Search the Community

Showing results for tags 'fe11'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Fire Emblem: Awakening
    • Fire Emblem Fates
    • Fire Emblem Echoes: Shadows of Valentia
    • Fire Emblem Switch
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Calendars

  • Community Calendar

Found 32 results

  1. This is an update to the Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable. Robert gave permission for the modding community to freely use his patch, and a link to his written permission is included in the documentation. In Robert's own words, this patch is: "Patch for Fire Emblem: Shadow Dragon that removes the unit limits to get in to Chapters 6x, 12x, 17x, and 20x. In other words, you can get into those chapters without killing off your own units." Unfortunately, there was a bug with the original patch that made the character of Ymir, if recruited using the patch, have zero movement - effectively making him useless. This updated patch fixes this long-standing bug with Ymir's movement. As part of the fix, Ymir will now actively move during Chapter 20x (instead of being stationary, as he is in the unmodded game), and his dialogue has been slightly altered to reflect this. To be clear, YOU DO NOT NEED THE ORIGINAL GAIDEN REQUIREMENTS REMOVAL PATCH TO USE THIS MOD. This is effectively a replacement for the original patch, and incorporates all of its features already, in addition to fixing the Ymir movement bug. If you're using my Prologue in Hard Modes patch, YOU DO NOT NEED THIS FIX, as it has already been incorporated into that mod. This was made using the US version of FE11, so you should use an .nds file from that region. Please note you'll have to acquire a copy of the FE11 .nds legally; only the patch is included in the download. Installation: 1. Extract DeltaPatcherLite.exe, UpdatedGRRP.xdelta, and your unmodified .nds file of FE11 to the same folder. 2. Open DeltaPatcherLite.exe. 3. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 4. Click the "Open" button for the "XDelta patch" box and select UpdatedGRRP.xdelta. 5. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 6. Your previously unmodified file, which you selected in step 3 as the "Original file", is the patched ROM you should now use. (Optional) To confirm that the patch applied correctly, double-check that the checksum, MD5, and SHA-1 values match up with the ones listed on the below RH.net page. If you don't know what those are, use a utility like this one to see what your patched ROM's values are. If they're different, you probably used an .nds file from the wrong region - you need to use a US ROM. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for his Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - Nuthingdude for providing a save file at Chapter 20 for use in bugtesting the Ymir fix - Will and Sam for their inexplicably continued friendship
  2. This patch allows you to play through the prologue of Shadow Dragon on higher difficulties. Enemies will scale up to your difficulty of choice for the prologue's duration. This also allows you to choose the sacrifice and (potentially) obtain Norne on higher difficulties. Changes have been made to Prologue 1 and 2 to help accommodate higher difficulties, such as placing a vulnerary in Marth's inventory, having certain enemies drop vulneraries, and changing the class and equipment of certain enemy units. Script edits have also been made to make the intro cinematic always load the normal difficulty version - the one that ends with, "Thus Marth applied himself to the ways of the pen and sword, until one day..." instead of summarizing the prologue - even when you pick hard modes. Text editing has also been used to make the help text say that you get the prologue on all difficulties, rather than hard modes still saying that no prologue is included. The Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable, has been incorporated into this patch. If you want to use the Gaiden Requirements Removal with this patch, use FE11HardPrologueWithGaiden.xelda. If you want the regular game with no changes other than being able to play through the prologue on higher difficulties, use FE11HardModePrologue.xdelta. USE ONLY ONE VERSION OF THE PATCH, NOT BOTH. This patch also fixes the long-standing Ymir movement bug associated with the Gaiden Requirements Removal Patch. As part of the fix, Ymir will now actively move during Chapter 20x (instead of being stationary, as he is in the unmodded game), and his dialogue has been slightly altered to reflect this. This was made using the US version of FE11, so you should use an .nds file from that region. Please note you'll have to acquire a copy of the FE11 .nds legally; only the patch is included in the download. Installation: 1. Extract DeltaPatcherLite.exe, your unmodified .nds file of FE11, and EITHER FE11HardPrologueWithGaiden.xdelta OR FE11HardModePrologue.xdelta to the same folder. DO NOT USE BOTH .xdelta FILES; CHOOSE ONLY ONE. The difference is explained above. 2. Open DeltaPatcherLite.exe. 3. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 4. Click the "Open" button for the "XDelta patch" box and select EITHER FE11HardPrologueWithGaiden.xdelta OR FE11HardModePrologue.xdelta. 5. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 6. Your previously unmodified file, which you selected in step 3 as the "Original file", is the patched ROM you should now use. (Optional) To confirm that the patch applied correctly, double-check that the checksum, MD5, and SHA-1 values match up with the ones listed on the below RH.net page. If you don't know what those are, use a utility like this one to see what your patched ROM's values are. If they're different, you probably used an .nds file from the wrong region - you need to use a US ROM. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for their Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - Nuthingdude for providing a save file at Chapter 20 for use in bugtesting the Ymir fix - Will and Sam for their inexplicably continued friendship
  3. Hello everyone, I've hacked both FE7 and FE8 before, and am looking to work on a quick FE11 project for a friend. The sources on how to hack both Blazing Sword and Sacred Stones are extremely plentiful and I was able to completely learn how to hack those on my own. However, I haven't been able to find any information on hacking Shadow Dragon or FE12. I'm looking mostly to edit some dialogue and text within a chapter and to alter how some events happen. Doing so in both Sacred Stones and Blazing Sword is fairly simple, but I'm completely clueless as to how Shadow Dragon handles this sort of editing. Again, the lack of resources online has put me in an odd situation where I'm not sure what's even possible, much less what I can do with what I've got. Is there anyone here who has experience hacking Shadow Dragon and would be willing to give me a quick rundown on what I'd need to do? I have plenty of programming experience, so if things need to get messy with tables and such, I can work with that. Thanks in advance!
  4. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  5. Destruction of the fire emblem

    What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  6. This is a program that will generate a text document with randomized class changes for all of the characters in Fire Emblem Shadow Dragon. Fe 11 Randomizer.zip instructions 1. Unzip the file 2. Open the dist folder 3. Run the ShadowDragonRandomizer.exe 4. Your randomized list will be Characters.txt in the same folder Post any feedback in the comments below
  7. So, I'm wondering how to go about defining which battle and map sprites are associated with a given class. I'm trying to add in a female Knight to the Sum Patch to go along with female Generals, going into the "female Dismounted Knight" class slot. I've copied all the information over from the male Knight class (save for Class ID), and even set it to promote into the female General. The problem is, I have absolutely no idea how to go about setting which sprites the class uses, on the map or in battle. It appears to use the female General sprite in battle—at least, that's what shows up in the battle sprite box when the class is highlighted to be reclassed into—but it has no defined map sprite, and the game crashes when you try to back out into the main reclass menu after changing a character into it. Ideally, I would just set it to call the exact same files the male Knight uses for its battle and map sprites, but I don't know how to actually do that, or even if it's possible. I know Arch ported the female Cavalier and General classes back into Shadow Dragon, graphics and all, but I don't know what process he used to get the graphic importation and association working. If anyone knows how to do this, I'd greatly appreciate your wisdom! …As an addendum, does anybody know if Soldiers in Shadow Dragon are flagged as being able to reach level 30, like other single-tier classes? I can't seem to find any conclusive answer to that.
  8. So I've been playing around with FE11 for a little while now and have had my fun playing with Growth Rates and Base Stats as well as playing around with item stats. (Still haven't cracked the limitations on certain items, but I'll get there.) Anyway, so what I'm currently trying to do right now is change portraits in the game. Specifically remove portraits from the game and replace them with custom ones I made. (There were just a couple of changes I made with some of them and I made one to replace post-prologue Marth, nothing wrong with his face really, it's just a really awkward angle.) Naturally as one might expect with my limited knowledge on hacking and what knowledge I do have being provided by Nightmare. I'm not too sure how to approach this. I keep looking through the decompiled data but I can't seem to even find the portraits and I'm not sure how I'd go about changing them, since Nightmare only gives me the ability to swap between pre-existing portraits and not replace portraits with something else. If anyone is has knowledge on the subject and has the patience to explain to me what to do I'd greatly appreciate it.
  9. FE11 Stat & Growth Editing

    So, I opened up the Nightmare modules for FE11 and poked around in them again, and was swiftly reminded of why I stopped to begin with. The stat values given in the editor don't make any sense and don't seem to correlate with the values listed online in any meaningful way. I was wondering if anybody here had the "key" to converting stat and growth values between regular, comprehensible numbers and whatever bizarre cipher the numbers are hidden behind in the editor. Thanks so much for your time!
  10. I know in GBA it was 31, and any stat above that would loop back around if you reset the game, but I'm curious about DSFE.
  11. This is a challenge I came up with, initially as a joke between me and a friend, but I've decided to make it into a fully-fledged challenge. Here are the rules: 1. Play on any difficulty you desire. Your team must consist of Marth, a unit of your choice (and class of choice, but you can make this character a randomized one), and 13 randomized units with randomized classes (except for Special Classes (ex. Thieves, Manaketes)) 2. Kill off ALL generic units. 3. You must go through EVERY single Gaiden Chapter (but 24x is optional). 4. You may temporarily use units until you get the permanent, randomized ones (ex. Using Wrys before getting, say, Lena). 5. Reclass the randomized units ASAP. Alright, so here's how the randomizing thing will work: Step 1. Get a random decision maker (if on iOS, I suggest RDM). I reccomend http://www.textfixer.com/tools/random-choice.php 2. Put the names of every character in the decision maker excluding Gotoh and Nagi. When putting in Arran and Samson, list them as a single option as Arran/Samson then randomize with them. Roll for 13 units (or 14 if you're not doing a Unit of Choice) 3. You may re-roll characters up to 3 times (not per character, just 3 times period. This way it's less dickish.). 4. Once character randomizing is done, randomize the Classes of all Class Set A characters (Those with access to Paladin, Dracoknight, Sniper, Swordmaster, Sage, and Bishop) then the Class Set B characters (Those with access to Hero, Warrior, Berserker, General, Horseman, and Sorcerer). You may re-roll classes up to 3 times period. 5. Also, choose which Endgame character you want-- Gotoh or Nagi. Note that by choosing Gotoh, you may not visit Chapter 24x. If choosing Nagi, 24x is required. Then I'd suggest putting them on a list. I'll share my team with you that I got. 1. Marth - Lord 2. Abel - Dracoknight 3. Caeda - Sniper 4. Ogma - Berserker 5. Barst - Hero 6. Darros - Horseman 7. Julian - Thief 8. Merric - Sage (Unit of Choice) 9. Caesar - Hero 10. Radd - Paladin 11. Maria - Dracoknight 12. Linde - Bishop 13. Dolph - Warrior 14. Est - Swordmaster 15. Tiki - Manakete 16. Nagi - Manakete Yeah, I got way luckier than I would've expected (sans the Unit of Choice). Also, feel free to tag your Let's Plays involving this challenge with fe11gaidenrandom! Let me know if anything confuses you and I'll try to help.
  12. 1) On smaller maps where I won't be warpskipping because it won't save lots of turns, what is the best strategy? Is it storming with Armorslayer/Ridersbane/Silver weapon users with Marth running behind? Who would be a good candidate? It's already: Hardin (Silver and Ridersbane) Jagen (Silver, Ridersbane, promoted) Caeda (A much better dual Armorslayer/Ridersbane, easily forged to be the best weapon in the game) Minerva (9 move Hammer) Ogma (Armorslayer and good bases for a while) Who else? 2) What characters are generally worth skipping? There are the village ones, but a village also contains Excalibur (And Merric I suppose...) Also, should stuff like Est which spawn WAY too late be recruited? For example, while casually running through the game, Est still failed to catch up with Marth and would make me lose a turn. Aside from Ridersbane, she is useless. 3) What units are instantly made redundant when another joins? For example, we've got Boah using Excalibur and Warp at base, replacing Wendell who takes a turn to recruit. We've got Darros who is made useless once you learn that Barst exists. Etc...
  13. Alright so I noticed Itsuki got a few regalia that were Spotpass regalia in Awakening. I kind of wrote it off at the time as being technically an Awakening reference since those regalia appeared in awakening. then I noticed Itsuki gets ahold of Durandal, and I somewhat flipped my shit since Durandal doesn't appear in FE13. Also noticed Florete from FE10. So, in total, what regalia or personal weapons does Itsuki get overall from across the franchise? There looks like quite a few references to Jugdral, Elibe, and Tellius were put into the Carnage Weapon lineup. if any of the other cast get regalia, I'd like to know that too if that's not too much trouble Also I don't know if this should be a different topic, but how am I supposed to get ahold of True Falchion? (interested since it's clearly Marth's Falchion and, well, ending spoilers)
  14. For the longest time I've tried to get through FE11, but the farthest I've made it is chapter 3. You'd think I'd stop trying after trying for a few years, but for some reason I just can't help but want to beat the game...at least once! There is always some push within myself to try and make it through the game and hopefully, I do one day. Thing is, I've been curious about FE12 for a bit, but with FE11 in mind, I'm not sure what to think. So, is it much better? Who knows, if it's any better, it might drive me to beat the game a bit faster! (Besides, with the Gaiden Remake coming soon, I might want to try beating it before May or risk putting if off for a couple of months again!) Thanks in advance!
  15. So, as I haven't seen anyone doing a Shadow Dragon Tier List, I thought I might as well go ahead and make one. Rules: 1. Scale ranges from 0 to 10, 0 being the absolute worst, 10 being a paragon of a unit. To be given in units of 0.5 only. 2. Try to give a somewhat justifiable reason for ranking the current character. 3. A +/- 0.5 bias can be applied to a unit as long as a reason is given. 4. Difficulty is Hard 1, but Frey and Norne will also be rated. Characters will appear in the order they show up in Normal mode. 5. Please rate and criticize honestly. So, to start it off, we have Aritian man himself, Marth. Class: Lord(Level 1) Class set: None (Level 30 special class) Stats: HP:18(80%) Str: 5(50%) Mag: 0(0%) Skl: 3(40%) Spd:7(50%) Lck:7(70%) Def:7(20%) Res:0 (2%) Marth is... okay, when it comes to lords. He isn't nearly as bad as Roy or Leif, but there are certainly better. Since he's forced for every chapter it is a good idea to train him unless you want to risk constantly dying. his defenses are a little low, but since Marth isn't supposed to be a front line fighter, this isn't too much of an issue. He also gets not one, but two specific items to wield: the Fire Emblem, and Falchion. One is a limitless chest key if you don't use Thieves, and while the other may just be a superpowered Wyrmslayer, it's still good at what it does. It could also be said that Marth is the sole recipient of the single pair of Boots in the game, given his other role is visiting villages, and that is made more difficult without Warp uses and/or Marth having boots. Overall, I give Marth 6/10, not the worst lord in the series, and certainly not bad in the game itself, but far and above better units exist.
  16. So in your opinion, who's the best axe user in this game and why? I personally prefer Barst, because his stats are close to each other unlike Cord and Bord's axe duo growths. Darros, I have never used before...
  17. So, I've been playing SD as of lately and I'm currently on Chapter 12... I added Wolf and Hardin to my main horsemen/cavaliers alongside Cain and Abel... But one thing bothered me, I did not include Sedgar... So, I did my research and found out that Sedgar's growth rates are more equally distributed than of Wolf's in my opinion. Although Wolf's 100% strength growth is good, he may lack defense with a 65% growth, 50% luck is kind of good, considering his defense growth is on 65%. Sedgar on the other hand has 80% in strength, 30% in luck and 80% on defense, making him level up defense and strength at an equal rate, his skill growth is also higher than Wolf's by 10%, with Wolf having 85%. I'm currently on Chapter 12 and Sedgar is still on level one since I did not use him for the past few chapters, while Wolf is on level five. So, should I train him alongside Wolf? Extra Question: If he falls short on stats, what should I reclass him to?
  18. So. Now we start FE11 semi randomized. If you don't know what that is, it's holding down the Right button and closing my eyes for 5 seconds. Voila, different class. Well, when I unlock reclassing, of course. So, I'll just post screenshots of the chapters, like any other LP, and with captions, like any other LP. I know I kind of just started the other two LP's and just kind of left you hanging, but that was when I didn't know how to do ANYTHING. Also, when I unlock the preparations menu (chapter 4), YOU guys will be deciding who gets to fight in each chapter! this is going to be a trainwreck
  19. Heyo everyone, I haven't played FE11 in quite some time so I was thinking of doing so again, I'm not sure what difficulty yet, but I guess what units I get will determine that partly , thinking H2/H3 because its been awhile. Probably gonna have free Jeigan running around for a little bit. I want you guys to pick 14 characters for me, 1 per person. You can also pick their class, if I feel like it and can get my recording stuff to work I may record I dno, been having issues with that. 1. Wrys, Cavalier then Swordmaster - General Horace 2. Biraku/Vyland, Myrmidon then Paladin - Shin 3. Caeda, Pegasus line - Refa 4. Merric, Curate then Sniper - Boron 5. Doga, Dark Mage line - Batter 6. Maria, Myrmidon line - Breezy 7. Darros, Knight line - Xinny 8. Dolph, Pirate then Hero - Randoman 9. Nagi - Ninjamonkey 10. Hardin, Cavalier line - DavidSW 11. Wolf, Warrior - IceSage 12. Palla, Archer line - DarkDestr0yer 13. Tiki - Elieson 14 Etzel, General - Peppy
  20. I wanna know how to alter Norne's recruitment requirement so that you don't need to have one other character die besides the decoy. Does anyone know how to do that?
  21. I wanted to try an H1 playthrough (probably not a gaiden run), but i don't want to copy my previous teams, which war as follows: 1st run (normal without gaidens. I killed garnef with starlight): Marth, sheeda, frey, able, ogma, barst, lena, nabarl, meric, sedgar (who i did not level enough, so he came out horrably), minerva, jake, xane, tiki, gotoh 2nd run (a gaiden run. I skiped garnef, and got nagi's chapter by killing and resurecting tiki) Marth, sheeda, frey, able, cain(as an archer/sniper), ogma, barst, lena, athena, meric, sedgar(as a general and used properly this time), jake, xane, tiki, nagi. Both times, i used julian for any thief needs, but not as a unit. Does anyone have any suggestions on how to mx things up a bit and still have a decent team? I want to be able to use all weapon types and locked weapons (so longbows, excaleber, and aura. Missing the wing spear is not the end of the world this time as i got it the last two times). I have no access to wifi ( wsh that i could get a falconight for a change, but i perfer playing on my cart and have no cheating device, so that's a wash. Is it possible to spoof the 3ds internet to access the replacement wifi shop that i read someone put up? Any suggestions for different mages to run? Meric and lena do a decent job, but i want a change. I would still perfer to have both a male and female to get both tomes. I heard that sheeda works well, but i looking at stats, she looks worse then meric magicwise. Should i try using meric as a healer? Are there any good axe users other than Barst? I am considering having wolf go general this time and having sedgar go beserker, or possibly just using ogma and barst again, but having them swap classes this time. Is there enough EXP in this game to use both wolf and sedgar and still have a balanced party? Would it be a good idea to try to use julian? What about an archer/sniper? the defaults look questionable. Alternately, i could skip long bow usage and just rely on wolf/ sedgar for bow users (which is why i recomended bow classes above.) What about my flyers/paladins? Frey obviously no longer exists, and i would like to mix it up a bit. I hear hardin and the whitewings are good, but the whitewings seem to come lateish. As for the balistician, i'll probably just use beck. Xane has the advantage of being awesome even if you almost never deploy him, so i don't have to plan out using him. Overall, how hard is H1, compared to normal? How much can you experiment? Is it worth bothering to use marth? Do you get much additional EXP in hard as compared to normal? Are there any notable changes other then the lack of prolog?
  22. “The fuck is this, Phobia? Another LP so soon?” yeah i’ve been planning this since like two days after I started FE8 random so that’s why I rushed it so much, I wanted to move onto something that would really be a fun LP For my last birthday I started an LP that I didn't end up finishing because it was FE6, so for this one I want to try again. and guess what I’m playing FE12 after this, and it's all in this one thread Now, I know a lot of people don't like the DS games (or like one and not the other) and I'm not the BIGGEST fan of 11, but I really like 12. I do thoroughly enjoy Shadow Dragon, though. and I’M ONLY USING SHITTY UNITS. THAT MEANS I’LL BE USING A TIER LIST. Specifically, this tier list, because that’s the first I found and it's legit. [spoiler=HERE IS THE TIER LIST] Only mid to SHIT tier will be used, other than Marth Which means I will have some of the WORST units IN ANY FIRE EMBLEM GAME Mid Tier Norne Athena Wendell Wrys Horace Midia Dolph Ceasar Minerva Astram Roshea Castor Darros Low Tier Maria Gordin Roger Ymir Elice Macellan Samson Tomas Jagen Lorenz Lower Tier Est Matthis Jeorge Vyland Arran Shit Tier Boah Rickard Bantu Pretty much the same kind of tier list I would’ve made. I’ve used some of these characters before, namely Lorenz, Norne, Gordin, aaaaaaaaaaaand Jeorge? Of course, I do not get to use all of these characters because there’s a limit. I might have to reclass some so I dont have 60 bow users. [spoiler=Rules] Only mid to shit tier units + Marth. None of them may die, except Jeigan. Fuck him. None of them may be DEPLOYED unless required. As per request of dondon, Minerva will not be used Without any further ado I present the first episode of Phobia’s Akaneia Saga. [spoiler=Prologue 1] I chose easy mode because first of all, my team is going to be awful. Second of all, I need to grab Norne and that can only be done by LETTING PEOPLE DIE in the prologue. Which means Frey and Jeigan will be sacrificed, because Frey is not canon and even though I can use Jeigan he’s a piece of shit. is this marth’s brother, roy!? i really don’t care about this intro One dark and stormy night, Prince Marth stumbles drunkenly around his castle. Beggin’ your pardon, but why the fuck are you wearing such ugly armor? But whatever, I guess I’ll go see the princess. THE FUCK IS THIS THIS IS MY CASTLE WHY ARE YOU IN MY CASTLE, REDMAN? “I’m… I’m the bad guy, Marth! You’re supposed to be scared!” Unfortunately for Private Redman, his teammates suck balls. Seriously, why invade my castle if you’re just going to die in one quick 1v1? Oh, no, this guy took more than two hits. I’m doomed! Fuck outta here. Oh, good. Shitty levels already, princey? I’ll show ‘im how I can run to the throne! NO! THE THRONE! WHAT THE FUCK DO I DO NOW! I'M SORRY ANRI, BUT THIS IS WHERE IT ALL ENDS She’d be really mad if she knew that Gra was invading! Idk why the top map is so dark, but no matter! Prince Marth defeats the invading evildoer and ...seizes his own throne? Yes, sir! Yeah, I’m great, Elice, but like... our castle security is the worst. No big deal, though, I’m personally fine. I hope you guys will join me as I traverse the great continent of Akaneia. This is gonna be a loooong one.
  23. I was wondering if you could romance your units together, like Awakening.
  24. When I get some free time (likely not very soon), I'm thinking of potentially running an LTC of FE11 on Merciless difficulty, aiming for sub 85 60 turns (with true ending, of course). I'll be doing a reasonable amount RNG manipulation to really reduce my turncounts, though I'll try to minimize it where possible. However, I'm not extremely familiar with this game, so I'll probably be asking you guys for input as I go along. Tentatively, my plan is to 5 turn Chapter 1; I plan on skipping having Marth grab the 10,000G village (unless anyone thinks this is a terrible idea, it saves two turns). but grabbing Wrys (warp user). For the overall campaign, I will roughly follow dondon's Warpskipping strategy list that is available somewhere on this forum a new warpskipping strategy developed primarily by Gradivus. [spoiler=Videos and Turn Counts]Chapter 1 (5 turns) Chapter 2 (4 turns) Chapter 3 (5 turns) Chapter 4 (4 turns) Chapter 5 (4 turns) Chapter 6 (2 turns) Chapter 7 (3 turns) Chapter 8 (2 turns) Chapter 9 (1 turn) Chapter 10 (3 turns) Chapter 11 (2 turns) Chapter 12 (2 turns) Chapter 13 (2 turns) Chapter 14 (2 turns) Chapter 15 (1 turn) Chapter 16 (1 turn) Chapter 17 (1 turn) Chapter 18 (1 turn) Chapter 19 (1 turn) Chapter 20 (3 turns) Chapter 21 (1 turn) Chapter 22 (1 turn) Chapter 23 (1 turn) Chapter 24 (1 turn) Chapter 24x (1 turn) Chapter 4 - w/ Merric (4 turns) And a link to the entire playthrough
  25. Took some of the H5 adaptations from an old draft that Integ hosted. Drafting: 1. This draft is for 4 players. 2. Generics will be drafted at the same time as character units. 21 units will remain undrafted. 3. Marth, Jagen, Gotoh/Nagi, Xane, Wrys, Jeorge and Rickard are free for everyone. 4. Each player may pick one of Jake and Beck seperately from the drafting phase. 5. Caeda / Shiida is free for use until Chapter 12x and counts as undrafted for everyone later. 6. The game will be played on Hard 5. Rules: 1. Undrafted units may: move, buy or sell things, visit houses, meatshield, recruit units, trade and use map saves. 2. Forging is allowed up to +3 Mt, +15 Hit, +9 Crt and -3 Wt. 3. Gaidens are optional and not counted for the final turncount up to 20 turns, with penalties being counted seperately. 4. The Warp staff and the online shop are strictly banned. 5. Totally unreliable earlygame bosskills are fair game. Extra: 1. Chapter 19 must not be cleared before turn 5. 2. Ogma is allowed to attack the bosses of chapters 2 and 3. Penalties: 1. Undrafted units doing anything not allowed by the rules results in a 4-turn penalty, per unit per chapter. Teams: Skellow: Abel, Draug, Sedgar, Merric, Athena, Horace, Roshea, Etzel, Trim/Ossa, Elice, Julius/Merenta, Aurelius/Kofinas, Vladek/Kyfnos, Hendexa/Voras + Jake - 169 turns KP 2010: Cain, Bord, Cord, Darros, Julian, Lena, Catria, Linde, Maria, Penvo/Athos, Hepto/Foloi, Wieklin/Lyrkia, Dua/Ida, Dexa/Divri, Lucer/Gramos + Jake Gradivus.: Hardin, Wolf, Castor, Navarre, Roger, Matthis, Vyland, Boah, Ymir, Auffle/Chasia, Lorenz, Duadexa/Movri, Unil/Zas, Naunu/Kalon, Owend/Delos + Jake - 160 turns momogeek2141: Ogma, Barst, Gordin, Wendell, Minerva, Palla, Midia, Tiki, Astram, Arran, Xestu/Kerkis, Wymp/Dirfys, Quatro/Aenos, Octu/Giona, Laim/Verno + Jake [spoiler=Remaining units]Bantu Caesar Radd Maria Dolph Macellan Tomas Samson Est Rejek / Ithome Wladis / Lakmos Jeffers / Othrys Augustus / Parnon Jiminez / Pelion Antony / Pindus Pinkley / Skarpa Lever / Cynthus Justinian / Kypariss Sawyer / Cholomon