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  1. I noticed some differences in the A.I. from game to game. In the latest parts the A.I. tends to go for kills. The enemy usually goes for the highest possible damage even if its opponent can counter. It's a very aggressive strategy which really scares the player. I really like this behavior because it Forces the player to play cautious at any time. One little mistake will be punished. It's something I really noticed in Heroes. I find the A.I. surprisingly really smart. The enemies always take the opportunity to kill someone if there's a theoretical chance. And if someone can't deal damage, they'll use an assist skill instead. However I must take into account that hitrates don't exist. I can't really remember the A.I. in Judgral. Iirc the enemies act random in some cases. Like in FE5's chapter 24x one dark mage attacks one ally, one other dark mage attacks an other ally. But I know that the A.I. is smart in that regard that the enemies amke good use of their staves like in 24. Status affects are healed. And enemies are smart enough not to waste their weapon, if they can't harm. However in FE4 it doesn't matter since the enemies have infinite weapon durability for some reason. Tellius's A.I. is just weird. I can't even explain FE10's A.I. after like 200 playthroughs. It's random for the most part. They can go for kills in one case, but then in the other case they attack Shinon because of his provoke although someone else could be killed. Idk when / how shade / provoke does proc. 2-1 is literally the pure randomness itself. Sometimes the villagers move, sometimes they don't. I can't really say about the NES and GBA games. What does it make to be a good enemy A.I.?
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