Search the Community

Showing results for tags 'builds'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Calendars

  • Community Calendar

Found 10 results

  1. Can you rate my Helbindi?

    Hi guys! this is my first post here, I'm SweetiePie! I just wanted some advice and opinions on my Helbindi! Thank you for having me here! <3 <3 <3
  2. so, after gathering enough data regarding the 1st gen( and finally ending the first session of the game for the last time ), i've decided to make this thread in order to not only share some infos, but also to eventually give ideas to new players and veterans alike in case they wanted to try out something new/different in terms of unit build for both 1st and 2nd generation with inheritance. what follows are some of the best units i've managed to obtain throu the first part of the game. there was actually more, however some of them were not promoted yet, so i've decided to leave them out since they didn't manage to reach their default potential. for details about classes and skills: https://serenesforest.net/genealogy-of-the-holy-war/classes/introduction/ https://serenesforest.net/genealogy-of-the-holy-war/classes/weapon-ranks/ https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/skills/ ...and be prepared for a long topic! [ disclaimer: keep in mind that items swapping was also partially involved, so it's virtually impossible to have multiple rings of the same type in 1st generation, along with other unique items ] - Mid game units - [ Overview ] - Main roles: Mobile tank | Mobile damage dealer - Pros: Cuan's role is basicly a mobile frontline tank that can hit&run, and also counter ranged units with a Javelin when needed. relies mainly on one-shot tactics when dealing damage, and works well at covering angles in wall-formations. works even better with a Shield ring, as he basicly gets close to no damage by physical attacks. can eventually defend castles, as long as there's not many mages around. - Cons: sadly, by the time he will obtain his Crusader weapon, he won't actually be able to use it for long due to story development. his low Resistance also makes him a good target for mages. weak to Knight Killer lances. [ Overview ] - Main roles: Mobile healer - Pros: Ethlin starts as main healer in the first chapter of the game, and becomes a good kiting unit once she obtains the Light sword. her Skill will let her land critical hits quite often, and even more with a Skill ring equipped. a well balanced, multi-role unit. - Cons: same as Cuan, by the time she promotes it will be too late to actually enjoy her new class due to story development. weak to Knight Killer lances. [ Overview ] - Main roles: Mobile damage dealer | Mobile Dodge-tank - Pros: a speed-based version of the Duke Knight, Fin will be able to land 4 hits on most enemies thanks to the sinergy between his base speed, Pursuit and the Hero lance. Prayer also gives him more survival chances when he gets low on hp, and becomes almost untouchable by most enemies. the Speed ring is a nice boost for both damage dealing and survival chances. can counter ranged units as well with a Javelin. can also defend castles well, as long as there's not many mages around. - Cons: low Res means getting tons of damage from magic units, so always be careful about wich targets you want to pick. weak to Knight Killer lances. - Late game units - [ Overview ] - Main roles: Mobile damage dealer | Mobile Anti-mage unit | Mobile Dodge-tank - Pros: here's our main Lord in top form, the anti-mage unit by excellence: Sigurd. he mainly plays as mobile frontline tank, and thanks to Prayer on his Crusader weapon he will become almost impossible to hit when he gets low on hp. he can eventually counter ranged units too with magic swords and Javelins, but against mages it would probably be better to equip the Tyrfing in order to not only lower the damage, but also to increase the chances to dodge attacks. together with a Barrier ring, it's the bane of mages. using his Silver sword as much as possible would be a wise idea as well, since it can unlock the weapon's critical chance quite early compared to other units( 50 kills in total ). the Leg and Elite rings aren't necessary, but Seliph can always make good use of them pre-promotion. - Cons: he can get his Crusader weapon only in the last chapter of 1st gen, he needs to save a certain NPC to actually obtain it, and he even needs to repair it in order to use it( 50.000 gold isn't cheap either, but it can be made easily by visiting villages and farming arenas ). weak to Knight Killer lances. [ Overview ] - Main roles: Mobile tank | Mobile damage dealer - Pros: yet another mobile frontline tank unit, Lex is probably one of the strongest mounted units in 1st generation when equipped with the right tools. he can often deal 4 attacks on armored units with the Hero axe+Pursuit ring, and double on other common enemies as well. the Elite passive skill will help him to become a good unit quite early in the game, and Vantage will turn him into a good counter-attack unit as well when he gets low on hp. he can counter from the distance too with a Hand axe. can also defend castles very well, as long as there's not many mages around. - Cons: low res makes him weak against mages. you also need to know some secret event locations in order to obtain the Hero axe for Lex, and the Pursuit ring from another character. weak to Knight Killer lances. [ Overview ] - Main roles: Damage dealer - Pros: a killing machine, Aira is one of the strongest sword users in the game. due to her high speed, Pursuit, Hero sword and Astra, she'll kill anything that moves in most situations, and even armored units with Great Shield will struggle against her. the Speed ring will also give her better evasion chances, since it's her main way to survive enemy attacks. - Cons: you'll have to be very careful when trying to recruit her, because there's specific conditions that have to be met before being able to talk with her, and she starts the chapter as an enemy unit to make things harder. she will also need some care before promotion, in order to allow her speed to grow properly. [ Overview ] - Main roles: Damage dealer - Pros: an awesome unit, Holyn is yet another strong sword user that will literally destroy the arena. his high Skill will allow him to use properly most Blades, and with Pursuit+Luna he'll deal tons of damage against any unit. he can eventually counter ranged units too, but close quarters combat is where he truly shines. he relies mainly on Speed to avoid damage as well. - Cons: you need to actually defeat him in the arena first in order to recruit him, wich is something that can become quite tedious at times. his default stats also makes him weak to magic. [ Overview ] - Main roles: Healer | Supporter (becomes mobile after promotion) - Pros: she has pretty much the same role as Ethlin, with the difference that she starts on foot, and gains different kinds of gear as the game goes on. an overall balanced unit meant for supporting allies with Charisma, that can eventually kite with magic swords and increase her survival chances with the Prayer sword on low hp. the Earth sword should also be able to negate the Big Shield effect of armored units, while the Thief sword helps with getting some money out of brigands attacking towns. - Cons: if you want the Knight ring for double movement when on foot, you'll have to save all of her Paladins and keep them alive by the end of the chapter. getting the Earth sword is also no easy task, as she will need to speak with her brother during a specific battle. pre-promotion, she's not very suited for combat either, so it would be better to use her mostly as a healer until she can become a Master Knight. [ Overview ] - Main roles: Damage dealer - Pros: probably the best archer in 1st generation, Jamka is meant to be a critical machine thanks to his stats and unique bow. a Skill ring always help with increasing his critical rate, and the Killer bow alone will be more than enough from early to late game chapters due to his passive Critical skill built in, and good accuracy/weight. he relies mostly on one-shot tactics, but can also deal double/multiple attacks on most enemies thanks to his passive skills. - Cons: he's actually even harder to recruit compared to Aira, and starting as an enemy ranged unit fighting inside a forest doesn't make things easier either. prepare yourself for many restarts, if you really want this unit. he is worth the trouble thou, i guarantee on that. [ Overview ] - Main roles: Healer | Debuffer (can be a damage dealer after promotion) - Pros: a good healer that can eventually become quite strong against armored units, Aideen will be the one taking care of your un-mounted units for most of the game. her high Magic will also allow her to debuff most enemies with staffs such as Sleep or Silence. - Cons: starting as a "pure" healer, she'll be stuck with only healing until promotion, and even then, she'll always be more suited for healing rather than dealing damage. her low defence makes her a good target for physical classes, so don't leave her without protection. you'll have to be fast in order to save her from some bandits, and she's also the only one who can recruit Jamka. [ Overview ] - Main roles: Damage dealer | Dodge-tank (can be a healer/debuffer after promotion) - Pros: stats and skills-wise, the best mage in 1st generation, Levin can obliterate pretty much any enemy without Great Shield thanks to Holsety and his critical hits. after promotion, he can also debuff enemies with staffs, and heal allies when needed. his Crusader weapon will eventually allow him to play as dodge-tank as well, althou it's not something really viable due to weapon repair costs. - Cons: he needs some time and dedication before becoming really good. damage spikes based mainly on rng. [ Overview ] - Main roles: Damage dealer | Anti-mage unit - Pros: a good archer that can double attack quite often, brigid can one/two-shot most common enemies thanks to her Crusader weapon, while keeping a good evasion rate too. with a Hero bow, she can deal up to 4 hits and save money to repair the Ichival, wich will become more like a survival tool for critical situations in this case. she works well as anti-mage unit too, even better with a Barrier ring. - Cons: same as Aideen, you'll have to hurry up if you want to save her from some pirates chasing after her. you'll also need some specific pairing if you want to give her the Hero bow too. [ Overview ] - Main roles: Healer | Debuffer | Damage dealer - Pros: actually the best healer in 1st generation, he can AoE heal allies and even resurrect fallen comrades once thanks to the Valkyrie staff. he can't be touched by most enemy spells, and can deal some damage to armored units too. - Cons: you'll need to keep him alive during the pirates raid involving Brigid. while he's very strong against magic, he's also very weak against physical classes, so don't push his luck too much. well, i guess that's all for now. if anyone else is willing to share his/her ideas and discuss about different units and builds, feel free to do so.
  3. -Atk +Res Sigurd?

    I finally, FINALLY pulled Sigurd just a few moments ago only to find he's -atk +res. I plan on using him on a res-based cavalry team (aka lots of ward cavalry and such) along with Berkut, Titania, and a yet to be chosen 4th member, but will his -atk hurt him enough that I should roll for a new one? I'd prefer not to waste orbs if he's salvageable!
  4. Optimal pairings and builds for my kids?

    I have completed my Revelations pairings and would now like to know which of my kids should be paired with one another or if some should just be completely left out to be a solo galeforce assassins. Your suggestions should have a reason behind the pairings along with the build the pairings should be (i.e: A nohrian trust build, dodge build, galeforce taker build, go wild with your imagination because there are probably plenty other builds out there). Also would appreciate if you went into depth and gave me the whole skillset rather than just name a build as i'm not that experienced in this in the first place. Without further ado, here is the list of kids I need help pairing and optimizing: (I'll also be leaving the class/es that i'll be making each of my kids but feel free to suggest a different class if you feel necessary) Elise!Ophelia - Witch Orochi!Rhajat - Witch Oboro!Sophie - Paladin or Hero Rinkah!Caeldori - General, Great knight or Falcon Knight (Has S rank with Ignatius) Setsuna!Dywer - Master ninja (Has A+ rank with Asugi) Nina!Kana - Witch Kaze!Shigure - Swordsmaster or Master Ninja (If I want him as a Swordsmaster I need to make him A+ with Hisame) Selena!Hisame - Master of Arms, Hero or Blacksmith Felicia!Forrest - Strategist or Sorc Charlotte!Siegbert - Berserker, Hero or Paladin Hinoka!Mitama - Dread Fighter Camilla!Velouria - Wolfssenger Nyx!Nina - Adventurer or Onmyoji Mozu!Kiragi - Sniper or Kinshi knight Effie!Percy - Hero, Wyvern Lord or Berserker Beruka!Ignatius - General Azura!Midori - Master Ninja Kagero!Shiro - Spear Master Peri!Soleil - Paladin or Hero Hana!Selkie - Nine-Tails Sakura!Asugi - Dark Falcon
  5. This is under major overhaul. How do you go about planning builds for your characters for Arena? These are my general build processes, but they need a lot of improvement and streamlining so critique is much appreciated. Hopefully, this will also help players who have trouble figuring it out how to build their own units. Disclaimer: Here is arcticsilverfox's calculator that is required for this process; it is based on Andu2's calculator which you can also use. You can also use the calculator to experiment with your own ideas. The introduction covers some background information on my play style and philosophy. It is not necessary to read it, but you will have a better understanding of the build process. Before building a Player Phase unit, you should decide what kind of Player Phase unit you want to build. Player Phase builds are divided into two main categories: high Spd builds and low Spd builds. High Spd builds are your regular Player Phase builds that utilize an A skill that boosts both Atk and Spd and the B skill is usually Desperation. Low Spd builds consists of one shot builds, Brave builds, and Special spam builds. Here is the build process for Player Phase units: Here are my build processes for maximizing wins and minimizing losses on Enemy Phase. I do not enjoy planning these as much since they do not suit my play style as much. Here is the build process for Enemy Phase units: Here is the build process for Enemy Phase survival units: What do you guys think? Are there any flaws or things that I overlooked? Obviously, my build processes are not able to give you cool builds like Medic Lucina, Medic Linde, Galeforce Lyn, Wings of Mercy Hector, or Wings of Mercy dancers/singer; that takes creativity and creativity does not sprout from static formulas. You can also check this same guide on fireemblemheroesforum.com in this thread. The formatting there looks less "wordy" so it may be easier to read. Edit Log: Wishlist: โ€” โ€” โ€” โ€” โ€” โ€” โ€” - - - BEGINNER POINTERS - - - Here is a list of pointers. Not a big fan of most beginner guides since they fail to mention important concepts and drone on about obvious stuff. If there is anything you think is too obvious on here, please let me know so I can remove it. I do not want new players reading about things they already know about; it wastes their time. โ€”<>โ€”<>โ€”<>โ€” Before you start doing anything, please read these. โ€”<>โ€”<>โ€”<>โ€” Rerolls Natures DO NOT SEND HOME FREE UNITS!!! โ€”<>โ€”<>โ€”<>โ€” Here are pointers for general housekeeping right after the tutorial. โ€”<>โ€”<>โ€”<>โ€” DO NOT COMPLETE CHAIN CHALLENGES ON NORMAL DIFFICULTY!!! Positioning Units at the Start of the Map Upgrade Castle Upgrade Barracks Skip Animation โ€”<>โ€”<>โ€”<>โ€” Playing the game. โ€”<>โ€”<>โ€”<>โ€” Grand Hero Battles Team Composition Ranged Versus Melee Units Player Phase Versus Enemy Phase Combat Use Dancers/Singer/Assists Skill Inheritance Merging โ€”<>โ€”<>โ€”<>โ€” Here are some other pointers. โ€”<>โ€”<>โ€”<>โ€” Online Resources Common Abbreviations/Jargon This section is still under construction. I will add more pointers when I encounter something new players should know.
  6. Mild spoilers for FE13 and FE14 ahead Hi all! So I have had a Revelations file planned for a while now, in which I pair couples based on the colours the mother will pass down to her child to get the closest to the official sprites as I can. Official sprites (as used on Twitter) compiled here This poses some immediate challenges. Some children could use the same mother for the closest hairstyle. My choice? The characters with the most hair or the most plot significance (i.e. Heirs of Fates or Awakening references) will get precedence over non-plot relevant children. For example, this would imply that Soleil wins Felicia's hair colour over Miitama as Soleil's hair references Olivia. There are some highly sought after hair colours (i.e. blonde) that we just don't have enough units for or colours that are rare/inaccessible. So I will be using a female Avatar to wed one lucky guy - though I'm undecided on who. This is where you come in! Below is a list of chosen pairings that create near-canon hair colours for the children. Midori - Kaze x Setsuna (closest to green) Asugi - Saizo x Sakura (commonly paired for near-orange hair) Caeldori - Subaki x Selena (implied as Caeldori's 'canon' mother) Siegbert - Xander x Charlotte (Siegbert is an Heir of Fate. Charlotte provides a near ideal blonde.) Soleil - Laslow x Felicia (Priority over Miitama as reference to Awakening) Ophelia - Odin x Elise (provides same shade of hair as Odin) Shiro - Ryoma x Mozu (Mozu's hair is darker and thus closer to Shiro's canon shade than her other contender, Kagero) Rhajat - Hayato x Nyx (Black hair that references Tharja in Awakening) Miitama - Azama x Rinkah (White is closest to her sherbet pink) Kiragi - Takumi x Hana (Closest to Takumi's hair colour) Hisame - Hinata x Kagerou (slightly lighter brown is closest to Hisame after Hana) Dwyer - Jakob x Effie (Silver hair is close to Dwyer's grey) Unsure: Sophie - Silas x Beruka? Selkie - Kaden x Hinoka? Percy - Arthur x ??? Nina - Niles x Azura? Forrest - Leo x ??? Ignatius - Benny x ??? Velouria - Keaton x ??? Please post your feedback and suggestions below! All suggestions for couples will be considered, even the "established" ones! Let's canonize!
  7. OP Builds For PvP

    This forum is for any and all over powered builds for pvp to make the best teams possible
  8. So, I donยดt know if there is an existing post for this, but yeah, I had some ideas, mostly names for my builds but Iยดll try to complete them soon. Well, here is the list of names. Clumsy Maid Felicia - Maid Sol Shurikenfaire Inspiration Live to Serve I really donยดt know give me some ideas Multitalented Mushroom Hater Jakob - Butler Luna Shurikenfaire Inspiration Live to Serve Armored Blow Old Spice Gunter - G. Knight Luna Deadly Breath Line of Death Galeforce Aggressor Ice Cold Flora (or maybe Ice Ice Flora...) - Maid Vengeance Shurikenifaire Lifetaker Inspiration Live to Serve Dragoncursed Ninja Kamui - Master Ninja Lethality (or something else, I like Lethality..) Draconic Curse Deadly Breath Replicate Cut Through (couldnยดt think of anything else..) My idea with this one is like to replicate the unit and separate them in order to drop the stats of enemies so that others can finish them up. Lobster Wannabe Kamui - Hoshido Noble Astra Swordfaire Hoshidan Unity Dragon Fang Vantage High Lobster of Hoshido Ryoma - Swordmaster Astra Swordfaire Death Blow Line of Death Lancebreaker Lobstar Ryoma - Lodestar Dancing Blade Speedtaker Astra Swordfaire Lancebreaker Dragonborn Hero Kamui . Hero Sol Dragon Ward Swordfaire Replicate Amateratsu My idea is like the Dragoncursed Ninja, use replicate but this one is to support your other units, halve their damage give them health or defense. Greedy Little Anna - Merchant Hana Banana - Swordmaster Tactical Puppeteer Yukimura - Mechanist Suicide Squad Saizo - Master Ninja Line of Death Lethality Shurikenfaire Deadly Breath Galeforce 50 Shades of Niles - Adventurer Little Boy Hayato - Onmyoji Little Cheese of Hoshido Shiro - Weapon Master Friend Bear Benny - General Cirque du Soleil - Hero Fabulous Forrest - Strategist Corn Prince Xander - Paladin Swordfaire Aegis Luna Armored Blow Lifetaker Little Princess Kamui - Nohrian Noble Swordfaire Luna Nohrian Trust Dragon Fang Draconic Curse (or another one?) Pieridorito - G.Knight Hoshidan Dragongirl - Kanna Nohrian Dragonboy - Kanna If you have any ideas for Names for the builds post them, or if you also have builds of your own post them. Edit* I also need you to change my ideas a bit since I havenยดt thought much of if the skills will work right.
  9. Kamui Optimization?

    I haven't seen a thread like this and the regular Unit Optimization thread is super long I didn't bother to look for an avatar section of it. Seeing as how there are so many options for the avatar's optimization, I figured it made sense to start a new thread. Now, I'm new to PvP and do not yet own the game so my whole build is hypothetical and could really suck when it comes down to it. I like the male avatar quite a bit but I think having two children, while apparently not as good as it was in Awakening, is just too hard to pass up. I'll play both male and female to make a final call, but Kamui (+Spd/-Mag) (maybe + Skl?) Dark Blood Growth HP 60 Str 60 Mag 25 Skl 55 Spd 65 Lck 60 Def 45 Res 25 Not bad. Dark Blood Max Stats HP 60 Str 32 Mag 28 Skl 30 Spd 35 Lck 29 Def 29 Res 30 Also not bad. Not sure if I'd end in this class or not, but definitely a sword wielding class. Galeforce Aether Copycat Puppet Hoshido (for Aether, admittedly not the best skill choice but idk what else to do, maybe Dragon Fang or Draconic Curse) Swordfaire Most likely marrying Femui to Zero and Mamui to Camilla. Let me know what you think, suggestions, criticisms, your own builds, anything.
  10. PvP Builds and Counters

    (tl:dr if you are having trouble in PvP due to a certain build the enemy has, then come here and explain the issue, and at least I will analyze the situation and try to create the set and how to check it.) Hello everyone, I made this thread to discuss some of the common(and maybe even uncommon) builds present in PvP and what people can do to check them. You don't have to follow my format, but I like organizing information. If someone brings to my attention a new build or check to a build, I'll add that information to the original post so others can see. Copycat will not be listed in the skills section, as literally any set at least WANTS Copycat. Terminology: Atk = Total Attack Power Cap = Capacity Dmg = Damage FW = Falcon Warrior GK = Golden Kite Ranged = Tome/Kunai/Bow Melee = Sword/Lance/Axe Physical = Kunai/Bow/Sword/Lance/Axe WRB = Weapon Rank Bonus WTA = Weapon Triangle Advantage BOLDED ____ = Strong ____ Ex: A bolded "skills wanted" means it is a strong skill for the build. Underlined ___ = Important ___ Builds: Strength & Skill Based ORKO Character: Any, but prefers FW/GK Matoi, Rinkah, Takumi, Pieri, and any high Str Caps Class: Any, but prefers fliers or high movement classes Weapon: Physical Brave Weapons, Ranged Weapons that allow you to double Skills needed: Flamboyant, Luna, Breaking Sky OR Nohr, Flamboyant with proper teammate Skills wanted: Aggressor, Swallow Strike, Galeforce, Extravagance, Hoshido, Lethality(only Nohr set) Checks: Miracle, Kaze's Miracle, Aegis(for ranged), Pavise(for melee), Defensive Formation(for non-brave weapons), Counter(for melee Brave weapons), Trueblade Dodge Tank, Draconic Shield Magic & Skill Based ORKO Character: Any, but prefers FW/GK Matoi, Rinkah, and any high Mag Caps Class: Any, but prefers fliers or high movement classes Weapon: Snake God, Lightning, strong tome or spell Skills needed: Flamboyant, Luna, Ignis OR Nohr, Flamboyant with proper teammate Skills wanted: Aggressor, Swallow Strike, Galeforce, Extravagance, Hoshido, Lethality(only Nohr set) Checks: Miracle, Kaze's Miracle, Aegis, Defensive Formation(for non-brave weapons), Magic Counter, Trueblade Dodge Tank, Draconic Shield Strength & Damage Based ORKO Character: Any, but prefers FW/GK Matoi, Rinkah, Takumi, Pieri, and any high Str Caps Class: Any, but prefers fliers or high movement classes Weapon: Physical Brave Weapons, Ranged Weapons that allow you to double Skills needed: Extravagance, Line of Death, Aggressor Skills wanted: Swallow Strike, Galeforce, Prescient Victory, Weaponfaire, Raven Strike Checks: Miracle, Kaze's Miracle, Aegis(for ranged), Pavise(for melee), Defensive Formation(for non-brave weapons), Counter(for melee Brave weapons), Trueblade Dodge Tank, Draconic Shield Magic & Damage Based ORKO Character: Any, but prefers FW/GK Matoi, Rinkah, and any high Mag Caps Class: Any, but prefers fliers or high movement classes Weapon: Snake God, Lightning, strong tome or spell, or Magic Physical Weapons(ex: Levin Sword) Skills needed: Extravagance, Line of Death, Aggressor Skills wanted: Swallow Strike, Galeforce, Prescient Victory, Weaponfaire, Raven Strike Checks: Miracle, Kaze's Miracle, Aegis(for ranged), Pavise(for magic melee), Defensive Formation(for non-brave weapons), Magic Counter, Trueblade Dodge Tank, Draconic Shield Critical Based ORKO Character: Any, but prefers Takumi, Ryoma, Arthur, Odin, Ophelia, Charlotte, Crimson Class: Any, but prefers Berserker, Trueblade, Sorcerer, Holy Lancer, Holy Bowman, Elite Ninja, Witch, Lodestar Weapon: Killer Weapons, Aurgelmir, Great Club, Berka's Killer Axe, Excalibur, Odin's Black Tome Skills needed: Ogre Strike, Galeforce Skills wanted: Swallow Strike, Raven Strike, Roundhouse, Awakening, Aggressor, Line of Death, Extravagance, Flamboyant, Luna, Ignis, Breaking Sky, Nohr, Defensive Formation, Vantage Checks: Miracle, Kaze's Miracle, Pavise(for melee), Aegis(for ranged), Lutz' Lucky Soul, Holy Lancers+Suisha, Beast Classes, Marth's Replica, Marth Lodestar+Divine Falchion, Trueblade Dodge Tank, Draconic Shield Lethality Build Character: Any, but prefers Takumi, Pieri Class: Any, but prefers fliers or high movement classes Weapon: Brave Weapons, Lightning, Ranged Weapons that allow you to double Skills needed: Lethality, Flamboyant, Hoshido OR Nohr, Flamboyant, Hoshido with proper teammate Skills wanted: Miracle, Pavise, Aegis, Swallow Strike, Raven Strike, Diamond Strike, Galeforce Checks: Miracle, Kaze's Miracle, Defensive Formation, Trueblade Dodge Tank Physical Tank Build Character: Any high Def Cap but prefers Hinata, Silas, Avatar, Ignis, Benoit, Kanna Class: Great Knight, General, Shura, Wyvern Lord Weapon: Guard Naginata, Javelin, Siegfried, Ike's Replica Sword, Handaxe, Arthur's Manly Axe, Quick Draw Katana, Kodachi, Throwing Club, Diamond Club, Reverse Spell, Horse God, Dragonstones(any of them) Skills needed: Defensive Formation(except for Shura and maybe Wyvern Lord), Counter, Aegis Skills wanted: Miracle, Kaze's Miracle(on an ally), Pavise, Dragonic Shield(on an ally), Magic Counter, Strength/Magic Seal, Confined Defense, Vengeance, Sol, Aether Checks: uh.... taking 2 rounds to kill it instead of one?, use Magic ORKO sets? (???), I'll expand this section if we ever make solid rules of what is restricted. Magic Tank Build Character: Any high Res Cap but prefers Avatar, Ignis, Benoit, Nyx, Hisame, Kanna Class: General, Basara, Falcon Warrior, Elite Ninja, Nine Tailed Fox, Dread Fighter, Paladin Weapon: Any Lance/Kunai, Guard Naginata, Javelin, Siegfried, Quick Draw Katana, Kodachi, Throwing Club, Horse God, Reverse Club, Reverse Yumi, Mirror Yumi, Magicslayer Arrow, Brunnhilde, Missiletainn, Book of Thoron, Robin's Manuscript, Guard Beaststone, Dragonstones(any of them) Skills needed: Aegis Skills wanted: Miracle, Kaze's Miracle(on an ally), Pavise, Dragonic Shield(on an ally), Magic Counter, Strength/Magic Seal, Confined Defense, Vengeance, Sol, Aether, Defensive Formation(for General), Counter, Tomebreaker Checks: use Physical ORKO sets? (???), I'll expand this section if we ever make solid rules of what is restricted. Trueblade Dodge Tank Build Character: Any high Spd character, but Kisaragi, Avatar(with Jakob paired up), and Subaki are notable Class: Trueblade Weapon: Hagakure, Reverse Katana Skills needed: Lucky Seven(NOT FOR KISARAGI), Underdog(only for Kisaragi and other children) Skills wanted: Miracle, Kaze's Miracle(on an ally), Pavise, Dragonic Shield(on an ally), Aegis, Sol, Aether, Flowing Strike, Line of Death Checks: Raven Strike Critical set ups, Raven Strike Swallow Strike Damage Based Set Ups, getting lucky