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Found 165 results

  1. I've been playing through FE13 on HM/Ironman, asking my partner to choose all of my pairings. I realized her method for pairings units is visual, she picks whoever look like a cute couple and then confirm the pairing if they visually mesh with their children. I usually pair units based on either optimization or specific builds I have in mind for that run, so this has been an extremely unique experience. So far it's been a lot of fun playing through with another entirely different system for pairings, and I'm curious how others here determine their pairings.
  2. FE4 Not Registering Game Completion

    I just completed a run of Genealogy of the Holy War, but discovered the game didn't register my game completion. No new scenes in the opening demo, and no AI option. I reset my game when I got to the results screen, because it didn't seem like I could do anything else. Any idea what I'm supposed to do? In case it's important, I'm using the latest version of the Project Naga patch (which I believe is beta 7). Any help would be appreciated!
  3. I've done a bit of digging into trying to change Seliph's Holy Blood and the best I can find is that I can, " can change Celice's Holy Blood at address 0x4856D." The only problem? I don't know how to find a specific address to edit it. I have both Nightmare 1 and 2.0, but I can't make heads or tails of how to find and edit 0X4856D without using the modules. I know Nightmare 2 has a tool where you can, "Enter value of the byte to search for strings of," but that can't be the method intended. Is there another tool I should be using or a series of modules I don't have? Would messing with the .txt files for Holy Blood have the desired effect?
  4. Hi, I'm pretty inexperienced with hex editing, but I'm trying to change Sigurd's portrait into Arvis' and vice-versa (original, I know /s) I've figured out how to change portraits, but I can't find any database listing which portraits belong to which characters. Does anyone happen to know which number is Arvis' so that I don't have to keep trying each number individually? Thanks in advance.
  5. I'm trying to plan out my Gen I pairings and am a bit stuck. In what ways can I improve what I have here? Pairings (Gen I): Sigurd (Seliph) Deidre (Julia) Quan (Altena) Ethlyn (Leaf) - Silver Sword - Money - Gae Bolg - Light Brand - Thunder Sword - Silver Lance - Return Ring - Skill Ring - Pursuit Ring - Speed Ring - Shield Ring - Elite Ring - Leg Ring Midir (Lester) Aideen (Mana) Ayra (Larcei) Lex (Ulster) - Brave Bow - Recover - Flame sword - Silver Blade - Killer Bow - Warp - Steel Blade - Money - Extra Stave(s) - Effetive Sword Beowulf (Delmud) Raquesis (Nanna) Sylvia (Leen) Dew (Corple) - Shield Sword - Heal - Prayer Sword - Money - Thief Sword - Mend - Knight Ring - Power Ring - Extra Stave(s) Fury (Fee) Claude (Ced) Bridget (Faval) Holyn (Patty) - Brave Lance - Valkyrie - Yewfelle - Sleep Sword - Steel Lance - Reserve - Silver Bow - Brave Sword - Javelin - Elf-tome - Bargain Ring - Wind Sword - Elf-tome - Steel Sword - Barrier Ring Taillte (Tinny) Lewyn (Arthur) ******************Finn******************* - Elf-tome - Forseti - Silver Lance - Magic Ring - Elf-Tome - Javelin EDIT 1: a. Swapped Shield Ring from Delmud to Seliph b. Swapped Finn's Brave Lance with Fury's Silver Lance c. Swapped Dew!Ayra and Lex!Sylvia to Lex!Ayra and Dew!Sylvia c. Added Knight Ring to Sylvia d. Added Reserve to Claude
  6. About a Jugdral remake...

    ... how do you think it would work? What plot elements or mechanics do you think will remain or change? This is just for fun! So, I honestly believe there will be a Jugdral remake in a few years from now. I didn't think it possible at first but then the Gaiden remake came, and if a Gaiden remake is possible, more so a Jugdral one; Seisen no Keifu is a lot of people's favorite entry in the series as well as one of my personal favorites too, and I'm sure IntSys is aware of the former. That being said, there are certain elements I don't think will make it in this time and age, but that are nonetheless of critical importance to the plot of the game (mostly the incest bit). So this is how I think (or hope?) the remake could make it: Genealogy and Thracia chapters will be all in one game. FE4 and FE5 are games that complement each other, so much so it would be hard to sell them separately, as opposed to when they first came out, since Thracia was released 3 years later. Also, they're not really that long because of the limitations of the console back then, and this time the remake would be in the Switch. This is something I've seen done in other games, or like in the remake for Devil Survivor 2 in which they added a whole new arc where there was originally just one, so it is possible. I don't think the maps will be as big, although I actually liked that and would prefer it to stay. But generally speaking, people didn't seem to like that, so they'll probably make the maps smaller (I don't think they can divide them). This would also fit well with my two-games-in-one idea . They'll tone down the incest thing, maybe turning them into cousins instead of siblings, since the important part is the blood more than how closely related they are. Although, I know the cousins deal is taken differently according to the country and culture. Where I come from, it's whatever, kinda weird but not considered incest. There will be no mention of sacrificing babies. They'll probably change it to older children or teens. Nintendo isn't ready to mention babies or toddlers; otherwise, if we were to be realistic, Garon would have tried to kill Corrin off since the beginning instead of locking them up . As for the game mechanics, I think they'll stay the same and they'll blend some from both games, like adding that mechanic in FE5 about mounted units being on foot when inside a castle or similar. But how do you guys think it would go? would you like a FE4/FE5 remake? Or maybe you think it would never make it into existence?
  7. Maximizing Wrath use in FE4

    Mostly title, but to expand, I was curious as to best make use of the Wrath skill in FE4. I know that the units that do come with it in vanilla wouldn't likely get too much time to shine with it due to lack of mounts (except promoted Arthur), but I'd still like to learn how to best use the skill in semi-efficient playthroughs (if any one using Tailtiu and Tine can be considered such), especially since I'm not keen on pairing Tailtiu with Finn to give them Miracle.
  8. [FE4] Change Yewfelle's weapon type

    I'm trying to change the Yewfelle from a bow to a lance. I changed the weapon type to throwing lance in Nightmare, but the animations it uses are glitchy, and it's clearly still counted as a bow. I assume because it's a holy weapon there's more I'd have to alter than if I were trying to change a regular weapon (although I futzed with the holy blood editor and that didn't seem help.) Also, the character that's receiving the Yewfelle has a different class and sprite, and the convo that gives them the weapon tends to (but doesn't always) lock the game, and is visually glitchy. Is there a way to solve that?
  9. I haven't played Genealogy of the Holy war yet so I know next to nothing about the story save for the one plot point that keeps getting spoiled by dumb memes, but I've heard from the FE Wiki that the Manga for Genealogy of the Holy War expands on the plot, characters and world so I thought I'd ask those of you who've played FE4 if a potential remake game should adapt that manga or if you'd be satisfied with an expansion of the game itself. Feel free to let me know if there's already been an ask like this.
  10. Rival Domains Discussion

    This new mode is pretty fun, I hear. Anyone bringing their friends into the battlefield with them? Show off your army!
  11. FE4 Cover Artwork

    Hey y'all! So I finally snagged myself an SNES Classic due to sheer luck, hacked the crap outta of it and added FE4 to the mix. Now I'm crazy and I want to make the PERFECT North American box art for FE4 to add to my mini SNES, but I'm having a hard time finding the perfect cover art to work with. I started with the regular box artwork, but then I found pictures of the same art just less cropped. I'm wondering if anyone out there has or has at least seen the complete uncropped (or nearly uncropped) artwork at a high resolution? These are what I've been finding, the 1st image is the closest to what I've been looking for, I'd just need it at a high resolution. But I noticed that there is even more to the image, because the calendar adds extra to the bottom (sadly by sacrificing the top). So yeah, if anyone knows something that I don't I'd love to hear about it. I'm sure that there are more people looking for the complete artwork as well. Thanks everyone!
  12. FE4 3rd Tier possibility

    Is it possible to make 3rd tier classes for Fire Emblem 4? If so how? I thought it could work well since levels don't reset in FE4 so the issue of having to gain extra exp in shorter games wouldn't be an issue it could work something like one of these: 1 to 2: Lv10, 2 to 3: Lv20 1 to 2: Lv15, 2 to 3: Lv25 1 to 2: Lv20, 2 to 3: Lv30 if anyone has any info at all on this please inform me
  13. Sigurd/Deirdre Instant Crit

    I have a friend who has has a lot of experience playing Genealogy. However, the most recent time she played the game she witnessed something she had never seen before. Sigurd and Deirdre were next to each other and a heart appeared, resulting in an instant crit. I haven't spent a lot of time playing fe4 so i didn't have too much to contribute to this anomaly, but both of us decided to do a little bit of research. We found nothing. Has anyone else experienced this sort of instant crit before?
  14. Fe4 modding

    Hello there. Two quick questions: - is threre a way to alter the look of the world map in fe4? - is there a way to make enemy retake castles instead of just destroying them?
  15. Enemy unit leadership stars Pros: Encourages you to approach combat differently, since assassinating enemy sub-commanders will allow you to debuff armies rather than fighting them at their full strength. Cons: Flat stat bonuses aren't always a good way to create a challenge. Especially in the case of hit and avoid. Fire emblem AI does not focus on walling off it's support characters. (although it's not a complicated AI to program as shown by games like Vantage Master). FE4 and FE10 use enemy's starting position to forcefully provide a simile of this, but they can be forced out of it far easier than a human or a strategy game AI would and make no effort to get back into this position once they get out of it. In some cases, if you can kill an enemy leader, then you are probably done with the map anyway (or 1 seize turn away), so sticking around to fight weakened becomes tedious and non-threatening. (grind abuse VS something like an early finish bonus) This can be avoided with larger maps or multiple bosses, but those open up their own problems. If the stat bonuses are too large then killing leaders overshadows all other aspects of the combat design (Ogre Battle SNES and N64 being examples of this) Visual confusion if you have enemies benefiting from both an overall leader and a sub-boss leader at same time, some units only receiving bonus from their own group, etc. Maps designed to allow for assassinations are often unnatural (even in other genres) and tend to go ham on player advantages or forcing players to follow a "script" Player unit leadership stars Pros: Encourages you to deploy units that you might not otherwise. gameplay advantages of more hit/avoid Allows a representation of charisma or tactical ability for characters in the story rather than the cursor and unit selector. Cons: In FE10 the effect was free and map wide, which allows for a version of FE 13-14's "backpacking" problem - leadership units could be deployed and left at your base or out of combat solely for the bonus with no risk and don't really add to the scenario. You don't need to position the leadership unit to get the advantage of the effect as with more conventional support bonus buffs or abilities like FE5's charm. (Or something like Langrisser's / Days of Ruin leadership zone) Protecting your VIP to keep the leadership boost as long as possible doesn't really add a gameplay dynamic in a FE context the way microing a "Stimpack" unit in a strategy game does. This is because of the encouragement to keep ALL troops alive, which means that most players will already be moving units conservatively to being with. FE10 overbalances the mechanic, to the point where it's possible to totally ignore it during a blind playthrough. If it was too beneficial, you would have a situation where players would feel obliged to always commit a deployment spot for these characters, which works against the freedom of army composition that Fire Emblem traditionally encourages. It's generally suggested to be placed on Lord units for story/flavor reasons, but in cases where those characters are force-deployed (a design choice of most FE games), it has no functional difference than having all the characters have higher base stats.
  16. Fire Emblem 4 Randomizer

    Over Christmas, i decided I wanted to make a proper FE4 randomizer as opposed to the crappy one I had made and posted to Reddit last summer. Now I have completed a playthrough of it to find and fix all the bugs I could find, and then fixed some more bugs with the help of some people on Reddit, I thought people over here would like it as well. So here we have it: Jespoke's FE4 Randomizer 2.1! And here is a link to the source code: https://github.com/jespoketheepic/JespokesFE4randomizer Randomize options: Classes Promotions Base Stats Growth Rates Skills Holy Blood Holy Blood Growth Bonuses Holy Weapon Bonuses Weapons: Might, Hit, Weight Other things: Various weapons are shuffled around and edited to match the randomized classes. Sword skills can be used and inherited by anyone, and holy weapons can be sold and bought. There is an option to nerf your own units' growth rates, in case you want to go ham on the OP options. There is an option to slightly rebalance weapons A few small things are edited to stop anything from breaking. If you run into anything weird, please tell me so I can try to fix it. The randomizer is made to work with both headered and unheadered roms, with or without the Project Naga translation patch. I want to thank the people in Lamia's FE4 stuff for finding/compiling a lot of the locations in the rom to edit to get everything to work, as well as the FE Binary people who made the Sword Skills patch. Please leave any feedback, suggestions, and fun results you may have ~ Updates: Update 2.1.2: Fixed an issue that came up when using high difficulty settings without randomizing growths. Added 2 new options for Holy Blood allocation: 33% Major 66% Minor, and 4 Minors. Update 2.1.3: Closed the loop created by 2.1.2 Update 2.1.4: Fixed the 2.1.2 problem (hopefully completely this time) The option to have Holy Blood not give growths is now actually considered a valid input. Added some stuff to make issues that get the randomizer stuck easier to pinpoint. Update 2.1.5: Fixed Pursuit rates not being as advertised. Added option to give you a guaranteed Troubadour if you want. Update 2.1.6: Kids and their substitutes now have the same classes, which means substitutes will no longer join with weapons they can't use. The guaranteed healer option now also gives you a guaranteed cleric in the second generation. Fixed the Seliph Holy Blood randomizing function doing exactly the opposite of what it was intended to, which could freeze the randomizer. Update 2.1.7: Tine, Lene, and Nanna now match with their own substitutes, instead of those of each other. That also fixes another problem introduced by the switcheroo, that caused saves to not load and the boss of the prologue to act weird.
  17. After completing FE4 recently, one of possible idea that I had was that what if Julia has gotten the major Loptyr and Julius has gotten the major Naga? Sort of what King Azmur wanted but Julia wasn't expected. I figured the story of the 2nd gen will go the same way, but Julia would have Ishtar as an underling. Not so sure who would be a romantic interest for this version of Julia.
  18. Have you or a friend of yours wanted to play Genealogy of the Holy War but thought it was too difficult compared to the western games? The point of this patch is to make FE4 easy so you can enjoy the story without much in your way. For those who played FE4 already, this could just be a fun run through the game. Nothing about the story is changed, so it will still be the same throughout. Link: (snip) Please notify me if there are any bugs, glitches or anything that needs fixing. Changes: MAJOR growth rate increase (Some characters may have +2 when leveling up) Everyone has holy blood (Some who do have holy blood have other holy blood or even major holy blood) More units are promoted like Sigurd and Quan (Ethlin, Dew, and Edain are promoted) Heroes can now use axes (but the weapon doesn't show up in battle) Marriages are pretty much forced now with massive increase love growths with curtain units, (Lex and Ayra; Raquesis and Beowolf; Edain and Midayle; Jamke and Bridgid; Sylvia and Claud; and Lewyn and Erin) though Lewyn and Erin have the same love growth due to a conversation after Lewyn gets Forseti that makes them instant lovers. Sigurd starts out with the Paragon Ring and 5 Leadership stars (There is a weird glitch where if you reset the game, Sigurd goes back to 2. The way I found to prevent this is save states) Some holy weapons has changed stats (Naga gives +20 to all stats except str and Mjolnir got nerfed to half of original bonuses due to it being used against you) If you can get the Pursuit ring in chapter, you will receive a great reward: +5 to all stats except luck and hp; +3 to move; and gain the skills of Thief, Prayer, Paragon, Recover, Bargain, Return, Pursuit, and Knight/Canto
  19. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  20. Destruction of the fire emblem

    What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  21. 1st Gen Story vs 2nd Gen Story

    Please note that I have not played Genealogy yet. That being said, in the various Fire Emblem websites that I visited, there is much appreciation for the story in FE4. But most of the praise seems to be focused on the first generation of Sigurd's tale. With the second generation feeling like it is glossed over. Why is that? When does the first half have so much admiration, while the the second half has few mentions? This question has been bothering me for some time.
  22. I keep running into snapshot errors around FE4 Chapter 7 on Snes9x and I was thinking it was possible So I can pick up from a specific part where I left off in FE4 on Higan emulator rather than deal with Snes9x's annoying snapshot error bug, does anyone know how to do that? It'd make my playthrough a lot more fun if i didnt have to replay huge chunks of gameplay even though i save state consistently.
  23. Hey Fire Emblem Fans! I've been playing a lot of Fire Emblem Heroes recently and with one of the recent updates that included many Geneology of the Holy War, I became really interested in that game and have read up on its world and characters, and I'd really like to play through the game. The problem being, the game was never released officially in English. I've looked around online to find an emulator to play the game and had a small amount of success with an easy online emulator, but I recently lost my save state and was too defeated to start over. After some more research, I found the Project Naga Patch and many people say this is the best translation of FE 4. I've tried to get it to work for me, however, I am really bad at navigating all the technical stuff to get the game to work on my laptop (which is a few years old). So my question is, would anyone be willing to walk me through all the steps I would need to take to either get Project Naga or another English translation to work on my computer (or at least point me in the right direction if there already is such a walkthrough). I would greatly appreciate it!!
  24. Why is Lester blue.

    Why.
  25. Genealogy of the Holy War Engine

    (Wasn't sure if this would go here or in Fan Projects, so I flipped a coin.) This is just me being curious, but would it be possible to use FE4's engine to create a ROM hack? I don't mean a translation, but using the game's engine to create an entirely new game from scratch (new sprites, new map design, new classes, new weapons, etc.) Of course, all things in this area are difficult, but I'm wondering if it has ever been done before/could it be possible.