usually kill for free Boots. In Revelations he's a super powerful prepromote that you can get pretty damn early. You can bench him until chapter 20, then pick him up and he will put in work. He does decent damage, and he comes with staff utility. His personal lets him debuff 1 range units, which is situationally quite nice. He's solid. 4c.) Anna -- Anna will be a better archer for you than Shura outside of Revelations. her personal is a fun little quirk that nets you some spare cash, but she won't be doing a lot of damage until she promotes to Adventurer to make good use out of her magic stat with a Shining Bow and staff utility. Shining Bow Anna can hold her own, but her biggest weakness is her physical frailty, so don't misposition her. Her recruitment chapter is...interesting. I have problems with trying to do it early (as in pre-CQ ch.10), but if you can do it, it's pretty decent. 6.) Midori -- She can be a money-generator for you, or a decently powerful unit as a Merchant. Mechanist is also an option for her, and her stats are decent enough to facilitate both option, but as a merchant she gets the capability to generate gold, and then throw it at people for bonus damage. She has some powerful sets that abuse heart seals and the like, but she's a solid unit with just her base promotion options. Her personal makes her generate gold so much more often, it's really nice, especially in college-debt-poor Conquest. But, she doesn't kill as efficiently as others, and as such is somewhat gimmicky. 7.) Niles -- He's great earlygame in Conquest, unusable in Revelations, and he will never be a superstar or even a reliable lategame unit. You use him into the midgame, then you should either not need him or replace him with Nina. I'm really interested in what you guys have to say :)
  5. Like the title says, I want to do a Corrinquest playthrough for Revelations and I want YOU to help (cheesy, I know). Sadly I can only accept EU Corrins as I live in Europe. Rules: All base Corrins must be at most level 10 You can be any un-promoted class as long as they aren't an exclusive or an enemy-only class. This means that you can't be a: Nohr Prince(ss) Songstress Faceless Stoneborn Automaton Astral Dragon Nohrian King Blight Dragon Empty Vessel Silent Dragon You get to choose 1 special skill to have as your "personal skill". You also cannot use a single stat-boosting item on your Corrin beforehand. Template: Name: Castle Adress: Boon: Bane: Class: Personal Skill: Notes: I will only recruit 15 Corrins and I want this team to be as diverse as possible so I will try to avoid characters with the same class. You can use any DLC-only class. This includes: Dread Fighter Dark Falcon Ballistician Witch I will not use amiibo classes. This includes: Lodestar Vanguard Grandmaster Great Lord Remember that your castle has to be entirely safe (No enemies and easy to seize)
  6. Over a long period of mix and matching I think I have finally come up with a decent fire emblem fates pairing list. This list will be based on solely competitive optimization of the children's stat mods and their end classes. I will explain each pairing and state the class I plan on ending the child as. The chosen parent with be on the right while the child's name will be on the left, i.e Kaze!Shigure. Any advice and suggestions are greatly appreciated as I am not 100% sure of these pairings and would like to hear some of your input. Kaze!Shigure - Kaze has been chosen as the father of shigure because of the insane +7 spd and +4 skill mods that Shigure ends with. He does have -1 str and -3 def but the strength isn't that significant and the defense is covered by the insane speed that Shigure will cap at. I will probably end him as either a master ninja or a swordsmaster if he gets a+ in support with hisame. Azura!Midori - Midori is pretty much an identical twin to Shigure stat wise and has pretty much the same reasoning as Shigure, but she will probably be ended as a master ninja since her speed stat amazingly complements the class's naturally high speed stat. She'll also be a possible candidate of the Awakening skill but i'm not sure of which female child I should give it to as of yet. Setsuna!Dywer -N/A Peri!Soleil - N/A Oboro!Sophie - Kagero!Shiro - Makes a great spear master with a +5 str mod, +2 skl and +1 spd, only bad side is -2 def but spear masters are naturally bulky. Mozu!Kiragi - Makes a great sniper with +5 skl, +2 str and +1 def along with the fact that it makes takumi's neg spd mod neutral. Sakura!Asugi - N/A Hana!Selkie - Hana gives selkie the samurai tree along with +3 str, +5 spd and +4 res which makes an exceptional swordsmaster or nine-tails. Drawbacks are the -1 skl and -4 def but it's all mitigated by the beastone and the amazing spd stat. Selena!Hisame - Hinoka!Mitama - N/A Rinkah!Caeldori - Someone had to take the rinkah and the irony lies in rinkah ruining children's perfection. Ending her as subaki's wife is only fitting along with the fact that subaki is the only one that doesn't completely get butchered by rinkah's bad mods. She leaves caeldori with +1 skl and + 6 def with -1 str which is acceptable but the classes she provides are hot garbage, literally! I'll prob marry her to Ignatius for her to get the knight tree and prob end her as a general or great knight so that she can ride Ignatius to victory! Orochi!Rhajat - N/A Charlotte!Siegbert - Charlotte makes this kid a complete savage with +6 str and +2 spd and her -2 def is neutralized by xander's +2 def. Many say that he's good as a paladin while others say to make him a hero, not so sure myself, but boy does he have a lot of great classes to choose from! Felicia!Forrest - N/A Beruka!Ignatius - Apparently best mother for ignatius and I can see why with the +3 skl, +6 def and +1 res. Prob best general in the game. Camilla!Velouria - Great +5 str, +1 spd and +4 def for a wolfssenger and also makes vel have cute purple hair. Effie!Percy - N/A Elise!Ophelia - Ophelia gets +5 mag,+1 spd and +1 res but an unfortunate -2 def. However, the low defense doesn't stop her from becoming a crit machine. She will prob be ended as a witch since witch's have higher speed caps then sorcs. I also am debating whether to use the exalt's brand on her to give her awakening because of the insane possible crit rate I can get her at with the +30 from awakening and +10 from her personal skill, slap on gamble, death blow and a mjolnir and you have a near 100% crit rate. Nyx!Nina - N/A Nina!Kana - Kana has many possible parents and routes so this is the pairing that i'm mostly unsure about. Since my Male Avatar has a +mag boon and -lck bane, I decided to build her as a speedy mage. However, i'm not sure if this is the right way to go since this makes kana a 100% better version of nina and the fact that I can literally make kana into anything I want depending on the parent, which I am unsure of what class I really would need since I have already so many good kids. So I decided to make kana my best mage by giving her nina as her mom. Nina gives her an end total of +7 mag, +8 spd and +5 res. However, she gets -2 skl and -1 def. She also gets -3 lck which is rather unfortunate. The -2 skl is still bugging me but it's worth the sacrifice imo. I debated on givng her ophelia as a mom but the +8 spd is too good to pass up. I mostly want to hear your thoughts on what you would make a +mag/-lck kana and what parent you would give her as well as your thoughts on the other kids parents and end classes as well as suggestions for possible better pairing setups. Also, I used an inheritance planner to see my mods and possible other options so if there are any errors I made please do point them out. For those of you who also plan on optimizing children here is the planner I used https://inheritance-planner.herokuapp.com/ .
  7. These are my pairings for Revelations Lunatic!Classic MU (str+/def-) x Ryoma Azura x Kaze Oboro x Jakob Hinoka x Silas Camilla x Takumi Orochi x Saizo Setsuna x Kaden Kagero x Hinata Hana x Azama Selena x Subaki Nyx x Hayato Charlotte x Xander Sakura x Leo Rinkah x Benny Beruka x Keaton Effie x Arthur Elise x Odin Peri x Laslow Mozu x Niles
  8. Rate my pairings

    These are my pairings for Revelations Lunatic!Classic (this post was accidentally posted twice) MU (str+/def-) x Ryoma Azura x Kaze Oboro x Jakob Hinoka x Silas Camilla x Takumi Orochi x Saizo Setsuna x Kaden Kagero x Hinata Hana x Azama Selena x Subaki Nyx x Hayato Charlotte x Xander Sakura x Leo Rinkah x Benny Beruka x Keaton Effie x Arthur Elise x Odin Peri x Laslow Mozu x Niles
  9. Skip Fates or buy?

    I'm going to be working my first ever job soon and the first paycheck i get will be getting a fire emblem game. But here's the problem: Concidering Fates has some problems around the plot department and Echoes is around the corner i'm wondering if i should actually bother buying Fates or not. To be specfic: I'm not too sure if i want to buy Conquest/Revelations or if i should just skip it. What do you guys think?
  10. I accidentally left my 3DS at a distant relative's place. I still have my cartridge for Birthright though, that I was using to play through the Revelations path that I had purchased. I know DLC maps are saved to the SD card, but save files are saved to the cartridge correct? I don't want to do a system transfer since I should be able to get my 3DS back eventually, but in the meantime, can I borrow a friend's 3DS to play through Revelations?
  11. Fire Emblem Fates is a game that takes place in a fantasy world, but not in a fantasy like we'd expect it to: The three “paths” Corrin can choose from are meaningless, for every one of those alleged “paths” are just merely illusions-they’ve never happened; post-chapter 2, every new character you met, every battle, every victory, every fond memories with other characters, and every relationship or marriage doesn’t exist outside of Corrin’s tragically damaged mind; however, this theory posits that they all “took place” in the same timeline. What do we really know about Corrin? Corrin is a person who is part of the Norian Royal Family who was isolated from everyone, even their own siblings, Corrin’s family. Corrin receives little to no attention or affection from other human beings at all. In fact during chapter 2, as further proof of Corrin's not only lack of affection, but domestic abuse, Corrin's big brother, Xander, even strikes Corrin with the Siegfried when Corrin refuses to carry out Garon's orders to execute some criminals. More on this later. Any human being, even those who are naturally sane, who are isolated for long periods of time have a tendency to eventually go mad. Combine this with the fact that Corrin was isolated from their Royal Siblings, which suggests that despite their healthy physical body, there was something about Corrin which was “defective” to King Garon that wasn’t do to with any their physical body’s ability: it was Corrin's mind that was defective; to be specific, schizophrenia. The player is later told that Corrin was actually born in Hoshido to Queen Mikoto, and was kidnapped as a child by King Garon, and that Corrin has dreams of their “previous siblings.” However these “dreams” are nothing more than the product of a troubled schizophrenic mind trying to escape reality. In chapter 2, King Garon tries to give his mentally defective child a chance to be like their siblings by giving Corrin a simple task to execute some troublemakers, 2 of which includes Kaze and Rinka. For all we know, they could indeed be cruel savage criminals and they rightfully deserve their executions; however, since we are playing from Corrin’s perspective, we see through Corrin’s point of view, where Kaze and Rinkah are innocent people; Corrin felt like a prisoner their whole life, so maybe felt a little of their own self in them. Kaze only said he knew Corrin because Kaze is a very intelligent and professional con man who has a lot of experience in taking advantage over others before, and he could tell by Corrin's body language that Corrin was a mentally/emotionally weak person, and tried taking them as a way for self-preservation. The last true thing to occur in Fates was Corrin’s failure to execute the prisoners. However, this is when the fantasy begins: while we see Leo step in and “save” Kaze and Rinkah, that incident was, in actuality, a shield put up by Corrin’s mentally ill mind; in truth, Leo executed both of them. What actually happened at that moment was that Corrin had a nervous breakdown and was finally isolated for good in a secure room in the Nohrian Castle. During/After this breakdown, the rest of “Fates” occurs. Now, about Corrin’s “retainers.” Throughout Fates, we are told that the role of retainers was to protect their master with their life. Every Royal is assigned two retainers. However, for apparently no reason given, Corrin is given 4 retainers. Not only that, but they were people who were not ideal for combat: an old man far past his prime, a butler, and some maids (one of which could also be a hallucination), instead of typical warriors or bodyguards. In Fates, Maids and Butlers are not just people who help clean and cook meals, but they are also healers, thus they also take the role as nurses. Retainers are again, assigned with protecting their master’s life: now consider this: what if the job of Corrin’s retainers wasn’t protecting Corrin from outside threats, but rather from Corrin's own self, such as mental breakdowns and mad episodes? Now, try to remember the first cutscene after the prologue after one of Corrin’s dreams: Corrin wakes in a bed surrounded by people taking the role of nurses; if that doesn’t say mental illness, then I don’t know what does. Back in a dark room in a castle tower where Corrin is kept for the rest of their life, Corrin descends into madness and imagines the rest of Fates. The battles Corrin wins, the people Corrin meets, the relationships Corrin and their compatriots forge, everything is just in Corrin's mind as a way to keep their own sanity and as a coping mechanism. Corrin's schizophrenic mind came up with the idea that they weren’t born in Nohr stemming from their desire that they wish they were born to their father's enemies as a resentment from being isolated their whole life. The memory of being kidnapped was created out of Corrin’s hatred for their father. Every character besides those Corrin previously met before the end of chapter two don’t exist and were made in Corrin’s mind as parts of Corrin's own self. Corrin’s emotional turmoil is so great that Corrin actually feels as if they turn into a dragon when they have a mental/emotional breakdown. Valla does not exist, it is another fantasy created in Corrin’s mind to appease their fantasy family with Corrin’s real Nohrian family. The kindness that Corrin's siblings showed Corrin stemmed from Corrin's inner desire to be loved by their own siblings. Every battle Corrin fought in was an inner battle, a battle with their inner pain. Every character, hero, villain, and anything in between met post chapter 2 represents a separate part of Corrin’s mind. Every heroic moment and triumph was meant for Corrin to give themselves a sense of self-importance and heroism instead of their stark reality of not being a "chosen one," but the opposite; being born mentally impaired. Outside of Corrin’s damaged, mentally ill mad delusions, Corrin is all alone in a dark room with no social interactions at all aside from being fed bread and water a couple times every day. Unless you count the occasional rats that comes to eat some of the crumbs from Corrin's bread, Corrin has made no friends whatsoever. What comes after Corrin's Revelations delusion, you may ask? Quite simply, more delusions for Corrin's coping mechanism: should that fail, then without any help or any social interactions besides rats, Corrin may terminate their self from a self-inflicted injury or injuries. In short, Fire Emblem Fates (insert path here) has a profound storyline which explores the delusional world of an emotionally and mentally abused socially isolated schizophrenic who was lucky enough to be born into royalty but not lucky enough to be born into a civilization with a better understanding and treatment of mental illnesses.
  12. Leave your corrin, castle address and lvl/class in this post! Corrin: Eliz Class: A fighter Special skill?: Vantage Level: 10 Best to recruit: start of the game Castle address: 13594-87419-94525-33994 Have fun guys :D
  13. I'm playing Revelations and the pairings I plan on doing are: Arthur/Effie Azama/Felicia Benny/Camilla Hayato/Nyx Hinata/Setsuna Jakob/Charlotte Kaden/Rinkah Kaze/Beruka Keaton/Hana Laslow/Peri Leo/Sakura Niles/Mozu Odin/Elise Ryoma/Kagero Saizo/Orochi Silas/Selena Subaki/Oboro Takumi/Azura Xander/Hinoka and FMU/Shigure I'm aware that astra, replicate and lifetaker are nifty to have, but I don't know what else I should aim to give them/pass to them? I'm sorry that I need so much help lol but? I don't know what I should give them,,
  14. So. During late August. I lost my Copy of Fates, and my Save For my Unfinished PMU. However, this Christmas, I got a second copy of Fates. Now, It's about time I try again. I have access to Everything, Except the Dark Flier. This Includes: Vanguard, Ballistician, Witch, Lodestar, Great Lord, Dread Fighter and Grandmaster. Ghostly Gold And Museum Melee may be Used for Grinding. Difficulty is Hard Casual And Finally, Don't be a Complete Asshole with the Classes. [Coughcoughcougcoughcough Onmioji!Kagero coughcoughcough] There'll be 22 Slots, 2 are my Pick. Just so i have something reliable in this world, and also so i can Sub units out when needed. Two Possible Characters Per Person, and Children are Allowed. And with that.. Have fun ending my existence! Current Lineup: MU [Female, Master Ninja, +Speed -Mag, Outlaw Talent] [My Pick] Outlaw!Midori [Kaze x MU] [My Pick] Basara!Kagero Swordmaster!Subaki Songstress!Azura Dread Fighter!Azura!Soleil Paladin!Charlotte Berserker!Xander. Dark Mage!Hayato Falcon Knight!Sakura Hero!Benny. Master of Arms!Shiro GreatMaster!Saizo <S-Sakura> Swordmaster!Effie (A+ Hana) Hero!Kagero!Ophelia (A+ Soleil) Witch Felicia!Selkie Paladin Hinoka!Sophie
  15. So I know theres a hack to change hair colours, classes, items, etc. but is there a hack to change corrins face to any of the other ones mid game? I want to change my avatars face but I don't want to restart my save file.
  16. Best Classes?

    So I see a lot of threads concerning this very topic, and I have a general idea of what I want my characters to re-class into. Now, I'm just looking for advice and answers, I guess o: Here are my pairs & classes: Corrin (Hoshido Noble) & Hinata (Master of Arms): Kana (Hoshidan Noble) & Hisame (?) [swordmaster/Master of Arms?] Mozu (Master of Arms) & Kaze (Master Ninja): Midori (Master Ninja) Oboro (Spear Master) & Takumi (Sniper): Kiragi (Sniper) Selena (Hero) & Subaki (Kinshi Knight): Caeldori (Great Lord) Orochi (Basara) & Saizo (Master Ninja): Asugi (Master Ninja) Camilla (Malig Knight) & Ryoma (Swordmaster): Shiro (Spear Master) Hana (Swordmaster) & Keaton (Wolfssegner): Velouria (Wolfssegner) Sakura (Priestess) & Leo (Dark Knight): Forrest (Strategist) Charlotte (Hero) & Jakob (Butler): Dwyer (Butler) Nyx (Sorcerer) & Hayato (Basara): Rhajat (Witch for Warp then Dark Knight) Beruka (Wyvern Lord) & Benny (General): Ignatius (General) Elise (Dark Falcon) & Odin (Swordmaster): Ophelia (Witch) Hinoka (Falcon Knight) & Xander (Paladin): Seigbert (Luna then Paladin) Setsuna (Sniper) & Niles (Bow Knight): Nina (Bow Knight) Effie (General) & Arthur (Berserker): Percy (Wyvern Lord) Peri (Great Knight) & Laslow (Lodestar): Soleil (Hero) Kagero (Master Ninja) & Silas (Great Knight): Sophie (?) [Paladin?] Felicia (Maid) & Asama (Great Master): Mitama (?) [Priestess/Dread Fighter?] Azura (Songstress) & Kaden (Nine-Tails): Selkie (Nine-Tails) & Shigure (?) [Dreadfighter/Kinshi Knight/Falcon Knight?] I have all the DLCs, so I can get any available class & I'm on Easy Revelation Mode Thanks in advance!(: EDITS: Added Shigure Changed one of Rhajat's option from Onmyoji to Dark Falcon Final decisions on some character's classes & Coloured the ones I'm still unsure about.
  17. I've read in several comment sections that many people really dislike... even hate Revelations. I still haven't understood exactly, why. Sure it has some flaws like: very limited number of units in the beginning questionable map design (like the one where you have to choose the right door) story is very rushed at the end (tbf none of the three parts had a good story) I believe the map design splits the people into camps. Most people hate the map gimmicks in Revelations. Personally I like most of them. There were some interesting ideas like the moving elevator, or the ice you have break to see the enemies (similar to FoW). And the final chapter (including final boss) was creatively designed unlike the ones in CQ and BR. (I guess if these gimmicks were added in FE13, probably nobody would complain about them) All in all I found Revelations enjoyable mainly because of the facts that everyone of the cast was usable and that I liked most of the map gimmicks.
  18. Revelation Lunatic LTC

    [spoiler=Turn Counts and Links to Videos]Prologue (2 turns) Chapter 7 Credit to MoogleBoss for the general idea of skipping half the map by having Felicia Lunge over the wall via the archer into the boss room. Nominally a 6-turn clear with the Rescue staff was possible by splitting Corrin and Felicia, but the level of RNG manipulation was too high (Felicia can't 2RKO the Ninjas by herself, so she would have to low% crit them)... Felicia's Mag is high enough (with the Tonic + Bonus) that she can clear the almost the entire map using just Ember; I only used the Disrobing Gale at the very end for extra Mt so I didn't have to crit the boss. Although it seems like she has to dodge a lot of attacks, she really only needs to dodge the archers, who pull 40-50% hit rates on her (depending on whether or not she's paired up with Corrin). Corrin also isn't really in any danger of dying as long as he dodges at least one attack on the first EP; in addition to the Yato, I gave him a Bottle to improve the strat's reliability by increasing his hit rate on the Ninjas to nearly 100. As for Gunter, we need him to seize on the final turn, and he has a slightly better chance of critting the axe guy (5%) than moving into position and surviving getting attacked by both the fighter and the myrmidon. So overall, total chances of success are roughly 1 in 1000 or so... which I'm very happy with. A 6 turn clear with the Rescue staff is nominally possible, but the odds are horrendously low, since Corrin and Felicia have to split up after turn 2.
  19. I'd like some help testing if a certain glitch that occurs on this chapter when emulating is a problem with the emulator or if it's an actual glitch in the game. You don't need to send me the save or anything, just let me know so I can give you more info.
  20. After completing the amazing game that is Conquest and the average game that is Birthright on lunatic, I've decided to enlist your guys help to choose the 16 units that will experience Revelations lunatic maps for the first and last time. RULES: 1. I need you guys to pick 6 males and 6 females from the first generation. Once they have been selected I will need pairings for the selected 12. From there, 4 children can be selected from the pairings to make up the final 16. 2.Only choose classes that characters have access to naturally. For example Jakob can only be a butler,strategist,paladin or great knight. 3. One pick per person but after the 12 first gens have been chosen you can choose one pairing that you want. 4. You can choose and fully customise my Corrin! 5. Grinding is on the table since the game sucks at balancing. Also required to get the children as fast as possible. Males: 1.Dark Knight!Odin 2.Paladin!Xander 3.Bow Knight!Silas 4.Basara!Hayato 5.Onmyoji!Kaden 6.Berserker!Keaton Females: 1.Merchant!Anna(MU) 2.Maid!Charlotte 3.Sorcerer!Peri 4.Spear Master!Hinoka 5.Mechanist!Oboro 6.Falcon Knight!Sakura Pairings: 1.Hayato x Sakura 2.Kaden x Charlotte 3.Silas x Peri 4.Keaton x Anna(MU) 5.Xander x Hinoka 6.No other pairings can be made Children: 1.Priestess!Rhajat 2.Nine Tails!Selkie 3.Bow Knight!Sophie 4.Wolfssegner!Kana
  21. No Homebrew Lesbian PMU

    Alright! After getting rather bored of the repetition of playing through Revelations I thought it would be fun to do a PMU. Rules: 1. Only Female Units can be used 2. Corrin can only marry Rhajat 3. Females can only be considered married if they can attain an A+ support 4. Females units can be 'married' to male units but only for female children. 5. Interesting classes is always encouraged but not useless classes. (Please be merciful) 6. Due to me being a noob it will be a low difficulty but I will also do wifi battles as well. 7. DLC classes are available to use! Corrin is +Magic-Luck and any class suggestions for her has to be able to properly utilise this. Class votes: Nohr Noble (1) 1. Malig Knight Nyx!Rhajat via Dragon Talent Corrin 2. Strategist Sakura via A+ Elise 3. Maid/Paladin Charlotte via A+ Peri 4. Berserker Peri via A+ Charlotte 5. Master Ninja Kagero 6. Onmyoji/Witch/Master Ninja Orochi via A+ Kagero 7. Merchant/Kinshi Knight Oboro via A+ Mozu 8. Spear master/Basara Mozu via A+ Oboro 9. Wyvern Lord/ Falcon Knight Camilla via A+ Hinoka 10. Wyvern Lord Hinoka via A+ Camilla 11. Priestess Elise via A+ Sakura 12. Bow Knight/Adventurer Soleil via A+ Nina (Mother available) 13. Bow Knight/Adventurer Nina (Mother available) 14. Great Knight Hana A+ Effie 15. Master of Arms Effie A+ Hana All slots may be full but there are still some girls who can be matched. Along with mother choices on the children. Feel free to also vote on Corrin's final class! Additional ideas (just in case):
  22. This was mainly for the modifiers as I'll be going for skills online quite a bit but, I'd like some recommendations and opinions on theses parings None of these are set in stone because this is all just planning ahead thanks for the help <3 EDIT: HOW DID I FORGET TO INCLUDE MIDORI but, everyone is listed and I'm fairly happy with this list I would however still like some feedback Asugi!Orochi Caeldori!Orboro Dwyer!Beruka Forrest!Sakura Hisame!Peri Ignatuis!Rinkah Kana!Velouria +str/-mag or luck Kiragi!Hana Midori!Mozu Mitama!Kagero Nina!Nyx Ophoelia!Elise Percy!Effie Rhajat!Felicia Seigbert!Selena Selkie!Setsuna Shigure!Laslow Shiro!Camilla Soleil!Azura Sophie!Hinoka Velouria!charlotte
  23. So, since I don't want to necro my old post from 2 months ago, I feel like I might as well finally get around to finishing up this up. I put off Chapter 25 for a long time, since I absolutely hate it. It seriously took me like a week, and hopefully you'll see why... Anyways, original topic is here. Let's get to it. Oh, if you're curious, Ryoma, who was a Strategist, never even got used. I didn't even bother to class change him. It would've just slowed the run down. The Einherjar Shinobu was killed in battle. He was so garbage I didn't even care.
  24. Hey there, I decided to try something different for my upcoming Revelations playthrough, and stumbled upon the PMU concept. Since I'm the kind of guy who likes having a piece of the pie, I decided to take part in that. Rules: 1. The game will be played on Lunatic / Classic. I have previously cleared Revelations on Hard, Birthright on Lunatic, and am currently working on Conquest Hard (all of these have been in Classic mode). 2. 16 units total. 3. Azura must be on the team and must be a Songstress, though if someone wants to think of some other classes I should dip into temporarily for skills, that's okay with me. 4. Corrin is fully customizable, including gender, name, appearance, bane/boon and talent. 5. Since I haven't used that feature before, prison units are allowed. 6. Child units are allowed, but only if both parents are already on the team (and are available for pairing) or the one who submits a child unit also suggests the parents. 7. DLC is not allowed, unless it's free. That means that something like the Witch's Mark is fair game, as are path bonus items like Dread Scrolls, but something that requires excessive grinding via Boo Camp or the like or items that are only available via paid DLC is discouraged. I don't mind doing skirmishes though if necessary. 8. No skill buying. 9. Post as many or as few units as you like, with as many or as little details as you like. I think that's about it. Thanks in advance to anyone who wants to help. :) Team so far: 1. +Magic -Luck Malig Knight Corrin 2. Songstress Azura (S-Rank Kaze) 3. Basara Reina 4. Blacksmith Kagero 5. Mechanist Hayato 6. Oni Chieftain Kagero!Rhajat 7. Wyvern Lord Camilla!Soleil 8. Maid Camilla 9. Master Ninja Laslow 10. General Effie!Percy 11. General Arthur (S-Rank Effie) 12. Berserker Effie (S-Rank Arthur) 13. Witch Elise 14. Swordmaster Kaze (S-Rank Azura) 15. Adventurer Candace 16. Bow Knight Niles
  25. Hi there

    Online name: SuperWow121 Real name: César DoB: February First Favourite FE Game: The only one i have played, Fates Favourite Game (other than FE): Super Mario Galaxy 1 Favourite FE Character: Female Corrin, Azura, Ophelia, Asugi, Leo and Caeldori Least Favourite game: Dont Remember Sports: --- Online friends: --- Favourite music: Video game music Favourite artist/band: --- Favourite song: --- Country: ¡México! MSN/Yahoo/AIM: I have Skype | SuperWow121 | ElNiggita | GoldenThePro | ( just copy the name and search it) Hobbies: Drawing Good Point: --- Bad Point: --- I am new in the Fire Emblem Franchise, but I am trying to get the Visit and Battle Seal, help me by entering to my castle and battle/visit it 05591-21768-87375-01156 ----