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Found 166 results

  1. Tierlists can be a really controversial thing, but I just felt like sharing my opinion on this game's ranking and discussing it. I'll be assuming that Seth is not being (ab)used and grinding is not allowed. Tier Explanations: The names inside the () indicates the Road Taken by the player. The Units are ranked within the seperate tiers... kind of. Lord Tier: Eirika (Eirika) Ephraim (Ephraim) Seth Tier: Seth S-Tier: Franz Vanessa Tethys Saleh (Eirika) A-Tier: Arthur Gerik Moulder Cormag (Ephraim) Tana Kyle Forde Saleh (Ephraim) B-Tier: Lute Innes (Eirika) Ephraim (Eirika) Duessel (Ephraim) Natasha Cormag (Eirika) C-Tier: Eirika (Ephraim) Innes (Ephraim) Garcia Joshua Gillaim Colm Duessel (Eirika) DozlaMyrrh Ross D-Tier: Knoll L'Arachell Rennac Neimi E-Tier: Ewan Marisa Amelia Reasoning:
  2. FE7 Character Patch for FE8

    Hello, my name is Dualitysl and for a couple of days and nights, I have been working on a Fire Emblem patch that includes FE7's characters. I wanted to do this just so I can see other characters I wanted to promote as different classes but also include a promotion branch as well. I've tested everything up to Chapter 14 on Erikia's story, but I believe for the most part that this game is stable to play fully with some bugs to be listed below. Features: - Lloyd (ER) and Linus (EPH) are your lords. - Hector revised palette battle animation. - Characters from FE7 and some FE6. - New class: Dark Knight (Promotion from Shaman) replaces Necromancer. - Portraits are changed to their respective characters. - Main enemy bosses base stats has rose. (Game is to be played on hard. Normal is too easy.) - Fighter battle animation is now from Fire Emblem 10. + Much more to come! Known Bugs: Do not follow the story and promote EPH or ER using their respective braces to avoid anything happen to your game. Some characters still may be able to use their original weapon from their starting class if they're not a different character/class. i.e, Linus who replaces Ephraim may be able to use lances. I will get to the story soon. It will just take a tedious amount of time but I will get around it soon. PALETTES FOR EVERY CLASS ARE STILL A WORK IN PROGRESS Any bugs anyone is able to find, please comment down below and I'll see if I can work on it. But for the most part, this game should be stable to play. UPS Patch Growth chart coming soon. Charcter/class change chart coming soon. **When I get back on my desktop I will credit everyone who made anything custom for this game. Sorry, I’m not talented enough to create everything myself. :-) S/o to the FE Community.
  3. This is my first serious ROM hack that isn't me deciding on one thing and working on it for 5 minutes and getting bored. The aim of this ROM Hack is to swap the characters in Fire Emblem - The Sacred Stones with the characters from Fire Emblem - The Blazing Blade (hence the name) I haven't made much progress but I have made decisions for who most of the characters will be swapped with. I plan on finishing this before I start university on the 18th. Here is a link to the spreadsheet in which you can see who I'm swapping with who, as well as the progress that I'm making. Any feedback would be helpful. Beta 2 can be downloaded here. The patch should be applied to US version of Fire Emblem - The Sacred Stones. The full name of my rom is 1997 - Fire Emblem - The Sacred Stones (U)(TrashMan) All that I have left to do is add the movement sprites for the main characters and myrrh. Everything else is complete. Eliwood promotes into a Paladin or a Hero as I don't know how to add full custom classes. He promotes with a Knights Crest or a Hero Crest.
  4. ROMHACKING FE8 (REMAKE)

    Remake of FE Sacred Stones, all or most of it (Nintendo probably isn't going to do it anytime soon...) November 23rd update to this topic WHAT IS PLANNED (and may change): ---Changed growths to both allies and enemies ---New story and events, characters will be more flushed out in main story rather than supports. Some will even have different roles or classes. ---Changes to character roster to include...expendable units. ---Increased difficulty, and I mean INCREASED. ---NEW MAPS with more complicated objectives (For example, Escape, Defend certain areas) ---Will plan to include an OPTIONAL stealth mission similar to the one in PoR, but better. ---World map changes? ---Skills and stuff like that PROGRESS AND UPDATES: Well...I'm in college and finals are coming up in a couple weeks. I do have a month of break, so I will work on this then. However, I still am learning how to make events, such as the Vanilla Seth vs Valter fight at the beginning. I somewhat have the difficulty down, and I know what the story for the first "arc" if I can put it that way, will be. I still need to make all/most of the maps. I need to learn about how to code in skills and stuff like that. I want to learn how to make character portraits and animation, though I probably will hold off on those two for now. I can't really say when the first STORY patch will be, but, if nothing goes wrong, I may have one for mid January. NOTE: This can all change, nothing is concrete at the moment. WHAT I NEED HELP WITH AT THE CURRENT TIME (if someone is willing, but I won't ask you to come forward, only offer if you are interested in long periods of silence from me, I don't even know the full extent of what I need yet.) ---Portraits/mugs ---Some animations and palettes. ---Map design, difficulty. THANKS FOR LISTENING Thanks for taking the time to read this. I hope I won't let you down...If you have any questions, feel free to post them, but I don't know how much I'll be able to answer depending on the question. Suggestions, of course, are welcome. A difficulty patch for Prologue-chapter 2 will be released sometime in the next few weeks. THANKS AGAIN. <3
  5. GBA ERA Battles VIDEOS

    Hello guys, it is possible that you have seen my videos on youtube, but anyway i wanted to post some videos of character fights i made for some debate or just for fun, you can ask me witch battles of the gameboy era you would like to see: Fargus vs Nergal Lyn vs Roy: Canas vs Knoll: Nergal vs Zephiel: Erk vs Ewan: Lyon vs Nergal: Lloyd vs Linus:
  6. Potential crossover game?

    So I was thinking of a Fire Emblem crossover game. Not like Warriors or the other one I won't speak of. I was thinking a game where it crosses 2 GBA games. FE7 and FE8. Essentially merging Magvel and Elibe. I do not know if it's been done before or already in development.
  7. Which would be better to use?

    So I've been playing around for awhile with the idea of De-making Shadow Dragon so to speak into the GBA games, I know there was a project floating around a few years back but it seems like it has more or less died off. I've been working on it for a few months actually, worked out how I'd do Growth Rates and Base Stats depending on a couple of scenarios. Right now I'm trying to determine if I'd be better off making the game using Fire Emblem 7, or Sacred Stones there are pros and cons to both for sure. Fire Emblem 7 Has a lot of material as well as the way it's designed is closer to the Vanilla Game in which each class had only one promotion. Sacred Stones however, has less reference materials for me to work with as well as myself being less familiar with editing it. But as a pro it has branching promotions which could allow me to get more creative with gameplay as well as help with unit diversity problems which is something I'd really want to somehow fix with this (I mean seriously, 7 Pre-Promote Cavaliers? If you were to promote them all you'd potentially have 10 Paladins). So I guess what I'm wondering is, should I try to use Sacred Stones as the base or Fire Emblem 7? My goal is to keep it close to the source material but also flesh out some characters with supports, and in trying to keep it close to the original experience should I try to go with Fire Emblem 7 which would make the experience more similar to FE3 in a sense, or should I go with Fire Emblem 8 which would likely prove more difficult but also allow for characters to be more unique in their development as well as make the project a more unique experience? EDIT: I also realize now that the title is likely inappropriate as neither is truly "better" but I can't think of a much better title.
  8. I just recently heard about a new hacking tool in FEBuilderGBA, but I cant seem to get any of my changes to show up in the game. Are there any tutorials for it out there that could help me with this? Really, any tutorials or instructions would be great help. Should I even bother with this? Or should I just stick to Nightmare and the other necessary programs?
  9. FE8 Legendary Weapons Fixed

    This is a really simple patch. Only thing changed is that all of the sacred twin weapons are now indestructible. I've tested it, but if you find any bugs just let me know. Download
  10. Magic Axe Animations

    So I'm sure most of us are aware that attempting to give magic animations to melee axes causes the game to freeze, since there are no ranged animations for the melee axes. I haven't tried yet, but would it be possible to simply edit the script of all sprites with axe animations to include a ranged attack? For my hack I don't need anything extravagant, it'd be fine even if they stood absolutely still.
  11. No one S tier: Lute A tier: Everyone else except Amelia. F tier: Amelia
  12. Hex Editing and Game Freezes

    I'm very new to hex editing, but I thought it was simple enough that I could do it on my own. So, I'm trying to put Circleseverywhere's FE8 Native Instruments BIN into my FE8 hack, and it worked perfectly with a clean file (the custom music works and everything). Now, I tried the same with my edited ROM, which has nightmare edits and text/portrait/sprite edits from Feditor Adv, and the game crashes whenever actual gameplay comes up. I can navigate the title screen and even access the sound room to hear my custom music, but the World Map and Link Arena cause the game to freeze. I tried inserting the BIN into the free space at 00B2A610 and free space I made myself at the end of the ROM, both with the same results. Another quirk is when I start a new game: immediately after the cutscenes end, the game resets itself. Is there an issue with the free space that's conflicting with Feditor Adv or Nightmare? And if it is, is there an easy fix or would I simply have to start all over with a clean ROM?
  13. FE8 Mad Mode v 2.33

    Here's the latest release of a hack I've been working on for some time now. For some background, it was a project I undertook after playing through Fates and going through some ideas on how to make FE8 more interesting as opposed to just having Seth stomp everything to endgame. As such, this hack will not change anything with the characters or plot, but expect infinite weapons, personal skills, and Eirika actually getting Str for once. Download link here v2.33: https://www.mediafire.com/file/bmjsa5fr4pc3543/FE8MMv2.33.zip
  14. So i have changed the names of Eirika, Seth, Gilliam and Franza and this happened. does someone knows why this happened?
  15. Roman/Ancient Greek Rom Hack

    So someone challenged me to make a roman soldier in FE style and now that i'm working on it i think it would be cool to create a smallish hack, maybe 10 chapters. with Roman and Greek styled unit. Any Ideas? Here is my current wip if the soldier (I still need to work on shading and colors): Edit - Here is a sheet and animation for the Legionary: And here are some possible kingdom names for the hack:
  16. tl;dr This is an FE8 hack. Version 1.2 released 9/13/2015 First release notes and DL below. READ THE README AND CREDITS!!!!! Recruitment guide: The Sun God's Wrath(SGW) is the new version of the old sequel to a previous hack I made(Corrupt Theocracy (CT)), The Sun God's Challenge(SGC). This is a FE8 hack that features a variety of new features, most notably skills, reclassing, a limited world map, lots of new classes, some returning features from FE5, and of course new maps, mugs, characters, events, and music (though because of CT some older versions of characters still use mugs like the ones they used back then for continuity reasons). If by some odd chance you have an old .sav of SGC, this hack won't work with it due to icecube's patch/the fact that this hack is pretty much remade. This hack is being designed so that having played CT is in no way a requirement. I don't recommend playing CT and instead recommend reading TheMoniker's awesome LP found here: http://serenesforest.net/forums/index.php?showtopic=50956 if you are really curious about it and would like a potentially heightened experience while playing this hack. History is written by the winners, and there were various winners in CT, so part of the story is learning what really happened in CT anyway since there are conflicting accounts. Story: Like CT, SGW features many protagonist characters with varying degrees of importance, but there will be less/more mixed up game over conditions unlike in CT. The lead protagonist/Donovan of this hack is Astrea, a member of Propater, pictured below. The story will have you follow her and the people she meets as you do your part in trying to save the world. How Astrea manages to be a key figure amongst the various figures of importance you will come to meet will be made more clear over time. As part of updating the front page, the following spoilers contain lists of new features in this hack along with links to various chapter sccreens: Chapter screens: Skills: For a full list of skills, see the below spoiler: Gameplay changes: Classes: Check list: Credits (Please read) My goal is to finish this hack before Fire Emblem Fates is released in the US. The first patch will hopefully be ready before the end of August and will feature the prologue through chapter 13 (aka half the game). If you have any questions/concerns about issues from CT, please let me know and I will do my best to fix them in this hack. For example, the reinforcements won't be as spammy as they were in CT.
  17. Welcome, one and all, to... Fire Emblem: Serenade of the Twin Pantheons, also known as Fire Emblem: Fates - Remastered Edition! This is a project I've had in my head for a while now, of which I now wish to bring to life with the help of a few people close to me... as well as you, the users of Serenes Forest! All updates relevant to the development of this fangame/hack for FE8 (yes, I'm undertaking hacking THAT game) shall be posted here in this thread! What will this hack contain? New universe with extensive world-building implemented, with some connections to separate FE universes New characters, with partial cameos planned to be made by main-series FE characters Original story orchestrated by Serenade team members Original maps created by Serenade team members New/updated items and mechanics, such as rebalanced magic, cantrips and revamped supports And much more to be added by the Serenade team! The fangame/hack is currently in the Pre-Alpha (i.e. initial planning) phase, so no actual coding has been done yet... which is why members of Serenes are best recruited in order to fulfill the role of coding the game! For now, however, here are our current team members, as well as the jobs that must be filled before we can truly get started: StreakofEmerald - Lead developer, character designer, concept developer, unit data creator, item developer Contact here: https://serenesforest.net/forums/index.php?/profile/28402-streakofemerald/ FieryLeaves - Main story writer, worldbuilder, character polisher Contact here: https://fieryleaves.tumblr.com/ Bakawanii - Lead artist, spriter, animator, designer Contact here: http://bakawanii.tumblr.com/ Jobs Needing to be Filled: Map Designer Additional Spriter Additional Character Designer Additional Artist Coder(s) If you wish to support this upcoming fangame/hack, just put it in your signature. I'll have more information up on the game soon if this thread is replied to enough. Happy 'Embleming, everyone!
  18. Fire emblem 8: Quality of Life Patch a.k.a. FE8 but it has QOL engine hacks made by the community This is a compilation of some for the QOL improvements that have been made through assembly by the guys at Serenesforest/FEuniverse, intended for those who want to play FE8 vanilla or randomized and want some of the features these provide but don't want to get onto the buildfile or just are too lazy to do so. Content: FE8 Essential Fixes Compilation(compiled by crazycolors) Full list of content within the Essential fixes: Show heal amount (by Tequila) Colored Stats, Show growths in game and Talk (by Tequila) Hod L to Enable/Disable animations ( by circleseverywhere) Battle stats with animations off (by Tequila) Item preview(by Zane) Danger Zone (by circleseverywhere) Monster weapons Stat Display fix (original by Brendor/EA Version by Circleseverywhere) HP Bars (i think it is made by circles, but i'm not sure, if anyone knows correct me please) Let me know if i derped on something or there is another quality of life patch that you think should be here. DOWNLOAD No HP Bars version F.A.Q. or Q.I.T.P.W.A(Questions I Think People Will Ask) Q: Hey, i am getting lag on Chapter 8/ any other big chapter with lots of units A: If the lag makes the game unplayable for you disable the HP Bars on the settings, and even if that doesn't work use the No HP Bars version, just make a savestate with your emulator, patch this onto a new ROM and load that savestate. Q: Can i randomize a ROM with this patch installed? A: In theory, yes, i tried with Otaku Reborn's randomizer and it didn't seem to have any problem, but i can't be 100% sure, if you find any error that might look to be related to this just post it and i'll try to fix it Q: I installed this to X ROMhack/Rebalance hack and now my game crashes A: That hack might change some things that the patches use, so if you want any of the things these patches do ask the creator of the hack to add them. Q: How did you made this? A: I made it using the buildfile method and adding all the patches and changing some texts, i recommend checking the FEE3 2016 video for it, if you got any further questions the peoople at feuniverse.us and their discord know much more than me and will be able to help you much more. Q: Can i include this on my ROMhack? A: You shouldn't, instead you should look for all the patches, add them and configure them by yourself. Q: You left out some of the Essential fixes, why? A. I left out things that would change the actual gameplay, like the weak promoted enemies fix and the EXP coefficient fix cause i wanted this to just be fe8 with QOL changes and the same gameplay, and even if its minimally, they affected a bit the gameplay. I also didn't add the Intro cutscene skip or the new game text skip cause there might be people who want to watch them. Q: Can you make a FE6/FE7 Version? A: For FE7 Yes, i will start working on it someday, but some patches aren't available for FE7 and i am a complete noob on FE7 hacking/FE7 in general. For FE6 it will surely be impossible, almost none of these patches has a FE6 version and i know even less of FE6 than FE7. Q: Can i make a FE7 version myself? A: Yeah, feel free to do it and when you post it PM me and i'll ad a link to your post on this question.
  19. FE8 Mad Mode

    Here's an FE8 hack I've been working on for a couple of weeks. Some key points: * Durability is removed for most weaponry (siege tomes can still break). Weapon lines get various abilities to differentiate each other. * Some classes have had their weapon choices changed. Notably Cavaliers no longer have access to swords, Knights get axes in addition to lances. * Enemies are buffed up relative to vanilla FE8. No more facing unpromoted enemies in the last few chapters. * Character stats tweaked to clarify their roles. Example, Seth is still good, but will have a harder time remaining relevant to endgame unless given more attention. Here's the link for v 0.9: https://www.mediafire.com/?9zgqtyajxu6v71v As always give feedback after playing! Thank you!
  20. Fire Emblem 1-8 on the NES Classic

    If you are one of those special people that managed to buy an NES Classic this past year, then I have some good news for you. In the past few months, applications like Hakchi and RetroArch allow us to put any NES, SNES, GBA, and many more onto our NES. Now it is possible to play Fire Emblem 1 all the way through to 8 on your television. Of course you can always play emulations on your computer, but I've always enjoyed playing NES and SNES on the big screen. The menu music now is the 8 bit FE theme song. I'm thinking about making an entire FE theme for the NES Classic. I hope this thread inspires someone else with a mini to download the FE titles. This tutorial is not mine, but it is the best one out there right now. NOTICE*- The GBA games (FE6, FE7, FE8) require a Wii Pro Controler if you would like to enjoy the full experience. It is still possible to play them, but the NES controller does not have bumpers.
  21. I changed Eirika's animation in FE8 causing the rom to crash when the class reel starts. How do I get rid of it?
  22. So I had the idea of a story for a FE8 ROMhack that I want to try my hand at, but I am not too sure just how to start or where to begin. Could somebody let me know what I can do?
  23. So after repointed standing map sprite table at 0xb2a610(free space), I inserted a custom map sprite at B2AE10(0x6B). And this happens... It only displays a shadow. I'm sure that map sprite itself works perfectly fine in other games. So I guess it must have something to do with hex. I already changed all these address 26706 2678A 2680C 26C68 27250 27B96 27C82 27D30 27DF0 27E84 27F5A 2804C to FF. But it didn't seem to work. Please help :( Edit: Never mind I figured it out lol Edit:Solution After use Standing map sprite editor in nightmare, open your rom in HxD, go to the address of your repointed table, to the address of that map sprite, you'll find it displays like 02 FF(unknown number) 01 FF(size 16x32) B4 C9 B2 08(graphic address). Change FF to 00 to solve the problem. (Don't know if csv have the same issue though)
  24. So I've been experimenting with the FE8 native instruments map by Circleseverywhere, and there is no string ensemble in FE8. I want to change this, so how do I take an instrument, such as string ensemble 1, from FE7 and put it in FE8 so I can use it with the instrument map?
  25. Hello, I'm doing a hack of FE8, and currently I'm editing palettes but the Shaman, Summoner, Druid won't change even after changing the palettes with BSPalette Assembler and doing the required modifications on nightmare. And (I don't know if this is related) but when Ewan hit lvl.10 the game softlock (Blackscreen after the dialogue but nothing else shows up) and I'm unable to continue the game since Ewan promotes at the start of a chapter. I'm using FEditor Adv, Nightmare, Fe_Recolor, BSPalette Assembler and HxD. What could I do do resolve those problems ?