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Found 109 results

  1. What do you think the canon classes might be for the students of the Three Houses, based on the weapon types shown to be used by each student so far, as well as their overall design?
  2. I was considering running either a Dark mage, master ninja, mechanist, paladin, archer, cavalier, dread fighter or one of the knight(?) classes. I really have no idea; first file was a priestess with magic boon and luck or skill bane, it was decent as a support. For ref; female Corrin here!
  3. Fighter Promotions

    Which Fighter promotions do you prefer? Not much else to say.
  4. What classes can you be certain/deduce are returning in this game? What classes do you expect to see return for this game? And what classes do you want to see return for this game? Based on the trailer, I know there is a class called Aristocrat, which may be a variation of the lord class. We can also see from the formations that myrmidons are returning (unless those are mercenaries). We can also see that archers are returning. From the cinematic parts of the trailer, we can see cavaliers, Pegasus knights, and what presumably are fighters; given that they are shirtless axe-wielders wearing fur and blue kilts (as a fan of Scottish Culture, I do like the kilts). What other classes have you noticed from the trailer? Given that the MyUnit seems to be returning as the character repeatedly referred to as "teacher", I expect the tactician class to return, though likely modified or renamed. Given the importance placed on the continent's religion in the trailer, I expect priest/bishop to return in some form. I hope mercenary/hero returns, and I hope it has the blue tartan kilt that the fighters in the cinematic had. I also hope it has the red tartan cape that that sword-wielding character in spiked armour had (though I hope the spiked armour doesn't appear; I personally have never been much of a fan of spiked armour). I also hope that the warrior class returns as a promotion for the fighter class. What do you think? What other classes did you see in the trailer? What classes do you expect to see return? What classes would you like to see return?
  5. I'm curious as to which classes most Morgans tend to finish up as. I know from persoal experience that every Morgan is different and if I did miss ANY classes please tell me!
  6. So, what your thoughts on having a game where no character have a class and they instead just use a specific weapon like in Heroes, except that they might have access to a second weapon or a new movement type upon promotion? I think it might open a more diverse set of characters. An archer would not have promote specifically to another class of just two options. Instead, he could become someone that wield a bow and lance, a bow and axe, or even just gain a mount and the bow itself. Meanwhile, his archer buddy might just promote to a unit with an entirely different set of weapon accessibility. Character identity would not be effected by this process either. I honestly think that the lack of classes would improve it. Here we have one sword fighter from a noble house; equipped with a skill that allows him to use rapiers and the legendary weapon and there, we have the gruff, buff warrior who is also a sword wielder. This guy would be wearing chains, rags, and large gauntlets to make him seem like a threat to his enemies. Hell, with the lack of classes, we could probably even have extremely tall allies and enemies. No one is bounded to the weapons their classes allowed them and their actual roles compared to what they do can be taken more seriously. (Actual knights for example that could use swords and lances and is not found wondering with a group of bandits for whatever reason. ) We could have mounted knights and lance wielding samurais. I personally could stop questioning the reason Lords have this specific class that no one else in the game have access to despite obviously being lords in other parts of the world. In terms of modelling and clothing, Intelligent Systems have a crap ton of funding and tech because of the success of FE Heroes and it's previous main stream FE games, I don't think it would be too much of a hassle for them to make a specific set clothing for each character. Hell, they can get away with people having similar clothing because of uniform standards and even keep the same general move set for the majority of the cast. (Although, I only guessed that Intelligent Systems had massive success. I'm doing a fact check at this movement. XD)
  7. Fates gave us a bunch of class dualities between the Europe-inspired Nohr and the Japan-inspired Hoshido to represent different cultural variants. Cool concept, but what if they made it possible for different culture factions to share classes, using different styles of armor following a particular layout code? For example, Fighters wear armor on one arm, but in Nohr that would be European plate while in Hoshido it would be more Samurai-esque panel. Or there could be a Greco-Roman faction with Gladiator-esque Fighters, or a Middle Eastern faction with Fighters that were more deserty garb, and so forth. Cavaliers would be mounted knights in Nohr and mounted samurai in Hoshido. Myrmidons would be fencers in Nohr and samurai in Hoshido. I'd thought of this idea for a Zelda/FE game where you have Hylians, Sheikah, and Gerudo each following clear cultural inspirations, and felt allowing overlaps with cultural distinction would make the classes easier to work with. So far however I like the idea of each tribe getting unique starting classes, with friendship class sharing like in Fates. Of course, this does make each faction feel less distinct mechanically, but each faction could get a different set of classes to which its own units have access. I suppose it depends on the number of factions within a given game; a title like Fates can handle distinct classes for each faction, but a game with 4-5 factions might have to resort to the aesthetic distinction.
  8. Thracia 776 knight lord using staves?

    I hacked thracia to check the unused content and i found that the class lord knight (the class of sigurd in Fe4) have an incomplete staff animation (this class can use staves when is dismounted) and cause a softlock when i tried to use a staff with that class the next images are the selection of the staff, leif using the staff with animation and leif using the staff without animation (looks like he is attacking) i wanted to make leif promote to master knight or lord knight at the end of chapter 18 (i don't know how to do that) but the animations are imcomplete and cause glitches and bugs
  9. So, I'm wondering how to go about defining which battle and map sprites are associated with a given class. I'm trying to add in a female Knight to the Sum Patch to go along with female Generals, going into the "female Dismounted Knight" class slot. I've copied all the information over from the male Knight class (save for Class ID), and even set it to promote into the female General. The problem is, I have absolutely no idea how to go about setting which sprites the class uses, on the map or in battle. It appears to use the female General sprite in battle—at least, that's what shows up in the battle sprite box when the class is highlighted to be reclassed into—but it has no defined map sprite, and the game crashes when you try to back out into the main reclass menu after changing a character into it. Ideally, I would just set it to call the exact same files the male Knight uses for its battle and map sprites, but I don't know how to actually do that, or even if it's possible. I know Arch ported the female Cavalier and General classes back into Shadow Dragon, graphics and all, but I don't know what process he used to get the graphic importation and association working. If anyone knows how to do this, I'd greatly appreciate your wisdom! …As an addendum, does anybody know if Soldiers in Shadow Dragon are flagged as being able to reach level 30, like other single-tier classes? I can't seem to find any conclusive answer to that.
  10. The Class You Hate the Most

    So, after finding so many who disliked Archers for their inability to counterattack on enemy phase (I love them anyway), I was curious to see what class you dislike the most, and if you want, what you would change about it to balance it with other classes. For me, that class would be Strategists. Valkyries I was okay with, I never loved them, and in Awakening, I always reclassed Maribelle. But I specifically hate Strategists, the unisex Valkyries from Fates. They just can't hit anything, which is frustrating because the payoff for training a healer is usually, upon promotion, they can participate in combat effectively, albeit without much security. It isn't just Elise, who I always bench because her skill growth is so bad, but I didn't want Leo in Dark Knight or Sorcerer, both of which also can't hit anything, so I tried him in Strategist. Nope. Still bad. He has utility as a healer, which is nice, but considering that in Revelations, Sakura was my go-to healer, that wasn't too helpful. Other times I tried Strategist included: Felicia (bad), Saizo (not bad, but much better as a butler, and awful caps held him back), Niles (never again), and Sakura (much better as a priestess). And going back to Awakening, I also tried Strategist Maribelle, but I hated it, because every single one of her caps was worse as a Valkyrie (with the exception of everyone's favorite stat, Luck) in comparison to Dark Flier, which suited her much better, because it was an offensive class and was simply better. To fix it, I would make them durable. There aren't any magic classes in Fates that can take a hit. Dark Knights are the closest, but really, they just have an HP cushion. A mounted unit should have better defenses than wet tissues, and should also be a little less concentrated on resistance because, it's clear that, if other mounted units are any indicator, horses have poor resistance :\ Strategists, and even Troubadours, could even bring back light magic, which would be awesome, and with their high constitution (although in Fates/Awakening that isn't a thing ) and possibly strength (again, mounted class) they would have no issue with carrying those tomes. With a lower magic stat in comparison to clerics, they wouldn't overshadow the cleric's supportive role instantaneously, either (Priscilla vs. Serra and Maribelle vs. Lissa, anyone) and with poor resistance, they could be less of a resistance sponge and more of a physical soaking magic class, something which is very rare, even though newer games are making it clear that magic will no longer be the go-to for damage because more and more enemies are given a resistance stat, and therefore not all magic units should be glass cannons. What class do you dislike and how would you make that class better?
  11. So we all know Barons are bad and are nothing but a hinderance, even more in the remake, I was wondering what fans would do to make the class worth it in Echoes: Shadows of Valentia?
  12. So, I'm trying to change a characters starting class in FE7 (Renualt) I had figured out how to people that join on the map. I can't figure out how to do it when they join through a house. I'm using nightmare for this.
  13. Been wondering about this for a while now. What would be the best way to play Conquest? Which characters should you use? Which pairings should you use? Which classes should you use? I'm sorry, I realize that this is a very big question to ask, but I'm just super curious and I think that others would benefit from this information as well.
  14. What are the best classes in the game? Why? I think we can agree the king of SoV is Dread Fighter. The loop, strong promotion gains, amazing abilities, and movement make it hard to beat. In addition, access to Zweihander gives them massive, consistent, damage output. How do other classes stack up though? I'm asking partially because I'm thinking of what to change all the mercenaries into before taking on the endgame but also out of curiosity.
  15. Optimal pairings and builds for my kids?

    I have completed my Revelations pairings and would now like to know which of my kids should be paired with one another or if some should just be completely left out to be a solo galeforce assassins. Your suggestions should have a reason behind the pairings along with the build the pairings should be (i.e: A nohrian trust build, dodge build, galeforce taker build, go wild with your imagination because there are probably plenty other builds out there). Also would appreciate if you went into depth and gave me the whole skillset rather than just name a build as i'm not that experienced in this in the first place. Without further ado, here is the list of kids I need help pairing and optimizing: (I'll also be leaving the class/es that i'll be making each of my kids but feel free to suggest a different class if you feel necessary) Elise!Ophelia - Witch Orochi!Rhajat - Witch Oboro!Sophie - Paladin or Hero Rinkah!Caeldori - General, Great knight or Falcon Knight (Has S rank with Ignatius) Setsuna!Dywer - Master ninja (Has A+ rank with Asugi) Nina!Kana - Witch Kaze!Shigure - Swordsmaster or Master Ninja (If I want him as a Swordsmaster I need to make him A+ with Hisame) Selena!Hisame - Master of Arms, Hero or Blacksmith Felicia!Forrest - Strategist or Sorc Charlotte!Siegbert - Berserker, Hero or Paladin Hinoka!Mitama - Dread Fighter Camilla!Velouria - Wolfssenger Nyx!Nina - Adventurer or Onmyoji Mozu!Kiragi - Sniper or Kinshi knight Effie!Percy - Hero, Wyvern Lord or Berserker Beruka!Ignatius - General Azura!Midori - Master Ninja Kagero!Shiro - Spear Master Peri!Soleil - Paladin or Hero Hana!Selkie - Nine-Tails Sakura!Asugi - Dark Falcon
  16. I went and made a thing where virtually all of the non-dummied out classes exist alongside one another and added a few third tier classes that didn't exist before (I also ended up finishing the stat caps and growth rates for the 0th and 1st tier classes). If you guys think I did good enough then that's cool; I just wanted to show off something that you guys could talk about for the time being. The files are attached below. 0thTierClasses.txt 1stTierClasses.txt OriginalNameClasses.txt
  17. In past FE's, we have seen 2 distinct types of promotions. Third tier classes, when classes like paladins or swordmasters could turn into gold knights or Trueblades. There are also branching promotions, where a myrmidon could turn into a swordmaster OR an assasin. With Fe switch on horizon, which one would you like to see return?
  18. So I'm finally getting back into Birthright and I was wondering which BR characters are best with which DLC classes. I've tried looking through the forums but usually the answers are for children or Nohr characters, so I was hoping you guys could help me out. It's still early game so everyone on the BR path is an option, although Mozu and Kagero are already Dread Fighters, and I'd rather not use any special classes on Corrin. Children aren't really a consideration unless they would really excel in a class regardless of their parents, because I tend to pair people up for LOVE and not eugenics the first time. Shush. With all that in mind, who would you suggest I make these classes? -Great Lord -Lodestar -Dark Falcon -Grandmaster -Vanguard -Witch -Ballistician Thanks for all you help, Serenes.
  19. So, which Villagers should I promote to what class?
  20. Since the villager class is most likely returning in fire emblem switch (and the rest of the future titles), what weapon do you think they should use going forward in the series? Swords and Lances are both weapons that the villagers have used, but what about axes? I want to see what you think about this. I think that lances fit them the best, but that's just me.
  21. Since this game does have DLC and any characters except Alm and Celica can reclass back to Villagers using the new Reclass item. But, what kind of Special DLC Classes, Items, Skills, and maybe a character rewards do you like to see it happening for Fire Emblem Echoes: Shadows of Valentia just they did with Fire Emblem Awakening and Fates like how they added Dread Fighter, Bride, Dark Falcon, Bastillian, and Witch as a DLC reward? I personally wanted to see if they can might add the Swordmaster class from the April Fools prank from the Japanese website that was shown from this April Fools day, Dark Knights, Dark Fliers (or Dark Falcon), Great Knights, Assassins, War Clerics, and/or Dancers since we did saw those Dancing Girls were in Zofian Castle that was shown in the Fire Emblem Direct as a DLC class. I know that Dread Fighters are third tiers from the Mercenary line for Echoes, but I personally wanted to see Witches to be playable in Echoes since Fire Emblem Fates have Witches returned and got a chance to be playable for the first time. For DLC Skills, I do wanted to see if Vantage, Lethality, Aether, Weaponfaire skills, Weaponbreaker skills, Gamble, and Shadowgift return as a DLC skill. For Items, I'm not exactly sure which one to pick besides Scrolls and DLC Reclass Items? If there doing a character reward if Alm or Celica's team goes to one of the Xenologue maps that a character needs to be rescued like how Fates have Anna in her own map and she joins as a DLC character. I do want to see if they can might add Anna join as a DLC, add one of recurring characters like Jake, one of the Fates characters, or other characters in the previous Fire Emblem games, or it be a completely brand new character.
  22. I am personally dissapointed by the fact that the classes remain unchanged from Gaiden's classes. I was hoping that they would add some new classes, like third tier classes for the classes that didn't have them in the original, or making one villager (Atlas) have access to the brigand class). I still believe that the game will still be good regardless, but I really wanted archsages or seraph knights to return as well as new third tier classes for the cleric and the femal mages. Edit: I have never played gaiden, so I don't now which classes are overpowered or bad. Just letting you know.
  23. General Fire Emblem tip?

    Yo dudes and dudettes! So I've played a couple fire emblem games (shadow dragon and blazing sword) and I can't really get along with something.. Basically in every game what I did was decide which units I wanted to train and basically ignored all others. I choose to level them up to lv. 20 before promoting them, but what happened is that in the end of the game they all were mostly lv 18 or 19 and only a couple had been promoted, and didn't even get to level up. So yeah, I loved both games, but before moving on the next title I wanted to ask you guys, is this really it? I feel as if I'm not getting the most out of my units.. is there some sort of strategy to make them more powerfull or something? What use is there in pushing them to lv 20 before promoting if you're not gonna enjoy them once promoted? Any tips are really welcome. Thanks a bunch!
  24. [Solved] Help with FERecolor

    I haven't been using using FERecolor in a while since I have been playing the FE6 Redux patch after watching Mangs playthrough. So my question is that the directory for the classes is missing a lot of the FE6 style animations and I was wondering is there a way to find them or in the event I have to do them myself, how could I go about doing it?
  25. I'm playing FE Fates on lunatic casual Revelation, and I want to know what classes I should make the children characters, since I challenged myself to finish the game using only them. I'll list the information below. Forest: Azura/Leo, Astra and Voice of Peace as inherited skills, no A+ support. Rhajat: Hayato/Nyx, Luna and Renewal, no A+. Nina: Niles/Beruka, Axebreaker and Shurikenbreaker, no A+. Selkie: Kaden/Hinoka, Astra and Renewal, no A+. Kiragi: Takumi/Orochi, Bowbreaker, Astra, no A+. Siegbert: Xander/Sakura, Swordbreaker and Renewal, no A+. Shigure: Azura/Leo, Renewal and Inspiration, A+ with Hisame. Kana: Male Corrin (oni savage)/Flora, Counter and Lifetaker, no A+. Soleil: Laslow/Felicia, Bowbreaker and Astra, no A+. Caeldori: Subaki/Selena, Swordbreaker and Renewal, no A+. Dwyer: Jakob/Oboro, Lancebreaker and Amaterasu, no A+. Percy: Arthur/Setsuna, Axebreaker and Renewal, no A+. Mitama: Azama/Effie, Axebreaker and Tomebreaker, no A+. Asugi: Saizo/Hana, Luna and Axebreaker, no A+. Ophelia: Odin/Kagero, Tomefaire and Shurikenbreaker, no A+. Ignatius: Benny/Rinkah, Lancebreaker andAxebreaker, no A+. Shiro: Ryoma/Camilla, Bowbreaker and Luna, no A+. Midori: Kaze/Charlotte, Astra and Swordbreaker, no A+. Velouria: Keaton/Mozu, Axebreaker and Lifetaker, no A+. Sophie: Silas/Elise, Astra and Renewal, no A+. Hisame: Hinata/Peri, Lethality and Lifetaker, no A+. Will take suggestions for which ones to go endgame with.