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Found 149 results

  1. Lamia's FE4 stuff

    excuse the pretentious topic title, I'd like to go ahead and share some stuff for FE4 that everyone might not have access to or find all that easily fe4hackdocs first thing is twilkitri's old data, useful for learning some of the basics and has some things like dialogue coding that may be important to have, most of it is handled by nightmare these days but some isn't I also added the codes for using menu text https://www.dropbox.com/s/7n7j40012uyg7s7/fe4hackdocs.ZIP?dl=1 FE4MAP the japanese map editor, I 'translated' the necessary stuff (not much to translate but still looks better) google translate can help you if you want to check out the readme, but if you need some help with the program lemme know the important thing is that once you save a map, drag the map file you saved onto 'encofe4.exe' in order to compress it, then insert it to the ROM https://www.dropbox.com/s/er1qwe17u0t5z8g/FE4MAPv8.zip?dl=1 Note: FE4MAP makes the army editor nearly obsolete, use the appropriate editor in the program instead New Nightmare Modules more things to make your life easier Hair Color Editor edits the hair colors for battle animations, they're stored specially since IS was too lazy to make custom palettes for every character Triangle Attack Editor self-explanatory, there are three possible combinations Children Definition is this where children are born? I dunno, haven't played with it or anything, but hopefully it will act how I want it to later on Battle Sprite Editor just modified the defining bytes so it's better to customize Custom Battle Palette Editor provides a custom palette to any character with the matching class Class/Item Name Editor well there was a character one why not these too for huge convenience Magic Animation Editor just copy-pasted it from the FE5 one pretty much Chapter Music Editor the second one is for when chapters start from a save I didn't finish collecting all the phase data but it should be easy enough to figure out for anyone else (if you needed to) Skill Table Editors this new set of editors will allow you to assign any skill you want to the skill lists available for characters, classes, or items, the class one especially important due to the lack of skills you can give them it's pretty much for replacing all those unused and/or unneeded skills in the lists to use it, you designate a skill to a certain flag, which you then are able to use said flags in the other editors Shield Sprite Editor and Shield Definition Editor these will change the shields used by the various knightly classes, allowing for more customization you can give a certain shield of a certain color to a certain character using a certain class, which is pretty great - another note, relating to map sprites and shield sprites: if you use and customize the map sprite editor, the pointers for them are at $3825E I believe - this applies to both the map sprite and shield definition/sprite editor too: when pointing to a certain class, it will read from each class in the list until it reaches a character(shields) or gender(map sprites) that reads FF, then it moves to the next pointer - this is why when making someone not sigurd or celice into a lord knight, they look like a duke knight because duke knights come right after; since only the lords are lord knights, and their sprites are specified by character, there's no need to give them gender or an 'end list' code Item Sprite Editor this'll allow you to change the battle animation sprite and palette designations for items, giving you more customization on a side note, if you'd like to insert your own graphics like I have, the tile pointer table starts at $198A1F Battle Music Editor lets you change the music used during battle, though you can only use other music allowed for battle, mostly just useful after using the FE5 music patch Chapter Intro Music Editor changes the music that plays when a chapter loads and shows the name, right after the world map screen Skill Icon Display this set of modules is simply for changing which skill graphics are displayed for each skill with this you can give icons to 'hidden' skills such as canto, recover, etc I did this myself for those two and also some new skills in my hack so that none of the graphics get wasted Holy Weapon Flash Editor + Modified modifies the items that have the special weapon flash; there is a patch available that modifies the data to allow more entries, which you should then use the (Modified) version of the editor Magic Animation Pointer Editor advanced reference module for magic editing, don't be too concerned about it Broken Weapon Editor allows you to modify the broken weapon for every combination of weapon and rank; HOWEVER dark uses the same entry as light does, unless you change the pointers just before the data at 7E4DC - 7E4EF Battle Positions Editor changes how the characters appear in battle; like you know how ranged swords have them start at a distance, and long range tomes/ballistae start with one character invisible and they're both in the center of the screen? use this to change that stuff modules download: (overwrite the folders of the original nightmare package) last updated: Apr 9, 2017 https://www.dropbox.com/s/ctf0wshigwnkpqc/lamianightmare.zip?dl=1 other stuff Portrait Tutorial Magic Animation Tutorial link to some more tools in this topic: https://serenesforest.net/forums/index.php?/topic/39603-lamias-fe4-stuff/&do=findComment&comment=2775837 anyway that'll do for now, I'd like to think I'm pretty versed in FE4 if anyone wants to ask whatever, or not, I know noone cares about FE4
  2. Fire Emblem 4 Echoes Ideas

    Now that Shadows of Valentia has been released and has found success in Japan and all over the world, it seems like IS wants to continue the "Echoes" sub-series. For now it seems like they're leaning toward remaking Binding Blade but I can still hope that Genealogy of the Holy War will get a glorious and proper remake. Assuming that a Genealogy Echoes will be released, what kind of things do you want to see in it? I have a few ideas: Lots and lots of animated cut scenes. GotHW has the best story in FE so I would love to see as much of it developed as possible. Side-stories, flashbacks, all that good stuff. Breaks during the chapters. It not news to anyone that the maps are huge and have a lot of empty space, so breaking them up with cut scenes and a camp or something will make the maps less overwhelming. Add the possibility to get ALL holy weapons. Make it so Lex's kids can inherit Helswath and Azel's kids can get Valflame, etc. Return of the Turnwheel mechanic but obviously with some other lore-friendly gimmick More lovers(support) conversations for all the characters Bonus chapters for other scenarios like Ares retaking Agustria Excellent orchestrations of the OST and new music Fully voice acted(or mostly like SoV) Being able to pair Seliph and Julia without a glitch Adapt that sweet, sweet Eldigan arc from the Oosawa manga That's what I had in mind, anyone have other thoughts? Ideas? I want to know what other people expect for a game like this.
  3. After completing FE4 recently, one of possible idea that I had was that what if Julia has gotten the major Loptyr and Julius has gotten the major Naga? Sort of what King Azmur wanted but Julia wasn't expected. I figured the story of the 2nd gen will go the same way, but Julia would have Ishtar as an underling. Not so sure who would be a romantic interest for this version of Julia.
  4. Why is Lester blue.

    Why.
  5. This is just my prediction for the next FE Echoes remake. I have no idea whether or not this will be true but here goes nothing. As much as I want FE4 to be remade I'd have to say that the next FE remake will be FE6 and 7 together because you can't have one without the other. FE7 is the prequel to 6 and 6 never made it outside Japan and that being the continuation for the story of FE7 I would only see fit that both of them get remade maybe not on the same cartridge but considering how FE 3 have both a remake of FE1 and had the sequel on one cartridge, its a possibility. So, why FE6 and 7 you say? Well, I've been thinking. You know how Awakening and Fates both had an avatar, pair up, the marriage system and Risen/Faceless. Shadows of Valentia has no marriage system, no avatar, no pair up, but has Terrors. So I've been thinking that IS is just taking a break from the marriage system and just giving us the core Fire Emblem gameplay without having to stress about who are we going to pair up in battle and who's a good mother/father for this particular child character. We are just playing the core game for awhile, and I think that FE6 and 7 are coming next simply because of that. But as for the return of the avatar, I'd rather him be a silent protagonist like Mark in FE7 but still no marriage system. I mean, I haven't payed all that much attention to other people's opinion on their view point of the marriage system as of today but I think we need a break from it and just play Fire Emblem for the strategy and not the child rearing. BUT after FE6 and 7 comes out FE4 and 5 come next with the original marriage system (at least in 4) and child characters that fit perfectly into the story. I think IS is just letting things stay familiar and not letting things like the marriage system and the avatar go stale where to the point that no one wants it to return. The marriage system and the avatar will return later maybe not in the same game but will separately for sure. Like FE7 for the avatar and FE 4 for the marriage system. It's just splitting things up to keep things fresh. But who's to say these two won't appear together in the upcoming FE Switch? What are your guy's thoughts on this?
  6. Fire Emblem 4-7 Mod http://www.mediafire.com/file/6nvwbppt0c7e0to/emblem-kings-0.11.1.rar It is a blessing to see it finally leave Alpha and now populated.
  7. Have you or a friend of yours wanted to play Genealogy of the Holy War but thought it was too difficult compared to the western games? The point of this patch is to make FE4 easy so you can enjoy the story without much in your way. For those who played FE4 already, this could just be a fun run through the game. Nothing about the story is changed, so it will still be the same throughout. Link: (snip) Please notify me if there are any bugs, glitches or anything that needs fixing. Changes: MAJOR growth rate increase (Some characters may have +2 when leveling up) Everyone has holy blood (Some who do have holy blood have other holy blood or even major holy blood) More units are promoted like Sigurd and Quan (Ethlin, Dew, and Edain are promoted) Heroes can now use axes (but the weapon doesn't show up in battle) Marriages are pretty much forced now with massive increase love growths with curtain units, (Lex and Ayra; Raquesis and Beowolf; Edain and Midayle; Jamke and Bridgid; Sylvia and Claud; and Lewyn and Erin) though Lewyn and Erin have the same love growth due to a conversation after Lewyn gets Forseti that makes them instant lovers. Sigurd starts out with the Paragon Ring and 5 Leadership stars (There is a weird glitch where if you reset the game, Sigurd goes back to 2. The way I found to prevent this is save states) Some holy weapons has changed stats (Naga gives +20 to all stats except str and Mjolnir got nerfed to half of original bonuses due to it being used against you) If you can get the Pursuit ring in chapter, you will receive a great reward: +5 to all stats except luck and hp; +3 to move; and gain the skills of Thief, Prayer, Paragon, Recover, Bargain, Return, Pursuit, and Knight/Canto
  8. The FE Politics and History Series - Jugdral

    This thread will contain my attempt at writing some history for the world of Genealogy. It will have a sort of historical essay feel, with elements from historical writings (notably the Romance of the Three Kingdoms) and the books of authors such as John Keay. In some regards, my conjectures may prove inaccurate: in that case, please inform me by comment or by PM so that I can change it. Over time, after documenting history to the defeat of Julius at Belhalla, I plan to go on into a description of the economy and political dynamics of the post-Julius world before continuing onward. Of course, I may do it the other way around. Suggestions and criticisms are of course welcome. Thanks to @Interdimensional Observer for giving me the idea through his "An Overview of the History of Valentia..." thread. I will start a poll asking what I should start with. Based on these results, I hope to start work on this "historical document" as soon as possible.
  9. My FE4 Hack Here

    Uh well after all the time spent on it finally, finally I feel it is ready and completed. The final version of my Fire Emblem hack project. I call it Fire Emblem 4: Overpowered. As the name suggests things are overpowered in this hack in fact everything is player characters and enemies especially everything is inflated in some way affectively becoming broken. Now the concept of my hack may turn a few of you off due to it`s nature but my earlier version actually had some people actually love the overpowered characters and stuff. So I hope more will feel the same with this final one. This is my first ever hack and it really isn`t supposed to be all that serious a project if it was I would have done something much large scale than this. This hack is pretty much for a few laughs as some of the edits I did are crazy as heck this is pretty much fire emblem on crack or something haha Sigurd`s hair is even purple in this. This hack was largely done out of my love of Holy Weapons I always loved how epic it was in FE4 when you fought against someone like Ishtar or someone and you would face them down with a holy weapon or your own and that epic white flash would come across the screen for both of you. I`ll make a short list of changes in this hack here the rest you can see in the readme file I have included with the patch please do read the readme there is vital info inside that needs to be known and I address a few things about the hack in there too. Also another note about this hack it can be patched to english with an english I tested it by downloading an english patch from here it works. Because I have had many people constantly ask me is there an english patch for this hack so yes you can patch over it again and turn it english everything remains intact in the hack. Patch Download:http://www.mediafire.com/file/92uwlx62xjb25dq/FE4_Overpowered_patch.zip *Almost everyone has a holy weapon enemies included there are also fake holy weapons in here most are strong silver weapons or magic spells that give the same bonuses but have inferior attack power and accuracy. *Almost every deleted or unused skill or item are brought back here everything from the Silence Sword to Darkness Sword skill and Holy Sword. Ah and the Great Arch is revived here too basically the strongest Ballista type enemy that just never made it in the final release of the original game don`t know why. I woulda have included the charm staff and thief staff too but those are impossible since they just lock the thing up and freeze it. *Substitute characters don`t suck anymore. They are actually worth using however still inferior in ways to the regular children. they have inferior skill sets most of them and in this game skills are vital especially stuff like awareness and charisma. Awareness is a godsend in this hack because a lot of weapons now do extra damage to certain classes or enemies have the critical skill which is insta death so pay attention to special skills. *More love options. Altenna can now be paired up and Yuria can too no more relying on the jealousy system you can pair her up normally. The substitute units can also be paired with literally anyone yes even sibling pairups so yep sums that up. *Oddly colored maps yeah remember how I said this is like if fire emblem is on crack or something I think the colors of some of the maps I did shows that for sure don`t be shocked at weird colored water and stuff. *you can now do the triangle attack there are 2 sets Fin, Ethlin & Cuan and then there is Celice, Leaf & Aless *Almost everyone can class change so keep an eye for that. Even pre promoted units like Cuan or Hannibal can change classes. Also Diadora can class change too no longer is she locked to Shaman. Speaking of Diadora you can now sell her Circlet. *Almost every Holy Weapon can be sold and passed around. Most all Holy weapons are merely A rank weapons now. The only ones I left locked are Naga and Loptousu because they are both way too OP even for this game standards to just be passed around. So be careful with Loptousu as you only get 1 from a village and the person must have major Lopto blood to use if not you are screwed as ya can`t sell it in the shop. If you are curious to what village it`s the village on chapter 9 that has Loptousu your gonna want that. But keep it away from Tyrfing and Naga yes Tyrfing negates Lopto`s affects so only 2 threats and well..critical hits those will do it. Anyway I think that about sums up this hack again be sure to check the readme file and hope some of you actually enjoy this little silly project. I`ll leave a few screen shots and video footage of the gameplay so you can see how it plays out as I am also recording gameplay of it to show it off.
  10. Continuation of the FE4 manga will be on this thread, but please refer to the other FE4 manga thread for Holsety Scans' work for the first five volumes and first two chapters of volume six. Holsety Scans and Fala Scans are composed entirely of different people, and we therefore take no credit for the work they put into their scans/translations. All credit for their contributions goes strictly to them (I've had confusion in the past where we mistaken for also being the old team by people new to the manga). Chapters hosted on Mega. Click "Download through your browser". Volume six: Volume seven: Volume eight: Volume nine: Volume ten: Chapter 58 Chapter 59 Chapter 60 Chapter 61 Chapter 62 Volume 10 Complete Volume eleven: Chapter 63 JD's edited versions: Text positioning/size and minor grammar error edits were done to volume six on 12/21/15. Major edits done for volumes six through nine (chapter 53) on 9/2/2016. Major leveling and typesetting edits will be done to all volumes where needed later on. Chapters 38-40 edited. Note about edits: Unless the rotation of a page is really bad, it won't be fixed in the earlier volumes we've done. Unfortunately to rotate, it means I have to either redo the typesetting from the blank version, or I can rotate the typesetted version and it will reduce the text's quality and settle it in more as just part of the page and not a separate layer of text (it will look more blurry, and I've had a few minor instances where I noticed the rotation was off after typesetting and did rotate it anyway, but I rarely do that). - "I prefer reading the manga on manga websites instead of from zipped files. What do I suggest I use?" MangaScan.me for the top five recent updates (if you ever get any virus alerts or anything similar, let me know so I can take this link down. I am unaware of any thus far but if it doesn't seem to be a safe site, please let me know right away). MangaHere.co seems to have fixed its issue with skipped chapters. - Other information: ChildofDain can be found on Tumblr under the same name, as can I. You'll probably notice some blurry edge lines. That's because I did not (and will not) debind my books. We do our best to make it look nice without working with separated pages. Volumes one through six are also very thick volumes, so spine blurs will not be quite so defined as of volume seven and onward. Lastly, please feel free to notify us of any errors (typos, possible missed words, etc.). We'll fix them as soon as possible after hearing about them. Enjoy your share of FE4 pain and all the pain to come!
  11. 1st Gen Story vs 2nd Gen Story

    Please note that I have not played Genealogy yet. That being said, in the various Fire Emblem websites that I visited, there is much appreciation for the story in FE4. But most of the praise seems to be focused on the first generation of Sigurd's tale. With the second generation feeling like it is glossed over. Why is that? When does the first half have so much admiration, while the the second half has few mentions? This question has been bothering me for some time.
  12. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  13. Destruction of the fire emblem

    What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  14. I keep running into snapshot errors around FE4 Chapter 7 on Snes9x and I was thinking it was possible So I can pick up from a specific part where I left off in FE4 on Higan emulator rather than deal with Snes9x's annoying snapshot error bug, does anyone know how to do that? It'd make my playthrough a lot more fun if i didnt have to replay huge chunks of gameplay even though i save state consistently.
  15. Hey Fire Emblem Fans! I've been playing a lot of Fire Emblem Heroes recently and with one of the recent updates that included many Geneology of the Holy War, I became really interested in that game and have read up on its world and characters, and I'd really like to play through the game. The problem being, the game was never released officially in English. I've looked around online to find an emulator to play the game and had a small amount of success with an easy online emulator, but I recently lost my save state and was too defeated to start over. After some more research, I found the Project Naga Patch and many people say this is the best translation of FE 4. I've tried to get it to work for me, however, I am really bad at navigating all the technical stuff to get the game to work on my laptop (which is a few years old). So my question is, would anyone be willing to walk me through all the steps I would need to take to either get Project Naga or another English translation to work on my computer (or at least point me in the right direction if there already is such a walkthrough). I would greatly appreciate it!!
  16. hi folks, I'm gonna teach you how to insert portraits into FE4 so here's a step by step guide, pay attention class 1. First thing you need is a portrait, and the size of Jugdral saga portraits are 48x64. For this tutorial I'll use a picture of my furry kitten OC, Lamia. EDIT: Consult this post later on in this topic about a palette fix required for portraits as a very important first step: http://serenesforest.net/forums/index.php?showtopic=43520#entry2683698 2. In order to format it correctly for insertion and to make the mouth movement accurate, this is what it needs to look like: It's much the same as GBA portrait insertion, although that's automated now Here's a guideline to where the mouth is replaced: Follow these above examples in order to prepare it for inserting. Once you have it correctly set up, save the portrait as a .BMP image type, as a later step requires it. 3. Download this makeshift ROM file (don't worry it's not an actual game, just a placeholder thing to help portrait setup): https://dl.dropboxusercontent.com/s/9r4dvohoqwzbjk1/smcbase.smc?token_hash=AAGenK6zDLmUbVNrYWDqPMg6bHUwmIaecnQOHBJDPsPg_Q&dl=1 The above ROM is set to be just the right size to fit your portrait. Grab your favorite SNES graphics editor (YY-CHR, Tile Layer Pro, etcetera) and check for the Import Bitmap feature, choosing your portrait. The editor should be set to SNES, 4BPP. Once it's in, make sure you actually DO have 16 colors, and that the FIRST color in the palette is the background (black in this image). Don't worry about correcting the colors in the editor, since you'll need to adjust the palette of it in the ROM itself. If all 16 colors are registered but the background is using the wrong color (this happens to me in TLP), save it as an SMC and use YY-CHR's color-swapper tool for a quick fix. If you have trouble getting all 16 colors in (like, one or two are missing) then convert the BMP to a 16-color format with something like a GIF editor/animator like GIF Movie Gear. It will save BMP files to the minimum amount of colors, while preserving said colors unlike MSPaint. Once you have it set up, save your portrait as an SMC file (SNES ROM). This will make it ready to compress. 4. Speaking of the compressor, this is what you need: https://dl.dropboxusercontent.com/s/trx0vq6r6uca8zd/FEcompress.zip?token_hash=AAH8jd_A-CkoM87zZqMwSW5O9xow7-mxmnCY0vTK1FEV4w&dl=1 Contained within is a compressor for FE4 (and also FE3 but I don't have data on that) along with a readme. You don't need to have your portrait in the same folder as the program. If you have your SMC file of your portrait ready, all you have to do is drag your portrait's ROM onto the 'old' or 'new' FE4 compressor. I think the only difference really is that the newer one uses slightly less space, but I kept both of them in the zip in case of errors and whatnot. This will create a yourrom.BIN in the same folder as the file you dragged onto it. This BIN contains your compressed portrait data. 5. Refer to this data I stole from the FE4Binary collection: https://dl.dropboxusercontent.com/s/pcqetrlp75bz299/portraitaddresses.txt This contains all of the addresses of portrait data in the (headered) ROM. The numbers counting up are the reference, which is then used in the Portrait Pointer Editor in Nightmare. 00 is Sigurd, for example. The first address is the location of the compressed data. Sigurd's portrait is at A67B5. Now, open your portrait's BIN file in your hex editor of choice and copy all of the data. Find a portrait you want to replace (Sigurd in this guide), make sure you don't overwrite the next portrait, and replace one portrait's data with your own. Now, save the ROM, and open it up in your emulator to check if it loaded properly. 6. If you're successful, now's the time to change the palette. The second number in the portrait data list is the palette; Sigurd's is at CAA00. With this, all you have to do is figure out what is colored by what, and change it to the appropriate 256-color byte pair. Each single color uses 2 bytes. I personally use GBA Color Picker in order to match the colors as close as I can. To make a certain color in the palette more visible, I recommend setting one color to FF00, which turns it into a bright red, making it way easier to detect and find out what color it needs to be. Additionally, make sure that when adding your colors, the two bytes are switched around in the ROM. 7. After toiling around with that, along with all the testing and reloading, you should slowly see your portrait come to life within the game itself. 8. Eureka! Enjoy your inserted portrait.
  17. Fire Emblem: Genealogy of the Holy War, Binary Translation Patch FEBinary is a Japanese romhack of FE4, which seeks to enhance the gameplay by giving the player more options in how to go about things. It adds things such as branched promotions, new weapons and classes, dismount, and fixes some of the worst of the imbalances: Pursuit is no longer mandatory to double, and everyone can critical. The only problem? It was in Japanese, and the translation patch didn't work for it. Until now. I decided to go and translate the menus of Binary, so now non-Japanese speakers now know what they're actually doing. And beware; new games default the player to hard mode. Read the readme! Patching instructions included! The standard patch demands a headered Japanese ROM. And this is a menu patch only, so no dialogue is translated. What is and isn't translated is mentioned in the readme. If any garble appears in the menus, let me know so I can fix it. Download: http://www.mediafire.com/file/beshkbrmhljmram/Binary+v0.51.zip
  18. So I started playing FE4 for the first time a few days ago, and I am thouroughly enjoying it. I only just cleared chapter two, and there are some things I actually like a lot about the game's ambitious design choices, and so far I've found that the writing (willing to cut some slack due to potential loss of meaning or nuance in the translation) to be better than pretty much every other FE game I've played or watched a playthrough of -- aside from probably the Tellius games for plot, and I love the characters of Sacred Stones. Considering the resources at the time of this game's development, they tried some really ambitious things, and I feel like they did quite well with what they had at the time. I actually really enjoy the massive maps that span half a country. It makes me feel like I'm actually leading a campaign into a foreign nations, it makes betrayals and support by other castles/factions within those maps feel more impactful and immediate than, say, everything about Iago in Conquest. It makes the game take a lot longer per chapter, but there are significantly fewer chapters to balance that out. Being able to repair weapons and abuse the arena is nice too, though probably not great challenge wise (unless the difficulty spikes later on, which I hope it does). I enjoy the OST a lot, the player phase music so far hasn't been as active as the newer games, because of the longer maps. Its pretty chill, and that helps it be relaxing and makes it more enjoyable for me. Sigurd is over-fucking-powered, as is Quan to an extent, but I don't really mind that. I've already been spoiled as to some things plotwise, so I'd appreciate nobody dropping spoilers in the responses. I like some of the class decisions, like troubadours getting swords -- even though that kinda doesn't make a ton of sense, it's fun. The game is pretty strongly cavalry-emblem, but there are a few non-mounted units that I feel are strong enough to slow down for (Deirdre, Ayra the Goddess, Llewyn), and I like how the characters so far seem to be non-tropey. Cavalry units feel like the harassing, in-and-out mobile attacking force that they were in actual history, and as bad for balance as that is, it feels good to use. So far, my biggest gripe with the game is the total lack of a trading mechanic. It's just tedious and annoying and unfun. The way skills work is interesting, and I'm not sure I like it or not. Doubling and Crits being locked to skills feels unnatural to me, but some skills are interesting -- it feels like this system was a template for the FE9/10 skill system. So far, I'm loving the game. I would, with only what I've played so far, happily buy an Echoes remake of this, because the ambitions of this game could be fully realized by modern tech resources -- and that would be a pleasure to see.
  19. Here's this TCG artwork of Seliph that I really like, and I'm looking for a png of just Seliph himself from this, transparent of course I can't seem to find it anywhere, but if you have a source to it or can post it, I would really appreciate it. Or you can Photoshop him out of there. Mila knows that I can't...
  20. * UPDATE 8/3/2014 * Last version I have: https://www.dropbox.com/s/vvl2vue65syyx85/fe4.ips Source TGZ: https://www.dropbox.com/s/6vhuw0xs137yn86/fe4-gharnef-improved-patch.tgz * UPDATE 5/19/2014 * Holy crap it's been a while... I haven't checked this in ages. I also know the location of the patch below is inaccessible, I don't own that webspace any more. I'm going to see what I still have left from this project (I built it in a special Virtual Machine with all kinds of hackery) and I'll find somewhere to dump it all on the web. * PATCH UPDATED 5/31/2013 1:54 PM EST * * Official changelist started! * Improved FE4 Translation Patch Using Twilkitri's work as a basis, I've started undertaking the task of further improving the Fire Emblem Genealogy of the Holy War English Translation patch. But Gharnef, why? The current patch is awesome! There are many things now officially translated by NoA in the Fire Emblem mythology which weren't when the existing patch was created. There are also a few other things the community thinks could be improved upon judging by the conversations we've had so far so we can address those too. It's cool if you don't like my patch and don't want to use it - we can still be friends! Cool! So what changes have you already made, and what's planned? Can I try it out? Sure! Here's a link to the latest work. This is ALPHA, I haven't seen any issues in playtesting so far but if you do, please PLEASE let me know - provide screenshots, save states, etc. Just use a CLEAN Japanese ROM and Snes9x, save your current .ips file off somewhere safe and drop this file in the same directory as your ROM. Then, reload the game (not reset, that's not enough!) and enjoy. DOWNLOAD: https://www.dropbox.com/s/vvl2vue65syyx85/fe4.ips Source TGZ: https://www.dropbox.com/s/6vhuw0xs137yn86/fe4-gharnef-improved-patch.tgz
  21. Genealogy of the Holy War Engine

    (Wasn't sure if this would go here or in Fan Projects, so I flipped a coin.) This is just me being curious, but would it be possible to use FE4's engine to create a ROM hack? I don't mean a translation, but using the game's engine to create an entirely new game from scratch (new sprites, new map design, new classes, new weapons, etc.) Of course, all things in this area are difficult, but I'm wondering if it has ever been done before/could it be possible.
  22. Should I Play Genealogy Next?

    So I just finished playing Binding Blade, which is my last gba title. I want to jump into the NES/SNES era of games and thought Genealogy would be a good snes era game to start with. But is there any other title I should play before that? And what tips should I know before jumping in? Thanks in advance.
  23. The WORST Fe4 Pairing

    So people like to debate who's the best pairing for so and so, but I was wondering what would be the absolute worst pairing set-up you could possibly do (but still pair everyone up) Thus far, my thoughts are: Lachesis/Arden Edain/Holyn Ayra/Claud Sylvia/Naoise Erinys/Beowulf Tailtiu/Jamke Brigid/Lewyn Sylvia/Finn would also be pretty bad pairing too, if only because how difficult it would be to get (but I'm ranking these more on stats/abilities)
  24. Edit: And the run is completed. 7 Turns faster than the old Nico playthrough. If you want to see the whole playlist here is a link: Original OP:
  25. Art Book questions.

    So recently I purchased the Fire Emblem Memorial Book for the Archanean FE games, containing a nice collection of Art and information, and wanted to know if one such book exists for the Jugdral games?