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Found 47 results

  1. So, with the dialouge ending the most recent Tempest Trials, there's been some speculation that the dialouge implies the next Tempest will be Echoes-based once again, with Celica as the protagonist instead of Alm this time. What do y'all think?
  2. Hello and welcome all to the Unit Evaluation Thread. The game having arrived a little more than a week ago, I thought it would be appropriate to gauge the usefulness of all the units presented to us thus far. Due to how early I'm making this thread, it should be treated more as a rough draft on what a unit is capable of rather than a completely strict tiering system. It's worth also only to see where the community stands on these guys. This evaluation will strictly be on their contributions in gameplay and not on personality. A discussion on their worth as characters should probably be made into a separate thread for the sake simplicity. I won't add a poll system for ranking unless requested since I'm not entirely sure of their efficacy. The characters will be presented in pairs for a duration of two days until the next batch is selected. Excluding these first two units, everyone will be done in order of recruitment which means that after Alm and Celica, the next group will be Lukas and Gray and so forth until the end of chapter 1 where we switch to Mae and Boey. Lastly, spoilers are allowed to avoid vagueness in what maps they hold a specific advantage. Furthermore, the units in question will be more closely evaluated against their more immediate competition. For example, Lukas' direct competition would be Forsyth and while Valbar can be mentioned, the units only ever join in post-game at a point where Thabes is the only thing left so it doesn't add much to the discussion. For mercenaries in particular, looping will be counted as a boon of theirs but it will not heavily influence their usefulness. Evaluate the units based on the people in their respective routes. Without further ado... Our hero from Ram Village sporting high base stats, one of the highest growth rates in the game, a large pool of support bonuses from his pals and the ability to wield the mighty Royal Sword and Falchion. Needless to say Alm is an investment well worth putting levels in especially for when he goes solo to gain the Falchion. One of the best units in his side of the story, his contributions get better as you move along with his promotion making him gain access to bows even if they might not see much use. Lastly he is able to swiftly change his weapon due to having access to the convoy in battle means he can eat or switch weapons on the fly for whatever situation. Our heroine from Novis, a princess in search for the Earth Mother while fighting against pirates and the Duma Faithful. Like Alm, she sports decently high base stats, some of the highest growths in the game, a good number of supports and access to the convoy. That said, she contributes slightly less than Alm mostly due to how good most of the characters in Celica's group are and the fact that due to her primary weapon being a sword, she cannot counter from two spaces away like Boey or mage Mae. She is however a blessing due to learning Seraphim early to deal with the necro dragons, being able to heal if Genny has used her turn and the fact that she can gain her personal weapon the Beloved Zofia first by upgrading the golden dagger with your first gold mark. Now discuss, agree, disagree and lay out your opinions for me SF. Edit 1: Added some clarification. Edit 2: Only minimal grinding is factored in the evaluation of these units, and looping will not be heavily counted in their evaluation when applicable.
  3. Now I'm going to say right now, that I have never finished Fe 6. However, I do like some of the ideas the game had, and would love to see it remade so the west can play it without emulators. Now, I will say right now that I am a weird person, and the things I value in fire emblem games are different than most people's values. I also some times find smaller details in games agitating, so if you see and idea that seems out of place to you, it is probably because it was meant to fix a small detail that most of you were probably fine with. I would just like to share my ideas for a possible remake of Fe 6 with you all, and would love to see your opinions as well. So here we go... - A camp after battles, so you won't just be directed to the battle field after a battle is over. You can talk to characters sort of like in fates (If the next chapter can lead you into getting a new legendary weapon, they can give you clues/rumors that can give you the requirement into getting the weapon), they can give you clues about the requirements, and get items for it. You can also go to town, where you can buy weapons or repair them (another feature I think they should add), recruit a new teamate, or train in the arena. - An item similiar to Mila's turnwheel, but with different purposes. The person who uses it will be in camp after battles, and with his item, he can tell you if a legendary weapon can be obtained in the next chapter. He will also tell you that you should also protect Fae. This person and the item are basically guides to help you get the best ending. - Balancing characters and RNG - make the sword of seals and the legendary weapons unbreakable, but nerf them as well. - Make the exaccus a special weapon instead of a sword, for instance, it can become either a sword, axe, or spear, depending on the situation. - Make the final boss resistant to the legendary weapons (don't know how they would integrate this into the story, but the bosses weakness made her much easier). Also make give the final boss max health. What do you think of these ideas? Do you agree with them, or disagree with them, let me know.
  4. As title. I want to experiment with some of these spell lists, like may's cleric list, but I don't want to lose her mage spells. Does anyone know if I will lose these if I'm still in a magic- using class? I don't want to waste my pitchforks just to find out.
  5. I've been looking through the forging upgrades for weapons in preparation for post-game content and it seems as though it would be better to know about which things are more worth getting ahead of time, since gold/skills take a while to farm/grind. Of course it's best to go for variety, but what are the "must-haves" for this game for various types of units? Also, I personally went with rings and shields instead of weapons for healers and armored units, does that seem like a good strat, or maybe just confirmation bias? I made a small list of (imo) some of the best choices. I don't think I'm missing anything, though I haven't done as much research as others have, probably. [Spoiler: Weapon names listed below]
  6. It'll be written like a story, with the occasional screenshot (and hopefully some humor). It'll be played completely blind, Hard/Classic, dead means dead (except for Game Over, of course). When on Saturday I'll post the first part is TBD, it depends on how long it takes me to play, type it out, arrange text and screenshots to my satisfaction, and get it posted. So join me as we dive into this new/old Fire Emblem game.
  7. I finished my first playthrough of echoes a while ago, and I'm working on my second file. I wanted to complete all the side quests in this run, but I think I may have messed up the eerie hermit's quest. I know you need to have the gossamer hair in your inventory when you talk to him the second time, but I gave my gossamer hair to Celica. I then proceeded to give the hair to the fisherman who can catch a dagon for you (which is needed for another quest). I'm worried about having a second chance to get the gossamer hair, are there any?
  8. So I just finished the game including Thabes, so proud of myself. Took a little bit of grinding and finally did it, my final party was alm, celica, mathilda, delthea, faye, python, est, clair, and a lopped x3 Dread fighter gray and saber. Surprisingly enough it was saber who landed the final blow on grima. Loved the game and everything in it. Never realized how good python was cause I don't really use archers much.
  9. So after beating the game and viewing the last memory prism, I have a question. Did mila and duma come to valentia from archanea or through the dragon gate?
  10. Hi, me and my brother (zeus_112) were looking to do a draft of Echoes and are looking for a third player, anyone willing to join, let me know. FAIR WARNING: Considering we share our 3DS, we might take longer than your usual drafter, possibly up to a month, so be prepared for this. Don't worry though, we won't be "teaming" during the draft. Anyway, if you don't mind this, here are the rules (copied from Jedi, they looked fair, I edited them slightly, but the framework is his. Drafting 1. This draft is for 3 players. 2. Alm, Celica, Silque, and Mycen are free for all. 3. The game will be played on Hard Classic Mode. Rules 1. Undrafted units can only move and trade items, 4 turn penalty, so no meathshielding/witchbaiting/combat/healing etc. 2. Every overworld map must be completed; you may do fights/collect treasure one time per dungeon room (no staff/grind abuse, just be reasonable) 3. You may fight skirmishes/extra dungeon fights (not farm silver) with just undrafted units deployed and Alm/Celica not fighting. 4. Random drops and drops from extracurricular fights banned. 5. No doing extra fights for quests, even if it's the first time that fight becomes available. 6. Forging and sub-quests are allowed; all DLC is banned, so no villager's fork either. 7. Game ends when Duma dies (so chapter 5, last battle). Kaden: Saber, Tobin, Faye, Boey, Leon, Forsyth, Delthea, Jesse, Atlas, Nomah FINISHED ACT 2: 94 TURNS Zeus: Mae, Gray, Clair, Catria, Kamui, Python, Luthier, Sonya, Zeke, Valbar FINISHED ACT 2: 126 TURNS Athena: Genny, Kliff, Palla, Lukas, Deen, Mathilda, Clive, Est, Tatiana, Conrad FINISHED ACT 5: 294 TURNS
  11. I was thinking if Kamui is related to the people of Chon'sin like Say'ri and especially Yen'fay because of their squinty eyes. Kamui is a Japanese name and the Chon'sin are based on the Japanese. Chon'sin is in Valm but I dunno where to be exact but let's say it's somewhere Kamui had disappeared in Valm (unclear if he's in Valentia or elsewhere) and settle down for some kind of desire because maybe he got tired of the good life in the kingdom that Jesse had made in Greith's territory. He might have wanted to do something for his hometown or his family. Kamui isn't the only one of his kind so it can be that Chon'sin became a country of its own that was from the hometown of Kamui and his family or the other tribe that beated his family out in the business were related to Chon'sin. If Jesse was dead, Kamui would have taken over in his place so it can be possibly located there. The place for deceased bodies of legendary swordsmen are found in Chon'sin called the Warrior's Tomb which is located by the Thieves Shrine in Gaiden. These guys are the founders of Chon'sin and Jesse, Saber, and Kamui are Mercenaries/Swordsmen and Jeese's kingdom is for Mercenaries but it's hard to make connections when Gaiden and Awakening takes place 2000 years later so when Chon'sin became a country is unclear. The small things like this or how Walhart is similar to Rudolf in what he did for the greater good, how you're able to go to Faria Port(aka Port Ferox) in Echoes and Thabest Labyrinth is between Arena Ferox makes the world feel much richer in history.
  12. Steel's Ironman Echoes: SoV Challenge Playlog - No Resets, No Revival, No Milas Turnwheel, Hard Classic After much delay, I am finally going to start playing Fire Emblem Echoes: Shadows of Valentia. As an introduction, I've been with the series since FE7 released on the GBA, and have played FE7, 8, 11, 13, and 14. I've done a text playlog on another site, where completed Conquest on Lunatic/Classic Blind, with no DLC, online, or stat boosters, which is probably the biggest challenge I have completed in Fire Emblem. So this thread is a sort of successor to that. Now, when I play Fire Emblem games, I like a challenge. I like to think and plan and strategize and have my knowledge and ability and creativity be put to the test. Gaiden isn't too difficult, and I hear that Echoes doesn't do much to increase the difficulty. So I've created my own challenge. I've already played through Fire Emblem Gaiden (up to Ch 5 anyway) in the past couple months, so I should be pretty familiar with how this game works. So this isn't truly blind, although it's my first time playing SoV as Gaiden is very fresh in my memory. This will be a screenshot playlog as I play through Echoes for the first time under this challenge ruleset. Ideally I'd do a video lets play but I don't have the means to record Echoes with anything approaching decent quality, so text + screenshots will have to do. Since I'm sure most people here are playing SoV, I won't talk too much about the story aside from some reactions here and there. I'm sure y'all will see the story on your own. I'll keep things rather brief and to the point. Maybe this could be usable as a sort of strategy guide in the future. I will focus on the strategies I use and on the challenge at hand. Here are the rules I am planning to play by in my Hardcore Ironman Challenge playthrough: -Hard/Classic -No DLC -No Revival Shrines -No Milas Turnwheel My goal is to complete the game with without resetting, and with as few character deaths as possible. If a character dies, they will stay dead. If I get a game over, then the first part of this challenge will have failed, and I will increment the game over counter, restart the map, and continue to play from there under the same rules, trying to complete the game with as few resets and deaths as possible from then on. I won't use revival shrines even though they are part of the game. If Alm or Celica dies, I will consider that a game over. I'll keep playing but I'll have to increase the game over counter by 1, and maybe implement some other consequence. I won't over-level by grinding too much. I might do a bit here and there as from my knowledge of Gaiden, having certain units promoted by certain points is quite important. But I'll keep it to a minimum. Feel free to make predictions/bets on whether I will succeed, how many resets it will take, how many units will die, and who will die. Welcome to Steel's Ironman Echoes Playlog. Bring it on! Hope you guys have fun reading along! I also welcome any relevant comments and discussion - just please don't spoil anything past where I'm currently at in the game. PS. If anyone is interested, I did a video Let's Play of Gaiden: https://www.youtube.com/playlist?list=PLrhvZk3o62Z1kbKbpmJtJB8-txc_Ekjzk PS#2. I'm also posting this playlog on another website as well.
  13. So I finally got the money to buy it and already did super excited for it. However since its been out for a few weeks I have one simple question, to those who have already played and beaten it. Is it a legit faithful remake, or did I just purchase another "Shadow dragon".
  14. I wanted to see if killing Duma only would have change anything like Sonya's relatives living or the followers of Duma. I was able to have Alm defeat Duma without killing any of the villains with a unique character portrait besides the Mogalls but everything still played out the same way. An excerpt from the Fire Emblem wikia for witches, "In Fire Emblem Echoes: Shadows of Valentia, the Witch class is given a background. According to Lukas and Saber, Witches are women whose souls have been offered to Duma, either willingly or by force. While the Witch gains unrivaled magical powers their souls are ripped from their bodies, becoming nothing more than hollow husks with the sole purpose of serving Duma. The process of becoming a Witch seems to have various degrees as Delthea was brainwashed and nearly turned into a Witch, but was able to return to normal once Tatarrah was killed. However, once a woman has fully become a Witch, there is no possible means to restore them other than to kill them. In their deaths, it seems that their soul temporarily returns to their bodies before they expire." I guess story wise the followers of Duma would have still fought for revenge but wouldn't killing Duma release the souls of those who were offered to himself? Were the souls bound to him or killing him wouldn't have an effect at all? If there were no effects then Sonya's ending would have made sense. I just don't understand how offering your soul to him makes sense.
  15. I decided I would compile all the translated supports and base conversations that we have so far on here like PKThoron did over on Reddit. All of the following are from Zigludo's, Justletmepostdamn's and Kyleenim'spastebin so credit to them. Credit to NaokiP for any unlinked supports and memory 4, and to VincentASM for memory 3 and Berkut's Despair. And also PKThoron for compiling them first. SUPPORTS: BASE CONVERSATIONS: Please make sure to link any new supports or base conversations that have been posted so I can add them to the OP. Thanks and I hope this makes someone's life more convenient. MEMORIES: ENDINGS: DEATH QUOTES: EXTRA:
  16. Did anyone find the normal mode in Fire Emblem Echoes: Shadows of Valentia was easier than the original game? The bosses in the game seems to be like they're easier to dealt with in the remake and I didn't get too much Game Overs in the remake, but I only did had one game over in Echoes: Shadows of Valentia when I had Alm accidentally got killed by Desaix in his fortress in the remake (that was my only game over progress that I have in Echoes: Shadows of Valentia). When I did played the remake since at the start at the release date and I did managed to get up to Act 4 as of right now really easy. I remembered back then when I played the original game, Slayde was too tough in Zofia's Castle, Wolff was a Sniping Hog with more range that he killed Mae, and Grieth was a menace back then. But with thanks to Faye, Position in the Beginning of the Battle, new items, provisions, and the Arts that were added in the remake, I did managed defeated Slayde in the remake with the effort of training, Arts, Provisions, & Support Bonuses and I did dealt Grieth with Kamui and Saber in their Dread Fighter classes with the Arts skills and Forge on the Weapons without getting a game over and had an easier victory. There was alot of units for Alm's and Celica's army gotten killed in my playthrough in the original game that I need to reset it and I did worked hard on getting them alive since Casual Mode didn't exist back then and Alm and Celica did get killed by enemies in some areas since Provisions didn't exist in the original game back then and I needed to find some way to regain health. And the Mila's Turnwheel makes it easier to undo mistakes and go back where you didn't want to that happened in the first place.
  17. So i was wondering, is it possible to get both Sonya and Deen in a single playthrough? Cause i though i heard in gaiden either one would join you later, but if not, then whatever
  18. This is just my prediction for the next FE Echoes remake. I have no idea whether or not this will be true but here goes nothing. As much as I want FE4 to be remade I'd have to say that the next FE remake will be FE6 and 7 together because you can't have one without the other. FE7 is the prequel to 6 and 6 never made it outside Japan and that being the continuation for the story of FE7 I would only see fit that both of them get remade maybe not on the same cartridge but considering how FE 3 have both a remake of FE1 and had the sequel on one cartridge, its a possibility. So, why FE6 and 7 you say? Well, I've been thinking. You know how Awakening and Fates both had an avatar, pair up, the marriage system and Risen/Faceless. Shadows of Valentia has no marriage system, no avatar, no pair up, but has Terrors. So I've been thinking that IS is just taking a break from the marriage system and just giving us the core Fire Emblem gameplay without having to stress about who are we going to pair up in battle and who's a good mother/father for this particular child character. We are just playing the core game for awhile, and I think that FE6 and 7 are coming next simply because of that. But as for the return of the avatar, I'd rather him be a silent protagonist like Mark in FE7 but still no marriage system. I mean, I haven't payed all that much attention to other people's opinion on their view point of the marriage system as of today but I think we need a break from it and just play Fire Emblem for the strategy and not the child rearing. BUT after FE6 and 7 comes out FE4 and 5 come next with the original marriage system (at least in 4) and child characters that fit perfectly into the story. I think IS is just letting things stay familiar and not letting things like the marriage system and the avatar go stale where to the point that no one wants it to return. The marriage system and the avatar will return later maybe not in the same game but will separately for sure. Like FE7 for the avatar and FE 4 for the marriage system. It's just splitting things up to keep things fresh. But who's to say these two won't appear together in the upcoming FE Switch? What are your guy's thoughts on this?
  19. Hey everyone, I'm back with another interview. This time it's Kyle McCarley, the voice of Alm in Fire Emblem Echoes: Shadows of Valentia as well as Fire Emblem Heroes. He also did Soren's voice for Heroes. He gave some incredibly in depth answers about the process of auditioning and recording for Echoes and Heroes. He also had some really cool insights about Alm's character that he does without getting into any spoilers. I had a blast conducting it and hope you enjoy it too. https://comedyngaming.com/news/interview-kyle-mccarley-voice-alm-fire-emblem-echoes
  20. Since the game is coming tomorrow outside of Japan besides China, I think we should help @VincentASM (Avyen Knight) pointing it out for some of the Localization Names for updating for the site content related for Fire Emblem Echoes: Shadows of Valentia and he will keep tracking it down in-case if makes any mistakes and I am working on the Name Chart for both Gaiden and Echoes: Shadows of Valentia (I think it's around 50% or close) + maybe pin this thread so that everyone look at the thread and help contributing it until where done getting every names down. I did managed to find some new localized names that were leaked and did covered most of them from the English trailers and footages that we already saw. But, in-case if anyone wants to help out, I think we have about these things that it needed to be added and gets fixed in the site content, I don't think I have all the items listed down in the Items List as of right now and can some one who knows Japanese full well to help out list all the Kanjis and Romanjis down in the name chart + maybe put je2's and Artemis's fan patch names as well since I think there's some Gaiden players might get confused with the names as well: Playable Characters (Cipher characters only) NPCs Enemies Locations Items Provisions Spells Classes Arts (Arts Combat Skills) Title and factions Acts And also, I just wondered about those what we should maybe move the 5 bosses from the Altar of Duma to the Enemies section since they were marked as classes, but managed to make them as actual enemy units instead. Also, someone did pointed the link out there's a bunch of Localized Names that appeared in the Fire EMblem Wiki to be in the Name Chart for Echoes: Shadows of Valentia, are some of them actually correct by the way? I don't know who got them, I think they might have got them from Linkmstr and @MrPerson0's videos or something else who data-mined the game?
  21. Is the second wave of DLC out for english yet? Or will it be later today?
  22. Also tested this on a Japanese 3DS without the overclass DLC loaded. They are listed as an Unknown class, and can't use any weapons. Pretty disappointing since Awakening made it so DLC units were listed as "Outrealm Units" and could still using their proper weapons and skills if the proper DLC wasn't loaded.
  23. Double post... ignore, please
  24. I don't think there's been a topic on this, so please forgive me if there is. I can see it being easily abusable if you use it a lot, but otherwise, I quite like it. I've used it a few times to get myself out of really BS situations, such as Kamui getting crit and dying to the boss in Chapter 2, and helping myself escape from the rare encounter in the first cave, when I went back at the beginning of chapter 3 to do a sidequest. So yea, I think it's pretty neat and helps mitigate really unfortunate situations, and think it can be nice, if a little abusable, for other things. What are your thoughts on it?
  25. I've seen plenty of heated discussions regarding one of the new characters, Faye, and I understand why. However, I noticed there hasn't been as much discussion about the Masked Knight compared to other characters, so I'd thought I'd make a topic where we can discuss opinions on the Masked Knight as a character. What is your opinion of the Masked Knight? Do you like/love/dislike/hate him as a character, or do you not care about him at all? Why so? My answer: While I haven't played the game yet, I have been following the story spoilers, the supports, and base conversations, and from what I've seen of Conrad thus far, he seems rather likable. While Conrad seems rather one-note in the character department with his attachment to Celica, I like how his attachment to her is not a creepy, obsessive crush. Instead, it's the sibling-kind of love. I also appreciate how he has a fleshed out backstory regarding why he cares for Celica. He's quite a sympathetic character considering how he was ridiculed for most of his childhood because of his origins, but Celica was one of the few people that genuinely cared for him. And then there's his two-face persona that varies depending on whether or not he wears the mask. If he wears the mask, he's cold, serious, and ready for action, but if he doesn't wear his mask, we see his soft-sided and dorky side to him. To me, I think this double-faced persona makes him more charming. This is just my current opinion of Conrad based on what I've read of him thus far. It might change once I play Shadows of Valentia for myself when it is released outside of Japan next week.