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Found 37 results

  1. Shadow Dragon - Full Content Patch This is a merged patch of all my (Cirosan's) previous mods for Shadow Dragon - it combines the Prologue in Hard Mode, Updated Gaiden Requirements Removal, Online Shop Items Integrated into Normal Gameplay, and Always Recruit Norne patches into one. This allows the player to recruit all units, experience all chapters, access all classes, and use the game's full inventory without content being locked behind death requirements, difficulty level, or the now-defunct Online Shop. As an added bonus, this patch also comes with a variant that updates certain unit graphics and battle background graphics to their FE12 versions; comparison screenshots can be found on the download page. In general, the FE12 graphics use a slightly brighter color palette and make the black outline around units less noticeable. Finally, this mod includes a version which includes Arch's Sync Patch. This patch updates growth rates, class stats, and weapons to use their FE12 stats; however, it makes the game considerably easier than intended, as the FE12 statistics for these things were balanced for an entirely different game. Still, the option is provided here for those who would prefer it. Note that the Sync Patch includes the FE12 graphical update. NB: All patches have a glitch on flashcarts - WHICH DOES NOT HAPPEN ON EMULATORS, ONLY FLASHCARTS - that will cause a softlock during the decoy cutscene in Prologue 4. This can be worked around by playing past that section on emulator (such as Desmume) and copying the save file back to the flashcart. The game will function perfectly on flashcarts after this section. The combined patch without any extras is FE11FCP.xdelta. The combined patch with the FE12 graphical updates is FE11FCPWithGraphics.xdelta. The combined patch with Arch's Sync Patch is FE11FCPWithSyncPatch.xdelta. USE ONLY ONE PATCH. This was made using the US version of FE11, so you should use an .nds file from that region. Installation: 1. If you have not already, download the Delta Patcher utility here: https://www.romhacking.net/utilities/704/ 2. Obtain an unmodified ROM of FE11. I cannot help you do this. 3. Extract DeltaPatcherLite.exe, your unmodified .nds file of FE11, and EITHER FE11FCP.xdelta OR FE11FCPWithGraphics.xdelta OR FE11FCPWithSyncPatch.xdelta to the same folder. DO NOT USE MORE THAN ONE.xdelta FILE; CHOOSE ONLY ONE. The difference is explained above. 4. Open DeltaPatcherLite.exe. 5. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 6. Click the "Open" button for the "XDelta patch" box and select EITHER FE11FCP.xdelta OR FE11FCPWithGraphics.xdelta OR FE11FCPWithSyncPatch.xdelta. 7. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 8. Your previously unmodified file, which you selected in step 5 as the "Original file", is the patched ROM you should now use. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Your original ROM's checksums should be: Original CRC32: 4CE55236 Original MD5: 5B7A037DFF5A904078404922642A01E8 Original SHA-1: 5174FBAB0C159CE247CCF133A8103B79FAE1435F If you don't know what those are, this website can explain: http://onlinemd5.com/ Patched values for FE11FCP.xdelta: Patched MD5 FA44BC145D5F31841B9B621777AF7940 Patched SHA-1 936E44BDB563077FFAF426C10236AB0DD76232DB Patched CRC32 909FB0EA Patched values for FE11FCPWithGraphics.xdelta: Patched MD5 E9048ECEB3319661DE525BE60AFA848D Patched SHA-1 F92BD90A3603E35C4F9DB17974B9B929677F4545 Patched CRC32 07EE5AC4 Patched values for FE11FCPWithSyncPatch.xdelta: Patched MD5 D2C4C612C6F1DFCE2F9D9B04ADBA225E Patched SHA-1 8B8D5CFDED647797EB3CD7DF000F072D50BB00AA Patched CRC32 28A351FF Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for their Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - The FE Subreddit Discord, for balance advice and suggestions for item placement; thanks in particular go to Wishes, Hype, Krash, and Nino4999 - RookofSpades, Golddragon387, and Kruggov for their dutiful playtesting of the Norne patch - Arch for his Sync Patch, incorporated as an optional variant of the patch - Will and Sam for their inexplicably continued friendship Have fun! - Ciro
  2. Allows the player to always recruit Norne at the end of Prologue 4, regardless of how many units are alive. Alterations have been made to Chapters 1-3 to accomodate having her as an extra unit. FE11AlwaysRecruitNorne.xdelta incorporates the Prologue in Hard Modes Patch, for obvious reasons. FE11RecruitNorneWithGaidens.xdelta incorporates BOTH the Updated Gaiden Requirements Removal Patch AND the Prologue in Hard Modes Patch. USE ONLY ONE PATCH, NOT BOTH. This was made using the US version of FE11, so you should use an .nds file from that region. Download here Installation: 1. If you have not already, download the Delta Patcher utility here: https://www.romhacking.net/utilities/704/ 2. Obtain an unmodified ROM of FE11. I cannot help you do this. 3. Extract DeltaPatcherLite.exe, your unmodified .nds file of FE11, and EITHER FE11AlwaysRecruitNorne.xdelta OR FE11RecruitNorneWithGaidens.xdelta to the same folder. DO NOT USE BOTH .xdelta FILES; CHOOSE ONLY ONE. The difference is explained above. 4. Open DeltaPatcherLite.exe. 5. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 6. Click the "Open" button for the "XDelta patch" box and select EITHER FE11AlwaysRecruitNorne.xdelta OR FE11RecruitNorneWithGaidens.xdelta. 7. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 8. Your previously unmodified file, which you selected in step 5 as the "Original file", is the patched ROM you should now use. Your original ROM's checksums should be: Original CRC32: 4CE55236 Original MD5: 5B7A037DFF5A904078404922642A01E8 Original SHA-1: 5174FBAB0C159CE247CCF133A8103B79FAE1435F If you don't know what those are, this website can explain: http://onlinemd5.com/ Patched values for FE11AlwaysRecruitNorne.xdelta: Patched MD5 E4C421A1C2B067A913A7BC205F734620 Patched SHA-1 12A472DF1FC3FC225609B7D85FF3895C83F42DC4 Patched CRC32 8838BBBB Patched values for FE11RecruitNorneWithGaidens.xdelta: Patched MD5 A3069026FDABC8E2ED21E6772D85DE11 Patched SHA-1 F5E97102441EF2DE27185D4344AAE183F85C9671 Patched CRC32 731D3197 Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for their Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - RookofSpades, Golddragon387, and Kruggov for their dutiful playtesting - Will and Sam for their inexplicably continued friendship Have fun! - Ciro P.S. For those wondering, a patch that merges all of my Shadow Dragon mods will be coming shortly, and will also feature compatibility with the Sync Patch. I wanted to provide this mod as a stand-alone patch, however, for users that don't want to use all of my mods at once.
  3. This patch integrates exclusive items from the now-defunct Online Shop into normal gameplay. Why does that matter? Well, I'll let the wiki explain it: "Along with most Nintendo Wi-Fi Connection services, the online shops in both Shadow Dragon and New Mystery of the Emblem permanently closed on May 20th, 2014. For Shadow Dragon, this had the effect of rendering the Elysian Whip (and in turn the Falcoknight class) and three of the Brave weapons as essentially unused content... for new save files created after that date on original cartridges." [Emphasis mine] Now, all those items are back in the game as droppable items (or in some cases, in the starting inventory of certain characters). A list of what went where: Chapter 7 - generic archer has droppable Longbow Chapter 9 - generic pirate has droppable Poleax Chapter 11 - pegasus knight has Elysian Whip Chapter 13 - boss has Master Seal Chapter 14 - boss has Master Seal Chapter 15 - generic dracoknight has Elysian Whip Chapter 18 - Sternlin (the boss) has Brave Lance Chapter 19 - generic hero that starts near Tiki has Brave Sword; Tiki has Elysian Whip (droppable, if you want to kill her to access 24x) Chapter 20 - Lorenz has Brave Bow (not droppable; must recruit him to get it) Chapter 20x - Ymir starts with Brave Axe (not droppable; must recruit him to get it) Chapter 6x - Athena starts with Wo Dao Be warned, these enemies will use these new items against you until you kill them and claim the weapons for your own. However, depending on your difficulty (primarily if you're playing on Normal), two or three of the above enemies will lack the weapon rank required to use the new items, although they will still drop them as normal. On higher difficulties, all bets are off - everybody is skilled enough to use everything in their new arsenal against you. In addition, Falcoknights have been updated to use their FE12 stats; previously, as the class was not in the original FE1, the developers intended it mostly as an easter egg and did not seem to balance it. As a result, the Falcoknight had absolutely no advantages over the Dracoknight. Now, the Falcoknight has higher Speed, Skill, and a higher maximum Speed, but lower Strength than the Dracoknight, in line with their appearance in FE12. There are two versions of the patch: OnlineItemsInGame.XDELTA incorporates the Updated Gaiden Requirements Removal Patch. OnlineItemsWithHardPrologue.XDELTA incorporates BOTH the Updated Gaiden Requirements Removal Patch and the Prologue in Hard Modes Patch. USE ONLY ONE PATCH, NOT BOTH. This was made using the US version of FE11, so you should use an .nds file from that region. Installation: 1. If you have not already, download the Delta Patcher utility here: https://www.romhacking.net/utilities/704/ 2. Obtain an unmodified ROM of FE11. I cannot help you do this. 3. Extract DeltaPatcherLite.exe, your unmodified .nds file of FE11, and EITHER OnlineItemsInGame.xdelta OR OnlineItemsWithHardPrologue.xdelta to the same folder. DO NOT USE BOTH .xdelta FILES; CHOOSE ONLY ONE. The difference is explained above. 4. Open DeltaPatcherLite.exe. 5. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 6. Click the "Open" button for the "XDelta patch" box and select EITHER OnlineItemsInGame.xdelta OR OnlineItemsWithHardPrologue.xdelta. 7. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 8. Your previously unmodified file, which you selected in step 5 as the "Original file", is the patched ROM you should now use. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Your original ROM's checksums should be: Original CRC32: 4CE55236 Original MD5: 5B7A037DFF5A904078404922642A01E8 Original SHA-1: 5174FBAB0C159CE247CCF133A8103B79FAE1435F If you don't know what those are, this website can explain: http://onlinemd5.com/ Patched MD5 for OnlineItemsInGame.xdelta: EDF64863CE7C86D652B3752F4E2D8922 Patched SHA-1 for OnlineItemsInGame.xdelta: 33E18A412557D5C2F967C20F9E5E7E9D4C92A4D6 Patched CRC32 for OnlineItemsInGame.xdelta: 7AC6FA51 Patched MD5 for OnlineItemsWithHardPrologue.xdelta: 20D44513267CB8BBD4C19F337922F341 Patched SHA-1 for OnlineItemsWithHardPrologue.xdelta: D07060A0A878602B1210CAEE4C0C62BE3130BA92 Patched CRC32 for OnlineItemsWithHardPrologue.xdelta: FE856158 Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for their Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - The FE Subreddit Discord, for balance advice and suggestions for item placement; thanks in particular go to Wishes, Hype, Krash, and Nino4999 - Will and Sam for their inexplicably continued friendship Have fun! - Ciro
  4. I feel that Shadow Dragon was "modernized" in a way that the original game wasn't prepared to accommodate. The Weapon Triangle severely disadvantaged sword users in a game where most enemies are lance users, Ogma's 12 SPD w/30% growth is no longer impressive where the SPD cap has been raised to 25, Camus is far less scary in a game where 20 isn't the upper limit, Cain can no longer use Javelins right away like he could in the original versions, Hardin can no longer use the Silver Sword he was supposed to get from Chapter 4...etc., etc. After some fooling around, it occurred to me that the recalculation of weapon weights are probably one of the things that hurts the most. So would anyone happen to know how to make it so STR no longer offsets weapon weight? To make it so that Hand Axes always give you a -9 AS penalty, and the like? As poor and antiquated a mechanic as that is...it's what the original game was balanced around. Its removal is part of the reason why the C1-C3 bosses are so ridiculous on H5. So I'm thinking implementing it is an important step to making Shadow Dragon play more like how it was meant to be played.
  5. A finalized version of the mod is available here: Thanks again to everyone in the thread for their help.
  6. This is an update to the Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable. Robert gave permission for the modding community to freely use his patch, and a link to his written permission is included in the documentation. In Robert's own words, this patch is: "Patch for Fire Emblem: Shadow Dragon that removes the unit limits to get in to Chapters 6x, 12x, 17x, and 20x. In other words, you can get into those chapters without killing off your own units." Unfortunately, there was a bug with the original patch that made the character of Ymir, if recruited using the patch, have zero movement - effectively making him useless. This updated patch fixes this long-standing bug with Ymir's movement. As part of the fix, Ymir will now actively move during Chapter 20x (instead of being stationary, as he is in the unmodded game), and his dialogue has been slightly altered to reflect this. To be clear, YOU DO NOT NEED THE ORIGINAL GAIDEN REQUIREMENTS REMOVAL PATCH TO USE THIS MOD. This is effectively a replacement for the original patch, and incorporates all of its features already, in addition to fixing the Ymir movement bug. If you're using my Prologue in Hard Modes patch, YOU DO NOT NEED THIS FIX, as it has already been incorporated into that mod. This was made using the US version of FE11, so you should use an .nds file from that region. Please note you'll have to acquire a copy of the FE11 .nds legally; only the patch is included in the download. Installation: 1. If you have not already, download the Delta Patcher utility here: https://www.romhacking.net/utilities/704/ 2. Extract DeltaPatcherLite.exe, UpdatedGRRP.xdelta, and your unmodified .nds file of FE11 to the same folder. 3. Open DeltaPatcherLite.exe. 4. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 5. Click the "Open" button for the "XDelta patch" box and select UpdatedGRRP.xdelta. 6. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 7. Your previously unmodified file, which you selected in step 4 as the "Original file", is the patched ROM you should now use. (Optional) To confirm that the patch applied correctly, double-check that the checksum, MD5, and SHA-1 values match up with the ones listed on the below RH.net page. If you don't know what those are, use a utility like this one to see what your patched ROM's values are. If they're different, you probably used an .nds file from the wrong region - you need to use a US ROM. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for his Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - Nuthingdude for providing a save file at Chapter 20 for use in bugtesting the Ymir fix - Will and Sam for their inexplicably continued friendship
  7. This patch allows you to play through the prologue of Shadow Dragon on higher difficulties. Enemies will scale up to your difficulty of choice for the prologue's duration. This also allows you to choose the sacrifice and (potentially) obtain Norne on higher difficulties. Changes have been made to Prologue 1 and 2 to help accommodate higher difficulties, such as placing a vulnerary in Marth's inventory, having certain enemies drop vulneraries, and changing the class and equipment of certain enemy units. Script edits have also been made to make the intro cinematic always load the normal difficulty version - the one that ends with, "Thus Marth applied himself to the ways of the pen and sword, until one day..." instead of summarizing the prologue - even when you pick hard modes. Text editing has also been used to make the help text say that you get the prologue on all difficulties, rather than hard modes still saying that no prologue is included. The Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable, has been incorporated into this patch. If you want to use the Gaiden Requirements Removal with this patch, use FE11HardPrologueWithGaiden.xelda. If you want the regular game with no changes other than being able to play through the prologue on higher difficulties, use FE11HardModePrologue.xdelta. USE ONLY ONE VERSION OF THE PATCH, NOT BOTH. This patch also fixes the long-standing Ymir movement bug associated with the Gaiden Requirements Removal Patch. As part of the fix, Ymir will now actively move during Chapter 20x (instead of being stationary, as he is in the unmodded game), and his dialogue has been slightly altered to reflect this. This was made using the US version of FE11, so you should use an .nds file from that region. Please note you'll have to acquire a copy of the FE11 .nds legally; only the patch is included in the download. Installation: 1. If you have not already, download the Delta Patcher utility here: https://www.romhacking.net/utilities/704/ 2. Extract DeltaPatcherLite.exe, your unmodified .nds file of FE11, and EITHER FE11HardPrologueWithGaiden.xdelta OR FE11HardModePrologue.xdelta to the same folder. DO NOT USE BOTH .xdelta FILES; CHOOSE ONLY ONE. The difference is explained above. 3. Open DeltaPatcherLite.exe. 4. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 5. Click the "Open" button for the "XDelta patch" box and select EITHER FE11HardPrologueWithGaiden.xdelta OR FE11HardModePrologue.xdelta. 6. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 7. Your previously unmodified file, which you selected in step 3 as the "Original file", is the patched ROM you should now use. (Optional) To confirm that the patch applied correctly, double-check that the checksum, MD5, and SHA-1 values match up with the ones listed on the below RH.net page. If you don't know what those are, use a utility like this one to see what your patched ROM's values are. If they're different, you probably used an .nds file from the wrong region - you need to use a US ROM. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for their Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - Nuthingdude for providing a save file at Chapter 20 for use in bugtesting the Ymir fix - Will and Sam for their inexplicably continued friendship
  8. Hello everyone, I've hacked both FE7 and FE8 before, and am looking to work on a quick FE11 project for a friend. The sources on how to hack both Blazing Sword and Sacred Stones are extremely plentiful and I was able to completely learn how to hack those on my own. However, I haven't been able to find any information on hacking Shadow Dragon or FE12. I'm looking mostly to edit some dialogue and text within a chapter and to alter how some events happen. Doing so in both Sacred Stones and Blazing Sword is fairly simple, but I'm completely clueless as to how Shadow Dragon handles this sort of editing. Again, the lack of resources online has put me in an odd situation where I'm not sure what's even possible, much less what I can do with what I've got. Is there anyone here who has experience hacking Shadow Dragon and would be willing to give me a quick rundown on what I'd need to do? I have plenty of programming experience, so if things need to get messy with tables and such, I can work with that. Thanks in advance!
  9. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  10. Destruction of the fire emblem

    What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  11. This is a program that will generate a text document with randomized class changes for all of the characters in Fire Emblem Shadow Dragon. Fe 11 Randomizer.zip instructions 1. Unzip the file 2. Open the dist folder 3. Run the ShadowDragonRandomizer.exe 4. Your randomized list will be Characters.txt in the same folder Post any feedback in the comments below
  12. So, I'm wondering how to go about defining which battle and map sprites are associated with a given class. I'm trying to add in a female Knight to the Sum Patch to go along with female Generals, going into the "female Dismounted Knight" class slot. I've copied all the information over from the male Knight class (save for Class ID), and even set it to promote into the female General. The problem is, I have absolutely no idea how to go about setting which sprites the class uses, on the map or in battle. It appears to use the female General sprite in battle—at least, that's what shows up in the battle sprite box when the class is highlighted to be reclassed into—but it has no defined map sprite, and the game crashes when you try to back out into the main reclass menu after changing a character into it. Ideally, I would just set it to call the exact same files the male Knight uses for its battle and map sprites, but I don't know how to actually do that, or even if it's possible. I know Arch ported the female Cavalier and General classes back into Shadow Dragon, graphics and all, but I don't know what process he used to get the graphic importation and association working. If anyone knows how to do this, I'd greatly appreciate your wisdom! …As an addendum, does anybody know if Soldiers in Shadow Dragon are flagged as being able to reach level 30, like other single-tier classes? I can't seem to find any conclusive answer to that.
  13. So I've been playing around with FE11 for a little while now and have had my fun playing with Growth Rates and Base Stats as well as playing around with item stats. (Still haven't cracked the limitations on certain items, but I'll get there.) Anyway, so what I'm currently trying to do right now is change portraits in the game. Specifically remove portraits from the game and replace them with custom ones I made. (There were just a couple of changes I made with some of them and I made one to replace post-prologue Marth, nothing wrong with his face really, it's just a really awkward angle.) Naturally as one might expect with my limited knowledge on hacking and what knowledge I do have being provided by Nightmare. I'm not too sure how to approach this. I keep looking through the decompiled data but I can't seem to even find the portraits and I'm not sure how I'd go about changing them, since Nightmare only gives me the ability to swap between pre-existing portraits and not replace portraits with something else. If anyone is has knowledge on the subject and has the patience to explain to me what to do I'd greatly appreciate it.
  14. FE11 Stat & Growth Editing

    So, I opened up the Nightmare modules for FE11 and poked around in them again, and was swiftly reminded of why I stopped to begin with. The stat values given in the editor don't make any sense and don't seem to correlate with the values listed online in any meaningful way. I was wondering if anybody here had the "key" to converting stat and growth values between regular, comprehensible numbers and whatever bizarre cipher the numbers are hidden behind in the editor. Thanks so much for your time!
  15. I know in GBA it was 31, and any stat above that would loop back around if you reset the game, but I'm curious about DSFE.
  16. This is a challenge I came up with, initially as a joke between me and a friend, but I've decided to make it into a fully-fledged challenge. Here are the rules: 1. Play on any difficulty you desire. Your team must consist of Marth, a unit of your choice (and class of choice, but you can make this character a randomized one), and 13 randomized units with randomized classes (except for Special Classes (ex. Thieves, Manaketes)) 2. Kill off ALL generic units. 3. You must go through EVERY single Gaiden Chapter (but 24x is optional). 4. You may temporarily use units until you get the permanent, randomized ones (ex. Using Wrys before getting, say, Lena). 5. Reclass the randomized units ASAP. Alright, so here's how the randomizing thing will work: Step 1. Get a random decision maker (if on iOS, I suggest RDM). I reccomend http://www.textfixer.com/tools/random-choice.php 2. Put the names of every character in the decision maker excluding Gotoh and Nagi. When putting in Arran and Samson, list them as a single option as Arran/Samson then randomize with them. Roll for 13 units (or 14 if you're not doing a Unit of Choice) 3. You may re-roll characters up to 3 times (not per character, just 3 times period. This way it's less dickish.). 4. Once character randomizing is done, randomize the Classes of all Class Set A characters (Those with access to Paladin, Dracoknight, Sniper, Swordmaster, Sage, and Bishop) then the Class Set B characters (Those with access to Hero, Warrior, Berserker, General, Horseman, and Sorcerer). You may re-roll classes up to 3 times period. 5. Also, choose which Endgame character you want-- Gotoh or Nagi. Note that by choosing Gotoh, you may not visit Chapter 24x. If choosing Nagi, 24x is required. Then I'd suggest putting them on a list. I'll share my team with you that I got. 1. Marth - Lord 2. Abel - Dracoknight 3. Caeda - Sniper 4. Ogma - Berserker 5. Barst - Hero 6. Darros - Horseman 7. Julian - Thief 8. Merric - Sage (Unit of Choice) 9. Caesar - Hero 10. Radd - Paladin 11. Maria - Dracoknight 12. Linde - Bishop 13. Dolph - Warrior 14. Est - Swordmaster 15. Tiki - Manakete 16. Nagi - Manakete Yeah, I got way luckier than I would've expected (sans the Unit of Choice). Also, feel free to tag your Let's Plays involving this challenge with fe11gaidenrandom! Let me know if anything confuses you and I'll try to help.
  17. 1) On smaller maps where I won't be warpskipping because it won't save lots of turns, what is the best strategy? Is it storming with Armorslayer/Ridersbane/Silver weapon users with Marth running behind? Who would be a good candidate? It's already: Hardin (Silver and Ridersbane) Jagen (Silver, Ridersbane, promoted) Caeda (A much better dual Armorslayer/Ridersbane, easily forged to be the best weapon in the game) Minerva (9 move Hammer) Ogma (Armorslayer and good bases for a while) Who else? 2) What characters are generally worth skipping? There are the village ones, but a village also contains Excalibur (And Merric I suppose...) Also, should stuff like Est which spawn WAY too late be recruited? For example, while casually running through the game, Est still failed to catch up with Marth and would make me lose a turn. Aside from Ridersbane, she is useless. 3) What units are instantly made redundant when another joins? For example, we've got Boah using Excalibur and Warp at base, replacing Wendell who takes a turn to recruit. We've got Darros who is made useless once you learn that Barst exists. Etc...
  18. Alright so I noticed Itsuki got a few regalia that were Spotpass regalia in Awakening. I kind of wrote it off at the time as being technically an Awakening reference since those regalia appeared in awakening. then I noticed Itsuki gets ahold of Durandal, and I somewhat flipped my shit since Durandal doesn't appear in FE13. Also noticed Florete from FE10. So, in total, what regalia or personal weapons does Itsuki get overall from across the franchise? There looks like quite a few references to Jugdral, Elibe, and Tellius were put into the Carnage Weapon lineup. if any of the other cast get regalia, I'd like to know that too if that's not too much trouble Also I don't know if this should be a different topic, but how am I supposed to get ahold of True Falchion? (interested since it's clearly Marth's Falchion and, well, ending spoilers)
  19. For the longest time I've tried to get through FE11, but the farthest I've made it is chapter 3. You'd think I'd stop trying after trying for a few years, but for some reason I just can't help but want to beat the game...at least once! There is always some push within myself to try and make it through the game and hopefully, I do one day. Thing is, I've been curious about FE12 for a bit, but with FE11 in mind, I'm not sure what to think. So, is it much better? Who knows, if it's any better, it might drive me to beat the game a bit faster! (Besides, with the Gaiden Remake coming soon, I might want to try beating it before May or risk putting if off for a couple of months again!) Thanks in advance!
  20. So, as I haven't seen anyone doing a Shadow Dragon Tier List, I thought I might as well go ahead and make one. Rules: 1. Scale ranges from 0 to 10, 0 being the absolute worst, 10 being a paragon of a unit. To be given in units of 0.5 only. 2. Try to give a somewhat justifiable reason for ranking the current character. 3. A +/- 0.5 bias can be applied to a unit as long as a reason is given. 4. Difficulty is Hard 1, but Frey and Norne will also be rated. Characters will appear in the order they show up in Normal mode. 5. Please rate and criticize honestly. So, to start it off, we have Aritian man himself, Marth. Class: Lord(Level 1) Class set: None (Level 30 special class) Stats: HP:18(80%) Str: 5(50%) Mag: 0(0%) Skl: 3(40%) Spd:7(50%) Lck:7(70%) Def:7(20%) Res:0 (2%) Marth is... okay, when it comes to lords. He isn't nearly as bad as Roy or Leif, but there are certainly better. Since he's forced for every chapter it is a good idea to train him unless you want to risk constantly dying. his defenses are a little low, but since Marth isn't supposed to be a front line fighter, this isn't too much of an issue. He also gets not one, but two specific items to wield: the Fire Emblem, and Falchion. One is a limitless chest key if you don't use Thieves, and while the other may just be a superpowered Wyrmslayer, it's still good at what it does. It could also be said that Marth is the sole recipient of the single pair of Boots in the game, given his other role is visiting villages, and that is made more difficult without Warp uses and/or Marth having boots. Overall, I give Marth 6/10, not the worst lord in the series, and certainly not bad in the game itself, but far and above better units exist.
  21. So in your opinion, who's the best axe user in this game and why? I personally prefer Barst, because his stats are close to each other unlike Cord and Bord's axe duo growths. Darros, I have never used before...
  22. So, I've been playing SD as of lately and I'm currently on Chapter 12... I added Wolf and Hardin to my main horsemen/cavaliers alongside Cain and Abel... But one thing bothered me, I did not include Sedgar... So, I did my research and found out that Sedgar's growth rates are more equally distributed than of Wolf's in my opinion. Although Wolf's 100% strength growth is good, he may lack defense with a 65% growth, 50% luck is kind of good, considering his defense growth is on 65%. Sedgar on the other hand has 80% in strength, 30% in luck and 80% on defense, making him level up defense and strength at an equal rate, his skill growth is also higher than Wolf's by 10%, with Wolf having 85%. I'm currently on Chapter 12 and Sedgar is still on level one since I did not use him for the past few chapters, while Wolf is on level five. So, should I train him alongside Wolf? Extra Question: If he falls short on stats, what should I reclass him to?
  23. So. Now we start FE11 semi randomized. If you don't know what that is, it's holding down the Right button and closing my eyes for 5 seconds. Voila, different class. Well, when I unlock reclassing, of course. So, I'll just post screenshots of the chapters, like any other LP, and with captions, like any other LP. I know I kind of just started the other two LP's and just kind of left you hanging, but that was when I didn't know how to do ANYTHING. Also, when I unlock the preparations menu (chapter 4), YOU guys will be deciding who gets to fight in each chapter! this is going to be a trainwreck
  24. Heyo everyone, I haven't played FE11 in quite some time so I was thinking of doing so again, I'm not sure what difficulty yet, but I guess what units I get will determine that partly , thinking H2/H3 because its been awhile. Probably gonna have free Jeigan running around for a little bit. I want you guys to pick 14 characters for me, 1 per person. You can also pick their class, if I feel like it and can get my recording stuff to work I may record I dno, been having issues with that. 1. Wrys, Cavalier then Swordmaster - General Horace 2. Biraku/Vyland, Myrmidon then Paladin - Shin 3. Caeda, Pegasus line - Refa 4. Merric, Curate then Sniper - Boron 5. Doga, Dark Mage line - Batter 6. Maria, Myrmidon line - Breezy 7. Darros, Knight line - Xinny 8. Dolph, Pirate then Hero - Randoman 9. Nagi - Ninjamonkey 10. Hardin, Cavalier line - DavidSW 11. Wolf, Warrior - IceSage 12. Palla, Archer line - DarkDestr0yer 13. Tiki - Elieson 14 Etzel, General - Peppy
  25. I wanna know how to alter Norne's recruitment requirement so that you don't need to have one other character die besides the decoy. Does anyone know how to do that?