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Found 8 results

  1. I had this idea whilst revisiting my old Final Fantasy Dissidia 012 game. In the game, there's a (now offline I believe) 'scenario building feature' that basically lets the player create scenarios to put on the Dissidia 012 network for others to download and play. These scenarios consisted of a series of fan created conversations between characters, with battles following usually after. The creator set the rules and limitations for these battles. I was thinking about it, and I would really love a feature similar to this for FE Switch or any subsequent titles. In regards to supports, It would certainly be would be fun for character building even if it would be non-canon, and I've seen Youtube videos of people making their own supports that are significantly more in depth and interesting than what's been pumped out lately. And in regards to battles, it'd be fun to see what interesting maps players could come up with. (though Im not sure how enemy units would work? Maybe a simplified version of user macros to set the actions of them, kinda like FF12?) What do you guys think? For or against? And if for, what other features would you be interested in seeing in a mode like this?
  2. This is gonna be damn fun. This is what id like to see in FE switch, though NOT A PREDICTION. Ill separate it into categories, for fun mostly but it'll probably read better as well (Just kidding there is only one category for detail) Editing and open for suggestion to fanboy over. GAMEPLAY Distinct difficulty levels, for replayability and accessibility, standard, hard, no lunatic, though, as i think FE7 did the difficulty gap between hector normal, and hector hard mode better that conquest did, and, to be honest, it was a little daunting seeing lunatic on the start screen, first playthrough, for some reason. Rescue, not pair up. pair up is unbalanced to use and unbalanced to play against in the few instances that you do (Conquest, 17/18 cant remember , General bros being a fine example.) I don't really want shove back unless the enemies also use it on hard, as it was a little broken. Promotion to work kind of like a fusion between FE4 and Gaiden/ Echoes plus a little of the Gba norm. As in like that, promotions would only get you up to the promoted classes bases, never over, but promotion would not reset your level, or stunt exp growth. But also some three tier classes for good measure, not all classes though. but so that it was generally rewarding to see happen i would probably have the class bases for promoted classes be like, 40% stronger than the un-promoted variants. Third tier would, stat wise be less significant, but grant some gnarly skills. Also branching promotion would be cool, but only for first to second, not second to third, as that would be confusing. Second to third would join back together in one super class that combines the strengths of both lines together. Promotions, finally, would take items, like the riders whip, for mounts not just fliers, or the training guide for some standard infantry. etc Level cap 40 Skills would be linked to the class, not the level of the class, like fates did it. So Gamble would be innate of fighters and Sol would be innate of heroes ETC. Proc skills would replace crits for their classes, so if a hero crits he deals triple damage and heals half the damage dealt. Sword-master crit would be weird in that, instead of doing three times five hits doing half damage, it would be five hits doing half damage with a mini luna (25% less def on hit) at base might. Killer weapons would be low might and rare but still have high crit to compensate. I want dungeon crawling like echoes did. Not like FE8s attempt, oh no no no. Lots of cool loot, not too much though. Weapons unbreakable, but no shops, only forges, enemy, and dungeons. I want more echoes, but with cherries on top. Fe6 style rush for the throne based map design; Gives the player more control without feeling overwhelming to figure out . Also map size similar to fe6 would be fun as I think it hits a nice sweet spot. Large but not overwhelming. Gaiden chapters. I would prefer if the pause menu told you in advance the conditions for unlocking the Gaiden, At the very least, on a second play through. NOTHING locked behind multiple playthroughs. Ever. Hard mode would be just a harder version of the same game. maybe some new gimmicks on certain maps but nothing crazy like enemies dropping new items on hard. NO characters you have to choose between, like Sonya or Deen, or Bartre and Echidna. Playthrough differences would be formed by a close balance of the cast to chose from. Echoes/Gaiden/FE8 style world map, grinding possible, but slow and unnecessary. Echoes style bonus exp, but max gained per battle is 30 instead of 20, otherwise, identical. Trinity of magic RETURNS! anima>light>dark>anima. Light magic would actually be useful, having slightly higher range than other magic(1-3), but heavy-ish. Weapon weight would be a thing, With a con stat as well, to calculate rescues Visuals would just be HD sprites. GBA style animations Music would be ... ... AH! Done by the same composer that did fates. Because to be honest, that is the only way to describe what kind of music i would want for an ideal Fe switch. By the composer. Yeah. Im out of ideas. Maybe you could help me though. If so please comment. Ta-ta!
  3. This idea was brought to my attention by a good friend of mine. And honestly, i agree. Having some sort of interactivity in battles similar to the Mario RPG games would make battles feel more fresh. He does mention in that thread about having a string of buttons to input for a better critical hit but i disagree with that part since it's RNG so you don't really have time to prepare. But the rest sounds like a solid idea. What do you think?
  4. OC Legendary Weapon Ideas?

    I was bored with a friend and we came up with a legendary weapons. (They are a bit OP) Some are already made S Rank Weapons reimagined. We also came up kind of a ‘fanfic’ pf how FE16 will be like but I’ll save that post for later. Just to clarify, The weapon skills I put work like this: Weapon Skill MT, HIT, and CRIT is all adding to the original MT, HIT, and CRIT. S Rank Sword: S Rank Axe: S Rank Dark Tome: S Rank Fire Tome: S Rank Wind Tome: S Rank Thunder Tome: S Rank Light Tome: S Rank Gun (Why not lol) S Rank Lance: S Rank Knife: S Rank Bow: What’s your thoughts on the weapons? Any weapon Ideas you have?
  5. Should the magic triangle return in FE Switch? IMO, it gave the other games more challenge and made you think a bit more about using magic.
  6. If the Fire Emblem is in this game, what do you think it would be? It could be an object, thing...
  7. FE16 "leaks"

    As of today these very dubious FE16 leaks have been making the rounds through Instagram. If this were proven true I'd certainly be up for it, though I have to wonder how the day/night cycle and villainous Avatar would work. What are your thoughts on this? Is there anything in this that seems particularly interesting?
  8. What could Fire Emblem Switch learn from past games in the series. There's a lot of discussion to be had here, whether it be the inclusion of Voice Acting like in Echoes or having Dragon Vein styled mechanics like in Fates. There's a lot to be said of what this new game will take from what it's learned over it's 15 game lifespan. If anything at all, what would you like to see return? I wouldn't mind seeing the return of FoW maps maybe with a dragon vein style mechanic to help disperse the for in certain hidden away areas, for example.