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Found 3 results

  1. If you could create a chapter for an FE game: the objective, the environment, the layout, the enemy placements, the main gimmicks, etc., what would it be? EDIT: I should give an example. My chapter would be a multi-part chapter where the heroes have to lay siege to an enemy castle, and there's no secret entrance that makes things easy; the heroes have to get in the hard way. Part 1 is storming the front gate. Objective: Arrive at the tiles blocked by the castle gate. The player's army has to approach the front gatehouse and find a way to get their army inside. They have two options: seize control of the upper part of the gatehouse and open the gate, or have your units wheel the battering ram up to the gate and have it destroy the gate. It takes multiple turns for the ram to destroy the gate, however, and the ram can be destroyed by the enemies. To get to the upper part of the gatehouse, one must get up the front wall and get inside. Flying units could just fly up to the wall, but the wall's littered with archers, and the gatehouse towers have ballistae. One could have their infantry units carry siege ladders to the wall and ascent the wall via the ladders. However, enemies can knock down the ladders on their phase, and the fall damages your units. Part 2 is seizing the courtyard. Objective: Seize the entrance to the keep. This chapter comprises of taking the castle's courtyard. The wall is littered with enemy archers and mages, and the stairs to the walls are guarded by knights. The layout of the courtyard is divided into multiple sections; each of which is separated from the others by a wall and a gate. Again, flying units can fly over the walls, but the large number of archers and mages makes this a bad idea. But these gates aren't nearly as challenging to breach. Part 3 is taking the keep. Objective: Defeat the enemy commander at the top floor of the keep. This is an indoor chapter where all mounted units must dismount (if dismount is in the game) or have their movement significantly cut. The layout of this mission is a multiple-story map with multiple rooms. One has to ascend from the bottom floor to the top floor.
  2. One of the things I always did in all my Shadow Dragon playthroughs was to intentionally build Marth up more than the other units; just until he took Hyman down. Then I'd start balancing out everyone's levels agan. I know that there's already the Ogma!Killer Sword + Barst!Devil Axe strat...but I always found that annoyingly unreliable; and I usually don't like using the Map Saves just for beating up bosses. So instead, I'd build Marth up until he got at least 11 SPD; then let HIM be the one to kick Hyman's butt (or even Gomer, the C2 boss; provided he was strong enough by that point). I always liked that, for multiple reasons... --------------------------------------------------------------------- 1) I've never found Ogma to be THAT terribly good, outside of the early chapters. He's locked to 30% Speed, even in the Mercenary class; and this is a game riddled with enemy cavaliers and other lance users. While Marth also faces WTD, he, at least, has the Rapier to help with that. 2) Marth is a unit you're required to field in every chapter; so it's in your best interest to make him as good as he can be. 3) Marth, at base level, is too weak to survive a hit from Gazzack (C1 boss). So he at least wants +1 extra point in HP and/or DEF so he can help the others grind him down. 4) He's got a higher STR growth than Ogma, and more levels with which to raise said STR. Get him to B Swords and 11+ SPD before Hyman, give him the Killer Edge, and he (IMO) actually does a pretty decent job of killing Hyman by himself. --------------------------------------------------------------------- Of course, the downsides to this are that the others aren't getting as much EXP. Marth will be entering Chapter 3 at something like...LVL 8-9, while most of the others will be 3-4. Still...I always found it worth it . Anyone else ever try this? Any efficiency runners that'd like to weigh in on this? If so, please weigh in! I LOVE talking strategy!
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