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Showing results for tags 'Tactics'.
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Hello, I'm the lead developer of Nexus Games LLC, We are a small indie team of two with a little bit of outside help. I myself was heavily inspired by the Disgaea series in making it, and Monkey(my teammate) was inspired heavily by Fire Emblem. So you'll probably notice many similarities with those series in the game. We streamlined the combat system to make it really easy to learn and use, but still having the same depth as normal tactical RPGs (of course we had resource limits too) The game is roughly 15-25 hours long for the base story(the 3 people I know that beat it did it in 17hrs, 19hrs and 22hrs) There are 8 different endings plus secret ending(s)(not saying how many) to 100% the game it'll take roughly 50-80hrs(This is just a wild guess since I don't know anyone who's achieved it, but the one that was going for it was at 50 hours last I checked and still had a ways to go) So it's smaller than your normal AAA tactical RPG. The story is a dark one of red vs blue where the world teeters on the line of balance, but to lighten the mood there is a good dose of comedy, so you should always be in for a ride of emotions. With 64x64 high bit sprites(like those in Owlboy, but in a more simple style.) We have a nearly seamless tutorial to where it "feels" like there is no tutorial, but it's super easy to learn. Controler support, All controls are mapable and the entire game is friendly to many of those with disabilities that make it hard to game, such as different types of colorblindness, loss of limb(you can play 1 handed in many different ways), etc. We hope that all of you will give it a try, but more importantly, we hope that you all will enjoy it and it'll have a lasting good memory for you, as all kinds of RPGs have had on us. Also, it's on sale for the next 2 days I think from the time of this post. You can find a trailer on our steam page(I wish we were better at making trailers) https://store.steampowered.com/app/689470/Chromasia__Rock_Paper_Tactics/
So, yesterday, I was going through Birthright's Chapter 25: Traitor Revealed on Lunatic. I had just battled for over an hour with effective use of three distinct teams: one specializing in tanking physical hits, another specializing in tanking magical hits, and the final one lending support via healing/damage reduction skills/picking off stragglers. It was marvelous to see everything working so smoothly, but then something terrible happened. Here goes: After clearing all enemy reinforcements with said tactics, I began moving up towards the boss, cautiously. I was particularly careful to stay out of the staff areas of the strategists with the entrap staves. To that end, I counted spaces to allow Hinoka a dance boost to the Dragon Vein to remove enemy equipment in the middle room; right afterward, I used rescue to get her back to safety, out of range of the last entrap strategists. I gathered everyone toward the left side of the middle room and gradually took out the sage on the turret. Then I decided to try out the silence staff with Sakura to neutralize entrap while I removed a berserker on the steps. The staff worked with 92% hit, and I danced her out of range of the berserker. I then set my character unit up to bait: paired up with Great Knight Silas, holding dragonstone+, defense rally, and speed rally. I ended the turn... And the game crashed on me. ------------------------------------------------------------------------------------ Update 3/10/16: I may have actually stumbled upon a nasty bug in game. It happened again under very similar conditions. As for what exactly causes this crash, I can't say for sure at this point; but it's not a random one-off thing. Well, I wanted a bit of a challenge on this lunatic run, but I guess I'll grind some levels now so I can muscle through and find the true cause of the game crashing. If anyone has any more information/experience; please share what you know, so that others can avoid this problem in the future. Update 4/1/16: I reproduced the bug a third time. 1) After clearing all of the reinforcements (around 20 turns or so), activate the Dragon Vein in the center to clear enemy equipment. 2) Rescue the unit used for the DV. 3) Neutralize the turret sage but no one else affected by the DV. 4) Proceed to neutralize the Strategist with 2 Entrap staves. 5) Rescue the unit who neutralized the Strategist. On the next turn, the game freezes. It probably has to do with aggravating the mobs around Iago. ------------------------------------------------------------------------------------ Does anyone else have Fates' horror stories of game breaking bugs/mechanics or any other kind of circumstance, e.g. kami(神)->batsu(罰), that cost them the win... right at the end?
N7隊長ジョン posted a topic in Let's Play/StreamsSince I just recently heard the remastered music tracks that ZM posted about just a few hours ago, I feel inspired to do another playthrough of FE8 Difficult Ironman. Just in case you don't know what an Ironman run is, it is essentially a run where I don't do any rage resets when something unfortunate happens, and I just take the event as is and live with it. As such, this type of run tends to be really cautious and calculated, and risks are something that you won't want to do even more so. I will be doing this as a Video LP using the remastered music tracks found in the thread I linked above. I think this will be an interesting LP with the new music tracks edited in ^^ Also, I will mainly be skipping most of the story, since I've experienced the story many times already, and just wish to play the game. After listening to the whole remastered soundtrack, I plan to include story in the LP as well, at least for the most part. I will be doing minimum Voice Commentary during the story, so I'm just letting you all know this now. I'll update when I finally get the first video up; I plan to start recording today, and i'll try to keep the videos to 15 mins each at least, although, i know that many chapters can take more than this amount of time to do, so we'll see how it goes. Also, I will be doing each video on a chapter by chapter basis, to make editing that much easier to do. - Added 7/11/2014 Due to the amount of time that it takes make sure that the battle map music and the battle music switch properly, I wish to do with the map themes as I said I would do with the battle themes. So the generic player/enemy battle attack music will probably not be used after the prologue, just to make the editing and video upload flow more smoothly. I will still be keeping animations on, but the map themes will be playing instead of the battle music unless it is a battle where the generic battle music isn't played. I hope you all will enjoy this! =3 Update: 7/9/2014 Added a Poll for Eirika or Ephraim routeUpdate: 7/10/2014 Including story elements in the LP now No VC while story elements are going on. One video per chapter if possible. Battle Music poll question added Uploaded Test Video Voting for Music Tracks ends 7/11/13 12 PM EST Update: 7/11/2014 Uploaded Prologue Added description of what I plan to do about the map & battle music after the Prologue. Update: 7/14/2014 Uploaded Chapter 1Update: 7/15/2014 Uploaded Chapter 2Table of Contents: Test Video Prologue Chapter 1 Chapter 2
I've recently started playing Tactics Ogre Let Us Cling Together for the PSP, and I'm finding it to be quite enjoyable. I've heard that there are other Ogre series games, as well as Final Fantasy Tactics games which play similarly. What would be your recommendation for me to play, especially since I'm new to the series?