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Found 66 results

  1. Do you like to edit Nanna No Cloak's Sprite? Nanna (No Cloak) is Nanna (Paladin) without Cloak and Feather Decoration. Base Nanna (No Cloak) Sprite ↓ Nanna (Paladin) Sprite ↓
  2. For those who don’t know JFK is the president who got assassinated. I think The driver is secretly his husband who had an umbrella and was Ted Cruz’s dad with a sugary drink apart of the CIA and the Illuminati and plays baseball who was hired by JFK to kill JFK. I have backup support, would you want to be known as the president who got assasinated or the president who committed suicide. If you want me to add something Fire emblem okay.Does anyone have a link to the Best worst Fe5 rom it would be nice if you shared it with me.
  3. These are thoughts I had while replaying Genealogy and watching a let's play for Thracia 776. I love discussing the lore of Fire Emblem, and especially Jugdral, my favorite continent in the series. I am dabbling with writing a fanfiction about Cigyun, and this is an aspect of Jugdral law and culture that I became a little confused about. I would love to start a conversation about this with anyone else who is also passionate about discussing the lore of Jugdral. MAJOR SPOILERS AHEAD FOR THE ENDINGS OF BOTH GAMES. As we know, in the ending of Genealogy of the Holy War Seliph becomes the king of Grannvale (and assorted other kingdoms, depending on your pairings and character deaths) and Leif becomes king of the New Kingdom of Thracia. This seems natural at first glance, but upon further reflection, they may not be the characters with the best claim to their respective thrones. SELIPH At the end of Genealogy of the Holy War, this conversation occurs: Lewyn: The crusaders' heirs will be returning home to assume their rightful thrones. And with the proper leadership, they can pool their strengths again to build a world, one where all can live in happiness. Seliph: A new world, you say... Lewyn: Yeah, Seliph.. a new world. And your role is the most crucial of all. You'll remain here in Belhalla, and you'll guide the rise of this new world as the King of Grannvale. Seliph: Hold on. I'M to be the king?! Lewyn: Mm-hmm. After all that's happened, you and Julia are the last living heirs of the blood of Grannvale's kings. The two of you have inherited the last will of all who lost their lives on this path. These souls watch over you, even now. You mustn't forget the light for which they strove. Seliph: Mm... I understand, Lewyn. So long as I have the power, I'll do all I can. Lewyn: Now, Julia. What do you say? Julia: I agree, of course. I wish to aid Lord Seliph, no, my lord brother, every step of the way. I know this path will be a grueling one, but that's all the more reason to give it my all. (Epilogue, Genealogy of the Holy War) Seliph is the oldest child of Deirdre, who was the heir to the throne. However, he did not inherit the major blood of Saint Heim, or the ability to wield the tome of Naga. His younger sister, Julia, was the only child of Deirdre to do this. It seems here that because of this, Lewyn appoints them to rule side-by-side. However, the epilogue states: In the royal capital of Belhalla itself, with overwhelming support from the public, Seliph was officially hailed as their king. The newly appointed king Seliph devoted himself to rebuilding his land and bringing peace to all, his goal nothing short of a prosperous world free of oppression and bigotry. And by his side, one would always find his loving wife, [wife], and his sister, Princess Julia, regarding his toil with the warmest of eyes... Here, Julia's role as a ruler alongside her brother Seliph, and her conviction to "give it her all" to be a good ruler for Grannvale, is reduced to simply watching over the progress of King Seliph "with warm eyes" as a princess. This seems strange to me, when she is the sole, rightful inheritor of the power of Naga and major holy blood of Saint Heim. According to King Azmur: "Lord Naga's lineage through Saint Heim must not be allowed to perish! I want the two of you to bear a son as soon as possible! If the child inherits the power of Naga, he shall be Prince of Grannvale. And once I pass on he'll become the King of Grannvale. Lord Arvis, until the boy is old enough to rule, you shall be the provisional king. Do raise him well." It seems, according to this, that inheriting "the power of Naga" (which I interpret to mean the power to wield the Naga tome, or major Heim blood) is a necessary precondition to inheriting the throne of Belhalla and thus, Grannvale. Azmur says that IF the child inherits the power of Naga he shall become King of Grannvale. That indicates that if their child does NOT inherit the power of Naga, he will not become King of Grannvale. From this quote alone, it seems that of the three children of Princess Deirdre, Julia alone would possess the right to the throne of Grannvale. However, I also noticed that King Azmur specifically asks for a great- grandson, and only makes reference to a male child inheriting the power of Naga. He doesn't make provisions for a potential great-granddaughter inheriting the power of Naga, which is what he gets in Julia. This seems strange, since he knows female children can inherit this power as well, such as Deirdre. It could be an indication that the Houses of Grannvale practice male-preference primogeniture, although I am not sure how this can exist alongside a system in which it is necessary for a child to possess the power of Naga in order to inherit the throne. It's also interesting that he doesn't name Deirdre Queen of Grannvale, but rather names her husband, Arvis, "provisional king." Even in cultures which practice male-preference primogeniture, it is preferable to have a female heir of your bloodline rule rather than pass control of a kingdom to another House, such as her husband's. (We see this in real world examples such as Queens Mary, Elizabeth I, Victoria, and Elizabeth II.) Does this indicate that in Grannvale women cannot legally serve as monarchs or leaders of Houses? This could be the case, although their neighboring countries don't seem to have the same restrictions, since Queen Rahna ruled Silesse for many years in Lewyn's absence, and Linoan serves as Duchess of Tahra for most of her life. Maybe only single/widowed women can rule countries, but if they marry their husband takes the reigns? Even if this is the case, should the seat of King of Grannvale have gone to Julia's husband and eventual child rather than Seliph, since she was the inheritor of the power of Naga? After all, none of Seliph's children will ever be capable of inheriting major Heim blood, or wielding the tome of Naga, unless he practices incest by marrying Julia (which I do not accept as possible canonically, since it is purely a mistake that this is even possible in the game) or perhaps marries someone else with minor Heim blood, such as Linoan (who is said to have never married in her lifetime). However, it is more than likely that Julia will bear a child with major Heim blood if she ever marries. Would that child not pose a threat to Seliph and his children's claim to the throne of Belhalla? Would this lead to a civil war in the future of Grannvale? As I see it, there are four options for why Seliph becomes the King of Grannvale over Julia: 1) Right of conquest: he led the liberation, he conquered the Empire, therefore the throne is his, and he chooses not to give it up to the rightful heir. 2) Absolute primogeniture: despite King Azmur's words, the eldest child of the heir always inherits the throne of a Kingdom or House, in spite of holy blood inheritance patterns. 3) Male-preference primogeniture: despite the fact that his sister inherited the power of Naga and he did not, the kingdom cannot legally be ruled over by a woman, and so must pass to a male heir. 4) Will of the people: it is stated in his ending that the public overwhelmingly supported his right to rule Grannvale. He was more popular with the people as the "Inheritor of Light," while she carried the stain of her relation to Emperor Arvis and Julius. Whatever the case, with this act, Seliph has essentially changed the ruling House of Grannvale from the House of Belhalla to the House of Chalphy, with the "true" inheritor of the House of Belhalla serving only as an advisor. His children can only inherit major Baldur blood from him, and can only wield Tyrfing, while Julia's descendants will continue to pass down major Heim blood and the ability to wield the tome of Naga. Could this spell civil war for the future of Grannvale? LEIF A similar, indeed, nearly identical, issue happens in the Thracian peninsula. After the liberation army sweeps through, despite discovering and reuniting with his elder sister, Leif takes the throne of Northern Thracian, and eventually the New Kingdom of Thracia. Finn: Lord Leif, the only nation in Northern Thracia that has a male heir is Lenster. The people want you to take the throne and unite Leonster, Alster, Conote, and Manster under one flag. (Epilogue, Thracia 776) Leif's older sister, Altena, simply "helps" him rebuild the country. Leif: I know my sister, Altena, wishes dearly for a restored Thracia as well. Seliph: Indeed. This war has lain waste to Thracia, and I can only imagine the burden laid upon you, the king-to-be of a united peninsula. I pray you give it your best, no matter what happens. Leaf: I will. Seliph: So you're destined for Thracia as well, Princess Altena... Altena: I am, sir. I've got to help the new king in his quest to give rise to a united Thracia. At the very least, I ought to atone for the legacy of my adoptive family... Travant and Arion. Seliph: How wonderful it would be, if Arion were to work together with you... Altena: I...I don't believe that could happen for the time being, sir. But perhaps someday, he'll feel the time is right... (Epilogue, Genealogy of the Holy War) Altena is the oldest child of Quan and Ethlyn, and also the inheritor of major Njörun blood and the Gáe Bolg. It is heavily hinted that Altena eventually marries Arion, inheritor of the blood of Dain and wielder of Gungnir. It seems like this uniting of the two bloodlines that have ruled Thracia for centuries would be the perfect opportunity for the countries to unite under a single House. Years from now, there will probably be Altena-Arion children running around, who have major blood of both Thracian houses in their veins, yet they yield the throne to Leif and his descendants, who only possess minor Njörun blood (and most likely minor Hezul blood, but that's irrelevant to Thracia). This time I see only three possible reasons for this outcome: 1) Right of conquest: like Seliph, Leif lead the liberation army that conquered Thracia, and so has the power to take the throne, regardless of previous traditions of inheritance. 2) Male-preference primogeniture: regardless of the inheritance of holy blood, male children are always given preference to rule over female children. This is supported by Finn's statement that Leonster is "the only nation in Northern Thracia that has a male heir." 3) Will of the people: Finn states that the people if Northern Thracia want Leif to unite the kingdoms there and be their king. This does explain how he could be given right to rule over Northern Thracia; however, I doubt the people of southern Thracia would choose Leif when Arion and Altena still exist. In fact, in Altena's ending in Genealogy of the Holy War, it is stated that Leif "entrusts" the lands of southern Thracia to her. It is not clear what this means, since he still rules over The Kingdom of New Thracia. Perhaps she is a kind of governor figure in the south? Arion's involvement is not mentioned. CONCLUSION These two instances alone seem to suggest that male-preference primogeniture is the established system for inheritance in Jugdral instead of absolute primogeniture or major holy blood/branded children as inheritors. However, with everything else we know about the world of Jugdral, this seems an unlikely form of inheritance for the crusader Houses. How is it that nearly every Duke or King we see in the game has major holy blood if male-preference primogeniture is the practice? It seems unlikely that every inheritor of major holy blood from the crusaders till the time of Sigurd happened to be male. How did the bloodlines continue when we know that children with minor holy blood cannot pass on major holy blood to children (without incest)? Perhaps holy blood preference is the usual system in place, but in these two instances, Leif and Seliph seized thrones only by right of conquest/will of the people. Why do they never bring up the fact they are disinheriting their sisters? What does this say about them and their hunger for power? Could this all come down to the game developers thinking that the only satisfying ending for the player would be to have their main lords become kings of their respective countries? That they thought the players would be disappointed if the ending was "Seliph ceded the right to rule to Julia, inheritor of the power of Naga, and Altena and Arion married and together ruled over a united Thracian peninsula." I don't see a logical reason for these endings when you consider how things must have been done in Jugdral for centuries, and the importance of major holy blood and holy weapons to these ruling Houses. What does this mean for the future of these countries? Several years down the line, would there be civil wars and faction battles? What are the roles of the inheritors of the holy blood of Heim, Dain, and Njörun in the future? What do you think is the best explanation for why things ended the way they did? In possible remakes of these games, do you think the disinheritance of Julia and Altena/Arion should be addressed? Would you want the endings to change, or stay the same?
  4. Project Exile (yet another) Thracia 776 Menu and Script Translation Thracia 776 has long been the FE community's white whale. Project Exile is my own attempt to finally put this English patch to bed, using the remnants of Kirb's patch as a foundation and taking the menu translation (and considerable technical advice) from Zane. The script uses a new translation, done by myself. In the spirit of transparency, and to help disseminate this new translation more quickly, you can view complete PDFs of my translation below. As you would expect, I've translated a few names differently from how many people might know them, but any changes were made for the sake of clarity. Without further ado, download links follow below, as well as contact info and the Discord server the patch is being coordinated out of. Download here PDFs of the script Screenshot gallery Installation: 1. Obtain an unmodified, unheadered ROM of Thracia 776. I cannot help you do this. Your ROM's MD5 checksum should be equal to: 2A33F6F4D8070426C60BECE6E7F1409B If you don't know what that means, this website can help you: http://onlinemd5.com/ 2. Extract your unmodified ROM, LunarIPS.exe, and ProjectExile101418.ips to the same folder. 3. Open LunarIPS.exe. 4. Click the "Apply IPS Patch" button. 5. Select ProjectExile101418.ips. 6. Select your unmodified Thracia ROM. 7. Your previously unmodified file, which you selected in step 6, is the patched ROM you should now use. Its MD5 checksum should now be equal to: 52295816F59F67B8A54D088C6CDBA15B Known issues: - Individual reactions to Leif dying in the game over dialogue are not yet translated (Finn's response, Eyvel's response, etc.) - In the shop menu, certain characters of description text will temporarily remain on screen after moving the cursor to another item - Win text for the Arena is not yet translated - Text on the world map has not yet been updated to reflect the translation, nor has the title screen been altered - Other minor text headers have slight visual errors To preempt some additional questions: "What's your stance on names from Heroes content?" If it's in mainline Heroes content OR was in Awakening, I'll use it. Names from Heroes supercede names from Awakening (so "Loptous" in favor of "Loptyr", for instance). However, this has one exception: names that were ONLY in the CYL poll for Heroes will be ignored. If this sounds arbitrary, that's because it is. Joking aside, though, with names like "Carrion" it's easy to get the impression that the CYL list was probably a rush job and shouldn't be taken as gospel. "What's your stance on Project Naga?" To be clear, I and my team have absolutely no involvement in Project Naga whatsoever. However, to avoid confusion, since most players will be coming from Project Naga's FE4, any names that were used in PN will be used here as well, provided they aren't contradicted by Heroes material (so retaining location names such as "Connaught" over "Conote", for instance). PN was how I was exposed to FE4 to begin with, and I think BoH and the PN team did a stellar job, so this is the least I can do. "How can I help?" There are two areas I need help with, first and foremost: Firstly, the menu font could be altered to be more legible and technically flexible - currently, the number of unique character strings it can display is limited, unlike the dialogue font. If you have experience with SNES fonts and would like to help, please see the Discord info below. Secondly, precise editing of the world map has yet to be done, and location names are still untranslated ("Conote", etc.). If you have expertise with this area and believe you can help, see the Discord info below. Credits and Acknowledgments Script Translation and Text Insertion by Cirosan Based on a patch architecture first developed by Kirb Incorporating Zane's FE5 menu translation ROM expansion by Kirb and dn Lead Script Editors: Hero of Five Emblems Shaleblade Additional Script Editors: KrashBoomBang RunicSequence Whatevs4 LoPo Lead Playtester: KrashBoomBang Discord Administrator: Xylonphone Both Kirb and Zane have continued to provide me with technical advice, and I'd like to stress that this patch would not have been possible without them. This patch would not be possible without the ROM expansion performed by Kirb and dn, and I wish to thank them again. Further Updates, Discord, and Contact Info: This patch is coordinated out of a Discord server generously maintained by Xylonphone (Discord tag: Xylon73). To keep up to date with the newest developments, and to volunteer for helping with the patch, you can join the Discord here: https://discord.gg/f7Qtrpu
  5. About a Jugdral remake...

    ... how do you think it would work? What plot elements or mechanics do you think will remain or change? This is just for fun! So, I honestly believe there will be a Jugdral remake in a few years from now. I didn't think it possible at first but then the Gaiden remake came, and if a Gaiden remake is possible, more so a Jugdral one; Seisen no Keifu is a lot of people's favorite entry in the series as well as one of my personal favorites too, and I'm sure IntSys is aware of the former. That being said, there are certain elements I don't think will make it in this time and age, but that are nonetheless of critical importance to the plot of the game (mostly the incest bit). So this is how I think (or hope?) the remake could make it: Genealogy and Thracia chapters will be all in one game. FE4 and FE5 are games that complement each other, so much so it would be hard to sell them separately, as opposed to when they first came out, since Thracia was released 3 years later. Also, they're not really that long because of the limitations of the console back then, and this time the remake would be in the Switch. This is something I've seen done in other games, or like in the remake for Devil Survivor 2 in which they added a whole new arc where there was originally just one, so it is possible. I don't think the maps will be as big, although I actually liked that and would prefer it to stay. But generally speaking, people didn't seem to like that, so they'll probably make the maps smaller (I don't think they can divide them). This would also fit well with my two-games-in-one idea . They'll tone down the incest thing, maybe turning them into cousins instead of siblings, since the important part is the blood more than how closely related they are. Although, I know the cousins deal is taken differently according to the country and culture. Where I come from, it's whatever, kinda weird but not considered incest. There will be no mention of sacrificing babies. They'll probably change it to older children or teens. Nintendo isn't ready to mention babies or toddlers; otherwise, if we were to be realistic, Garon would have tried to kill Corrin off since the beginning instead of locking them up . As for the game mechanics, I think they'll stay the same and they'll blend some from both games, like adding that mechanic in FE5 about mounted units being on foot when inside a castle or similar. But how do you guys think it would go? would you like a FE4/FE5 remake? Or maybe you think it would never make it into existence?
  6. Nihil vs Nihil, what happens?

    I figure this is the best place for such a technical question. In FE5, what happens when two units with Nihil plus some other skills fight each other. Does one character's Nihil cancel the other's Nihil, so one character's other skills can trigger, or do they block each other's other skills simultaneously? As an example, let's say you control a unit with Nihil and Luna. You are attacking an enemy with Nihil and Wrath. Nihil deactivates the enemy's skills, but the question I have is about whether Nihil will deactivate another Nihil, and the double negative allows things through. So I forsee several possibilities: 1: the attacking player's Nihil is registered first, and dectivates all the defending player's skills. Thus their Nihil never manifests and the attacking unit's Luna can trigger. 2: the defending player's Nihil is registered first, and dectivates all the attacking player's skills. Thus their Nihil never manifests and the defending unit's Wrath will trigger. 3: The Nihils will be registered simultaneously, and don't interfere with each other, so neither Luna nor Wrath will trigger 4: (Unlikely) the Nihils cancel and a double negative and both Luna and Wrath can trigger. Does anyone know which of these is correct?
  7. Update Log V 1.03 (CURRENT): This English version of the patch was updated to fix Fergus's promotion. The Japanese version is unchanged, as this glitch was only present in the English version. V 1.02: Fixed graphical glitch that occurred when viewing Alva's PRF in chapter 10 V 1.01: Fixed Forseti to be magical instead of physical --- I am very happy to announce the release of my FE5 Reverse Recruitment hack. For those that don't know, a reverse recruitment hack is one that completely reverses the order in which characters are obtained throughout the game. So in the case of FE5, Galzus is the new lord. See the screenshots for examples. Patches Important Note: The English version of this hack incorporates the "Unified Thracia" menu translation by ChimeraHardline, and all credit for the translation goes to Chimera. Details on the menu translation can be found here. English Menu and RR Patch Japanese RR Patch These are IPS patches, so you will need an IPS patcher such as LunarIPS to apply them. You should apply these to an unheadered, .srm ROM version of Thracia 776. You will know the ROM is unheadered if the filesize is 4096 KB. It probably will not work if applied to the NP Rev A version of Thracia 776. The English version should be applied to a clean Japanese ROM, since it already incorporates the translation. Guide I have created a handy Spreadsheet guide that covers recruitment, special events, and PRF weapons to help you as you are playing through FE5 RR. The spreadsheet also includes unit stats. Known Bugs/Issues Character portraits are not changed during dialogue or story. I will probably work on this once a full English patch is released. Some PRF weapons don't include who they are for in the item description. Some say they are for a unit that they are not actually for (Eg: Hammerne still says it is for Safy). Make sure you check the spreadsheet guide if you need help figuring out who a PRF belongs to. The cutscene after the prep screen in chapter 17A freezes the game. It is skippable, so press start as soon as you finish in the 17A prep screen. The animation where Finn kills the boss of chapter 23 will skip itself. This is to prevent the game from freezing if the animation plays out. Various animations are not correct (Eg: Unpromoted Deen has the female dragon rider animation instead of male) FAQ Do characters have their normal growths? How did you calculate the character base stats? Character growths are kept the same (Eg: Ced still has his insanely good growths from vanilla FE5, but now has room to grow and use them). Base stats were calculated by either leveling or "deleveling" characters to their new level, and adding in or subtracting promotion bonuses as necessary. When leveling or "deleveling" characters, all promotions were assumed to occur at level 10. What about movement stars, leadership stars, and PCC? Characters keep their movement stars and PCC (Eg: Galzus still has 5 movement stars and a PCC of 3). However, leadership stars are based on the character who is being replaced (Eg: Saias does not have 3 leadership stars. However, when Halvan is recruited in chapter 23, he will have 3 leadership stars). The leadership stars were done this way for 1) balance reasons; and 2) because leadership stars can be tricky to change for some characters. What about Weapon Ranks? Weapon ranks are based on the character that is being replaced. (Eg: Vanilla Dagdar had A rank in Axes, E rank in bows. Amalda, who replaces Dagdar, now has an A rank in swords, and an E rank in staves) I used some discretion when replacing mono-weapon characters with multi-weapon characters. Why does Ronan have an E rank in Swords? He is a sniper! This is because he needs to be able to use swords for the cutscene where he teaches Cain Astra in chapter 15, or the cutscene softlocks the game. Overall, I decided the impact of giving him E rank in swords was pretty low considering his join time and how slowly weapon ranks build in this game, you would have to grind the heck out of him to have him actually use any decent swords. How do you get through Manster without a thief? Every character that joins in the Manster arc now joins with 3 door keys in their inventory. This means there are enough door keys to get through and get all the chests in Manster just by recruiting all of the Manster units. Some enemies also carry door keys if you need more. Why doesn't Galzus have insane health like he does in vanilla? Galzus's HP was the one stat I decided to nerf from what it "should be" based on the calculations. Otherwise, he would have 40 HP at base. He is already a really strong Lord, he doesn't need 40 HP. It won't work in my emulator. What should I do? Use SNES9X. The English patch expands the size of the ROM, which some older emulators don't like. How did you make this? This hack was done using Nightmare and hex editing in HxD. Who are the route split characters? A Route Characters: Brighton (Alva must be dead or unrecruited), Machyua, Lifis, Dagdar B Route characters: Ronan, Marty, Eyvel How do supports work? Supports are based on the new characters. So Galzus only supports Mareeta, he doesn't support 10 people or whatever like Leif does. Credits The English patch is the work of ChimeraHardline. Many thanks to ZaneAvernathy, for answering questions I had and also for providing much of the FE5 hacking documentation I used. Thanks to the authors of the FE5 nightmare modules, without which this project would not have been possible. Also thanks to Kirb who helped supply me with some documentation that I needed. Screenshots
  8. Thracia 776 Support Branch

    I started playing FE5 for the first time, and I knew that units supported each other when they were nearby, and it bothered me that I couldn't find a diagram that shows what characters supported who. And I would have to look up each individual character to find out supports. So I just said screw it and made this for everyone's convenience. Might do it for other games like FE3 too.
  9. Enemy unit leadership stars Pros: Encourages you to approach combat differently, since assassinating enemy sub-commanders will allow you to debuff armies rather than fighting them at their full strength. Cons: Flat stat bonuses aren't always a good way to create a challenge. Especially in the case of hit and avoid. Fire emblem AI does not focus on walling off it's support characters. (although it's not a complicated AI to program as shown by games like Vantage Master). FE4 and FE10 use enemy's starting position to forcefully provide a simile of this, but they can be forced out of it far easier than a human or a strategy game AI would and make no effort to get back into this position once they get out of it. In some cases, if you can kill an enemy leader, then you are probably done with the map anyway (or 1 seize turn away), so sticking around to fight weakened becomes tedious and non-threatening. (grind abuse VS something like an early finish bonus) This can be avoided with larger maps or multiple bosses, but those open up their own problems. If the stat bonuses are too large then killing leaders overshadows all other aspects of the combat design (Ogre Battle SNES and N64 being examples of this) Visual confusion if you have enemies benefiting from both an overall leader and a sub-boss leader at same time, some units only receiving bonus from their own group, etc. Maps designed to allow for assassinations are often unnatural (even in other genres) and tend to go ham on player advantages or forcing players to follow a "script" Player unit leadership stars Pros: Encourages you to deploy units that you might not otherwise. gameplay advantages of more hit/avoid Allows a representation of charisma or tactical ability for characters in the story rather than the cursor and unit selector. Cons: In FE10 the effect was free and map wide, which allows for a version of FE 13-14's "backpacking" problem - leadership units could be deployed and left at your base or out of combat solely for the bonus with no risk and don't really add to the scenario. You don't need to position the leadership unit to get the advantage of the effect as with more conventional support bonus buffs or abilities like FE5's charm. (Or something like Langrisser's / Days of Ruin leadership zone) Protecting your VIP to keep the leadership boost as long as possible doesn't really add a gameplay dynamic in a FE context the way microing a "Stimpack" unit in a strategy game does. This is because of the encouragement to keep ALL troops alive, which means that most players will already be moving units conservatively to being with. FE10 overbalances the mechanic, to the point where it's possible to totally ignore it during a blind playthrough. If it was too beneficial, you would have a situation where players would feel obliged to always commit a deployment spot for these characters, which works against the freedom of army composition that Fire Emblem traditionally encourages. It's generally suggested to be placed on Lord units for story/flavor reasons, but in cases where those characters are force-deployed (a design choice of most FE games), it has no functional difference than having all the characters have higher base stats.
  10. Destruction of the fire emblem

    What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  11. Emblem Chronicle VII

    Hiya! I'm Zane. You might know me from my FE5 Menu Translation. Although work on the menu translation has essentially ceased, I've been steadily working on a project that uses it as its base. So, I'd like to introduce Emblem Chronicle VII (henceforth called ECVII): ECVII is essentially a demake of FE7 within FE5. It's a proof-of-concept, learning tool, and showcase all in one. I'm currently planning on making all of Hector mode, skipping Lyn mode. This release has two chapters. This isn't 1-to-1, however. I'm not looking to write Elibe fanfiction, but this won't ever be a cut/paste job from 7 to 5. Classes, enemies, maps, and dialogue, along with some other things, will likely be changed. Unit stats, skills, and classes are not final. This is partially due to the WIP nature of the hack, but is mainly just me figuring out how to play with FE5. Have some screenshots: Here's a patch: ECVII [12-1-17] This is for an unheadered, unedited FE5 ROM. I'm not responsible for anything past chapter 2. Please don't ask me why it's vanilla. I'd also like to reiterate that essentially none of this is final--if you have a suggestion, I'd like to hear it. If you've got a complaint about stats/levels, be thankful that they'll be getting smoothed out later. I'd like to thank everyone involved--I certainly couldn't do it without you: There are plenty of bugs in the current build. If you find one not listed here, let me know. I'll probably be releasing more tools, doc, and whatnot sometime soon. More info, plans, and screenshots are likely to be appended to this post shortly.
  12. FE5 Questionnaire

    When did you play this game the first time? How did you get introduced into this game? Do you play it on a rom, or do you even have a physical copy? Have you played it before or after FE4? Was FE5 your first FE game? How often have you finished the game yet? How many hours do you usually need to complete this game? Have you unlocked all gaiden chapters yet? Have you recruited all characters yet? Do you prefer the A or B routes in terms of maps and recruitable characters? Which three things do you really like in FE5? Which three things do you really dislike? Would you like to see some unique mechanics like capturing and fatiuge (in main game) returning? Would you agree with that statement that FE5 had amazing potential, but didn't exhaust it completly? Would you agree with that statement that FE5 has the best gameplay ideas? Would you agree with the statement that FE5 is the most balanced FE game? How would you rank the difficulty in this game? Would you recommend someone to play FE5 blind? Which three advices would you give someone who will play this game the first time? Who's your favorite character personalitywise? Who's your favorite character gameplaywise? Who's usually your MVP in your playthrough(s)? What's your favorite chapter? What's your favorite map theme? What's your favorite battle theme (main battles, boss battles)? What's your opinion of the art in this game? What's your opinion of the story in this game? How would you rank the story from 1 to 10? How would you rank the gameplay from 1 to 10? How would you rank the game overall from 1 to 10? Does FE5 need a remake? Does FE5 need a better translation patch? Could you imagine to replay FE5 sometime in the future? Answers
  13. It was kind of a thing in FE4 but just for Seilph but eh. Ok so the gist of Dismount in FE3 and FE5 is that mounted units could not ride indoors and were forced to dismount, they took some stat penalties and were forced to use Swords or (if they were mounted bow users) Bows. in FE3 this method worked better imo because weapon rank was a stat and not divided between different weapons, thus not being a massive crippling blow to mounts, although the final chapters in both Book 1 & 2 can severely weaken your party as a good chunk of the best units in the games ARE mounted, (more so in Book 2, as in Book 1 a number of the best fighters are your Heroes). in FE5, you had individual ranks which could really hurt units like Finn who could only use swords dismounted so the only way he could get this rank up would be to grind dismounted, and could call some balance into play such as Dean having amazing Sword & Lance ranks both. Something else to note is that FE3/5 only had caps (besides HP) at 20 so stat scaling would definitely be a factor if it were to ever come back. Its one of my favorite oldschool FE mechanics and I feel if it were refined properly it could be used in the modern age as well, or heck even in an "echoes" styled game they could probably try it there too. What are your thoughts on dismount?
  14. I didn't know where to post this, so I guess I'll make a new thread? Anyway, I complied all of fe5's portrait pointers and address into a spreadsheet. I know plenty of this information was in the binary files, but I figure this is easier to read (plus I haven't seen documentation on the pointers)
  15. FE5 Map Sprites

    This is a crosspost from FEU. While working on my FE5 project I had figured it'd be nice to rip the map sprites, because I can't find a unified sheet of them anywhere. Although the data is ripped using the class data table, there might be errors. If anything's odd about these, let me know. FE5 Map Sprites Here's an example: Each class gets its own sheet. Some sheets have some strange things going on, such as: Some mage classes have incorrect sprites, probably due to the correct sprites being set in character data Some mage classes have other mages in their battle sprites The High Priest and Priest have some strange things going on There's that weird Baron class More stuff, probably Unused sprites and stuff may be added later, but any sprites that aren't referenced are not included yet.
  16. Art Book questions.

    So recently I purchased the Fire Emblem Memorial Book for the Archanean FE games, containing a nice collection of Art and information, and wanted to know if one such book exists for the Jugdral games?
  17. I've been worried for a while that my attitude toward Fire Emblem has been negative especially about how good it is relative to other SRPGs, and so on. Beyond this, I've noticed that Thracia seems to have a divisive reputation, especially in two new threads, "The most underrated Fire Emblem" and "The best and Worst Fire Emblem gameplaywise" . I'm in an odd position in this kind of debate. I think that the first four games are the worst in the series, with Genealogy the absolute worst. However, when I played Thracia 776 three years ago (in the same marathon as the other games) I was impressed with it to the point of placing it as the 4th best game in the series. A lot of people argue about how hard it is (as they also do with Genealogy). While I think that Genealogy is on the easy side relative to Conquest, the DS remakes, Radiant Dawn, and even the GBA games, I believe that Thracia is legitimately a hard game. A lot of people claim that it is only hard due to fake difficulty. Some of the chapters in this game unquestionably do have fake difficulty. However, less is said about how other parts of Thracia 776 are hard in the "conventional" way. There are a lot of nasty promoted units, even in early chapters, GBA-style throne bonuses, and because of Thracia's weapon distribution, you encounter enemy brave weapons before the half way point (4 bosses at various points before chapter 16). Because of stuff like this, the general difficulty of the game can readily be compared to Radiant Dawn or FE6 HM, even if the fog of war and status stave chapters did not exist. I'm playing on the infamous "bad" fan-translation. Given that this is 2017, this may be one of the last times anyone ever uses this translation. Be prepared. In keeping with my intention in starting the LP, I plan on playing the game without the paragon mode cheat or any glitches. I hope to highlight that Thracia, despite it's reputation, CAN be an accessible game, and in order to do that, I will be putting a special focus on how you can manage your growth rates, get ahead of the expected resource curve, and use skill scrolls to your advantage. I might even intentionally leave some units behind on the first escape chapter to demonstrate how you can mitigate the setback that the mechanic causes.
  18. I did another 0% growths warpless low turn count playthrough of FE5. The tactics are much improved from my previous run and it should be much easier to watch due to less wasted time. "0% growths" means I play on a ROM edited so characters do not gain stats on level-up (both character and scroll growths set to zero). I like playing 0% growths because it eliminates the randomness that growths cause and improves the game's balance by reducing player strength relative to the enemy; in a normal run, I find that characters become too powerful and diminish the need for tactical maneuvers. Also, movement stars are also not used when they activate. By "warpless" I mean that I do not use the warp staff (rescue staves and the self-targeting rewarp staff are permitted). I've done runs with the warp staff before and they're plenty of fun, but this warpless route involves a lot of varied and interesting tactics in chapters that the warp staff would trivialize. "Low turn count" means that I aim to complete chapters as quickly as possible. In Fire Emblem games, there are often boring and time-consuming tactics than lead to victory with little effort, but it is far more fun and entertaining to use complex tactics that lead to a faster completion. Furthermore, the game ranks you based upon the number of turns you take, so a lower turncount can be considered a better result. However, in some cases I will sacrifice speed for reliability. This is a segmented run but in the future I hope to complete a SS rank warpless ironman run; I think it is more fun to consider contingency plans and adapt tactics during a playthrough than it is to map out a singular path through the game and reset until the RNG rolls in your favour. My idea of a good tactic is as follows: if all goes well a very low turncount will be achieved, if some things go wrong a fairly low turncount will still be achieved, and in the case of extreme bad luck several turns may be lost but a game over would be avoided. However there are several chapters in this playthrough where this ideal is not achieved. One day I will improve upon this run so please suggest any improvements that come to mind. I do not attempt to recruit all characters in this playthrough. This run is played on normal mode (without increased exp gain), so EXP distribution must be considered. This does not affect turncounts. There are several chapters for which I don't have a really good plan and I could really use some suggestions. I probably won't redo this anytime soon but someday I will. Here is the youtube playlist:
  19. Fire Emblem 1-8 on the NES Classic

    If you are one of those special people that managed to buy an NES Classic this past year, then I have some good news for you. In the past few months, applications like Hakchi and RetroArch allow us to put any NES, SNES, GBA, and many more onto our NES. Now it is possible to play Fire Emblem 1 all the way through to 8 on your television. Of course you can always play emulations on your computer, but I've always enjoyed playing NES and SNES on the big screen. The menu music now is the 8 bit FE theme song. I'm thinking about making an entire FE theme for the NES Classic. I hope this thread inspires someone else with a mini to download the FE titles. This tutorial is not mine, but it is the best one out there right now. NOTICE*- The GBA games (FE6, FE7, FE8) require a Wii Pro Controler if you would like to enjoy the full experience. It is still possible to play them, but the NES controller does not have bumpers.
  20. There is a article by Pukachi,but I don't know how to use it, thx!
  21. HELLOOOO Serenes Forest! Welcome to the Serenes Forest Smash & Gaming Discord Server's THIRD (3rd) FIRE EMBLEM TAGTEAM EVENT! Four tagteams this is not, neither is this only two. Five is right out. Following on the heels of our massive success with Blazing Sword, and our amazing randomized Binding Blade tag-team (Roy is so bad that when he promoted the game crashed irretrievably), we decided to move onto the most beloved Fire Emblem in the series, and @Jedi's personal favorite, Fire Emblem: Awankening. Unfortunately, we can't transfer save data for 3DS games very easily, so we agreed that it would be the best to the second best game in the series: Berwick Saga. Which of course is why we're not doing any such thing, and instead settled on Thracia 776, which half of us have never played before. We have a record-breaking NINE players signed up for this, which was almost going to be an issue until @Batter the Beast started talking shit about fruity cocktails and extolling the virtues of rum instead. Of course, I, a gentleman, could never stomach playing on the same tagteam as such a philistine, so I cast him out of the group entirely. Unfortunately, I didn't realize that @Terrador, @Lord Raven, @ίce, and @Carmine Sword were also entirely lacking in moral fiber, and they left along with him to form a team of degenerates. On the side of justice, sugar, and delicious mixed drinks, I, @Euklyd, am joined by @Jedi, @General Horace, and the leading man, @Refa. The rules are as follows: Screw over your own team as much as you like, but do try to actually finish the run. The other team is full of soulless heathens, and as such must be fucked over as best you can manage. To facilitate this, each team's players will be matched with chapters by the opposing team (details below). Don't fuck this up and break the ROM this time, you nerds. This is a serious competition, and as such should be taken completely seriously. No fun allowed. Each player can declare one (1) safe unit, which shall be safe from death at the hands of their teammates. You can only declare units that have already been recruited as safe. Chapter picking process: There are 33 chapters to select from. All gaidens are forced. Chapters 16A/16B and 17A/17B are drafted together; you don't get to choose which route the other team does. The selection order for each team is as follows: TEAM RUM: Carmine, Batter, Raven, Terrador, Ice TEAM COCKTAIL: Jedi, Refa, Horace, Euklyd The way this will work is that Carmine will pick a chapter for Jedi, then Batter for Refa, then Raven for Horace, then Terrador for Euklyd, then Ice for Jedi again, etc. etc., and vise versa for how Team Cocktail picks for Team Rum. LET THE ODDS MAY BE EVER IN YOUR FAVOR disclaimer: i may or may not have written this post last night while drunk i blame jedi for everything EDIT: Refa points out that the scientific name for "team cocktail" is actually #TEAM SEXY BITCH, however we must be eSports about this and so will continue referring to ourselves as #TEAM COCKTAIL
  22. Starting Trachia 776

    Any tips? I heard it's the hardest FE game, but eh I think I can handle it. I think
  23. Please delete

    I don't know how it's handled so I have to ask which weapons and items I will get back from the chests in chapter 4? I gave Leif the flame sword at the end of chapter 3, but he didn't get it in any of the chests in chapter 4. Edit: I found it out meanwhile how the filling of the treasures in chapter 4 works. So please lock or delete!
  24. FE5 (Yuna Takanagi) Manga Translation

    Welcome to Fala Scans' work on the FE5 manga! This manga gets to around chapter nine character + event wise, give or take, with a lot of things excluded and replaced or simply left out due to the low volume count. These books are slightly short of 200 pages per book. Please enjoy! Edit: I do need to include the cover and stuff still. Forgot about that. As usual. Volume One: Chapter 0
  25. Thracia 776 Manga

    First that all, actually the scans of the manga of Fire Emblem 5 are online? Because I didn't viewed it. I searched in japanese pages too. And probably, there's not scans of this, so... I have the 3 volumes in my power, but because they never did a translation for other lenguage, all is in japanese. I can scan this, but we will need an editor and obviously an a translator. Is someone here that can be one of these two please? Here I leave 2 random pages of Safy and Lifis. __________________________________________________