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Found 40 results

  1. Why everyone hates Rebecca?

    Ok, I have seen loads and loads of people saying that ''Rebecca is trash lol''. I just don't get it. I know that Wil comes with the Lyn Story ''bonus'' and some-what medium growths but...What makes her THAT bad?
  2. Hey guys, Here's what's been done so far: - dumped the installed CIA as a .CXI using GodMode9 - extracted gamedata.bin.lz from .CXI file by mounting it as an Image - tried to paste edited gamedata.bin.lz within the currently installed title (mounted as image) - met with error saying I cannot paste files in a virtual game path I'm trying to edit the classes and characters using Nightmare and FEFeditor but to no avail. Any help would be greatly appreciated. Thank you!
  3. Often times, it is often argued that certain lords are boring just because they don't have character arcs. But protagonists in other media have shown to be compelling in spite of them being flat characters. Here is a video that discusses this often repeated criticism. Do you believe this also applies to various Fire Emblem lords or do they need to be developed as much as possible?
  4. So a while back I was thinking about the plot of fates and how little sense it makes and the character I think make it suck, I was wondering if there is a character in Fire Emblem that you just despise, not in terms of usefulness as a unit, but their personality. Maybe a character's actions just really rubbed you the wrong way and ever since you have looked upon them with disgust, or maybe there's a character whose actions in the plot either don't make sense or worse, contradict what they’re supposed to be like ( Looking at you Xander ) or you just plain don't like them for no reason at all. Feel free to share your thoughts below
  5. Hi! I am working on a project to provide weighted character growth rates to one another for each mainstream Fire Emblem game and have just completed the barebones version of Awakening. Let me know what you guys think and I am open to criticism, new ideas and personal preferences! For more information, click here! Click the following link to view the spreadsheet: https://1drv.ms/x/s!AiqDxSufSqcggssD_Io1RZAWs_ip3w Enjoy!
  6. Hi! Blurb I have been working on providing more useful growth rate information, specifically the deviations of each character's growth rates to the average growth rates in the respective Fire Emblem title they appear in since that type of information truly demonstrates how useful a character is in proportion to other characters. This means that you no longer have to manually compare all the growth rates to one another and judge what you think is best. I am open to criticism as I would like this information to be as accessible and useful to the Fire Emblem community as possible! Furthermore, if you would like to help with the project and get access to the spreadsheets, just join the Discord server and we can discuss further from there! Links Discord: https://discord.gg/HpfK7EP If you are interested in providing input and working on this project together, simply click the above link and tag @Prospect#6861 once in the server, to get started! Spreadsheet: https://1drv.ms/x/s!AiqDxSufSqcggssD_Io1RZAWs_ip3w If you are just interested in seeing the spreadsheet click the drv link above. You are allowed to copy the spreadsheet and edit it yourself how you see fit! Roadmap Add all expanded growth rates for the 3DS and Virtual Console Fire Emblem titles. Provide interactable graphs to visualise data effectively. Include character profile pictures for easier glancing and analysis. Fix and finalise personal formatting for data. Changelogs 18/06/2018: Addition of Basic Graphs Open Release Format Adjustments General clarity Fixes Removal of Unnecessary Information Base growth rates have been included The base version of Awakening is complete. Aptitude was added to Mozu.
  7. Just a random question? Who is the most powerful unit in Fire Emblem, assuming level ups are (example): 10 level ups and a 50 strength growth = plus 5 strength growths. By stats and (if applicable) legendary weapons. I know Ryoma is very powerful but also, so is Lewyn, and even Hector. A list by game would be good to start before going in deeper. Gaiden = Echoes so use Echoes weapons/growths. Same for Shadow dragon and New Mystery.
  8. I have opted to finish and post this now that CYL2 character popularity poll is running. Please vote for Micaiah, one of the best-written characters in the series as you'll soon see. Background Information Micaiah was raised by some old woman, probably a priestess because it explains why Micaiah can use light magic and it also explains why Micaiah is more spiritual compared to her peers. Her guardian explains to her that she is branded and that she has to keep the brand a secret which is why Micaiah lives most of her life in seclusion. This explains her stoic demeanor and passive introverted dialogue. Unlike other lords in the series, Micaiah is not being raised to become a ruler/commander in chief, nor is she like Ike and Alm who were trained by a powerful warrior so it can be said Micaiah is probably the weakest combatant out of all the lords due to no combat experience or training which explains why she's such a weak fighter in game-play with bad growths in most relevant fighting skills such as speed, skill, strength and defense. This is a good way of integrating story with game-play. Being touched by the kindness that Micaiah's guardian showed to her, she herself becomes an empathetic individual who ends up feeding Sothe and taking care of him much like she herself was taken care of. Eventually, Micaiah became worried that her brand would be a burden to Sothe and runs away from him. While this action is morally despicable, she had a good intention which is the basis of Micaiah's character. After Daein lost the war, Sothe and Micaiah reunited and at this point, Micaiah promised that she won't keep any secrets from him again and stayed by his side from that point on, learning from her previous mistake of abandoning Sothe. Over the course of the Mad King's War, Micaiah is cared for by the people of Daein which touched her deeply especially when she can feel their own empathy which is the start of Micaiah's patriotic feelings towards Daein. Once Begnion occupies Daein and brutally oppresses its citizenry, Micaiah is saddened by the plight of her fellow countrymen and decides to become a freedom fighter along with Sothe. Afterwards, they meet up with Edward, Leonardo and Nolan and form the Dawn Brigade with Nolan as the leader. Thus, we see that even before the events of the game, Micaiah is getting character development as she initially runs away from Sothe but comes to the realization that the two should stick together. Furthermore, her apathetic nature towards other people is changed due to the events of the Mad King's War, Ike's subsequent "liberation" and the subsequent Begnion occupation. Hopefully, the argument that Micaiah receives no character development is thrown out the window. Just from her background alone, I root for Micaiah more than any other lord because unlike the others, she isn't fighting for political power, or in the case of Ike and Alm, isn't partially motivated due to enjoying fighting or vengeance. Part One Micaiah is shown in a cut-scene where she gets captured by Begnion soldiers but ends up getting rescued by Sothe. From this scene, we can deduce that Micaiah isn't a one-man army and will need protection from superior units throughout the course of the game which is also hinted at by Edward in the easy mode prologue and Nolan in Chapter 1-1. Chapter 1-P Micaiah mentions that she can't foresee the future whenever she wants. This is important because I've heard of people say she's only a good tactician and leader due to her ability to see the future but this ability only kicks in sometimes and it's mentioned explicitly when it happens so most of Micaiah's tactical feats are because she's a straight up good tactician which will be showcased later on. Anyhow, she helps out the local citizens by fighting against bandits with Edward. When Leonardo shows up, he criticizes Micaiah's decision to fight the bandits without additional help but Micaiah mentions she couldn't leave the citizens in their condition. Basically, Micaiah is willing to take big risks to protect the citizens of Daein which goes to show she's brave and sacrificial, hence suited to be the user of the skill sacrifice. It also shows she's very idealistic and reckless. Chapter 1-1 When it comes to explaining why there is so much Begnion activity, Micaiah is too ashamed to explain and temporarily disappears, forcing Leonardo to reveal the truth. Though she does come back to apologize to Sothe and Nolan which is good as she's starting to overcome her weaknesses in facing off people who may potentially be angry with her. This is good because after all, a shit load of people will be angry with her in part 3 but at this point it seems like Micaiah will just cower away unable to face the wrath of others. At this point in time, it is quite clear that Nolan is the one leading the Dawn Brigade and giving the battle strategies. Micaiah may be the one with foresight, but that isn't reason to make her the leader and strategist due to having far less experience and wisdom than Nolan. Once she does become a competent leader and strategist, it won't simply be because of foresight either or else she'd have lead the Dawn Brigade since the beginning, it'll be because she's actually smart, charismatic, experienced and decisive enough to do so. Despite Micaiah apologizing for getting into the fight and using sacrifice, she ends up doing the same thing again when Nico gets into trouble. Unfortunately, three others die as a result of the Dawn Brigade coming back. This goes to show that Micaiah is selfless to a fault and willing to disobey Sothe and Nolan's orders but there are actual negative consequences for her actions which is a good thing when it comes to writing main characters. Hopefully, she'll learn to respect authority later on. However, Micaiah's bravery and selflessness inspires the civilians which is neat as she's going to be pivotal to encourage the citizens to rebel. Chapter 1-2 Later on, she decides to help Laura retrieve medicine for the abbot and the DB does just that. Even though Nolan is the leader of the Dawn Brigade, it seems like from this point on, Micaiah is unofficially leading the Dawn Brigade. While this may seem like bad writing, it was intentional and will be addressed. Right now the problem with Micaiah is that she unintentionally usurps leadership positions undermining the real leader. Nolan doesn't seem to mind though as he's a passive individual not trying to exert his authority. After Laura gets the medicine, she gets captured by Jarod and Micaiah ends up tricking the group to split up so that they can escape. Unfortunately, while Micaiah can be quite deceptive (she told a lie with a straight face), she herself is quite naive and thought that by offering to sacrifice herself, she could free Laura and let the DB escape. Unfortunately, both of them will be held hostage and be used as the lure for the DB. Chapter 1-3:1-7 Anyhow, the DB allows the prisoners to escape and the merchants reveal that there is a prince in the desert leading an uprising. The DB decides to go there due to Micaiah's foresight revealing it to be their destiny. They eventually reach some ruins and Micaiah reveals to us that she's not racist. Unsurprisingly the main character is non-racist although what makes her even better is that she lives in a racist nation so being able to hold on to these ideals means Micaiah has a strong character as she's not easily swayed by the majority opinion. It is revealed that Micaiah harbors some level of resentment towards Ike but unlike the other people of Daein, her resentment is quite benign compared to the hatred Ike saw when he "liberated" Daein which goes to show she's not the type of person to harbor hatred in her heart. It seriously irritates that some people have the audacity to hate Micaiah due to her disliking Ike even though she has good reasons to do so. Furthermore, her resentment is pretty benign, all things considered, so if anything, we should be glad that Micaiah isn't some revenge crazed individual like Sasuke or Raven. Not saying I dislike either character (I actually like them) but Micaiah is obviously a lot more likable in comparison and doesn't give off reasons to hate her this early on. Also, she'll eventually change her views on Ike yet people still hold this against her. On the other hand, I don't see people hold the fact Jill used to be a racist against her because she develops out of it. Double standards much? In a base conversation with Kurth, Micaiah is considerate of people wanting their own privacy and hints that she too desires privacy but at the same time is willing to interact with people. This goes to show just because you're introverted and even have necessary secrets to keep, you can still get along with other people in a friendly fashion. Micaiah certainly cares about the soul as she's worried that the riches in the ruins may impoverish their souls. I can't understand why she'd complain about much-needed funds for the war effort, don't be so naive, you can't win a war without as many funds as possible, but at least it gives us more insight into her spiritual nature. Later on, there is a similar conversation later on where Micaiah is upset when Sothe takes money from a bunch of poor villagers due to feeling bad about their plight. Now that makes more sense than refusing free money, but despite feeling bad for this, she ends up having to make the tough moral decision of taking the money for the greater good. This base conversation foreshadows a major aspect of Micaiah's character conflict, having to overcome her empathetic nature in order to fight a war where she has to go against her compassionate nature for the greater good. Making tough decisions is what a leader does and it is great that Micaiah is starting to get rid of the naivety of thinking that she can win a war with limited money and she's starting to get her self-less to a fault nature under control. Once the Dawn Brigade merged with the Daein Liberation Army, Micaiah was made the vice-general because she makes an appealing figurehead/poster girl for the revolution. While initially, Izuka turned her off, she could sense that Pelleas had the right intentions so she decided to take the role. Her fortune telling was useful in deciding to attack Terin and also in the battle to take Terin. Afterwards, when it came to liberating a prison camp, Izuka wanted to poison the water but everyone was against this so Micaiah devised her own strategy which worked well. Finally, Micaiah is now showing a tactical nature instead of relying on her feelings and fortune telling. This tactical ability will be important later on when she loses her powers due to chaos from war and we will see the fruits of Micaiah's experience turn her into a good tactician unlike when she was first made the vice-general of the Daein Liberation Army. Micaiah obviously knows about the branded but ends up asking Pelleas about what they are as if she doesn't know anything about them. She basically manipulated Pelleas into thinking she's ignorant of what the branded are. When you think deeply about this, it is the perfect way of getting Pelleas to reveal his opinion of the branded. By acting like she doesn't know what they are, she can keep any suspicions of her brand away because it is less likely to be branded if you don't even know about the brand than if you know about it. If she were to ask him directly about his opinion on them, she'd give the impression that she's interrogating him and is curious about what he might think of her if she were a branded. It goes to show that while she may not be a talkative person, she knows how to use the correct words at the right time. Although this isn't always the case as you'll see later. Chapter 1-8 When Tormod and Sothe had a friendly talk, Micaiah was surprised to see Sothe so happy. She's so distant from people that she doesn't understand the concept of a friendship. Her emotional sentimentality caused her to accidentally hint at her true identity to Muarim. In a base conversation with Sothe, Micaiah reveals that she's very worried that people will start hating her if they come to know that she's branded. This demonstrates that Micaiah's character conflict is the fact she's afraid to lose people's love especially when she can feel it which amplifies the effect kindness has on her. Even though Micaiah is troubled that her secret may end up getting exposed, she reaffirms her commitment to her country and strengthens her resolve despite Sothe suggesting that they can still leave. After hearing people cheer her on, she feels even more satisfied with her actions although due to her humility, she doesn't believe she's a hero. Against the wishes of both Izuka and Tauroneo, Micaiah decides to go out to Shifu Swamp to rescue the prisoners despite the strong possibility of a trap. As a result of the success, Micaiah's popularity explodes even further which diminishes Pelleas' own authority. When it is revealed that Izuka drugged Muarim, Micaiah gets very angry showing us that she has a strong sense of justice but due to loyalty to Pelleas, she reluctantly tolerates Izuka's presence although the deal is that he never again tries to experiment on the laguz. Chapter 1-9 Eventually, the Begnion occupation army is ordered to stand down which ends the war, or so everyone thinks. After being a commander for so long, Micaiah wants some alone time because she is stressed out and because she's an introvert. It is a scientific fact that introverts gain energy and relieve stress when they have some alone time. Unfortunately, she ends up as easy prey for Jarod who happens to find her through sheer luck but she is in turn lucky when the Black Knight randomly shows up. It is revealed that she believes that even if she dies, people will continue to follow Pelleas which goes to show that she's very optimistic and is too humble to believe that she's everyone's paragon of hope. This, unfortunately, blinds her from reality and exposes her naivety. Fortunately, the Black Knight shows up to save her life and easily gains Miccy's trust which shows she has a trusting nature. After Jarod is defeated, Micaiah decides to spare Jarod's life so that he can be judged by the Apostle. A lot of people think this is a pretty stupid move but it does make sense from a political standpoint. The Apostle had just granted Daein freedom and they could very well risk the ire of Begnion if Micaiah is accused of killing Jarod which isn't unthinkable considering how shady Begnion is. Even the shrewd Soren had the same idea in chapter 3-3 where he said that Begnion senators should be spared as an act of goodwill even though this backfired on them as the senators weren't interested in peace and they'd have been better off killing them. So it can be argued that what Micaiah did there was actually intelligent and even if you disagree, it certainly doesn't make her dumb. Anyway, Micaiah makes a mistake, and there's a terrible consequence for her action which she has to pay for by setting out on one final battle which could have been avoided. Hence, saying Micaiah doesn't get punished for her mistakes is completely and utterly wrong. Also, this scene shows that Micaiah doesn't fight for revenge but for the freedom of her people. Now that freedom has been granted, she feels additional killing is pointless and wrong. Also, Micaiah wanting the Black Knight to be on her side against Sothe's wishes goes to show she's willing to cooperate with a war criminal for the greater good, showing some grey morality even in part one. One thing to note is that Micaiah's visions are becoming unclear. This isn't just a plot device so that Micaiah stops being successful in part three as it occurs in part one as well and is caused by enormous amounts of stress as well as the chaos of war. Therefore, the weakening of Micaiah's visions are grounded in logic and not just a cheap cop-out when the writers need it to be. Chapter 1-E While Micaiah doesn't want power for herself, her actions have unintentionally subverted the revolution from Pelleas' control. This is not very different from Nolan losing his authority over the Dawn Brigade. Though in Nolan's case, this was a non-issue because he didn't want to exercise his power so even though it's not mentioned explicitly, there is no plot-hole in regards to why Micaiah is leading the Dawn Brigade by chapter 1-2 when Nolan is supposedly the leader. After Jarod starts bombarding Nevessa, Micaiah sets off to kill Jarod once and for all. What this shows is that Micaiah learns from her mistakes and won't repeat them. This is how to write character development as there is a compelling reason for change and she becomes a better leader as time goes on. Her character is not static but at the same time, it isn't all over the place as there is a logical progression on how she acts. While Micaiah readily accepts Pelleas' request to become the supreme commander of the entire Daein army, she does mention that she'll eventually leave once Daein is completely secure because she can't hide how slowly she ages. Part One Summary In summary, Micaiah starts off as a naive idealistic person who constantly made rash decisions but ends as a responsible vice-general towards the end of part one. We can clearly see that in the prologue, Micaiah is not very leader-like and even Leonardo seems more of a leader considering it was Micaiah who was relying on him on what to say to Nolan and Sothe. By chapter 1-2, Micaiah started calling the shots but still made dumb plans such as letting herself get captured by Jarod. After she became leader of the Daein Liberation Army, she became a more intelligent leader and made strategies that liberated Marado State, freed prisoners from prisons , made proper preparations to rescue captives from the swamp, etc. While initially Micaiah was hesitant in collecting money, especially from people, she realized this was necessary for the war effort even though it pained her to do this. Micaiah had to struggle with the torment of hiding her brand which nearly got exposed twice so she's put into these scary situations but nevertheless reaffirms her commitment to the revolution and fights on. While Micaiah has accepted the position to become Daein's commander-in-chief, she plans to eventually leave which leaves room for future development. Part Three Chapter 3-6 and 3-7 Pelleas asks Micaiah to fight the Laguz Alliance and she accepts. A lot of people find it dumb that Micaiah is all of a sudden fighting a war against people she has no beef with but let's look at the reasons why she does so. Remember how she promised Pelleas she'll serve as the commander-in-chief of the Daein army? Well she's the type of person to keep her promises. She also trusts Pelleas' judgement due to the fact he has good intentions which is something she can feel due to her powers and her previous experience working with Pelleas. Why didn't Micaiah pressure Pelleas to spill the beans? Well he's clearly depressed and she obviously wouldn't want to worsen Pelleas' sadness. Trusting Pelleas' judgement is not OoC at all, she always had a trusting nature as shown previously with the Black Knight. Though Micaiah gives a rather bigoted reason for targeting the Laguz Alliance when Sothe pressures her even further. Her soldiers are excited to hunt down the laguz so she's going to lead the pack to satisfy their urges essentially. Now that is OoC since Micaiah holds no prejudice and is against Laguz hunts but this can be contextualized by the fact that Micaiah doesn't have a good explanation so she's reaching for whatever flimsy reasoning comes to her mind. Also, just because Micaiah is the main character and Sothe is her close confidante doesn't prevent him from tearing apart her arguments rather ruthlessly so enough of this lame complaint that Micaiah gets favored even when she does the wrong thing. Contrast this with Shinon, who hates Ike, going along with Ike in part three without any complaints in Ike's face. Really easy to see who the writers favor. If we have a look at Micaiah's conversation with Reyson, she further reveals her intention. Micaiah is politically pragmatic and she believes Daein will fall apart if they can't unite under King Pelleas. Think of it like this, if Micaiah refuses to go to war, the Daein army will get suspicious that their supreme commander doesn't want to fight which will hurt their loyalty to King Pelleas. Moreover, Daein would be forced to fight with or without her because Pelleas is adamant about it and the result won't be very pretty for Daein if they lose the war from her prior experience when Daein lost the Mad King's War. Hence, it makes complete logical sense that Micaiah would reluctantly command the army to minimize the chance of Daein losing because Daein losing could potentially result in the people of Daein suffering just like before the liberation. I won't deny the fact she's a camus. But she's a very well-written one whom you can sympathize with more so than the other camus archetypes in the series because she has compelling reasons to fight and this war isn't as black and white compared to most other FE wars. Also, most commander-in-chiefs end up following orders to go to war even in unjust conflicts so if anything, Micaiah is a very realistic character as her actions aren't always completely heroic just to please readers and instead are grounded in logic and realism. This makes her a very well-written character in my book. To each their own I suppose. Anyhow, Micaiah sets up an elaborate ambush considering how she's even able to conceal her army's smell with the wind currents and made use of the fog. Clearly a great use of weather conditions to prepare an ambush. On top of that, she made great use of the river terrain as it hinders the side that crosses it. Using both weather and terrain effectively for an ambush is just what I'd expect from a seasoned guerrilla warfare commander. After all, even though she was no tactician at the beginning, through her experiences as a rebel leader, she's become much better. This is an example of logical character growth. The way she positions her army is so effective that both Lethe and Ranulf comment on it. This is in spite of the Daein army being unprepared to take on the laguz due to lack of experience fighting them, lack of numbers and due to Begnion not giving proper intel to Daein. The lack of intel, combined with Micaiah's fortune powers not working, along with Soren's tactical prowess further bolstered by the Laguz Alliance's superior forces is what it takes to defeat her army. She's also learned the art of coercive diplomacy although due to lack of knowledge on her opponents' strength and numbers, she underestimates them. While many criticize Micaiah for being too submissive to Pelleas, she does ask Tauroneo to convince Pelleas to end the war so it isn't like she becomes a puppet. Also, it is quite clear that even the narrator says that Daein's attack on the Laguz Alliance was an act of aggression so saying that there is too much Micaiah pandering by the narrative is complete nonsense. It's not just Micaiah's opponents that call her out, even her allies and the narrator does. Despite being under sheer stress, Micaiah is able to hold her composure and firmly order a retreat despite opposition within her army yet is able to do so courteously. This goes to show she's level-headed even when the situation turns against her and she's on the verge of fainting. Finally, Micaiah's perspective on Ike begins to change. In part one, she'd get irritated whenever she hears his name but now she's willing to listen to what type of man he is. Sure she has to do this to gain intel on her opponent, but it's the start of her becoming more open minded. Chapter 3-11 Now that Crimea, the Apostle's Army, Gallia and Phoenicis have joined together Daein's military situation has gone from bad to worse. To counter the looming threat Micaiah ordered the Daein army to demand custody of Sanaki and threatens to invade Crimea if the demand is not met. Invading Crimea would be a stupid move but Goran makes it clear the Daein army was ordered to fight defensively and hold on to the bridge. So the threat to invade Crimea was just a ruse to bait the coalition into attacking the Daein army. This puts the Daein army in a more favorable position where they have access to light runes, catapults and pitfalls to hold off the much larger army. Furthermore, the bridge is narrow and not an open field so the enemy can't make use of their large numbers. So as you can see, when Micaiah has no good options, she's forced to choose the least worse strategy which of course fails but it is still commendable since the odds are stacked heavily against her. Once the Daein Army has been defeated on the bridge, Micaiah shows up and orders a retreat. The Begnion inspector is rather obnoxious but Micaiah firmly refuses his advice without being rude. She ends up fainting, again. She does comment on how she felt she always wished she didn't have foresight, but after losing it, she's upset about losing it. This is a pretty deep lesson that people in general take their blessings lightly and when they lose them, they finally realize how foolish they were. Chapter 3-12 Once Micaiah learns of the blood pact, she, like Pelleas, falls into despair but quickly regains her hope and suggests that Pelleas finds a way to undo it while she holds off the Apostle's Army to give him time. This is an important point because there's some misconception going around that Micaiah was willing to let the Senate conquer the world just to save Daein which is not true at all. The war against the Apostle's Army was merely a temporary evil that would kill thousands of soldiers on both sides to prevent the inevitable death of an entire country which has a much greater population than even the largest armies. So between Pelleas' idea that they follow the Senate no matter what, Sothe's insistence they die an honorable death, Micaiah's is the most balanced and logical approach. One aspect of Micaiah's character that I like is that she's willing to forgive people for their mistakes. Just because you screw up doesn't mean you deserve to be thrown vitriol, which generally speaking makes things worse, not better. What's done is done and that past mistakes can't be undone. What truly matters is the future. Furthermore, at this point Micaiah has reaffirmed and strengthened her commitment to protecting Daein despite the situation being much bleaker and despite no longer having the moral high ground. The situation is bleak and very depressing but Micaiah still has the time and mental sanity to converse with the peasantry which is very admirable. More importantly, this base conversation contains one of the most heart breaking lines from any FE character. Micaiah has a huge attachment to her people and wants to save them which is a good thing but unfortunately she's caught between a rock and a hard place where whatever she does, she commits a grave injustice. If she fights the good guys, she's killing people who she shouldn't be but if she chooses not to, she's letting her entire country perish. If she runs away, she's abandoning her responsibilities. Whatever she does, she's doing something immoral. Poor girl. Anyway, she's now willing to be looked down upon to fight for what she believes in which is a contrast to part 1 where part of the reason why she fought was because she was looked up to as a hero. Now her resolve has been strengthened to a level where her reputation no longer matters which is the epitome of selflessness. Sure she had those qualities back in part one but they have most certainly increased. Before the battle started, Micaiah's plan was questioned by both Sothe and Tauroneo and it was suggested that Micaiah herself is most opposed to such a plan but it goes to show how much willpower the girl has to go against her own empathetic nature. Sure the two ended up going on with it but she did use logic to convince them and it is out of character for either to abandon her. Anyhow can we just go over how brilliant this plan is? Terrain is used effectively to give Daein the high ground advantage as well as the ability to roll boulders at the enemy. Not only that, but General Maiel was sent with a decoy force to distract Ike's Laguz army, effectively splitting up the coalition allowing the main force of the Daein army to focus on the weaker target. Being able to fool Ike's army with a decoy is a nice maneuver because the Daein army is a lot smaller and it means Micaiah managed to fool Soren due to him being Ike's strategist. That decoy force was sent to their deaths which goes to show that Micaiah is no longer her idealistic self that believes she can save everyone unlike in part one where she'd always try to save everyone. She has learned that sacrifice can sometimes be necessary in war. Eventually it was revealed that she planned to set the Apostle's Army on fire, taking advantage of the terrain to douse the army with oil. She was even willing to kill Sanaki which goes to show how far she's willing to go. While this scene disturbs many people, it would be incredibly stupid to fight a conventional war when the Daein army is vastly outnumbered and would get decimated, so I think this was a wise decision that required a lot of willpower to execute. Once Tibarn suddenly captures Sothe and threatens to drop him down the cliff, Micaiah finally breaks down. She orders her army to stand down but later on says they'll continue fighting which prompts Tibarn to drop him. By now, it is quite clear how conflicted she is about what to do and after seeing her levelheadedness prior to this, I think it is refreshing to see her break down which goes to show that while she's a great leader, she is by no means perfect. Some people say that Micaiah should be more punished but seeing Sothe fall to what she believes to be his death is very brutal. Sure, he was eventually saved but those few seconds where he was falling must have been horrifying so she does get punished quite a bit. Tauroneo has to order the retreat because Micaiah has broken down and is too traumatized which goes to show that the scare was a brutal punishment. Despite not being able to light up the Apostle's Army and the Crimean Royal Knights, they took serious casualties so that ambush was still somewhat successful despite failing which is impressive considering their numbers and the fact they were on a time limit as the battle would effectively end once Ike's army would show up. Chapter 3-13 Pelleas asks Micaiah to take his life but Micaiah realizes that her ability to go against her own morals have a limit which is nice as it goes to show she's just a human with great resolve but not perfect. Pelleas basically points out that she is willing to kill countless strangers but not individuals close to her. While this might irritate many, this is a flaw of human nature. If a family member died you'd feel much worse than thousands of strangers dying. In spite of all her special powers, she's a very human character which makes her compelling. Anyway, the player is given the option of having Micaiah obey Pelleas' command, let Tauroneo do the job or attempt to sacrifice herself to guard Pelleas. If you opt to have Micaiah kill Pelleas, it goes to show that now she's even willing to kill individuals who she cares for to save her country, whereas previously, she couldn't. If you have Tauroneo kill Pelleas, this moment is similar to the time when Elincia lets Lucia get executed. This is in stark contrast to the previous chapter where Micaiah wasn't willing to let Tibarn kill Sothe. The third option is extra content available only on a second play through. Basically in this case, Micaiah at first allows Tauroneo to kill Pelleas but she see's a vision that tells her there is a better way and changes her mind at the last second. This adds on to her characterization from the second scenario and shows how selfless Micaiah is, and more importantly, that Micaiah isn't just blindly following orders and is herself a strong leader capable of changing the minds of both Pelleas and Tauroneo through both her actions as well as a logical argument. Also, remember Micaiah's prejudiced views on Ike in part one? Her battle conversation with Ike finally changes her mind on Ike. Back in chapter 3-7, she started becoming more open minded about Ike's virtues and now she's willing to accept that he's a good man. Though having a positive opinion on Ike makes her job to kill him harder since now she's not killing some hated enemy or just a generic soldier, but the man who Sothe wants to be like but is willing to go through with it due to her resolve. Furthermore, Micaiah's feeling very remorseful over her actions so saying she's some unapologetic person is asinine. However, feel free to dislike her because she most likely feels more awful about her actions than anyone who's played this game and is willing to be hated on. Finally, at the end of chapter 3-13, Micaiah orders her men not to attack Nailah but her men refuse to listen. This shows that while Micaiah is extremely charismatic to the extent that some of her soldiers blindly worship her, their loyalty does have its limits which is nice or else she'd be too perfect. Chapter 3E Thanks to Almedha and Kurthnaga's help, Daein now knows exactly how the blood pact is to be broken. The problem is that the Apostle's Army decides to move towards the Begnion border but at this point in time, tracking Lekain down would take too long and they can't risk to doom their country just yet. The chances of victory are virtually nonexistent, which is acknowledged by Micaiah, but this begs the question, why continue fighting if you'll lose either way? Micaiah has always been an optimistic person so she wants to earn Daein as much time as possible and not to waste the sacrifices. This is a logical fallacy that humans always fall victim to. It's called the fallacy of sunk costs. Basically, when you have already put in a lot of time and effort into something, even though you will most likely fail, you'll still continue to do it in order to not waste the sacrifice and cling to a false hope. Considering the chaos of war, sheer stress, love and passion, I think Micaiah falling victim to this line of thinking is very realistic and doesn't make her a stupid person despite the obvious irrationality of this course of action. An alternative reason is that if the entire Daein army is killed, the Apostle's army can advance to Begnion to finish off the senate and this would prevent the blood pact from being invoked because at that point, technically Daein didn't violate the terms and conditions. This way while the entire Daein army as well as a ton of Ike's forces will be sacrificed, at least the country of Daein can live on. Though the writing with the blood pact is poor so this is more of a speculation than concrete fact. Summary of Part 3 Many people think Micaiah's character is inconsistent between the two parts but in reality there is a clear logical progression. At the end of part one, Micaiah realizes that the only one the Daein people rally behind is herself, not Pelleas. So it is quite fitting for her to obey Pelleas' request because she knows very well that Daein will militarily and politically crumble without her lending support to Pelleas. She's very politically pragmatic and clearly not stupid. Another inconsistency people have is that Micaiah is too ruthless especially in regards to the oil and fire scene but in reality, at the end of part one, Micaiah learned that she has to become decisive and suppress her merciful nature when she chose to spare Jarod so it makes sense she'd become a ruthless commander because her first mistake costed the lives of many citizens of Nevessa but now the stakes are much higher so she can't afford to make the same mistake. This goes to show Micaiah learns from her mistakes. We also see that Micaiah is a much better tactician than she was in part 1 which makes sense because she has a lot of battle experience. Furthermore, she has warmed up to Ike despite being at war with him. We see that Micaiah's ideals and worldview are challenged immensely. A motive for Micaiah in part one was that people saw her as a hero which made her feel nice about herself but now she has to come to terms with the fact that people will see her as a villain. Her views on Ike were challenged and changed as well as her perspective on what it means to be just. Part 4 Chapter 4P Now that the environment is calm, we finally see Micaiah's sassy banter again and it simply isn't true that the only time she was sassy is when she said the infamous "father of Sothe's children" line. In a peaceful environment, she loves fooling around with Sothe and I personally love these lines. More importantly, Micaiah says that their first goal is to save the world implying that saving Daein is a side objective, albiet very important. The reason I'm emphasizing this is because Micaiah haters love to misconstrue Micaiah's ideology as some hardcore Daein nationalist who's willing to let the entire world crumble just to save Daein. Chapter 4-3 Micaiah shows us that she's confident with starting a conversation with Sanaki, despite Sanaki being jealous of her, a powerful authority figure and the same girl she tried to kill. This is in spite of being extremely introverted. Very different from the beginning of part one where Micaiah needed Leonardo to speak to Nolan before getting the confidence to do so herself. Basically this shows a change in behavior when it comes to dealing with others which is nice and subtle character development. Also, Micaiah is willing to talk to strangers about their romantic interests as well as her own. Previously, she'd mention her relationship with Sothe in a platonic fashion so it goes to show just how open Micaiah is now compared to before. Endgame Micaiah is now capable of having deep conversations even with Ike, who was just recently a hated enemy. Remember how Micaiah was planning to leave the Daein army at the end of part one after a few years. Finally she has gained the resolve to go back to Daein forever. This would happen even if Micaiah and Ike don't have this deep conversation, which is only possible with an A support with Sothe, so it's not like Ike was needed to convince Micaiah that she should go back to Daein. It can be said that her experiences in being with Daein despite the awful circumstances in part three strengthened her feelings to Daein even more than at the end of part one. Epilogue Well Micaiah becomes Queen of Daein regardless of whether Pelleas survives or not. Bare in mind that Micaiah doesn't have Daein royal blood so she's the only FE lord, to my knowledge, that leads the country despite not having the proper noble blood. In case you suggest that being the Princess of Begnion allowed Micaiah to take the throne, well think again. It's not common knowledge that Micaiah is the Princess of Begnion and she's too humble to spread this information to the general populace. Furthermore, why would she be made the Queen if she has the royal blood of Begnion which has nothing to do with the royal blood of Daein? If anything, it would make them less fond of Micaiah since Daein and Begnion have had bad blood over the years. I like that Micaiah becomes Queen on her own merit and not because of birthright. In a sense, Micaiah fulfills Ashnard's only good ambition where he desired that power be given to those worthy and not based on inheritance. Also, the story of a street-dwelling peasant from an oppressed minority becoming Queen is a heartwarming rags to riches story. Finally, I like how Ike and Micaiah both fulfill part of Altina's responsibilities. Ike is basically the warrior half of Altina because it is Ike to lend the final blow on the goddess. On the other hand, Micaiah is the ruler half of Altina. Micaiah starts her own dynasty much like Altina, not because of noble blood but because of their heroism giving them the admiration of the people to rule over them. This next point is very important because now I have to refute this criticism of Micaiah being a Daein nationalist. How can you make such a claim when Micaiah allows Talrega to gain more authority at the expense of the Kingdom of Daein? She may be fond of Daein, but it doesn't stop her from sacrificing a part of Daein's national authority to let others be happy.
  9. FE7 Character Patch for FE8

    Hello, my name is Dualitysl and for a couple of days and nights, I have been working on a Fire Emblem patch that includes FE7's characters. I wanted to do this just so I can see other characters I wanted to promote as different classes but also include a promotion branch as well. I've tested everything up to Chapter 14 on Erikia's story, but I believe for the most part that this game is stable to play fully with some bugs to be listed below. Features: - Lloyd (ER) and Linus (EPH) are your lords. - Hector revised palette battle animation. - Characters from FE7 and some FE6. - New class: Dark Knight (Promotion from Shaman) replaces Necromancer. - Portraits are changed to their respective characters. - Main enemy bosses base stats has rose. (Game is to be played on hard. Normal is too easy.) - Fighter battle animation is now from Fire Emblem 10. + Much more to come! Known Bugs: Do not follow the story and promote EPH or ER using their respective braces to avoid anything happen to your game. Some characters still may be able to use their original weapon from their starting class if they're not a different character/class. i.e, Linus who replaces Ephraim may be able to use lances. I will get to the story soon. It will just take a tedious amount of time but I will get around it soon. PALETTES FOR EVERY CLASS ARE STILL A WORK IN PROGRESS Any bugs anyone is able to find, please comment down below and I'll see if I can work on it. But for the most part, this game should be stable to play. UPS Patch Growth chart coming soon. Charcter/class change chart coming soon. **When I get back on my desktop I will credit everyone who made anything custom for this game. Sorry, I’m not talented enough to create everything myself. :-) S/o to the FE Community.
  10. In this thread, I will talk to you about a personal favourite of mine, none other than General Tauroneo, a former Great Rider of Daein. While Tauroneo is also a Path of Radiance character, I'm posting this thread in this section because he's way more important in Radiant Dawn and also because this section is way more active than the other two sections. I was sad how low he ranked in the CYL poll and I am disappointed why other people don't see him as a good character. What could be the reason behind this? Background Knowledge Tauroneo was born into a family of knights who have served the royal family as revealed in his B support conversation with Rolf. Being proud of his tradition, he made his son a knight as well. Unfortunately, his son Josh was severely wounded and his wife got mad at him. To make matters worse, Tauroneo's pride made him train his younger son to become a general but that only served to make his family even madder at his insolence and they left him. In hindsight, he realises his mistake but is made to live with the consequences. This explains why he's always sad to see children fight in a war because he's almost lost his son to war. Path of Radiance The first time you see Tauroneo is in Path of Radiance chapter 21 where he is tasked with defending Daein Keep. Ashnard has all but abandoned Daein and most of the country has been run amok by a coalition of Begnion and Crimean invaders, yet despite such odds, Tauroneo bravely fights on demonstrating his resolve making him a perfect candidate for the skill resolve which quite fittingly makes him stronger the worse his situation is. Despite Tauroneo serving an evil king, he's shown to be morally upright to the extent that he's willing to side with the enemy despite his whole life being dedicated to serving Daein. This is an example of character development as he's finally putting aside his pride unlike when he still had his family. Furthermore, if he gets attacked by children, he laments the fact that children have to fight in wars. This is in spite of FE lords, who are supposed to be paragons of morality, putting children in their army. What makes it even better is that he lives in an evil country so him having such morals speaks volumes about his strength of character. Other than that, Tauroneo also shows a warrior nature in his generic enemy battle conversation and his conversation against Ashnard making him a multi-dimensional character. Radiant Dawn Part One As a character, Tauroneo truly shines in Radiant Dawn. The first time you meet him is in chapter 1-5 where Tauroneo, Zihark and Jill valiantly face off against an entire army of Begnion soldiers. Once again, Tauroneo shows us why he deserves to equip the resolve skill. After the battle, his patience is truly tested by Izuka yet he remains steadfast (1)(2 ) and doesn't give in to immoral tactics. Once again in chapter 1-7, Tauroneo shows us that he's powerful and brave enough to single handily act as a distraction to make it possible to free prisoners. While he usually agrees with Micaiah and against Izuka, he's someone who can think for himself. When Begnion took prisoners hostage at Shifu swamp, Tauroneo actually agreed with Izuka and went against Micaiah thinking that rescuing the prisoners is reckless. Radiant Dawn Part Three In part 3, he's put into stressful situations having to fight his former allies for the sake of his country. When Pelleas begs Micaiah to return to the battlefield, Tauroneo tells Pelleas he agrees with Sothe which again goes to show that despite his loyalty to his king, he is willing to criticize him. It also shows that he's a very caring individual who wants what is best for Micaiah. Even after the blood pact is revealed, he thinks about whether leaving the country allows one to escape the blood pact which goes to show he's quite the inquisitive fellow who likes to ponder. Furthermore, he himself is willing to stay in Daein despite the fact it was in such a peril which goes to show he's not willing to abandon his country at any costs. In chapter 3-12, he questions whether Micaiah really wants to go through with the oil plan once again showing how despite being extremely loyal to authority, he's still willing to question it. Regardless, he's willing to give deserved praise to Micaiah for being strong enough to make such a tough and painful decision which goes to show he's willing to give credit where it's due and is in turn inspired by her own resolve. Once Ike arrived and Sothe was captured by Tibarn, he went in front of Micaiah to defend her from Ike and Ranulf, showing his reputation as a white knight. After Micaiah was put into a situation where she failed to give orders, Tauroneo steps up and orders the army to retreat, demonstrating that even in a tight spot, he is calm, collected and intelligent. Later on, he is loyal enough to follow through with Pelleas' orders to kill him no matter which of the three choices you choose which goes to show he can make tough decisions in terrible circumstances. He's willing to throw praise to Pelleas when he truly deserves it which shows that Tauroneo is a man who gives respect when it is deserved. Ending Tauroneo ends up becoming the leader of the army after Micaiah becomes Queen. He is also stated to be a pillar of statesmanship which goes to show that he's great at politics.
  11. So About Ike

    So when it comes to Ike, it seems like everyone really likes him. He's extremely popular, at least PoR!Ike, and heck, it's hard not to like him. Ike is probably one of my favorite male lords, despite not being able to play PoR personally I do still know of his more major feats from that game, and so I'm interested to hear everyone's more in-depth opinions on him. Do you love him? Like him? Dislike him? Hate him? Feel free to share!
  12. Recently, I've noticed a lot of characters just out right hated. I've seen it happen to one of my favorites as well. And no matter what I do, I can't seem to get the comments out of my head. Is it me taking games to seriously, or is it something else? How do any of you deal with problems like this?
  13. I remember back when I first started lurking around SerenesForest, there was a thread where fans would discuss their opinions on various characters from Fire Emblem Fates. A successor thread was eventually made for Fire Emblem Awakening following the conclusion of the Fates one, and I remember keenly following both threads because of how interesting it was to hear other people's opinions on various characters. Now that Echoes has been out for almost three months now amongst the worldwide audience to the point most of us are familiar with the game's cast, I'd figure it'd be a good time to make a "Opinions on that Character" thread for Echoes similar to the Fates and Awakenings ones from the past. For those that participated in those threads linked above, you should already know how it works. For those that are new to a thread like this, it's simple: each day, I will randomly pick a major character from Fire Emblem Echoes and make a post in this thread asking fans to give their opinion on that character. When giving your answer, you can consider any aspects related to the character: personality, overall character, performance as a unit, stats, design, voice acting, etc. Below is a list that will be updated with various characters for each passing day: 08/12/17: #1: Alm #2: Celica 08/13/17: #3: Forsyth #4: Valbar 08/14/17 #5: Tatiana #6: Atlas 08/15/17 #7: Faye #8: Nomah #9: Berkut 08/16/17 #10: Luthier #11: Kamui #12: Irma 08/17/17: #13: Mycen #14: Boey #15: Rinea 08/18/17: #16: Delthea #17: Est #18: Halcyon 08/19/17: #19: Tobin #20: Conrad #21: Slayde 08/20/17: #22: Clair #23: Leon #24: Massena 08/21/17: #25: Mathilda #26: Genny #27: Fernand 08/22/17: #28: Zeke #29: Saber #30: Desaix 08/23/17: #31: Kliff #32: Palla #33: Grieth 08/24/17: #34: Python #35: Mae #36: Nuibaba 08/25/17: #37: Clive #38: Jesse #39: Rudolph 08/26/17: #40: Lukas #41: Catria #42: Jedah 08/27/17: #43: Silque #44: Deen #45: Mila 08/28/17: #46: Gray #47: Sonya #48: Duma 08/29/17: #49: Randal #50: Emma #51: Shade #52: Yuzu I'll be posting the next updates to this thread between 8:00-9:00 PM CST each day, so be sure to come back and check around the given time frame to give your opinion on the next batch of characters. For these first few days, I will present two playable units to give opinions on. After a short while, I will be presenting three characters to give opinions on: two playable units (one from Alm's army, the other from Celica's army) and one major antagonist/major NPC. The choices for these playable units plus major enemy units and NPCs come from SerenesForest's Pre-release Character poll.
  14. This is under major overhaul. How do you go about planning builds for your characters for Arena? These are my general build processes, but they need a lot of improvement and streamlining so critique is much appreciated. Hopefully, this will also help players who have trouble figuring it out how to build their own units. Disclaimer: Here is arcticsilverfox's calculator that is required for this process; it is based on Andu2's calculator which you can also use. You can also use the calculator to experiment with your own ideas. The introduction covers some background information on my play style and philosophy. It is not necessary to read it, but you will have a better understanding of the build process. Before building a Player Phase unit, you should decide what kind of Player Phase unit you want to build. Player Phase builds are divided into two main categories: high Spd builds and low Spd builds. High Spd builds are your regular Player Phase builds that utilize an A skill that boosts both Atk and Spd and the B skill is usually Desperation. Low Spd builds consists of one shot builds, Brave builds, and Special spam builds. Here is the build process for Player Phase units: Here are my build processes for maximizing wins and minimizing losses on Enemy Phase. I do not enjoy planning these as much since they do not suit my play style as much. Here is the build process for Enemy Phase units: Here is the build process for Enemy Phase survival units: What do you guys think? Are there any flaws or things that I overlooked? Obviously, my build processes are not able to give you cool builds like Medic Lucina, Medic Linde, Galeforce Lyn, Wings of Mercy Hector, or Wings of Mercy dancers/singer; that takes creativity and creativity does not sprout from static formulas. You can also check this same guide on fireemblemheroesforum.com in this thread. The formatting there looks less "wordy" so it may be easier to read. Edit Log: Wishlist: — — — — — — — - - - BEGINNER POINTERS - - - Here is a list of pointers. Not a big fan of most beginner guides since they fail to mention important concepts and drone on about obvious stuff. If there is anything you think is too obvious on here, please let me know so I can remove it. I do not want new players reading about things they already know about; it wastes their time. —<>—<>—<>— Before you start doing anything, please read these. —<>—<>—<>— Rerolls Natures DO NOT SEND HOME FREE UNITS!!! —<>—<>—<>— Here are pointers for general housekeeping right after the tutorial. —<>—<>—<>— DO NOT COMPLETE CHAIN CHALLENGES ON NORMAL DIFFICULTY!!! Positioning Units at the Start of the Map Upgrade Castle Upgrade Barracks Skip Animation —<>—<>—<>— Playing the game. —<>—<>—<>— Grand Hero Battles Team Composition Ranged Versus Melee Units Player Phase Versus Enemy Phase Combat Use Dancers/Singer/Assists Skill Inheritance Merging —<>—<>—<>— Here are some other pointers. —<>—<>—<>— Online Resources Common Abbreviations/Jargon This section is still under construction. I will add more pointers when I encounter something new players should know.
  15. Hi there everyone. My name is Mangs and I have recently started a new series called the Fire Emblem Echoes, Shadows of Valentia character previews. These are very similar to the spotlights I have done before, only that they are shorter, completely free of spoilers, and showcases some of the upcoming characters we will see in Gaidens remake, Shadows of Valentia. The purpose of these previews is to entertain both veterans who enjoyed gaiden, as well as showing newer players what kind of characters they can expect in the new release. I will showcase their new art next to the old one and make comparisons on how they’ve changed. Since growth rates and bases will arguably remain the same in the remake, I am also going over their Gaiden stats just to give the viewers an idea of how the unit will perform. I will update this thread as more previews are made, and add them to this list as well. I appreciate any feedback you might have to give me, and of course, if there’s any characters you’d like to see me make previews of next, let me know in this thread, or in the comment section of one of my videos! Alm Celica Mae Kamui Boey Silque Valbar Genny Saber Kliff
  16. Since we've had a daily topic about what we think of characters, and one about the music of Fates, I decided to make one where we give our opinions on the character's aesthetics. Which might have been discussed a bit in the character discussion thread but for this thread It shall be the main focus. Does the clothing appeal to you? any facial features that really makes the character pop? anything that just looks odd to you? post em here. I'll stick with a 2 characters per day formula. List so far: To start us off I figured we'd start with: #1 - Corrin (M/F) I'm rather mixed about Corrin's design. It's not dull by any means and the black and white on the armour looks nice, It just looks a tad bit over designed in comparison to previous lord designs, particularly In comparison to our last avatar character Robin. Also the male version's hair is a tad silly, although the female's hair is actually quite nice. The headpiece is a nice touch to her design. With that said however her design suffers from unnecessary sexualisation in the form of those patch of exposed skin around the thighs. While not the biggest deal since Camilla and Charlotte exist it does feels forced onto her design as her male counterpart doesn't have anything like that (Similar for Effie when compared to Benny but I'll get to that later). It reminds me of Cherche's design in how inconsistent it was with that design choice. Also why do neither of them wear shoes? Since they were first revealed It's stuck out to me like a sore thumb (or in this case, a toe hehe). I'm guessing that it's because when they transform into a dragon they need space for their feet/hands? which is still odd since their armour seems to blend into their body upon transforming, at least that what it looks like. Edit: Also when it came to custom avatar designs for the male I preferred the long hair one as it gave him an elfish look. Haven't used F!Corrin yet so not sure what I'd prefer for her. I suppose we can also discuss Corrin's dragon design while we're at it. If there's one thing I noticed about this game and dragon's is that they seem to be really stretching what can be considered a dragon. Along with Lilith I just don't see them as a dragon, if anything the first thing I thought of upon seeing Corrin's dragon form was Xerneas from Pokemon X...while Lilith is just a bloody koi fish squirrel. #2 - Azura Azura certainly has an interesting design for a dancer. It's exotic, yet mysterious, which suits her character. The one leg stocking thing sticks out though since that's connected to her undergarment, so would that be considered a fan servicy design choice? or is it some kind of pants that just has one leg exposed? It reminds me of Palutena as she had one leg stocking as well. I like her long, flowing blue hair, which also looks hilarious ingame since some classes clothing clips through it or the gear from cloths shops, had her as a berserker recently and the combination of her hair with the barbarian look made me giggle.
  17. I'm just wondering what Boon/Bane/Talent combo I should use when playing conquest. Thanks in advance!
  18. If this topic has been mentioned before, I haven't seen it. :P The character doesn't need to be someone you use on every play through. Maybe they are a bad/underused unit? Maybe they are disliked across the community? Just... you use them from time to time even when the world is against you. (Maybe not that extreme) If you have more than one, feel free to put them in, too! Everyone deserves a time to shine! Also, be sure to put which fire emblem game the specific unit/character is in. Mine are: Macellan from FE 11. His armor is a different color than everyone Else's and he's just so serious about his duty. Plus he makes a good Hunter for me when reclassed. Marisa from FE 8. She's hot. She's not very sociable, like me! And I just really like her sprite's design.
  19. This is going to sound kind of weird but I'll get to the point. So lets say if Kent dies on a certain chapter, you get a game over, but I only want it to be for one chapter because it is key he stays alive but on any other chapter he can die and you can carry on. How can I create an event to do this, is it as simple as IFCD or something like that? I kind of feel a bit stupid for asking this but help would be much appreciated =)
  20. If FE7 characters had crit quotes.

    Seeing your units landing a critical hit is always great, especially how epic the animations are. I'm not sure if this has already been a topic recently but if characters in Blazing Sword did had quotes wither its text or voice acted in a future remake (not saying it needs one). What are the ones you would hear if the game had these quotes for these characters. I only have a few that I thought up for some units and they could be better but maybe you can give them or other characters better quotes. Sain: "Time to impress the ladies!" Farina: "I hope you have insurance!" Lucius: "Elimine, hear my prayer." Florina: "You will not harm Lyn!" Rebecca: "Concentrate..." Karel: "Savor your last breath of air!" Raven:"Not even close..."
  21. Trying to make a romhack, except that both of my characters causes the game to restart if they attempt to move to any location. Anybody know what might be causing this? I'm not sure if it will help, but here's my event code. Here's a test patch showcasing the problem: https://www.dropbox.com/s/hojdjy3l4stve7u/testpatch.ups?dl=0
  22. What type of person is your MU?

    What type of person are your main characters? Who will they marry, what will they look like, class, ect? Most importantly, how do you imagine their personality to be like? Name: Haruka Gender: Male Spouse: Zero Class: Rod knight (Will become strategist) Route: Invisible Asset: Magic Flaw: Defence Personality: Haruka is a very shy, timid and reserved boy. From a young age, he lived a very sheltered life which made him have a very innocent view on the world. He believes everyone is a good person at their core. He’s sweet, caring and very nurturing, wanting nothing but the best for others. Despite his timid personality, he has immense courage and will always do his best to help those in need. He hates fighting, and took up the staff instead. He has amazing magic power, yet is very frail. He can’t take hits well and gets sick easily. Combined with his asthma, he has difficulty living everyday life, needing to be taken care of well. He fell for Zero because of his rougue-ish charm and curiosity towards Zero’s adventurous lifestyle. Zero often told him about life beyond the palace walls, and the 2 were pretty close, eventually falling for each other. Name: Serena Gender: Female Spouse: Tsubaki Class: Oni savage (Will become blacksmith) Route: Hoshido Asset: Defence Flaw: Magic Personality: Serena is a loud, prideful, rough and tomboyish girl who loves to go outside and rough things up. From a young age, she’s been “one of the boys” and she never appeared to care for beauty. She’s tough, brave and will not back down from anything. She’s brash, hot-headed and can have a bit of a potty mouth. She can be a bit tsundere at times, especially towards Tsubaki, on whom she secretly crushes. She has a feminine side though. She’ll never admit it, but she loves wearing pretty girly dresses. She and Tsubaki had a bit of a rivalry, Serena constantly challenging him so she could out perfect him. EVERYONE could see that she liked Tsubaki, but she never admitted it until Tsubaki confessed himself. ] Name: Azusa Gender: Male Spouse: Zero Class: Wyvern Rider (Will become Revenant Knight) Route: Nohr Asset: Strengh Flaw: Skill Personality: Azusa is a real creep. He has a disturbed, child-like personality. Around people, he acts very spoiled, childish and demanding, emotionally blackmailing people with tears or hysterical tantrums to get what he wants. He’s mentally unstable and can be quite psychotic when angered. He cries easily and will scream loudly if he cries. He absolutely OBSESSES over Zero, and took quite a few lives already if they got too close. He’s a yandere, due to his overly possessive attitude and murderous attitude towards those he sees as “rivals”. Azusa, in an attempt to “relate” more to Zero, cut his own eye out, so that he, like Zero, can only see through one eye. His heavy bags come from his lack of sleep, usually due to his constant stalking. His obsessed behavior stayed, even when Zero and Azusa became a couple.
  23. Favorite Character?

    I'm bored once again, so let's talk about the characters we adore most. For example, I'm in love with Camilla. I'm not going into a super long rant, so I'll just direct to this Tumblr post I found which pretty much summarizes why I love her so much. http://heartcafe.tumblr.com/post/125566038381/well-i-asked-you-for-the-hinoka-analysis-so I'm really curious though as to who everyone else likes…...
  24. This topic is for anyone to comment, or ask, about a character's in-game performance/usefulness/viability/etc. Mostly for the main-game and without grinding (at least for my own analyses) since character distinctions such as bases, growths, availability, weapon rank, etc, are often more prominent then. While I recognize the appeal of discussing the endpoint of character potential, there's also a significant amount of game content before then. I generally find this sort of thing interesting to think about and discuss and I'm curious what other people think as well. It can be a mini-character guide of sorts, depending on how things develop. General comments - Everyone feels decently usable and I used most characters at least a bit to get an idea of how they perform at base. Meaning if you like then, you could make them work, even in Lunatic. - Because overleveled units get so little exp, it’s possible to train up a larger team without sacrificing overall team strength, if one wishes. Actually I'd recommend training misc units to 10 early on so they can promote (lots of dropped Master Seals) and give full Guard stance bonuses or act as staff utility. - Also, because children paralogues give so much exp, you might end up net positive on exp/levels anyway if pairing them off at the same time. - I'm going to have a rating system of use (unless you don’t like them), maybe use, and don't use (unless you like them). Others can have whatever rating system one prefers, #/10, etc. - The ratings primarily correspond to continued deployment throughout their availability, training and/or using a unit long-term. Most units have short-term niches, which will be mentioned, but it’s not very interesting to rate everyone with "use". - Will also have some sample builds to think about and try out. Most builds will have 1 or less parallel/marriage/buddy seal, luxury builds can have more (though generally I personally won't include Eternal Seals and grinding through classes w/o weapon ranks unless super-early). - I'll start with the Birthright/Hoshido characters in Lunatic, but impressions for any character in any route would be interesting. - I’m going roughly in order, trying to get at least a short description for everyone down, but if anyone is particularly interested in an opinion for a character (in any route), just ask. There’s also definitely a considerable amount I’m purposely skimming over. Some like inheritance will be addressed a little more for the children, some specific details and insightful analysis will require more time. - Note the word impressions You can find how most mechanics work on the main site http://serenesforest.net/fire-emblem-fates/. I try to remain consistent with the terminology used there, though I do use Corrin as the Fates Avatar's name, as Smash 4 "canonized" the default name Robin of the Awakening Avatar. There might also be some old-fashioned FE terms used since these writeups are informal, but they are usually self-explanatory. ____________________ Birthright/Hoshido [spoiler=Corrin]I'm mostly skipping Corrin for now to give a more detailed analysis later (though the builds might be interesting). Suffice to say, best availability equals initial level lead, plus good (enough) bases, great growths, any class with Buddy seals, slightly faster exp gain than others, prf with statbuffs, more boosts from Felicia/Jakob/Gunter. imo a tanky Asset like Hp/Def is better in Hoshido since you get +2 Spd from Yato midgame (always in effect), and many other units are glass cannons. +Mag is an intriguing option to abuse Horse God (but no Spells in White Blood, if that matters). Use Standard White Blood build: +Hp or +Def Nohr Prince/ss -> White Blood Hmm...I don't have much to say here. Use if you like continued Dragonstone access, I guess. It is a great tanky option, for certain. Can detour for some procs to synergize with Hoshido (usually Astra and Sol are best, both classes use Katanas as well). Tanky Hidden Weapon build: +Hp/Def Nohr Prince/ss to 10 -> Ninja -> Puppeteer/Elite Ninja Hidden Weapons are pretty reliable 1-2 range where it's otherwise nerfed. Pair Up with Jakob in Great Knight and steamroll like the good old days. Or pair with someone else like Rinkah; just stack as much Def as possible. Use of the Reverse Shuriken situationally is very important, as otherwise both Axes and Bows will hit very hard. +Hp/Def because class base Spd is pretty good and Shurikens (equipped) and Yato Sky (even unequipped) give Spd. +Hp is generally more stats overall, but you already have triangle against mages and decent Res, so +Def makes you more bulky on the (more important) physical side. It also raises the cap by more, which might eventually matter. Reclass early to start building weapon rank. Puppeteer eventually gives Copycat and has better Hp/Def/Move, whereas Elite Ninja is faster (Kunaifaire makes up the Str difference too) with better avoid/Res. Elite Ninja also allows use of Yato to attack and the Oboro though it's dangerous to use on enemy phase. Using Dread Fighter instead is another option for a stronger start and being better against mages. Only B rank weapons though. Magic steamroll build: +Mag Nohr Prince/ss to 10 -> Dark Mage/Spellcaster/(Dark Falcon) -> Dark Knight/Basara/(Revenant Knight) Corrin's natural Mag growth isn't great (and Yato doesn't boost it), so +Mag is preferred though it's possible Spirit Dusts and the class growth would be sufficient for good enough offense. Reclass early to build weapon rank. The purpose of these builds is to steamroll on enemy phase, so the tanky classes are better imo. Dark Knight is great as long as you have enough Spd (Yato and Horse God is +5, keep in mind) while Basara is more balanced and has arguably better skills. For Exorcist the lack of Def hurts and there's not much point in Sorc without Nosferatu and Excalibur, in Hoshido. Revenant Knight is another option as a flying magic class, but the base class doesn't have magic use so it would be necessary to Buddy/Marry or wait until promotion, which could impact weapon rank. It's generally a good idea to Pair up with Felicia in Maid if the Spd is needed, or Jakob in Marriage Seal'd Dark Knight for Mag/Def. Dark Falcon has promoted level bases and flies, making it an incredible starting mage class. Galeforce is a strong skill, but you might consider reclassing before then as Corrin is at his strongest when Paired Up. The Hp/Def of Dark Falcon is lacking later in the game. Copycat luxury build: Nohr Prince/ss to 10 -> Ninja/Elite Ninja to 20/5 -> Hero to 20/8 -> Swordmaster to 20/11 -> White Blood to 20/15 -> Puppeteer to 20/17 -> Elite Ninja to 20/19 -> Puppeteer/Elite Ninja (do last reclass to end in final class) The focus here is to create 2 superCorrins that can pair up with Jakob/Felicia/Rinkah/etc and steamroll maps. Take Merc as your secondary class in Hoshido, Buddy Seal the rest. Reclass first to Ninja to build weapon rank and get Lethality. Then pick up Sol and Astra, you still have Swords to fight with. Then pick up the --/15 skills. You end up with Copycat and Kunaifaire, then Hoshido + Sol/Astra/Lethality/Dragon Fang, and even things like Vantage. I prefer Hoshido + Sol + Astra because both those increase your durability significantly through healing and Dual Guards, but there's lots of flexibility. Awakening luxury build w/ DLC (female only): Nohr Prince/ss to 10 -> Dread Fighter to 25 -> Elite Ninja to 20/8 -> Swordmaster to 20/11 -> Great Lord to 35 -> Puppeteer to 20/17 -> Elite Ninja to 20/19 -> Puppeteer/Elite Ninja (do last reclass to end in final class) Similar to above, but abuse Vantage + Awakening with Copycat. Build weapon rank, then pick up Vantage/Astra, then Awakening, Copycat, Kunaifaire. Just make sure to do 2 levels in Ninja somewhat early or you cant get all of Awakening/Copycat/Kunaifaire without Eternal Seals. There's some Spirit Unity, Astra, Aether, and more to fill out slots as needed. Most other characters aren't going to get luxury builds from me. Corrin is special because of their availability and other unique advantages. [spoiler=Gunter]Gunter (pre-decision): The tutorial chapters are fairly straightforward. Gunter is certainly useful in them, but considering how things work out he should probably be helping Corrin get kills via Attack or Guard Stance. n/a [spoiler=Felicia]Felicia: She's a healer who can debuff which is certainly useful early on. She will be almost be pure support until obtaining an Explosive Shuriken at Vendor level 2 and reaching C weapon rank, or if reclassed to Strategist. Despite starting with E rank tomes, her magic is good enough to do decent damage, especially with Attack Stance. However, her growths are low relative to other characters so she doesn't make a great combat unit in comparison. An interesting niche is Felicia starts in a promoted class, with unpromoted exp gain, and 4 free eternal steals inbuilt. In particular, this lets her get the promoted class skills far earlier than everyone else. Some notable ones include Tomebreaker from Maid and Battle Command in Strategist. The former, combined with her Res makes her great against magic and the latter is an extremely powerful Aura-type support skill, and even moreso when combined with Demoiselle for male characters (Corrin, Ryoma, Takumi are some of the stronger characters). Some other interesting skills are Sol, Axebreaker, Kunaibreaker but the lack of Str and no weapon rank make those trickier to obtain without grinding. Through Marriage Seals, there's even the potential of stuff like early Copycat Puppet that are strong candidates for skill inheritance (and still using the child for more than like 2 chapters). Note that skills from Dread Fighter and Dark Flier cannot be inherited, even if she can obtain the latter ones such as Aggressor and Galeforce fairly early. It's currently uncertain how stat inheritance precisely works so she could impact her children negatively in that respect, though right now it does seem like the children's bases are not affected too much. Because of her personal skill boosting the avatar’s offense/durability, Felicia is a great unit to support Corrin. In addition, being promoted, she immediately gives the promoted stat boosts in Guard Stance. Hero is particularly good, giving both Spd and Def, or Maid/Strategist are nice for magical avatars. Very well rounded with a focus on Spd, considering both her Personal skill and pairup bonuses. Early Battle Command and her Personal pushes her into Use territory for me. Support build: Maid to 15-> Strategist Staffbot and chip things with magic+Attack stance (don't really need weapon rank for this, though could reclass earlier for it). Beat mages with Res+Tomebreaker. Support with Battle Command (doesn't work as support unit in Guard Stance, notably). Early Galeforce novelty build: Maid to 5 or 15-> Dark Falcon Get whatever skills in Maid you want, but reclass to build Spell rank. It is Galeforce, obtained early/midgame, but keep in mind Felicia's stats are fairly low and even moreso when avoiding the Stances. [spoiler=Jakob]Jakob: Very similar to Felicia, with better Str and worse Mag. His early offense is better until Felicia is reclassed or gets her magic weapons. Jakob has similar advantages as Felicia in being promoted already. Reclassed, he can also serve a more stereotypical Jagen role early on as a Paladin or Great Knight, tanking hits (from the class base) and weakening enemies for others. Jakob gets a child character himself and can pass on a high-level promoted skill to him. Compared to Felicia, its also a bit easier to fight in various other classes because of okay Str/Def. Besides, Jakob's Personal Skill is one of the best main-game ones in any case, significantly boosting durability, so definitely Use from me. Jeigan build: Butler-> Great Knight (-> Lodestar) Reclass asap to get that high base Def. Basically just act as Awakening's Frederick for a while, then stick around as a great Pair Up bot. Dual Guard+ makes him even better at it if you want. Could delay reclass until level 15 to get a high Def unit dodgy against magic (or for inheritance) but weapon ranks, etc. Early Galeforce novelty/luxury build: Butler to 5 or 15-> Dark Falcon to 15 or 17 -> Paladin/Elite Ninja/Puppeteer Same deal as Felicia, though he can choose between Lances or Shurikens. Dark Falcon is a bit weak on the physical side, so may want to reclass elsewhere. Will need to Marriage seal into Ninja (Corrin, Kagerou) if that's desired. [spoiler=Kaze]Kaze. Both base Spd and growth are crazy high. He doubles pretty much everything without help, so he can get pure Strength/Defense to help his stats in Guard Stance or is guaranteed to do decent damage in Attack Stance. He can use Steel pretty consistently for that extra boost. He's also good to counter mages with Shuriken usage and decent Res or dodgetank a lot of the hardhitting Axe/Bow combinations seen with the Reverse Shuriken. Maybe use simply because you get a few other very similar characters and can choose between them. I'd say Kaze is the best of them, but I haven't looked too closely yet. Debuffer and magekiller build: Ninja -> Puppeteer/Elite Ninja (whatever order) Weapon ranks don't give you much choice (Swords are generally worse than Hidden Weapons anyway). Puppeteer is a good promotion, since his Spd is so high already, but Elite Ninja is slightly more dodgy and better against mages (the Spd cap could be relevant too). Could go Dread Fighter for the early boost, as one of the few with a starting weapon rank in Shurikens, but he doesn't standout too much, as it's basically the same as Ninja. [spoiler=Rinkah]Rinkah: Well rounded stats but almost too much so, she would probably like some help on Spd to double consistently but also something to patch up durability. Her base defense is great, but Hp growth is slow and later on she's still getting hit very hard. Can definitely take quite a few hits early and hit back with the extra damage from Flame Blood but eh E rank axes and I was too busy training Mozume. To be honest I found her most useful giving Strength and Defense bonuses to others, so I can't comment too much here. So I'll say Don't use, except maybe to train to level 10, promote, and give Guard Stance. Fire effects on hit are really awesome Onitank build: Oni Savage- > Shura (to 20/5 -> Blacksmith) Res Seal and Shura has some synergy but enemies don't usually survive that long. It's more useful for your other mages in combination with Rinkah especially since chip is passable with Flame Blood boosting damage in general. Stay in Shura if that magic utility works for you or grab some crit, then Blacksmith to focus on the physical option. Can do Dread Fighter as can most, and Rinkah's tankiness might make her one of the better candidates. __________ Arya describes below Rinkah in Hoshido and Invisible Hard. If sticking in Shura, Magic is an option to use strong spells like Horse God, both targeting Res and increasing tankiness. [spoiler=Azura]Azura: Her Spd is really high and even Str is decent, but she probably won't do much fighting unless Lance rank is grinded up. On player phase she's usually singing and Hp/Def are too low for enemy phase, though she can take a weaker hit or 2 on the front lines (Res is decent too). I could rant more about utility of dancing, but eh, obviously use. [spoiler=Sakura] Sakura is a basic staff user initially, pretty much just worse than Felicia/Jakob to start as she has no weapons. Healers are usually always useful, however, and her Personal skill helps everyone nearby, so she’ll usually find a place in the team. Later on she can Rally Luck+Magic/Spd as well as fight a bit. Somewhat notably, her growths are actually quite high all around so she’ll be good at combat eventually. Despite okay Def and later access to things like Horse God, her low Hp prevents her from taking too many hits (but she may surprise in this respect). Between Attack Stance and her Mag/Spd, her offense is quite passable while building Spell rank if going that route. Her stats get good but they don’t matter too much for staffbots (healing scales poorly with Mag, Rescue is fixed range, etc). I’ll actually still rate use for now; she has her personal skill from base, which stacks with other Auras and adds up, and has a few Rallies to easy access. Best imouto Support build Priestess -> War Priestess to 20/5 - > Falcon Warrior/Exorcist Just staffbot while picking up some skills. Her damage is quite impressive with the magical Shining Bow or Shinrai Naginata, but building the weapon rank is painful. Her Str is okay for a staff user but you’re still babying and so just use Arms Scrolls if they’re available. Magic Counter is skippable, but might as well if just getting staff exp. The Rallies are definitely useful to pick up if you don’t already have them on your team. Offensive mage build Priestess to 10 or 20 -> Exorcist It’s not really a different build, but I want to draw a little attention to how exp mechanics seem to work now. The game “remembers” in a sense what level units are promoted at, such that earlier promos get faster exp gain than later promos. So the penalty to early promotion is just those really late levels that are lost. Sakura’s stats are high enough so she doesn’t miss those as much, and she really likes building the weapon rank early, so that she is still quite the competent fighter for a large portion of the game. Of course, promote at 20, or sometime in between, if you’re fine waiting. Note that the exp from staves appears to scale with the level of the unit you’re healing/using the staff on. So it’s harder to “grind” in that sense, or get very far ahead of the level curve. It’s understandable to sometimes heal a lot just playing through the chapter, not really trying to grind, but it doesn’t matter as much here. If Dark Falcon is available, that’s a very ideal class for offensive Sakura. I was quite impressed by early Dark Flier when I tried it. One-rounds very consistently for most of the game on both phases (not so common in this game), and even taking a few hits with Horse God. [spoiler=Hana] Hana: The easiest description is the obvious glass cannon. Str/Spd both grow well, while none of the defensive stats do. As long as she avoids ohkos (may require +Def in Guard Stance), it’s probably okay as many others are hit similarly hard, being 2-3hko’d, and she has her Avoid (as long as weapon triangle and the Reverse Katana are used smartly). On player phase, her Str, Flowing Strike, and Attack Stance usually allows avoiding damage, though RNG can still be a concern. Smart use of Dual Guard, once built up, lets her offense be used in more situations. Hana’s Personal skill does percentage-based damage, which is notable, but hard to set up consistently. Don’t use tho. Growths take a little bit to kick in. Bows or Magic are generally superior for player phase offense, and relying on avoid to this extent requires a bit too much prayer. Standard Samurai build Samurai -> Trueblade The basic Trueblade skills synergize well enough. Vantage can kill some weaken enemies (or crits/Astra happen), or give just enough Dual Guard gauge, just in time. Astra is offensive in nature, and boosts Dual Guard quickly. Swordfaire is more damage. It’s a little scary moving away from the avoid boost in Trueblade to grab Weapon Master skills, though it’s always an option. imo neither are that useful as Hana doesn’t want to face too many enemies at a time to debuff, and Line of Death usually doesn’t facilitate ohkos that late; instead she is probably more likely to be ohko’d. Not tanking with face Bow build Samurai -> Bowman -> Holy Bowman/Golden Kite Warrior This lets Hana use her strong offensive stats while attacking indirectly and avoiding most incoming damage (Kodachi’s can’t double, remember). Since a buddy or marriage (Setsuna, Takumi) seal is needed to get into Bowman, which takes a few chapters, normally I wouldn’t recommend this as she’s back to E rank. However, Hana’s stats are high enough that even with a Bronze Bow, she can probably do solid damage and oneround things. To be honest, right now this build feels like a worse version of Bowman!Mozume, but Hana does have a slightly better start. [spoiler=Subaki] Subaki: Very awkward stats. Low Spd, but Swallow Strikes means player phase is okay (until the lategame at least). Base Hp/Def and growth is surprisingly decent, but it probably won’t last too long if sticking in the Pegasus line. Str is not really good enough, especially since Steel will probably need to be avoided. Perfectionist is a solid boost that usually stays in effect between staffbots and Eastern Heart and other misc stuff like Azura’s personal. But don’t use, a bit too much anti-synergy between the growths and such. If Str was a little better I might actually say maybe, but nope. Still a filler option for +Spd, flight, maybe staves. (tanky?) Pegasus build Pegasus Warrior -> Falcon Warrior (to 20/5 -> Weapon Master) Falcon for Rally, then either stay for the staves and token healing, or try to do a little tanking in Weapon Master with Strength Seal. Subaki can probably take 1 or 2 more hits than the fragile characters, which is somewhat significant. fighting a losing battle silly Samurai build Pegasus Warrior (to 10) -> Samurai -> Trueblade This does somewhat work as the class base/growth is good and Swallow Strike gives a boost unlike say Hinata. Building up weapon rank hurts as usual but availability is high enough for it. Perfectionist makes avoid a bit more reliable, compared to say Hana. Getting Eastern Heart can help maintain it, but delays weapon rank, so a tradeoff there. [spoiler=Silas]Silas: Doesn't double too much, but initially hits really hard between base C swords (can use Steel) and Open Assault and sometimes his Personal giving another damage boost. Can orko quite often player phase with Attack Stance and easy to get into good position. A little later getting the Quick Draw Katana for the Spd bonus can help his offense and with a rank up in Lances, the Guard Naginata is great for tanking. Reclassing is probably most useful to pick up Sol. I eventually dropped him because I ran out of space, but he's quite good, especially being more tanky than most of your units. A very solid option. I'm saying maybe use because maybe his tanking doesn't hold out as well lategame, and his Spd is never really that consistent (I'm not rating that many characters "use", fwiw, you've already seen like more than half of them). Tanky build: Cavalier (-> Merc -> Hero to 20/5 or 20/15) -> Paladin/Great Knight Can go to Hero to pickup Sol and Axebreaker. The former is good for general durability (despite difficulty doubling), whereas the latter is interesting to use with Lances to negate the usual disadvantage (and still beating Swords/Magic). Paladin is far better-rounded, especially with Defender, but Great Knight has a small Def lead. Also does Dread Fighter decently like Rinkah with naturally high Def + class Res base/skills. Lodestar is an interesting option as well for the Spd though realistically it's probably most useful for Dual Guard+ in the maingame. [spoiler=Saizou] Saizou: His stats work well with his class, after getting a few levels (doesn't double very consistently at first). Personal Str/Def balances low class Str/Def and class Spd/Res balances low personal Spd/Res. With Shurikens granting some bonus Spd, the combination ends up working. Though magic growth is surprisingly high, it’s not as useful as one might expect since the anti-armor Needle Shuriken is already available. Still, the Explosive Shuriken has a significant 5 mt lead over Iron, and certain enemies do have lower Res than Def, which might balance out the difference in base Str vs. Mag. Compared to Kaze, he wants a decent amount of +Spd, but those Pair Up typically don’t give as much Str/Def. Kaze has the easy pair with Rinkah and uses Steel more reliably so their performance end up pretty similar. Kaze has a slight availability edge and seems to be better in Attack Stance, though I could be overestimating the Spd advantage. Maybe use. Saizou is kinda like a poor man’s Hidden Weapon Corrin, which is still very good. A little tanky debuffer and magekiller build: Ninja -> Elite Ninja Saizou really wants the Spd, I think, to reliably double. The Res also helps vs mages, since Ninjas are the most consistent class in countering them. Dread Fighter is a similar option to these Ninja classes if the seals are available. Because of his high Mag growth, gayserbeam suggested Dark Falcon. You already get a few other Ninjas, and not too many mages. ___________ donkeykhang explains the potential uses of early-promoted Saizou. [spoiler=Orochi] Orochi: Pretty one-dimensional, high mag, low other stats. Initially, Horse God and a +Spd pair may be enough to double some slow enemies, but eventually the Spd growth is just too low. Positioning is ultimately important to set up Attack Stance, ideally with strong single hits like from Silas, Takumi, or the Dragonstone to ohko and avoid counterattacks. You may have noticed so I skim over Personal skills if I find their effect negligible. While it’s mostly true for Orochi, capturing enemies is interesting enough to warrant some mention. Orochi doesn’t really double, so it’s not too different capturing them if the space is available. Generics have solid stats in Lunatic, especially the rare promoted ones early on (before your team really promotes). They can be filler, even tactical sacrifices, etc. While we don’t currently have too much detail on the capturable bosses, some of them have intriguing stats such as William and Hormone (from Kanna's Paralogue) actually having great Hp growth. Maybe use. Someone like early-promoted Sakura is probably a superior mage for most of the game, but reliable Res-targeting isn’t that common for Hoshido, so she still fights a few enemy types better than most. She's getting a good amount of credit for the Capture ability here. Lilina Standard mage build: Spellcaster -> Basara to 20/15 -> Exorcist The skills are probably worth the -2 magic in Basara compared to Exorcist. None of the other stats matter too much. Dark Falcon is a possibility though even the impressive class base and Spd+2 won’t last too long. Still flying and later Galeforce are nice utility if a seal is available. [spoiler=Mozume]Mozume: Bases are very low so she'll need to be babied, but admittedly that's pretty easy to do with Attack Stance. This trainee archetype is in an interesting position in this game because diminishing returns for exp sets in so quickly. A common argument against these types of units is if the same kills and investment had been given to other units, they would be even stronger than her. That's not quite as true here, as Mozume more quickly catches up. But on the other hand, her stats are not that high besides Speed (even then, there's obviously people like Kaze already). In particular, her low Hp can limit her frontline potential despite a good Def growth. While Str is good, she needs time to build up weapon rank. Inheritance-wise, Aptitude is best given to children as early as possible, since it doesn't affect the auto-level they get to 20 and their Child seal (I'm pretty sure on this). It can be interesting to get Kanna early with Aptitude since My Room can build the support quickly. Probably don't use. I don't think she's impressive enough when trained, to be worth the investment. Like some of the children join with nearly as high stats lategame, arguably better skills, and require no training themselves. Better than Takumi Backliner build Villager -> Bowman -> Holy Bowman Notably, Bowman is an option that gets around her low Hp, and she should probably reclass asap to build the weapon rank (can wait for Underdog, but probably not worth it). Her Str/Spd combination is quite nice (Spd over Takumi is quite noticeable), after a few levels. It's actually fairly impressive if you slowplay maps. Frontliner build Villager -> Weapon Master to 20/5 -> Holy Lancer Will probably need a Seraph Robe (or multiple), but picks up lots of Seal skills and overall solid statwise. Can wander in a crowd, counter them all with a Javelin, and debuff Str/Def/Spd by 6. Buddy Seal with Oboro for the Lance Fighter line. [spoiler=Hinoka] Hinoka: A more classic Pegasus, with high Spd and Res, middling Str and Def. Immediate access to the Guard Naginata does mean early durability is very nice, though she doesn’t hit back very hard and later enemy Atk rises too fast for her Def. Avoidtanking isn’t really a thing, except for the Reverse Naginata against Axes (Bows are ohkos and so very scary). High Spd allows fairly consistent usage of Steel for more damage, but she still doesn’t oneround that reliably without more help. She’s good enough, but underwhelming I suppose. Suppose you give her Energy drops, Str tonics, Str Pair Up/Attack Stance (usually someone like Silas), and Steel so she can oneround. It’s still only at 1 range and she’s like 2-3hko’d in return and can’t be near Bows at all. Most characters will do that with that kind of investment and usually take less damage in return, by attacking indirectly or having more Hp/Def/Avoid. Other units have more distinct, useful roles in the team like Ninjas killing mages at 1-2 range (just outclassing Pegasus here) or just weakening/debuffing a crowd or Archers onerounding key targets while avoiding damage or Corrin/Ryoma obliterating everything. Flying utility is useful as always and she can use Rescue later, but Subaki pretty much does the same thing except he gives more Def in Pair Up, which is probably more useful. Hinoka’s personal works as an Aura which helps a bit (though not in Guard Stance), but she’s actually the type of unit that would want that damage boost instead of giving it; many other units already oneround without it, or won’t oneround even with it. Basically, when I reclassed her to the Lancer line (+3-4 Str/Def + Lancefaire late) and she still wasn’t that impressive combat-wise, maybe she just isn’t that good? >_> Maybe use. Perhaps my expectations are off, but a somewhat better Subaki is not an incredible combat unit. Flying utility Pegasus Warrior -> Falcon Warrior (to 20/5 -> Golden Kite Warrior) Stay flying, pick up staves and Rally Speed. It might be notable that Hinoka+Falcon (and +Mag Pair) is a solid base Mag value and Shinrai Naginata can double, attacks Res, and has a big mt advantage over Javelins (which are rare in Hoshido anyway). Maybe go into Golden Kite for more skills, though stats are a bit lower. Note even Bronze Bow still easily kills fliers with Hinoka’s Spd, which is situationally useful. Hinokopter doesn’t need a pegasus Lancer build Pegasus Warrior -> Lance Fighter -> Basara/Holy Lancer Reclass asap for Hp/Str/Def growths and immediately +3 base Str/Def, all stats Hinoka likes. Her Spd and Res remain very high in this class, instead of fairly overkill in Pegasus. Basara vs Holy Lancer depends on how you value the skills vs. the stats. Hinoka’s mag is a bit low, though weapons like Horse God and Shinrai Naginata still maintain some value. Defense and Speed seal have some support value in helping other units finish up enemies and Hinoka can use the Guard or Reverse Naginata to inflict those with relatively low risk (she doesn't have to hit them either so it works against 2 range enemies). Dark Falcon should probably be mentioned, even though the stats are unimpressive for her and Galeforce is late. [spoiler=Asama] Asama: As a staffbot, he’s a slightly bulkier one, but otherwise pretty unexceptional since Felicia/Jakob are promoted already and Sakura has her aura. It is however interesting how good his physical stats are, especially Hp/Str/Def. When promoted, Asama can use lances to take advantage of this, but will need to start from Bronze. Another option would be to reclass earlier, giving up healing for another combat unit. Unlike many other units, he actually has durability, and isn’t crippled too much elsewhere (like Rinkah/Subaki/Hinata). Maybe use, Staves are always good enough filler, and being able to take a few hits to heal may mean a character’s life. Asama also has an interesting growth pattern for potential other roles. Bulky support Priest to 10 or 20 -> Mountain Priest (-> Falcon Warrior) Like Sakura, promoting early to get weapon access earlier is a strong option. Can Buddy/Marry seal with Subaki/Hinoka to go to Falcon which even keeps Lance rank, though it may be a little tricky building the supports (Pair Up doesn’t synergize too well, healing takes time). Boulder reincarnate combat build Priest (to 10) -> Herb Merchant/Oni Savage/Pegasus Warrior -> Puppeteer/Blacksmith/Falcon Knight Pick up Rally Luck if you want, or if waiting to Buddy/Marry seal. Otherwise pick one and reclass to something fun. Herb Merchant he already has, but Yumis are a little wasteful of his durability (interesting synergy with his personal that counter adjacent though). His stats should outclass Rinkah by a good bit in Oni, and in the Pegasus line his Hp/Def leads are significant while Spd is patched up by the class. Obviously there are other choices too, but Asama isn’t as special there. For example he could go to Lance Fighter, but Oboro isn’t really that lacking in stats and can use much better Lances already. Dread Fighter is still incredibly good with Asama’s stat distribution of course. Especially since many others need to build weapon rank there too. [spoiler=Setsuna] Setsuna: Well the obvious reaction is she’s outclassed by Takumi/Yuugiri and everyone else who can reclass to use Bows, because of her low level/bases and low Str growth. imo, it’s not actually that bad if you want to use her as there’s mages/fliers to snipe initially, then Prescient Victory for some damage, Steel usage for more, Attack stance, etc. Her Spd is really high, which is not overkill in Lunatic, and Bows have crazy mt nowadays. It should be mentioned she has parallel seal access to Copycat puppet lategame, though by then others could buddy/marry into it. But to be honest, Yuugiri is probably straight up better (Takumi is slower, which does matter. Look forward to that discussion. <_<). For “babied” units, Mozume outclasses statwise by far, even if she (very significantly) requires an early seal. Probably don’t use, I think base level is a bit too low as she needs 7 levels to more respectable damage. Pewpew build Bowman -> Holy Bowman to 20/15 -> Puppeteer Standard stuff. Might as well take advantage of natural class sets (though Puppeteer doesn’t get S Bows, do remember). She probably wants the Str and Bowfaire for damage, though Golden Kite as an option has more movement, obviously. [spoiler=Tsukuyomi] Tsukuyomi: Recruited later than the trainee, at level 1 without Aptitude, and there might be a problem. Don’t use. Wait...tanky mage might actually work??? build Spellcaster-> Basara to 20/15 -> Shura Okay a little more seriously there’s Attack stance for training, plus Tsukuyomi fights indirectly and base damage has Mag+2 and Arrogance in effect. Hp/Def is nice for a mage and other stats are solid. Horse God, as it keeps being brought up, is definitely also a thing. Might as well stay a little tanky classwise. Tsukuyomi is probably one of few that actually reaches reliable 1-2 range onerounding on enemy phase, but he does need a good bit of investment and effort to get there. Dark Falcon gives him somewhat passable bases so there’s some potential there. [spoiler=Oboro] Oboro: Another balanced unit but pretty good in the sense that all her physical bases and growths are decently high, especially combined with the class bases/growths. Her personal skill gives more damage, Naginatas give a bit of Def/Res (and the Guard Naginata exists). What’s a little borderline is Spd, so she would like a little help there from tonics, boosters, Pair Up (Hinata support does build fast), etc. I really can’t think of too much more to say about this right now. She’s very similar, but probably slightly worse than Lance Fighter!Hinoka, but doesn’t require a Parallel Seal. The “issue” imo with these balanced units is their niche is to use the Guard Naginata is tank and chip things (at just 1 range for low damage), which honestly doesn’t feel that remarkable. Notably, Defense/Speed Seal do make it easier for others to clean up on player phase. It’s kinda similar to another unit chipping with a 1-2 range weapon, though the Guard/Reverse Naginata might let her fight a higher quantity than many others on enemy phase. It may impact some high Spd or Def enemies more significantly, but generally the former are fragile (even without doubling) and the latter are weak to magic and effective damage. And low Hp limits this usefulness lategame, especially versus the Axe/Bow+Magic combinations, or if trying to use more offensive weapons like the Warrior Naginata. Sure maybe use for a solid, if not exceptional, contributor. Not an S rank Shuriken Balance fighter and debuffer build Lance Fighter -> Holy Lancer/Basara (to 15 -> Falcon Warrior/Great Merchant) Her base class fits best with the growths/bases, and again Basara is an option for the skills. Falcon’s Spd and Swallow Strike (Marriage Seal Subaki) could definitely be relevant later. Great Merchant is slower which matters for Oboro, but the skills are situationally useful. Dark Falcon mostly fixes Spd to the detriment of other stats. While the bases are good for the early/midgame, later the lack of Str/Def hurts while trying to make it to Galeforce. [spoiler=Hinata] Hinata: A speedy class with good personal Str/Def could work, see units like Saizou, but Hinata’s Spd growth is just too low. It requires substantial help to patch up, meaning Str/Def are actually middling since they’re hard to boost simultaneously with Spd through Pair Up. It’s a thin line between having balanced stats insufficient for good combat, and balanced stats that cover up weaknesses to result in a strong all-around performance, like +Hp or +Def Corrin. Hinata falls short, and doesn’t really have the utility potential of units like Subaki. I suppose he can instantly promote to Weapon Master to give the rare combination of Str/Skl/Spd/Def in Pair Up, which is useful enough, but it doesn’t scale as well with support rank like Awakening and is far less impressive than the Paladin Pair Ups there. There are some insights suggesting a potential tanky role for Hinata, but the rating remains don’t use until it's tested more in Lunatic. Theorycraft is somewhat promising, however. What Rinkah tries to do Onitank build Samurai -> Oni Savage -> Shura Luninareph brought up the interesting idea of not trying to "fix" Hinata's Spd, but rather play to his strengths, namely his Hp/Def which are a nice base 27/16 with 75%/65% growths in Oni and can be boosted further by stuff like Rinkah's Pair Up, Sakura's Personal aura, and Felicia's Demoiselle and Battle Command. His base Spd is sufficient for a while, but even when he starts getting doubled he probably won't take much damage. It's a bit unorthodox, but another small consideration is getting doubled also actually builds Dual Guard faster, which can block more damage (especially if smartly saved for mages as possible). Tanky units in Hoshido are relatively rare, so Hinata could definitely have a niche. He could hit back at 1-2 range or use stronger weapons like the Warrior series, unlike Guard Naginata users. For adjacent enemies, Counter and his personal adds a bit more damage (though a little anti-synergistic with high durability). Despite pretty nonexistent magic, Hinata in Shura can get even more Def with Horse God and let enemies hit themselves for damage or chip though low Res (switch to better weapons on player phase for Attack Stance to cleanup). Getting Seal skills could be an option if willing to go through the classes, especially those like Weapon Master that have common weapon ranks. Standard Samurai build Samurai -> Trueblade Slower classes will get doubled pretty consistently, even if they have better Def. This build tries to hold it off as long as possible and keeps his solid base C Swords. His Hp/Def, combined with the Avoid/Astra of Trueblade might tank a few enemies, but it’s kinda a stretch. [spoiler=Takumi] Takumi: To be clear, I’m going to rate him use, but I’m a little surprised at how much hype he gets as a combat unit. I agree Bows do feel a bit more useful in this game because of high Mt and the Attack Stance mechanic, and Bowman have significant damage/hit boosts when attacking. Avoiding counterattacks is a big deal given relatively low durability all around, and most 1-2 range is weak now, and so they really do feel like the goto weapon a lot of the time on player phase. Takumi has solid enough bases, ignores terrain cost (not quite the same as flying wrt impassable terrain), and his Personal skill is another damage boost that’s fairly easy to set up if he sticks near characters like Corrin and Ryoma. So things will synergize well and Takumi can do like 60-80% hp damage with single hits w/ 30% crit, even on Lunatic. That sounds pretty good, but I suppose my bias arises because I distinctly recall my disappointment when Takumi’s repeatedly failed to (reliably) oneround enemies, missing Spd benchmarks even with a +Spd Pair Up. Really? <_< The crit basically doesn’t exist, since it’s not reliable enough. Even if he outdamages others, they still need to come in to setup or finish off the kill. Most of the damage boosts are overkill early/midgame (usually others can at least 2hko with Attack stance), and Spd might be a bigger problem late. Bows still only hit 1 target or so per turn, so if a unit fails to kill that target, he’s not being very useful. Compare Takumi’s base 13 str+4 prescient victory + 14 prf bow = 31(34) mt, 11 AS, to Yuugiri’s base 26 att with iron (which is enough for now), and effectively 25 AS. Later, Steel Yumi lowers the att discrepancy while the Spd lead is still huge, and offensive growths are similar. Yuugiri also has Lances as a midgame 1 range option or for the side effects, and has more move+flying. More about her later, but is Takumi really that much, if any, better than Yuugiri (who I’m pretty sure people aren’t as impressed by)? Perhaps overplaying the Spd issue, but if we have to use statboosters and a deployment slot for Pair Up so that Takumi can remain bowlocked with 6 move and kill ~1 unit a turn…well there’s something to think about. Worse than Mozume Pewpewpew build Bowman -> Holy Bowman (to 15 -> Puppeteer/Golden Kite Warrior) I feel like every point of Spd matters and Takumi ignores terrain anyway. Later maybe Marriage Seal Kagerou (incidentally a good Pair up statwise for Takumi) for Copycat or get the skills/movement in Golden Kite. Note the bases are worse and you do give up S rank Bows. And Zanshin pretty much has no penalties since it's indirect damage and has massive mt+Spd boost. Note that if Takumi has access to Pegasus Warrior (Corrin, Azura marriage) he gains those unpromoted skills, notably Swallow Strike, in Golden Kite Warrior even if he promotes from Bowman. Azura is also an interesting pairing gameplay-wise since she refreshes him (a heavily player phase unit) and boosts his Spd. __________ Ownagepuffs suggests below that the player has enough resources to help Takumi's Spd, if it adheres to averages. (though I want to note the chance that Takumi has his average Spd or higher at a given level is around ~65%) [spoiler=Kagerou] Kagerou: Base Str and growth is high for her level, but base Spd needs a little work. Still, her high growth there at 70% combined with the Shuriken Spd boost eventually gives her fairly reliable offense. Her defensive parameters are very low however, so she can’t take full advantage of 1-2 range. For indirect damage, Shurikens have far lower mt than Yumi overall, and she won’t get damage/hit rate from Presicient Victory/Raven Strike. Her Res growth and the class res is decent enough to take a few hits, and perhaps the Reverse Shuriken can avoidtank a few hits (it’s a little risky, like Hana). I would say Kaze is probably better in the Ninja role of fighting mages and debuffing (Needle Shurikens handles armors as well), especially with a considerable availability lead. Saizou clearly has higher defenses and also enough Spd to double. The mages have Horse God and attack Res and the archers have more consistently superior player phase. I’m not sure Kagerou’s Str is high enough to really give her an edge and by the time her Spd growth has kicked in enough, Yuugiri, Ryoma, Crimson have joined so she might get overshadowed (unless she promotes early, I suppose). Still I’m going to say maybe use. It’s hard to say without knowing how her Str is later, and I dropped her too early to find out. Her flaws don’t seem crippling enough to recommend against her, for now. A little stronger debuffer and magekiller build: Ninja -> Puppeteer/Elite Ninja (whatever order) Similar to Kaze. I think it depends on if her Str is good enough to obtain noticeable onerounding in Puppeteer, which might be the case midgame. Later, the Spd cap could come into play and she may want Kunaifaire. Elite Ninja is also more solid against mages which is important since her base and growth are decent, but not that high alone. Dread Fighter is similar to Ninja, but the Res boost might be even more advantageous for her, so it’s a strong option to consider. [spoiler=Yuugiri] Yuugiri: Another glass cannon type unit but Yuugiri noticeably has strong bases, being a prepromoted unit, and use Bows for the high Mt. Her durability doesn’t matter as much when attacking indirectly so her great Str/Spd bases and growth are enough. With Swallow Strike, she will never have AS problems, even with Steel weaponry, and she’ll always be great against fliers with Soar. While she won’t have Soar for the all-flier chapter near her recruitment, her own flight, bases, and Bows makes her possibly the top option there. Earlier on, her stats are even solid enough to fight at 1 range for a while, especially with the Guard or Reverse Naginatas. Later she’ll want to stick with Bows and she should use them early to build the weapon rank. Yuugiri doesn’t have many support options for Buddy/Marriage seals, but does have access to Ninja and therefore late Copycat, if you want. She probably won’t fight too much in Guard Stance so the lack of support ranks isn’t a big problem. There is some discussion of this elsewhere in the thread, but it should be noted that Yuugiri gains exp like a 10/1 unit. Unlike some previous games, this means her exp gain actually slightly higher than a 20/1 unit. She is slightly faster to skills and if used equally, maintains around a 5 level lead over characters promoted at 20, until capping at --/20. Use. High bases plus enough growth to remain a reliable contributor in her role later. Unless we want to rate Takumi "maybe use" Mobile archer build Golden Kite Warrior (to 15 -> Puppeteer) Not too many choices. Puppeteer for Copycat gives up flight, though it does have 7 move. The other class she would maybe want is Bowman for the damage and her only choice is Corrin there. Would be giving up a lot of mobility but the stat gap is huge, especially with Prescient Victory and Bowfaire. [spoiler=Nishiki] Nishiki: Bases are definitely solid enough, especially on even turns, but Spd is pretty overkill and Def is low. Base Hp and Avoid from the class and basic weapon helps that a little, but lack of triangle/reverse weapons means it only goes so far. While Guard Beaststone will give Def and Nishiki barely feels the Spd hit, his Def still never gets good enough to take too many hits (class base really hurts). Only 1 range means he isn’t the best against mages, despite nice Res (doesn’t fly like Pegasus, doesn’t 1-2 range like Ninja). Effective damage against Horses is a nice situational boost, though again he really does take a lot of damage in return. Ideally he’d try to avoid counterattacks with Attack stance. Note Beastkillers are very limited in Hoshido, though I do remember at least one drops around when Nishiki joins and you fight a few Paladins/Garou. I think the bases are good enough for maybe use. Kyuubi build Fox spirit -> Nine-tailed Fox Not much choice in other classes because of weapon rank. Unlike Awakening, transformers don’t have gimped bases, so he can’t pull a Panne and reclass for ridiculous stats. [spoiler=Ryoma] Ryoma: --/4 unit with effectively base 39 atk, 24 AS, +20 crit, +20 avoid, 1-2 range with no penalties in Chapter 14 is surely balanced. [spoiler=Crimson] Crimson: Basically Hoshido!Camilla except Str/Def are even better. Well she does level a little slower, and arrives when Ryoma does instead of alongside some scrubs, but her bases are incredible and she’s a flier as well. Building Lance rank allows her the Guard and Reverse Naginata, the latter of which can sometimes “tank” bows in an emergency. Not many people use Axes either, Rinkah herself starts with E rank, so there’s another niche there. Stuff like Generals are among the scarier lategame enemies and Crimson can fight them well. An Hp tonic and Seraph robe can really help her going into the lategame. This can be said for anyone, but Crimson’s Def is particularly nice and her Hp is particularly low. Do beware criticals from Berserkers; Goddess Icons, tonics, Rally Luck will help. And be cautious against mages, of course. It’s obvious she’s in Ryoma’s shadow, but hard to argue against use I mean, Miledy comes in Chapter 13 versus Crimson’s 14, and the first 6 chapters here are essentially tutorial Mobile combat Wyvern Lord (to 15 -> Revenant Knight/Great Knight/General) Could reclass for some skills/no bow weakness, but you give up a lot of mobility. It may be useful if not rushing the lategame, however. [spoiler=Izana] Izana: Really a great filler unit if other mages weren’t trained (or even if they were). Bases are great (35/23/19 is actually solid Hp/Spd/Def with tonics and Horse god, though it won’t last). Mag stays great for attack stance. Staff usage is great. His personal skill is great since Def is usually more useful for the player. Maybe use since availability is not so great and the team might be set. Invested early units are probably better, and there’s the possibility of children also to outclass at base. Hard to say, however. Great mage support Exorcist Really kinda pointless going to other classes without weapon rank. If marrying Corrin, could go toward Basara, Shura, Dark Knight for some skills and Def, if you’re okay with giving up staves. [spoiler=Asyura] Asyura : Really good bases but this is around the time enemy stats actually get kinda high. Bows does let him fight indirectly, but instead of skills like Prescient Victory giving direct boosts to his damage, he debuffs for others. His high Res is nice and can use the Mirror Yumi to slay Sorcs easily (others will require heals, Reverse Yumi works but isn't always reliable). Maybe use filler like Izana, especially if utility (staves, locktouch, debuff Spd) is needed. Utility build Adventurer (to 15 -> Puppeteer) If you want Copycat there’s an option. I suppose technically he’s 8 move, 1-2 range in that class, but needs Arms scrolls for the Kunai rank and Def is lacking. Stick to misc small tasks, I think. [spoiler=Yukimura] Yukimura : Balanced stats all around. Nothing very exceptional, especially since a bunch of children probably have joined/are joining. Maybe use for the chip, debuffs, and personal global hit buff. Combat support Puppeteer (to 15 -> Great Merchant) Kinda slow, but Extravagance can be fun to play around with. Ask questions, give comments, build suggestions and submissions, etc. This is very wip, and I'll be adding/editing more later regardless.
  25. Why is Fuuga listed as a unconfirmed affiliation on Fire Emblem wikia and why does he have next to no information known about him right now, considering he has skinshipping data (you can find it in the Live 2D Viewer program)? Has nobody gotten him yet, is he 3rd route only, or do people not care about him at all? I personally like how he doesn't blush at all or resemble anything romantically in his skinship. Feel free to discuss storyline shit with him and any other data about him. I hope he's playable and wasn't cut or anything... I really hope I wasn't just Fuuga'd with... Photo in case you doubt me: