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Found 30 results

  1. 30 Day Fire Emblem OC Challenge

    Hey there. I had an idea for one of those "30 Day" challenges, but this time applying to Fire Emblem OCs. In short, it's a collection of common tropes/archetypes which have appeared multiple times across the Fire Emblem franchise. I don't mean to toot my own horn but this works as an art challenge and as a writing challenge, either way you can use the mediums to design a characters. I'll try to keep this as short as I can. and hey have fun
  2. Hi, I'm starting a challenge for fun (not a try hard in normal/hard mode but a funny PT in easy mode). Axes, thunder tomes users and tigers are the only classes allowed with maybe an exception for Volug since the DB needs a few units for p3 defend chapters, and Sothe/Heather just for utility (as few combat involved as possible). I'm planning on using: Nolan (quite forced to anyway), Ilyana, Jill, Sothe (as told), Volug (as told, and in replacement of tiger Laguz), Muharim isn't worth the investment (sadly because I like him), because LOLavailability. /Haar (not like there are other axe users in his joining chapter anyway), Brom (same) and Mordecai (if I can make anything out of his crap bases and mediocre growths), Kieran (I'll try, don't blame me for the shit he could do because his accuracy and avoid are so bad and his personnal skill isn't made for him + paladins are really not that great in FE10 because of terrain), little heron will be used only if vital and kept in security. /Ike (forced if I intend to finish the run or the Burger King will OS him), not Boyd (please guys his bases for his level are awful and he's far from the promotion bonuses, he sucks in his joining chapter and takes forever to start paying off), Ilyana again, not Soren (1 sage is hard enough to protect and he doesn't even access to high level thunder tomes), Titania (she's nearly forced to finish 3-1 in time), and Gatrie only if his T2 has acess to axes, if not then sadly Gatrie won't be my guy (well Brom will join fast enough anyway), Mordecai (if he truned good enough), Haar (if I need him or else bye bye god tier flyer), Heather (utility), and I think that's it for axe/thunder/tigers. /The same ones + the new tiger (yes, the shitty one, but there's something about him I've always wanted to try, so I'll do it now), and I think that's it. Or are there other ones? Paragon will be given to the latest units exp-wise (notably said baby tiger who clearly has cat growths, at least he won't get doubled much ^^ unlike Mordecai). /Well now I won't change the cast for the tower, just keeping the best ones and benching the ones who couldn't survive. No POR boosts in case you ask. --- I did prologue with Micayah killing the mobs, then Nolan only until I get Ilyana. End of chapter 1: Micayah 5,14: 17 hp, 2 str, 11 mag, 9 skl, 8 spd, 13 lck, 2 def, 8 res. Nolan 13,59: 12 str, 1 mag, 15 skl, 14 spd, 7 lck, 13 def (I gave him the dracoshield), 4 res. Got unlucky on strength...I didn't modify my level ups, I didn't use Cheat Engine, everything legit. Maybe I'll use save/reload to maximize stats per level for the bad sarting characters (Jill, Volug whose exp gains suck, Brom at the beginning if he doesn't get good level ups from the get-go, Mordecai, the other tiger, Ike because he needs good stats to beat Fast Food) but not like resetting 30 times until I get a near-perfect level up like I like to do (just going for the stats they lack will be enough). Ike will be forced to use axes once he can, unless the boss attacks him from 2 range (forcing a 1-2 range legendary weapon named Ragnell). If he can be beaten with Urvan then Ike will use Urvan, but I highly doubt it (range, stats, WTD).
  3. Let's play a game within a game, and write a story within a story. A common complaint I've seen about FE 1/3/11/12 is the lack of development of characters. If that's a problem for you, we're going to fix it. I propose that anyone who is interested in this game/challenge takes up an Iron Man of their chosen Archanea game. From there we take notes of what happens (who kills bosses, who damages/defeats what enemies, what enemies kill your characters/supports that occur if FE12/conversations if FE 11) When finished, we write it into a cohesive story. Or you could do it chapter by chapter. Whatever works. Building characters you're using in the story as it progresses (thoughts, backgrounds etc). Use what we know about them, head cannon, and anything you can come up with that fits canon and your playthrough. I say "we", but given I'm mid-run of New Mystery, I'd have to restart so... really, at this point it's "you" until I've freed myself up again. Good luck, and may your death count not be too high.
  4. Worst units run

    Hi gamers, I'm willing to do a hard mode run if possible in no grind with as little pair ups as possible (only for when they can't do it without pair up and mostly for the early game since it's the point when units are weak). Which are the worst units I could toy with? -Ricken maybe -Miriel because she's a glass cannon -Gaius maybe (terrible base stats+class doesn't help with his bases/growths) -Frederick? If he is used past chapter 11 his usefulness falls heavily as a main unit -Zelcher? She has no reclassing options for physical unit -Maribelle? her performance in the desert is awful, some plains have many forests for her to be slowed down and her stats are overmeh -Nowi? -Gregor maybe? He isn't gonna double anyone before long and isn't really a tank + he lacks mobility as a hero or stats as a bow knight -Vaike? Yeah Vaike is a good bad choice -Archer Virion? It might be his worst class -Henry without nosferatu? He might get doubled all the time from his join time -Pegasus!Cordelia? -Not fighting Olivia because of no grind rule (Olivia won't reach level 10 dancer before long so reclassing her is gonna be hard) -Donnel? He starts very weak and if I throw him to the fighter class he might be less OP than in the mercenary route (and maybe warrior then for counter, rally strength for late game use). If you have more ideas or builds for said "bad" unit or if you want me to do a no reclass (except units who can't play in their base class like Donnel) then please tell me. It's gonna be fun! Or not...
  5. MageKnightEcho tries to build units

    Give me a unit, what kind of build you want, and skills I can't use (limit one per category), and I'll give you a build idea.
  6. MageKnightEcho tries to build units

    Give me a unit, what kind of build you want, and skills I can't use (limit one per category), and I'll give you a build idea.
  7. I'm doing a second run of Fates, on Lunatic this time, but since I'm doing Conquest Lunatic right now (it's a hell of a challenge) I'm interested if anyone knows of any good self-imposed challenges in Fire Emblem, specifically for Revelations, because Revelations will seem too easy to me after beating Conquest on Lunatic (if I beat it that its).
  8. May as well open a thread. So, on a whim and for science I started a new account and wanted to see how far in the game I can get only using 2* heroes. Something no normal player would do, but eh, why not? It's not like the game requires that much time at the moment anyways and it will stay a side project. So far, I've reached 11-5 and will wait until I get a few more ranged characters up, because that map is probably not possible with only melee units due to the turn limit and the enemy positioning. I just beat normal Narcian with my team which unlocked him for me (since he is one of the two only GHB units which appears as 2*). I am pretty sure I will hit a Brick Wall sooner rather than later, but if that actually does happen, I may "upgrade" the challenge to allow all free heroes (so GHBs, quest rewards or Tempest Trial). Basically, I want to see how far you can get with the bare minimum of everything. And if that doesn't work, I either call it a days or allow a bit more than the bare minimum. I am not completely sure what I will do once I really hit a brick wall, bu the options I have considered are: Upgrade the challenge from 2* only to free units only Allow Skill Inheritance Allow merging Allow a combination of all of the above So far I haven't spent any orbs and only did the free pulls. I am not sure I would really like the idea of merging as I could simply use 3* heroes then. Skill Inheritance could be funny, I already got a 5* Tharja and the idea of a 2* Sophia/Raigh with the Blade+ tome is stupid enough to be tested! xD The main team for most of the content was Sharena, Alfonse, Anna and Virion, who are level 39-40 already. I have several other characters already in the 20-30 range and I am still missing about half of the daily heroes. So there is still room for me. As I said before, I may "upgrade" the challenge and therefore am also using a few 3* units in order to finish the last few sacred seals quest. Well, maybe someone finds this intereting or may actually join me in my crusade. Anyway, I will update this thread from time to time if at least a few people show their interest. Edit: May as well post a video of my Narcian kill:
  9. So basically I want everyone to make an avatar for a specific class line, and send me your castle address and I'll beat your team, pick your avatar, and use them in my run. 1. Jeff (Apothecary) by Me 2 . Lorelei (Troubadour) by @LoneStar 3. Madoka (Great Lord) by @AceDrake 4. Nora (Oni Savage) by TAR on Miiverse 5. Corrin (Knight) by Random Castle 6. Flynn (Outlaw) by Random Castle 7. Austin (Mercenary) by Random Castle
  10. Would a themed run in which I only use Chrom, the Tactician and a list of characters from one game be possible? Preferably the run would be an ironman, with me killing off all characters that aren't in line with my specific theme, Chrom or the Tactician. If not, would it be more realistic to pull units from each era; an NES era play through, SNES era play through, GBA era play through, etc...? Thank you for your input.
  11. This is a challenge I came up with, initially as a joke between me and a friend, but I've decided to make it into a fully-fledged challenge. Here are the rules: 1. Play on any difficulty you desire. Your team must consist of Marth, a unit of your choice (and class of choice, but you can make this character a randomized one), and 13 randomized units with randomized classes (except for Special Classes (ex. Thieves, Manaketes)) 2. Kill off ALL generic units. 3. You must go through EVERY single Gaiden Chapter (but 24x is optional). 4. You may temporarily use units until you get the permanent, randomized ones (ex. Using Wrys before getting, say, Lena). 5. Reclass the randomized units ASAP. Alright, so here's how the randomizing thing will work: Step 1. Get a random decision maker (if on iOS, I suggest RDM). I reccomend http://www.textfixer.com/tools/random-choice.php 2. Put the names of every character in the decision maker excluding Gotoh and Nagi. When putting in Arran and Samson, list them as a single option as Arran/Samson then randomize with them. Roll for 13 units (or 14 if you're not doing a Unit of Choice) 3. You may re-roll characters up to 3 times (not per character, just 3 times period. This way it's less dickish.). 4. Once character randomizing is done, randomize the Classes of all Class Set A characters (Those with access to Paladin, Dracoknight, Sniper, Swordmaster, Sage, and Bishop) then the Class Set B characters (Those with access to Hero, Warrior, Berserker, General, Horseman, and Sorcerer). You may re-roll classes up to 3 times period. 5. Also, choose which Endgame character you want-- Gotoh or Nagi. Note that by choosing Gotoh, you may not visit Chapter 24x. If choosing Nagi, 24x is required. Then I'd suggest putting them on a list. I'll share my team with you that I got. 1. Marth - Lord 2. Abel - Dracoknight 3. Caeda - Sniper 4. Ogma - Berserker 5. Barst - Hero 6. Darros - Horseman 7. Julian - Thief 8. Merric - Sage (Unit of Choice) 9. Caesar - Hero 10. Radd - Paladin 11. Maria - Dracoknight 12. Linde - Bishop 13. Dolph - Warrior 14. Est - Swordmaster 15. Tiki - Manakete 16. Nagi - Manakete Yeah, I got way luckier than I would've expected (sans the Unit of Choice). Also, feel free to tag your Let's Plays involving this challenge with fe11gaidenrandom! Let me know if anything confuses you and I'll try to help.
  12. Does anyone have any ideas for a fun challenge run for fire emblem 11, shadow dragon? Not really insanely hard ones, just stupid ones, like only characters that look like they did weed or something.
  13. My Castle Challenge

    For those of you who have beat Fire Emblem Fates and don't have much left to do in the game, much like myself, I have created a list of challenging My Castles to battle. It is always fun to test your team against a opponent who has put a lot of thought in creating there team/castle map. I recommend you battle at their castle for a extra level of toughest if you are into challenging battles. Please feel free to add/comment on any castles that you thought were challenging. Castle List: Ft. Raikuno 13990-24660 17481-52989 Twilight 18436-09879 45947-88840 Ft. Brian 08027-95513 67008-98436 DemonicPalace 15737-92170 65680-25217 Ft.Zhao 16142-87964 42189-62908
  14. How to Make FE:SS challenging?

    I'm looking for a challenge in sacred stones, but I still want it to be 100%-able (completing map objectives without sacrificing levels through pre-20 promotion *ahem hardmodedistantblade ahem*, all chests, all characters) I've compiled a short list of self-imposed challenges that I might choose to use in my play-through, and I was hoping somebody could maybe suggest a combination of challenges to use, or suggest new challenges. Please keep in mind this is a vanilla game, I will not be using an emulator, so no hacked challenges like 0% growths. No Trainees No Seth Hard mode (obviously) No arena abuse (Yours here!)
  15. Leave your corrin, castle address and lvl/class in this post! Corrin: Eliz Class: A fighter Special skill?: Vantage Level: 10 Best to recruit: start of the game Castle address: 13594-87419-94525-33994 Have fun guys :D
  16. No Recruit Run

    This is a challenge that somewhat occurred to me, but I'm not sure what kind of challenge it is. The principle is simple: The only characters you are allowed to use are those which the game gives you automatically. A few examples: You can't recruit a unit that begins as a red unit (say, Joshua), is found in a village/Info Conversation (Canas), or is present on the map as a green unit (Karla, as the only example I can think of off memory). I'm going to come right out and say that it'd be fairly obvious to assume that the run will be easier in some games than others (FE7 seems easy at a glance, FE10 is almost definitely pretty difficult). So, what do you think? An interesting challenge that might (keyword might) provide an interesting outlook on the game? Or something that takes more strategy than it offers? (I can think of a few games that have no automatically obtained thieves, for instance).
  17. I Challenge you!

    Hi everyone, I think you know why you entered to this post, but if it is not obvious, well, I am challenging you! Yes, I am challenging everyone who has the next things: -Fire Emblem Fates: Any version of the game -Is in the American Fire Emblem Fates Servers: Sorry for the ones who are in the EU/OC/JP Servers, but my 3ds is from America -Anyone that is wanting a challenge. What is the challenge: Defeat my castle army: My castle army is a very hard army You can see my Layout there What are the conditions to win: DEFEAT, not seizing, DEFEAT my whole army. If you seize it your win will not count for the challenge. Take a screenshot of it: You can take a screenshot by going to the home menu and then to the miiverse app of Nintendo 3DS It must be on my feedback in my castle. You can only try it once per day. What you would win: -In the Serenes Forest Chat I would call you Milord or Milady [insert your name here] -When you enter to the chat I will say to you: Welcome back Milord/Milady [insert your name here] -You will gain my respect. -When I have a free day in the month you can choose for me from a pool of characters of Fates, what character you want me to draw. (I have atleast 1 free day every month). -If you SEIZE my castle then, good for you because you seized a hard castle but you didnt beat my army The prizes will last to you atleast 1 month. If you defeated my army, you can try to defeat it again the next month. My army is getting stronger every day, so, start now and try it now that is not that powerful. I will put to you some images of my army. Thats my Castle Layout. You can see who is in my army Thats my information, there you can go and take my castle address. Well, I think thats all, if I need to update something I will put something like this: ------------------------------ [ UPDATE: ] Updated things :) ------------------------------ With nothing more to add, thats my challenge, I hope you like it and try to DEFEAT my whole army. Thanks for passing by. ------------------------------
  18. Wouldn't it be cool if?: Skill challenges

    I had a thought. While this could work for other games in the franchise, it seems really neat for Fates. What if Intelligent Systems inputted a Challenge Mode, whereupon they designed maps/mini-maps based on learning the usefulness of skills and practical advantages to having certain skills? Ideas I have had are: 1) Lunge-Attack Stance. Set up two characters surrounded by two enemies with stairways on the opposite side to the player: SEPPES S: Stairway E: Enemy P:Player Reinforcements pop up from the stairway where an opponent has been killed. Players must make use of Lunge skill in conjunction with Attack Stance to protect partner, or block a stairway. Challenge is affected by difficulty setting. 2)Poison Touch/Grisly Wound/Savage Blow Units must one round each enemy they come across. Enemy can one shot a unit on enemy phase, and challenge rule is no deaths allowed. Enemies are positioned so that careful field placement will ensure being able to close in from outside range. Player must stack damage with skills in the right order depending on enemy (weapon triangle, bonus damage etc) to one round. 3) Attack-Guard Stance A semi-tank unit is plugging a wall while enemies pour in in single file. Some have ranged weapons too. Player must make use of secondary unit pair up for guard stance and attack stance whenever the situation demand it to survive a set number of turns. What do you guys think would be the response if this sort of thing was implemented? Also feel free to add any ideas you think would be really cool in the comments below! :D
  19. I've noticed that most high-difficulty clears revolve around either a Chrom/FAvatar duo through most or all of the game, or quadruple Galeforce inheritance using Chrom/Sumia and MAvatar/Cordelia. I've decided to investigate the Chrom/FAvatar route, but without Avatar. In other words, Chrom solo (hence the title). The rules: In battles where the preparation screen is available, only Chrom may be deployed. When other characters are forced to be deployed, such as Avatar in Ch.23, not having preparations yet or joining after preparations, they may be used as seen fit (I recommend minimizing their use so Chrom gets maximum EXP). DLC is allowed, but I won't be using it. It makes the Archer/Sniper part of the class path easier, so I won't judge. Grinding is allowed, and I will be using Risen skirmishes and Spotpass teams for this purpose. All Renown is allowed (I'll be using 1020 starting). Event tiles are allowed. Deaths are allowed, because if they weren't Chapters 5 and 6 would be impossible. I've routed this on Hard, using a class path of Lord 20->Cav 10+->Archer 10+->Sniper 15+->Bow Knight 15+->Great Lord 15+->Great Knight 15+->Paladin (Final class) and capped all stats but Mag at the end of it (For what it's worth, Mag was 10 at Endgame). A note for people willing to try this is that if you want a good turncount you will need to spend about half of your total budget on throwing weapons. Also, during the Archer/Sniper part of the class route, you will want to spend most of your time in skirmishes on maps where enemies can be bottlenecked, like the Longfort (Ch.3) and the Border Pass (Ch.5). Paralogue 3 (if you're willing to sack the villagers) and Chapter 8 are also good spots for these classes (but if you're using Par. 3 for this, only do it as a Sniper).
  20. (If this is the wrong place for a game like this, please let me know) Wellspring of Truth is easily one of my favorite Awakening levels in terms of mechanics. Recently a small group of friends and I said, "What if we all made up MU builds to import into one file and use in Wellspring of Truth?" One of them immediately suggested a trollish supertank and things kinda went from there. However, there aren't enough of us to make a full team with one avatar per person, and I really don't wanna fight ~15 practically invulnerable Generals, so, if I may, I would like to enlist your help in creating a scary army of elite MUs that will make me cry. Basically, I am going to blitz through a file to the Wellspring, and bring a full team of ONLY imported MUs... and Chrom of course... into the battle. Your job is to create an avatar character of any available promoted or special class and a set of five skills. Clarification/Important info: -I DO NOT have any DLC classes or skills besides Dread Fighters and Brides. Sorry, your Limit Breaker Grandmaster will have to wait for some other thread. -I only need assets, flaws, classes and skills, but feel free to give more info if you want. -No player-only or functionally useless skills, please! If the enemy can't benefit from it, ie Support bonuses and chest-opening and whatnot, think of something else. -Your builds can change after submission. If you realize that your Great Knight won't excel with Speed +2, feel free to post a replacement! -One character per user. Appreciate the enthusiasm though. :P -Chrom will be present as a stat-capped Great Lord but with no skills equipped. The focus will be on the custom avatars. -Lastly, feel free to comment on each other's avatars of death. Advice is welcome! Assuming nothing disastrous happens to my 3ds, I'll document my attempt to beat your army of lethal soldiers via screenshots and/or video stream. Let me know if I need to clear up any confusion you have. LIST OF AVATARS SO FAR Calico (me) 1/14 +spd/-def Assassin with Lethality, Avoid +10, Vantage, Patience, Galeforce Janzo (not on SF) 2/14 +res/-str General with Resistance +10, Aegis, Pavise, Sol, Renewal Chloey (TheSilentChloey) 3/14 +def/-lck Sorcerer with Lethality, Galeforce, Ignis, Renewal, Lifetaker
  21. FE8 Five-Char Challenge

    So, since my former playthrough was off topic far too boring, I decided to do something a little more interesting this time around. Fire Emblem: Sacred Stones, A 5-Character Run. This challenge idea came to me waaaaaaaaaaay back when, and it's inspired by Ephraim's end-game statement: I will be doing Ephraim's route (as honestly, I have ALWAYS played Ephraim's route, and do not truly have as much knowledge about Eirika's route for this sort of thing. Besides, I like Ephraim's route more than Eirika's. I like Ephraim more than Eirika, period. In fact, I'm an Ephraim fangirl so SPHEAL WITH IT. THE CHOSEN HEROES Ephraim (Lances*) Franz -> Great Knight (Swords*, Spears, Axes) Ross -> Fighter -> Warrior (Axes*, Bows) Neimi -> Ranger (Bows*, swords) Artur -> Sage (Light*, Anima, Staves) * = S rank. I tried to make a lineup that covers as many of the ancient weapons as possible... Utility Characters Eirika (Forced unit for first 7 chapters) Vanessa (For rescuing in ch2, distracting the spider in chapter 6) Any character which recruits another character RULES! 1: Only the five chosen characters may participate in combat. 2: All other units must have their weapons stripped off of them to prevent accidental attacking 3: The prologue, ch1, and possibly chapter 5x are exempt to the above rules for obvious reasons. 4: Eirika may see battle for the first 7 chapters, but after that, must not be used. Not even in the final chapter, despite being forced in that one. 5: Utility characters may be used, but they are not allowed to actually attack. 6: Nobody may die. 7: The Tower of Valni may only be used to increase levels before promotion. So obviously, in the end this isn't going to TRULY be a five-character run, but whatever. Technicalities aside, the goal here is to win 90% of the game with only five characters and prove Ephraim wrong, only for him to say it anyway because the devs didn't think of everything. XD This will be recorded, but I won't be actually commenting in the video, as it takes far too long for me to do that sort of thing, and it's usually why I lose interest in LP's to begin with. SO, HERE WE GO! Chapter 1, where I ATTEMPT to follow the rules, but unfortunately had to break them due to issues:
  22. Favorite Disgaea Challenge?

    What are some of your favorite Disgaea challenges? The one I worked on most recently (started at the beginning of this past summer, reminded me of this series called Fire Emblem which I used to play as a kid then I got sucked in over here) was a Laharl solo, no extra battles, no hospital challenge. It seemed like it would be interesting (it still might be), but I basically realized that the way to do things was to injure enemies to low HP, throw them together, and then kill them in order to powerlevel Laharl early game so he doesn't die immediately to enemy attacks (and you get a good chunk of money for healing items). Maxing out the EXP from the first boss fight (with Adonis) actually involved a rather intricate strategy (that I will share on this thread if anyone cares to hear about it), but with Laharl at a ridiculous level 26/27 (I don't quite remember) going into Chapter 2, I imagined the rest of the game will be pretty straightforward, and its been on hiatus since then. So what challenges do you guys like doing for Disgaea? And have any of you guys tried out something similar to what I described above?
  23. Ok let me explain. Back a few weeks when I made my topic on ''the utility of the Taguels'', I started a new file when my team would have 4 manaketes as ''core members''. Long story short, Manakete Morgan and Donnel! Nah with Armsthif with a Dragonstone+ are broken and Nowi and Tiki have a strength stat so high but so useless. That was just for fun and nothing serious even too I grided a little bit too much (it's was on hard mode by the way) So now I also want a challenge so here is the main idea: I want to make a team with 3 Taguels as the main ''core members'' but I also want your suggestions about how to make this team. Below are the suggestions you can give me - Avatar's gender - Avatar's asset and flaw - Avatar's reclass options and skills - Panne's reclass options and skills - Yarne's reclass options and skills - Morgan's reclass options and skills - Support class (I will need a range unit such as a sniper and a sage or a sorcerer) - Griding or not - Getting all the childs or not (yea I always get them all) - Who I marry Below is what I already decided - Healer (need Lissa) - Difficulty (Classic and Hard mode) - No DLC (I don't own them) I will look at each suggestion or idea and I will take those that give me a challenge. Have mercy on me XD
  24. Awakening Challenges

    Hi, guys. Sorry for two topics in one day, but I had to get this one off my chest, too. Recently, I decided to change things up a little and came up with some 'challenges' for Fire Emblem Awakening to keep playing the game interesting and fresh (kinda) and I decided to share them with you guys. Challenge 1: Story-characters only This is a challenge that involves using only major characters (those that get heavily featured in cutscenes and story segments and are 'crucial' to the plot) throughout the game. The usable characters for this challenge are: Chrom, Avatar, Lissa, Frederick, Lucina, Say'ri, Tiki, Flavia, Basilio (and maybe Gangrel, Walhart, Emmeryn, Yen'fay and Aversa) Difficulty: any Special conditions: only these characters are allowed to do battle at any given point in the game. Challenge 2: Chon'sin This is a challenge that involves using only classes that are styled after japanese soldiers and/or appear in Yen'fay's paralogue. Usable classes for this challenge are: Myrmidon Archer Thief Mercenary Bow Knight Swordmaster Assassin Trickster Hero Difficulty: any Special conditions: all characters that can be Swordmasters must be Swordmasters. Only Killing weapons can be used (once they are available) What do you think of them and do you have some suggestions as well? Let me know :D