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Found 10 results

  1. A ''Hi'' and a question.

    First of all, hi! I'm new here! Please forgive my mistakes in English, English is not my main language and ... google translator fails from time to time. That being said, I'll ask my little question: What class do you think is the ''main'' of all the villagers of FE2 / FE15? I'm doing a little rom hack on FE8 with the little porpus on being a little remake / remaster (I do not really remember the difference from them right now), but I do not promise it will be good or even finished. Note: You can also choose classes that are not present in the Villager promotion, such as an Axe user. I really do not think I'm going to need any more help besides that, since I'm already familiar with hacking tools and such. That's all, thanks for any advice I might receive!
  2. Just like the title says, this is a patch that will entirely disable enemy reinforcement spawns on the world map in Fire Emblem Echoes. It works for the US, European, and Japanese versions of the game. To use this patch, you must have CFW (custom firmware) installed. If you don't know what that is, you can install the Luma CFW, which this patch requires, using this very helpful guide: https://3ds.hacks.guide/get-started You must also have updated Echoes to version 1.1. This patch will not work without the 1.1 update installed, and may cause unexpected behavior if used without the 1.1 update. Uninstall the patch before starting a new act or starting a new game. If you don't do this, encounters will not appear at the beginning of a new act at all, breaking the game. After the act has started, save before moving your character on the world map, then reinstall the patch. The patch can safely be applied to save games in progress, and does not require starting a new game to take effect. However, if you install the patch to a save game in progress, any existing random spawns already on the map will still be there - the patch only prevents new enemies from spawning, and those that have already spawned when you install the patch will stay on the map until defeated, as per normal game behavior. This patch also disables automatic enemy respawns in Novis Cemetery, Mountain Graveyard, and Dragon's Maw. This does mean that you will be unable to complete the sidequest to kill 20 zombies in Novis Cemetery and the sidequest to recover the lumberjack's Duma Carving in the Mountain Graveyard while you have this patch installed. This isn't a problem, though - just remove the patch (see below), complete the sidequest(s), and reinstall the patch the same way you installed it. Installation: 1. Have Luma CFW running on your 3DS. See above. 2. Update Fire Emblem Echoes to version 1.1. 3. If your 3DS is on, turn it off. 4. Hold down the Select button, and turn your 3DS on. This will bring up Luma's config menu. 5. Turn on "Enable Game Patching" such that the option has an X next to it. 6. Press Start to save the change and exit Luma's config menu. 7. Turn your 3DS off, remove its SD card, and plug the SD card into your computer. 8. Extract the "luma" folder in the archive to the root of your SD card, such that your computer asks you if you want to merge this patch's folder with the existing Luma folder. Select yes; none of the files will be replaced or overwritten, the patch is just being installed to its own directory within Luma. Removing the Patch: 1. Turn your 3DS off, remove its SD card, and plug the SD card into your computer. 2. On your 3DS's SD card, go to luma\titles 3. Delete the folders "00040000001B4000" and "00040000001B4100" and "00040000001A2B00" Download here Credits and Acknowledgments: - ymyn and speedfly, who developed the Gateway code upon which this patch is based. - The 3DSFE ROM Hacking discord, for their patience and assistance with understanding the game's file structure. - VincentASM and TildeHat, who provided saves to playtest the patch with. - Will and Sam, for their inexplicably continued friendship.
  3. I wanna know what people think about 15's 4th tier. Do you like them, do you hate them, do you not like what they got rid of? I personally like all of them, they are kinda broken and a bit useless at times. But I still like it them to a sense, thank you for your input :)
  4. Since the rest of the world is getting Echoes in 9 days (as of the time of posting), how well has it been doing in Japan after a month of being out? And how is the game faring for preorders in the US and Europe?
  5. Celica confirmed

    Well, it's confirmed that the next hero batch we're getting is Celica and her crew from Shadows of Valentia. The super lucky draw for today's red heroes is Celica - https://twitter.com/FEHeroes_News/status/859271999427821568 Thoughts and theories on what her set up may be and who'll come with her?
  6. Let's Talk FE15

    You all know very well it's coming, sooner or later. Our beloved dating simulator with a tactics minigame tacked on prints too much money for IS to just give up on it. The question is... What new things do you want to see from the next installment? Are there any old mechanics you'd like IS to bring back? Is there a current mechanic you'd like to see them rework or get rid of? Would you rather it be a remake of an older FE or something new? Do you want it to be on the 3DS or the Switch? Why is Meg so perfect? Personally, I'd like to see something new, though I wouldn't mind a remake. I mean, if IS dangled in front of me a chance to play with Alm, Leif, Hector or Niime in a sick new model with a sick new art style, you bet your ass I'd be all over that. Still, I'd like to see IS deliver something completely new to the table. They did some interesting stuff with the classes in Fates (Like giving us a cool Bow + Staves class), so I'm excited to see what they might do next. Anyway, share your thoughts. I'd like to hear what you guys want.
  7. In a article in Gameinformer magazine I got today, they covered the history of the franchise as well as confirmed that the 15th entry is already in development No information beyond that FE15 exists was confirmed in the article, but it is worth noting that it is in development FE15 HYPE Edit: Gameinformer got it wrong in the physical magazines, Nintendo still hasn't said anything regarding FE15.
  8. Now I love Fates, the characters and supports that do shine really shine (P.S I wanted Kagero popularity art but you can't win them all ). The gameplay is pretty amazing, arguably the best the series has offered, the worldbuilding and stuff... yeah needs some work. But in my dream scenario lets forget that and go with what I hope to see if they go with a 3 game system again, overall I felt it worked pretty well, you had 3 differing takes on Maps (and every route had obviously exclusive maps, more so in Revelations) and characters, exclusive classes and such. I REALLY loved it overall and felt it was actually worth the money, and I say that as someone who usually looks for deals 80% of the time. One of my favorite historical (And when done fictionally as well), periods of time to study is the Chinese Three Kingdoms Era, which was a period of time starting around 220 AD, but the conflict that went to that point started around 180ish, with the Yellow Scarves/Turban rebellion, now why did I bring this up? Well if they wanted to do 3 games again, why not try three different perspectives (again), its a long shot, I don't know if they'll get the reception they need to improve on the lackluster writing (although I did really enjoy Birthrights story, maybe I'm just a sucker for simple things). Have a war that has 3 warring kingdoms or nations, trying to conquer each other, no right or wrong, just the leaders morals to go by and their methods like why do they want to rule this nation/region etc, the main character could be a hermit of sorts who's actually studied stuff their entire life/practiced some war stuff or something and then all 3 leaders one by one will visit him/her, hearing of their talents as opposed to say Robin or Corrin, their main importance would be more as an adviser/warrior for the leader they pick. The main focus in the 3 routes would be the ruler they selected to serve, with them chiming in of course, but they wouldn't be the core focus, they'd be our eyes basically. The scenario could also be like, the 3 all tell you stories of how they came to be the rulers of their respective kingdoms and their fight against warlords and the other 2 powerful factions, and from that, the world building starts, you see all 3, and your characters little rural province as well would play a little bit of a role starting off. This could be the first set of chapters, up to maybe chapter 10, so you can have a good bit of building, and from there have about 20 unique chapters per kingdom? I'm not a game designer though, I just have ideas.
  9. FE15 is already in development and the general armor has been leaked by the same asshole who did the smash leaks.