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Found 94 results

  1. Often times I see stories criticized for not giving enough information or specific details to the player in many different aspects and, to an extent, I would agree that there is merit to some of those arguments and even to the game I'm about to talk about you could convince me that there are times when we don't get enough information but, sometimes I don't think people know what they want when they throw out accusations toward narratives for not explaining every little thing and in all my runs of Shadow Dragon I have discovered that there is a lot more to the story than people think, which is a game often accused of being the most basic, bland, and lifeless game in the series. I can understand peoples frustration with the games for it's time especially when it came after Radiant Dawn which was pretty deep and really dialogue heavy compared to Shadow Dragon in which the latter has few lines between each battle explaining why you are there and then exploring Nyna and Marth's feelings about the situation each level to add context and drama to which it jumps you right into the battle with little to dwell on in between. This is seen as an omen for some and a refresher for others and I have seen people torn between this for many years, especially because Marth and non playable characters are the only ones who get lines at all minus Minerva and Caeda who get there lines cut if they die. And while the game only tells you a little there are a lot of advantages that the simple/open ended story have that I want to list as well as ask a question to whether a game like this is something you would like to see in the future. There are many examples but the topic is really long already so in short, the game has a narrative that allows you to explore and imply things you wish and the gameplay complements the narrative and stays true to it and only builds up Marth as a leader instead of the ultimate warrior who saves the world with is skills, allowing anyone to be the heroes of the story and for the game to be a simple and customizable narrative that heavily differs playthrough to playthrough to which I'm arguing does better than any game in the series. So to rephrase the question, is a story like this so bad? and would you be fine with a future installment going back to formula like this? I seriously doubt IS would ever do that given the narrative direction they are going with FE nowadays but if they did would you mind? tl;dr: Sometimes less is more, do you agree?
  2. I'm not very sure myself on who it might be. I want it to be the church but my gut tells me it will be opposing countries. I want to hear what you think about this considering it has been one of the most confusing thing about these trailers imo.
  3. So I just got done reading the freshly translated Kaga interview on genealogy of the holy war and one line in particular sort of stuck out to me. I find this interesting because it brings up the question. Should a creator bend to fan criticism/feedback or just create the thing they want to create without conforming to fans desires at all. I mean there have been many stories of a series giving in to fan desire and it ending horribly. Anyone familiar with Shadow The Hedgehog may know what I'm talking about because that game was in response to fans asking if Sonic could hold a gun in one of his games. However at the same time Fans can have legitimately helpful feedback and criticism that can really help a series grow and improve to reach its full potential. Breath of The Wild is a fantastic example of that being the case. So what are you guys' thoughts on the matter. I recall also reading up on an interview with Kishimoto in which he stated he wanted to give Sakura more character development but thought it was pointless because of the huge amount of dislike for her character among the fans.
  4. So... a unknown menu text was found in the last datamine: "MID_SUMMON_PULL_ONLY_ONCE_Summon_762_legend13_OnlyPickup: The session ends when you summon a Hero." For me, and for a lot of people on internet, this sounds like a "Free Summon Banner", just like the CYL banners. And we have the "legend13" on it, which could mean 13 Legendary Heroes. I believe, for the 2 years anniversary, we will get a Free Legendary Hero of our choice, between 13 possible Legendary Heroes. I am also thinking that, since we have 14 Legendary Heroes, Fjorm will be out of this event. She is already a free hero, after all. Legendary Ike is also a free hero, but he is a different case. He won the A Hero Rises event, and that's why he is a free hero. Anyway, this is only a speculation, but... If we get a Free Legendary Hero of our choice, what Legendary Hero would you pick and why? For me, I would pick Legendary Azura. From all Legendary Heroes that I don't have (Ryoma, Eirika, Hríd and Azura), she will be the most useful hero for me.
  5. During a recent replay of Conquest I noticed a familiar line from King Garon in chapter 14 after corrin had quelled to rebellion in Cheve... Garon: When I heard that your group destroyed Cheve, I couldn't have been prouder. Rebellions are like seeds. One must salt the earth before they sprout. There is a moment with similar context in the end of part 2 of Radiant Dawn with this exchange of lines Both of these actions are morally grey, and both involve eradicating a group of people to establish order and control over each said kingdom, the main difference between these events is the light each game portrays the event in. Now I'm not here just to bash Corrin and fates story because those are two very dead horses but I wanted to discuss what ways this scene could of had a better impact. After reading the script of the event in both games the purpose of the Fates version is to establish how evil and merciless Garon is compared to Corrin, and how confused and disgusted he is with Garon's method of ruling. This is further assisted by the game beforehand showing Hans enjoying the job far to much and with the annoyingly transparent dialogue from Garon immediately after the quote. It went something along the lines of "I heard you enjoyed watching the light fade from their eyes" and how such an act was "very befitting of Nohr royalty" and all that junk. While in contrast Queen Elincia's event showed her making a grey decision, she was willing to make that choice despite the involvement of killing her countrymen because she was up to task of ruling and had already displayed the ability to make those hard decisions before, like when she sacrificed Lucia and didn't release Ludveck (of course the greil mercs save her anyway). Both of those events were good for her character because despite her being a good person who hates violence and abhors death she was able to make decisions that went against what she wants. Garon on the other hand doesn't have that luxury... Given what decisions he has already made and enforced in this game up to this point telling Corrin to kill his rebelling countrymen is no surprise at all, and even with that being a thing there is still a lot of ways this scene could of been better handled. I for one don't mind Corrin's bases as a character, my only complaint is that all opposing views are treated as either wrong or just plain evil, if this scene was handled as way to show Corrin a different point of view and show the flaws in his ideals, the game would of benefited immensely from it, giving corrin the option to accept of deny that decision while either seeing his own way thinking being to flawed to continue, or to accept the flaws in his ideals and keep striving for them regardless. The tldr of this is that Elincia made an interesting decision, one that contrasted with her character, while Garon under the same context made a forgettable one. One situation is morally grey, while the other is black and white. So my last question is how would scenes differ in Fates if it were handled in the grey area rather than black and white. What scenes would have a different impact?
  6. This may be a "heavy" topic considering the general consensus people have on it but I feel it's something that needs to be discussed given the recent discussions regarding camilla and the hot spring banner. As the title of the thread suggests, what are the rights and wrongs of fanservice? I am under the belief that fan service in it of itself is not a bad thing. It all depends on its execution. So my question to you all is when can fanservice be done right/tastefully/appropriately? and when is it done wrong? My personal stance on the matter is that so long as it does not hinder the overall story, game, or characters then its fine. Like for example, Beach DLCs/banners are fine because well they're harmless for the most part. If placed appropriately, then they can serve as sort of fun little distractions for both the characters and viewer/player. It doesn't detract from the overall story because it's just a little side story that has little to no bearing on the actual plot and if done right makes sense.
  7. Lately I have had a newfound respect for Marth and the war of shadows and after playing through the game again and again Shadow Dragon has dethroned Radian Dawn as my favorite Fire Emblem game (I Always thought this would be one of the last games to do it). While I could talk about everything I love about this game for hours and hours I wanted to focus on a few things first being Marth in Shadow Dragon versus Marth literally everywhere else. Marth in Shadow Dragon felt similar to Leif for me, and while I can't confidently say Marth is a better character than Leif I find them pretty similar and keep in mind im talking about his depiction in Shadow Dragon. The Altean Prince faced many challenges at a young age and the dialogue tells us quite a few times throughout the game that Marth was filled with anger towards the other kingdoms and nations that ruined his peace and destroyed his family. One Example of this is right at the beginning of the game (Skipping the prologue of course). “Marth, prince of Altea, was lucky. Though Doluna took from him his kingdom and all but a handful of knights, they could not take his life. Marth lived, and made it to the eastern isle of Talys. Talys was a small border kingdom, with no grand order of knights to boast of, but its king selflessly gave Marth use of the isle’s eastern fortress. And as he saw the boy shake with anger and grief, he also gave wise counsel: “Prince Marth,” he said, “I do not doubt you love your sister something great. But you must be patient…time is on your side. If you stay here, and grow stronger, a time will come when you can help her.” So Marth stayed in Talys, protected by its kind people, and the years went by…” -Prologue and again, Marth: “Today, there was this commoner… She mentioned Grust was divided about the war. Some of its people wanted to fight with Altea, she said…Ever since I lost my father and kingdom, I’ve held nothing but hate in my heart for Gra and Grust…but not once did I give any thought to what must have been going on in their heads.” Nyna: “And now you find your hate for them has been lessened?” Marth: “No… the hate remains. I will never forget the pain they inflicted upon me, the rage I felt. Yet now, at least, I can tell you it’s not just hate…Not anymore.” -Marth talking ti Nyna at the end of chapter 13 While in the first example Marth was a lot younger he continues to display human emotions throughout the game and the second example covers that, also keep in mind that these are only two of the example and there are plenty more. The point is that Marth is a very determined individual who seeks vengeance and the world to be right and stands against the world to make it right. One of my favorite exchanges is between Marth and Malledus in the prologue. “Sire… You must live. Drink deeply now of these injustices; sip on these slights they serve. Remember them! One day you will lead us back here to avenge the fallen and reclaim Altea in their names!” -Malledus To Marth in Prologue 3. And Then Jagen to Marth at the end of the prologue Marth: “I am a craven. Powerless to save my sister, to staunch my kingdom’s wounds; to ease my people’s fears…” Jagen: “This…was your only recourse, sire. But surely, one day, you will be able to set things right…” Marth: “”Surely”? Why do words of such conviction smack so much of uncertainty when spoken? Not surely, Jagen. Assuredly. Gra will pay for their acts. Today, though, allow me to wallow in this pain, to feel every awful twist of it. I never want to forget.” Jagen: “Sire…” Marth: “I will return, Altea! Your prince will return to you one day!” Despite what some may say I believe Marth has some very notable character growth in Shadow Dragon, but still displays unrivaled determination even in the end. But my biggest fear about Marth's depictions may be becoming true... I think Marth's only really good depiction outside of SD is Smash Bros (The new one not as much because I'm not the biggest fan of Lowenthal's direction of him), whereas In Other games Marth has become less of a character in my eyes and to being nothing more than the following traits. Kindhearted, humble, and treasures his friends. I REALLY wish at least one of his quotes in heroes talked about how he felt/how he feels about the wrongs that were done to him, they are missing out on some of his best lines. It seems like the trend for other games he is in, like warriors for example, he is just revered by everyone as the legendary hero king and he continues to become what I wish he didn't..... ... The template for almost every other lord in the franchise. I just wanted to know everyone's thoughts on this, because I seldom ever see this brought up (people like to talk about Gaiden Alm VS. SOV Alm more). Do keep in mind that I think New Mystery is also guilty of devolving Marth into a one-note character although that just might be a translation thing). (Also I was Planning on replaying SD the way Kaga designed fe1 to be played in the first place which means Iron Man! Kaga put all your good units at the beginning because the weaker units you got later were punishment for losing the good ones. I've never played an iron man run on any FE before but I have beaten SD on H5 so if you had any Tips for a H3 Iron man run im about to start I would appreciate it. Tips like who to use, re classing tidbits, and what to forge as I assume an IM run is a very different game than playing any FE normally).
  8. Just a more on topic thread to continue the discussion found here. Let's discuss the in depth themes and messages of awakening and how it goes about conveying those things
  9. So after some debate on this thread about the themes of awakening and how they're handled, I thought I should make a thread discussing the themes of fates and how well it handles them. The themes of a story and how well they're executed, to me at least, are by far the most important aspects of the story because the themes of the story tie into everything else from the world to the characters. So let's discuss this shall we? Maybe I'll make one for other games but I've really only fully completed the 3ds titles and like half of sacred stones and shadow dragon so if you wanna make those threads go ahead.
  10. So I was in the middle of writing my awakening fanfic when this sort of question popped into my head. I mean we know most of them have basic reading, writing, and I assume arithmetic skills. Though this does beg the question of how long their education was in the first place. I mean if we go by the timeline Chrom must've died when Lucina was roughly 11 years old at max and that's when everything went to shit. No time to study math gotta save the world homework can wait. Also can yarne read/write? I don't think so but I dunno if taguel value that sort of thing. Then there's Nah which considering her situation I'm surprised she can read at all. Cause if her foster parents were as bad as she says then I doubt they would care about giving her an education. Maybe she's self taught? Then again what's the education system in Ylisse like anyway? Ugh so many questions!
  11. I've seen this mentioned off-hand in other threads but never in-depth so I thought this was worth posting. I hope you agree! Anyway: not only have IS acknowledged the IV mechanic (and named them Assets and Flaws), from February onwards all units who have been merged at least once will lose their Flaws. If a unit had neutral IVs they'll instead get an extra point in three stats based on its existing stat allocation (I hope someone can explain this better than me). So, what do you think? I hate that this requires you to have at least two copies of a unit to utilise, so any 5* exclusive units are screwed unless you're a whale, doubly so if they're seasonals, but it's certainly something to compensate for getting screwed over and a reason to merge spare copies of units you have instead of foddering them. For example, I got spooked by a -Atk/+Spd Laegjarn in the recent Voting Gauntlet banner, but I didn't know whether to fodder her for Red Duel Flying or merge my existing Laegjarn (-Spd/+Res) into her since I'd already invested Skills into the latter. Now I can go ahead with the merge and won't even have to worry about the -Atk...but again I was just lucky to have two copies of her. All my other 5*s with bad IVs are still as inconvenienced as ever. Also, maybe this means we'll finally get to see Assets/ Flaws in-game? FEHKeeper and other IV trackers are already gonna have trouble with the IV fixes ruining their algorithms...
  12. Is it the old school Shozo Kaga stuff? (so intricate) The GBA games? (Classic stories and cool sprite art) The Radiant Series? (The 3D transition and diverity of gameplay) The contemporary games? (Accessibility and style)
  13. So we all know the many many shortcomings of fates’ story but I’m curious is there anything you all think fates did right in terms of its story writing? I’m a person who says critique should always be fair and balanced so why don’t we give credit where credit is due. for me personally I love how Camilla was handled in birthright. Yeah I know “yandere = bad” but I think it works here. Camilla grew up during a time where she had to fight her siblings in a a near never ending cold war for the king’s favor so for her to go mentally insane in response to corrin choosing the other side makes a lot of sense to me and I feel it was handled well.
  14. For me (of the ones I've played): Shadow Dragon/Mysteries of the Emblem: Navarre I guess? Genealogy: Dierdre or Beowolf Binding Blade: Sue, Karel (The whole redemption arc is very cool, they explored it in depth in Elibian Nights) Blazing Sword: Matthew, Erk, Nino, Lyn, Hector (The cast is one of my favorite parts of this game, also not to spoil anything but the relationship between Will, Rebecca & Dart is top notch) Sacred Stones: Colm, Joshua (He has a weird "Count of Monte Cristo" prince in hiding thing going) Ross, Lyon (OK he's not technically in the main cast but give me a break) Awakening: Olivia, Lon Qu, Henry, Owain, Inigo, Priam (I prefer the second gen characters in this game weirdly enough)
  15. Since that image of a 4★ Halloween Henry appeared, I was thinking... What seasonal units would be demoted from their banners if it was a thing? I am not saying that I expect to have 4★ Seasonal Units someday (except TT seasonal units), but if we get one demotion from each seasonal banner we had until now... what unit would be and how this unit presence in the 4★ pool would affect the game? I made my list of the seasonal units I think would be demoted from their banner, but I would love to see others people's opinions.
  16. (I dunno if I should put this in general fire emblem, entertainment, or general because this may go beyond just fire emblem characters.) So with all these topics asking about who is your favorite or least favorite character in FE, I thought I'd get to the heart of the matter. I'm curious what makes you like or dislike a character? Like what exactly about the character rubs you the wrong way? are there characters you like that you feel are poorly written? and vice versa. Are there characters you dislike that you feel are well written? What is a well written character to you? I wanna get a discussion going on this cause it'll give me a better understanding on the nature of critique as a whole.
  17. Lord or Lords?

    Based on the title and Edelgard's line about the Crests, it's looking like her, Dimitri, and Claude, are the "Lords" of the titular Three Houses, with "Teacher"/Byleth acting as a faction-neutral Avatar. We still don't know whether all four will be in the same army like Lyn, Eliwood, and Hector in Blazing Sword (or Chrom, Robin, and Lucina in Awakening, for newer fans), but if they do, Three Houses would have the highest number of playable Lords in the series*. That got me thinking, how many "Lord" characters should a Fire Emblem game have? Do the they ride together or can there be only one? Before We Do This, Let's Set A Few Ground Rules... For this discussion, a "Lord" is defined as a unit who... ...is the protagonist or a major character in the story. ...has higher stats and growths than the other units, as well as exclusive weapons (Ephraim's Reginleif, Hector's Wolf Beil, the Rapier, Legendary/Divine Weapons etc.). ...is required to be on the map. (Depending on the game or chapter, this can be only the main lord or all of them) ...and whose death results in an automatic Game Over. *Radiant Dawn technically had five Lords: Micaiah, Ike, Elincia, Geoffrey, and Tibarn. However, the latter three were only Lords for certain parts, whereas Ike and Micaiah retained their Lord status throughout the entire game. My Thoughts Narrative-wise, I like this. Having a deuter- or even a tritagonist Lord gives the protagonist someone to interact with and flesh out their character. For example, back when I still owned a copy of Blazing Sword, I could never figure out how to trigger Support conversations, so the main story was my only way to get invested in the characters. I'll admit, Eliwood may be the main Lord of one of my favorite FEs, but he's the weakest personality of the trio. But thanks to Hector's battle-hungry boisterousness and Lyn's kind, but stubborn spirit providing contrast, I still found him likable. As for gameplay, I'm a bit mixed. On one hand, a Lord's higher stats and growths, and their special equipment (especially Legendary Weapons) can make them gamebreakingly overpowered, so having more than one can make things worse. On the other hand, extra Lords means the enemy has extra chances to instantly defeat you, so the risk and reward sort of balance eachother out, to an extent. But what do you think?
  18. If y'all know anything about me is that I love Severa(probably more than I reasonably should) I feel this video along with the song itself does a good job of explaining why. This song("Rolling Girl" by Wowaka) at its core is about a girl who constantly fails to achieve her goals and as a result falls into depression and eventually commits suicide. Which fits Severa’s character almost perfectly as she is a character that constantly fails to live up to the expectations set on her by others which creates an inferiority complex. Combine that with all the trauma she’s had to live through and it's no wonder She acts the way she does. I mean that's just a recipe for depression just waiting to happen. And as much as she tries to cover it up by acting cold and arrogant those aren’t her true feelings which she’s afraid to truly express because of perceived weakness or fear of pain. Due to all this all she thinks she can really do is keep silently rolling along and bear that pain alone. I sympathize with her and that's why I like her a lot. Now I'd much prefer the pairing in this video to be RobinxCordelia cause that makes more sense to me personally on thematic level but hey I still liked it.
  19. Something just occured to me. Feh is able to talk. Why? There must be some logical explanation, yes?
  20. Why not having Equipable Blessings?

    This is something that bothers me: I woudl love if we could keep Blessings in the units. I mean: I gave Water Blessing to my Alfonse, but then I decided to change his blessing to Fire. If I want to change it back to Water, I need to use another Water Blessing. Why not allowing the unit to have multiple blessings, and be able to change it whenever we want, like how we can equip skills? Alfonse can have 6 different Fólkvangr, one without refinement and the others 5 with a different refinement, so why not a unit be able to have all 4 blessing? I want to know others players opinions about it.
  21. Do plot holes matter?

    So after watching these two videos, I'm not entirely sure how to feel. On one hand they do make a valid point but on the other I can't help but can't shake this feeling that there's something wrong with the argument presented. I don't know my thoughts are all over the place and I wanted to see what other people think to more coherently organize mine.
  22. This is mainly for data that I'm collecting for a written work I am constructing, but it's also interesting to hear what people think of antagonists that go under the radar and what effect they can have on the plot. Of course there are more than these 4 but I only wanted to focus on these for now. (Good/Decent is together because minor antagonists almost never get enough progression and depth to be anything over decent, but that's all subjective). My thoughts are..... Fernand: Extremely underappreciated, the man had his entire family killed because a peasant insurrection accused him of hording food from them during the drought. He is a product of the conflicted state of the world, and you can honestly say he is yet another victim whos blood is on Rudolph's hands. (Also DLC characterizes him more, a shame it's locked behind DLC though.) Desaix: Comes off as your common power hungry cartoony evil guy, but the more you look into him the more cunning and intelligent he becomes (never mind his ability to somehow know who Alm really is which never gets explained). Behind his Evil appearance is a man who is tired of relying on gods and wants man to be strong based off there own merits. This can be found in exposition with people in the castle/deliverance hideout and with the memory prism starring him and slayde (definitely some missed potential with him). Grieth: Through exposition we learn how big of an impact Grieth has had on Zofia and even as far as Archanea, sad part is it's just greed and nothing more. What a shame.... Slayde: Right at the end he makes an interesting comment about his philosophy about survival and then proceeds to get roasted by clive, they were on to something with him at the end there but definitely missed potential yet again.
  23. From what I've seen on the forums Alm's character had negative reception on his character for the most part. This includes criticism on his ability to conquer his problems with little to no experience (insert mary sue accusation), his ideal being the perfect and flawless one in a game where both paths were supposed to be of equal importance, and that is personality is just downright boring. With this being said i'm not 100% sure what the majority thinks of Alm so the poll above is for me to gather some more data on the subject before i start pointing fingers. Also this Post does contain major spoilers to the plot of SOV so keep that in mind. As for me personally I very much like Alm and found him very refreshing as a Lord given my negative reception on the last 2, and before the thought plagues you i have played all the previous US released fire emblem games and I know that Alm isn't the best writing wise. So in this post I will be defending him (my first idea for the title was "In defense of Alm" but I didn't want anyone to think that they were wrong for not liking him and that these are just my thoughts). Most of his criticisms I heavily disagree with and I'm going to start with the idea that his whole path is perfect and that Celica was wrong and Alm was right. My main problem with this is that saying Alm ideal is flawless is saying that personally putting your father and your cousin to the sword is not a detriment to his ideal at all. This war not only brought many consequences to the land and citizens, but had many personal consequences on Alm himself as the path he took is the sole reason he had to kill his remaining family (This personally makes me wonder what Berkut's parents are up too and how they would interact with Alm after the conflict of the game ends), When Alm learns the truth of his lineage and who the emperor was who he had just killed he shows a color very similar to Eliwood where he breaks down showing weakness but then is able to pull himself together to do what is needed, putting those feeling away and fulfilling his oath to Mycen he made all the way back in Zofia castle ( If you don't remember Mycen asked Alm if he was ready and that there would be no turning back no matter how painful it would become, to which Alm replied that he was ready, and stayed true to that all this time). This shows strength on his mental fortitude while the tragedy makes him more human, having these together may be cliche, but it is an effective way to make a character relatable and a strong leader/individual. Eliwood for example pulls this off well and it makes an excellent difference between him and Hector, as Hector is the strong one who was not only devastated his fathers death, but that devastation affected for a much longer time, you have to remember that he even for a while cut all ties with Oswin. And while Eliwood was physically weaker his mental fortitude was superior to Hectors. While it's no surprise that Eliwood with that difference pull it off better than Alm does making him in my opinion a great character and one of the best lords, it salvages Alm a ton as well in my opinion especially because of the emphasis Mycen put on him early about tragedies that will happen giving moments the player get to see that will help him move forward. On him being a Mary Sue I have to say that to stay true to the original Alm had to become the leader of the deliverance at that time, but there is one key factor that I feel like a lot of people miss because I find myself very confused that people criticize this part so hard. Clive wants Alm to be leader to raise the soldiers morale because his "lineage" is a spectacle to the men. Clive even says that he will handle all the day to day affairs and that Alm is required to do one thing and one thing only; Lead. This means he just has to point and say charge, and deliver the occasional speech. This part is extremely similar to when Michiah is made leader of the Daein Rebellion army in part 1 of RD and Sothe catches on and isn't a fan of the idea because she is being made a spectacle. What Pelleas and Izuka had planned is almost identical to why Clive made that decision as well, and I baffled that Alm becoming leader of the deliverance is criticized and that the same scene in RD gets not even a bat of the eye. I for one think Clive's plan is very reasonable. Also Celica's plan wasn't a complete flop, Celica's decision and sacrifice is what convinces the earth mother Mila to unseal falchion and let Alm use it, she was planning on holding it forever to protect her brother until Celica showed her that Humans were strong enough to not rely on her and Duma. So Celica is the only reason Alm was able to get the Falchion to destroy Duma. Both were very essential to the conclusion of the game. Criticize the writing all you want as the final act in many parts was a mess, but Neither was right or wrong completely, and neither flawless. I could talk about this stuff for hours and write pages on why I think Alm is not a bad character but I'm starting with this and I would not want the first post to be this long. So tell me your expressions of Alm, and if you disagree with my points please let me know as this topic is a very subjective one.
  24. Like many people, I"m incredibly excited for Three Houses; seeing as it will be the first home console Fire Emblem in ten years, and for many the first home console FE they've played (for myself it will be my second after Path of Radiance). So that said, of course I have my predictions and hopes for how I want/think the game will be. So I wish to discuss that here in depth, looking at the series up to this point and the possible directions this game may be taking with game play, story, and more. Story and Writing - It's no secret that many people were not happy with the stories presented with Awakening, and especially Fates, and while Echoes was much better by comparison, the story was still pretty standard for Fire Emblem stories go and it was a remake. That said, I feel IS is aware of how fans feel about the recent entree with the story, in particular Fates; with many complaining about the overindulgence of the self-insert character of the avatar, overall poor writing, general focus of the marriage aspect over the story, and quantity over quality when it came to support conversations. That being said, I'm not going to give large story or writing predictions seeing as we don't know much about the game right now. However I do have my own personal feelings on it. Seeing as we actually know the name of the continent, many of the countries and territories, and certain organizations such as the Church of Seiros exercising power over the land, I have a suspicion that it's going be like a traditional FE story, but it will take it to into a bit of a different direction(not to mention the sheer fact we know what the continent is called tells me that the writing will at least have better world building or general writing than Fates). For some reason, I feel the woman that is prominently featured in the trailer may very well be an antagonist of some sort, albeit one were not used to seeing(Think Garon done right, you work with her for a good amount of time and understand/sympathize with her motives, but you soon discover that her way of doing things is not good in the long run). While we do have the older, menacing man with the chain sword later on who very much appears to be an antagonist of sorts, I feel that he'd be similar to Emperor Rudolf, in that he appears to be the bad guy(given he looks like he wouldn't be part of this church), but he actually has different, noble motives. As for the four main characters we do know a little bit about; I personally think Edelgard may be the either the main character, or similar to Lyn in that she serves as the way to introduce us to the story and this world, once again given her prominence in the trailer. As for Byleth, it seems clear that he will possibly be the avatar of this game, though I think he may be more along the lines of Robin, though not as important. I feel he would be an up and coming instructor/scholar, and is assigned to be a teacher to Edelgard at the beginning of the story, and given that he looks much younger than one would think when thinking "teacher", she may be a bit skeptical of you at first, given her line "it's time to measure your worth as an instructor", and throughout the story, Byleth serves as more of an emotional backbone to the three other main characters. As for supports; Byleth will probably be able to support with everyone in the game, so I'm not going to talk much about that, though I do hope that other characters will have fewer, though much higher quality supports. As for quality, if they can be more like Awakening(which in my opinion had some of the best support conversations in the series), I will be happy. Like I said, I don't want to make super bold predictions when it comes to the story, but that's what I personally get when I think about the trailer. Gameplay - Like the story, I don't want to jump to any bold predictions yet, though I do get the sense that they want to combine elements from previous games in the series; most likely/notably Echoes, Awakening, and Tellius, while doing its own thing. Durability is of course back, and the way the game looks, mostly with the maps, evoke the spirit of the Tellius games. That said, seeing as we don't see pair up, it may be safe to assume that IS may be removing pair up to some degree, possibly replacing it with the formation mechanic. In fact, the game invokes a lot of feelings of the classic Fire Emblem games to me aside from the formation mechanic, magic being a separate command, and the fact that it is bringing in elements of Echoes/Gaiden such as command arts. So I feel that the game is going to be a culmination of past elements from across the series, similar to the intention of Awakening and Fates, though it's going to trim the fat of previous games to make a very refined, smooth tactical experience. Casual and Classic mode are likely going to return, though I have a feeling it will include two new options when selecting difficulty; we'll call them Conquest mode and Birthright mode for now. As the names imply, selecting Conquest mode will continuously push you forward in the story(with the exception of areas where your able to run around, like a base, town, or dungeon), and if you decide to skip over side chapters, then you will have no way to play it after, either you do it, or you don't. Birthright mode on the other hand will allow you to grind and do side chapters whenever you like. Of course, the game would have balance changes to accommodate these modes, and this ties into my next prediction. I feel the maps you play and how you play them will be either be dictated by the decisions you make throughout the story, or more likely be dependent on which character you decide to follow, if the story takes that route. So, for example, Edelgard will have maps with more varied objectives and complicated map design, Dimitri would have more varied objectives, yet simpler map design, and Claude would have more simple objectives and simple map design. I get this idea because IS from what we've seen have been trying to make Fire Emblem games have as many ways to play as possible, not just to welcome in new players, but to keep in older fans with the promise that if they want a more hardcore, tactical experience, they can get that. As for out of battle, roaming around would be for areas such as a base area, towns, or dungeons. Thus, of course, you could interact with characters in some form of conversation, objects, and get into potential skirmishes, but why stop there. What if it were possible that certain maps, such as a defense chapter, allowed you to explore these maps a for a few maps before a battle began to find different points of interest, marking them down for tactical use. So, during preparations, you could take that point of interest to possibly add another spot to place a unit, put down a barricade, a long range weapon, or find a wall that can be broken to access a new part of the map. As for things such as support systems, child units, and marriage, once again we don't know much about that so I'm not going to be too bold in those predictions; though I can say that if pair up isn't in the game, I would love it if the support system worked like Path of Radiance, where just having units in the same battle would be enough to build support. Marriage will probably still be in the game, and child units may be included if they are implemented into the story in some regard. Miscellaneous/Other Things I Like - Personally, I really like the art style, as it seems to be combining the expressive, colorful look of Awakening, with the somewhat more down to earth design of Echoes, and I find it to be a huge step up from Fates. The music for the trailer was really good, and the lyrical song for the trailer while different compared to the other songs we've had, I think worked very well for the trailer and sounds good in its own right. I apologize that this post was so long, but I had a lot that I wanted to let out, and this was my way of doing it. I'd love to here everyone else's thoughts and hopes for the game, and what you would most want from the game in terms of both game play and story.
  25. August/September Event Schedule!

    Hello Summoners! After the new update from yesterday, a new Event Schedule was released! Let's analyse what's coming to Fire Emblem Heroes! Let's start with the summoning Focus Banners: Today (08/10): "Festival in Hoshido" is available right now! Xander, Elincia, Ryoma and Micaiah are ready to celebrate this Summer in style! Lady Luck blessed me with a +Atk Xander, but cursed me with a Def Bane... Oh well... Heroes with Draconic Aura (08/16): This is a interesting banner. There are a lot of heroes with Draconic Aura as Special Skill, but if we limit to only 5* exclusives, we have... a lot of heroes... Alm, Dorcas, Female Kana, Karla and Brave Lyn are the 5* heroes if this skill, so they can appear in this banner. Micaiah & Sothe BHB Banner (08/20): If you din't get Micaiah in the Distant Def Banner, don't worry! She is returning, with Sothe and a 3rd hero! Zelgius and Ike are my choices for the 3rd unit. New Heroes (08/21): New Heroes are coming too, with a new story chapter! We'll have a GHB too, probably related to the banner. Who can be?! Heroes with Healing Skills (08/26): Another surprised! My votes are for only colorless staff units, and only 5* exclusives. I believe we'll have Elise, Genny and Maribell in this banner. All 3 units are really good units. I'm not considering Heroes with Ardent Sacrifice or Reciprocal Aid, because they are considered "HP Transfer" skills. Legendary Hero (08/28): A new red Legendary Hero is coming, with Fjorm, Gunnthrá and Female Grima too! Who will be the next hero? I don't kow. He/she can be related to the New Heroes banner or not... Heroes with Fury (09/06): We enter in September with a new skill banner. If we consider only the 5* exclusive heroes, Chrom, Eldigan and Myrrh are good candidates for the banner. i believe Myrrh is guaranteed to return. New Heroes (09/07): This is it! The banner we are waiting since February. CYL 2 is coming! I am 99,9% sure this is the CYL banner. Why? I am sure IS will not release the CYL banner with both seasonal and legendary heroes banners. in September 7th, both banner are out, and Brave Heroes will be the thing. Also, we will probably have the next version update in this date. And there is another event that made me thing this is the CYL banner: A Voting Gauntlet starting in September 5th. Last year we had a VG with all top 4 male and female heroes from CYL1, so this will probably happens again this year, with a banner with really good units too. With the VG, we'll have a log-in bonus and with it the banner, so we'll have the CYL 2 Feh Channel before September 1st! Yay The GHB will happens some days before the "possible CYL banner". Can, for some reason, get Veronica in this GHB? If we get the CYL 2 VG, Veronica will miss the bonus points from using the unit in battle. Can IS give us Original Veronica before the Brave Heroes Banner?! Very unlikely, but is a possibility. I only analysed the banner, but there are some events and quests too! Well... that's all. Feel free to comment what are your opinions about this schedule. My feathery body is ready for all this events!