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Found 24 results

  1. I've always felt that the 3x multiplier on the critical hits is a bit too much. Is there any way to tone it down to 2x using FEBuilder?
  2. FEBuilder Classes question

    Hey all, newbie hacker here with a question about FEBuilder by 7743. I recently started using it with no prior knowledge about FE hacking whatsoever and I already found out that I cannot include any new classes above the original value of 128 without crashing everything. Since that is the case, I would like to ask the veterans around here if there is a list of the classes that are unused by the vanilla game that I can safely modify without messing up the vanilla campaign. I am asking specifically for FE8, but if someone knows one for FE7 or FE6 it would also be appreciated.
  3. I'm trying to insert magic animations like Apocalypse, Gleipnir, Naglfar, demon surge, shadowshot, etc. into the rom hack for new tomes and i'm not sure how to make it work.
  4. Fire Emblem: Crystal of Bonds (Working Title)

    This is my first attempt to begin an FE hacking project. This is an FE8 romhack, not FE7, since FE8 gives me more freedom in FE Builder. I've done it all on my own so far, there are 5 chapters, and I want to make sure I get as much feedback as I can before I keep rolling. Problems you have with the demo, things you want to change, things that you want to see more of as I continue working on it, or even if you want to help out, as I've done this by myself for a little more than a year now. Below are some fun things like known bugs (only one that I'm aware of currently, but I'll edit if I'm notified of more), credits, and growth rates, check those out if you like, then play my demo and hopefully have fun :D Then tell me what you liked, didn't like, what you'd change, etc. Your feedback is VITAL Creator's Notes and Things You Should Know: Known Bugs: Growth Rates for Current Playables: Credits: Crystal of Bonds Demo 1-1-19 UPS.ups If the link doesn't work, comment below and I'll fix it asap This demo is no longer up to date. I appreciate all the feedback I’ve gotten, whether here, on the Discord server, or on other platforms, but I no longer need critique for this demo. Hopefully a new, rebalanced demo will be released publicly in the future, with added chapters and less bugs. I’ll leave this demo up if anyone wants to try it in its… er… rawest form, but just keep in mind that this version is completely obsolete and commenting your critique likely won’t give me anything new to consider. Also join the Discord if you want to test the latest released version, just make sure that afterwards you tell me any bugs, balancing issues, gameplay issues, etc., that you encountered while playing it https://discord.gg/Kx9Wx9A <- Updated Discord Link
  5. I was wondering if it is feasible to alter how poison works or add a new effect to Fe8. What I was thinking about is making poison reduce MOV as well as damage the unit, is that feasible?
  6. Nvm I'm dumb heres how you do it anyone else is confused.
  7. >>>>>Solution little far below post<<<<< Hi everyone, I recently returned to ROM Hacking after a 2 month Hiatus. Currently about 3-months of total dedicated time into my current ROM-Hack project. (Febuilder) I've only use FeEditor Adv for importing some animations to view or use. So moving on to the issue, I've been stubbed on how to increase the PLAYER'S UNIT HP and Stat caps, I've tried Solum's solution which I think it allows a unit to have above 60 HP but still encounters serious issues if you Level up when you're above the 60 HP Cap. Also tried our lord and saviour Circle's Event-Assembler patch (FE8EssentialFixes), as well as Nyan's Febuilder patch (Picture below) none seemed to help solve the issue. DH_Ninja seemed to have a solution but he has been inactive since 2015, using Solum's Method (Picture Below with Ashe in FE6 or FE7) If anyone has a solution to this I'd appreciate your help immensely. I planned to have most of the later game enemies to have around 53-80HP and 7-38 Stats respectively, ever since the beginning of my project I was aiming for growths and stats similar to Awakening and Fates. Thanks in advance, Yazuki _FE8EssentialFixes.txt
  8. FEBuilderGBA Sprite Animation

    So, started working on an FE7 hack using FEBuilderGBA, getting to grips with the program, and how it works. Although I wanted to add in a new class, being the Halberdier, into the game, (as a promotion for soldier) and I don’t know how to import the bastle animations for it, I have them, but they aren’t showing up. Any help? Also: I can’t find the old Map Sprite for the Halberdier, anytime I find it, the site says the file doesn’t exist anymore, any help with that? Otherwise, that’s all.
  9. Importing music to FEBuilder GBA

    Hello ! I've been working on a hack for some while, and now I'd like to do something I've never done before : Importing custom music to FE8. I know it's a difficult thing to do, and after having tried (and abandoned) importing music from various sources (Most noticeably games like Ib, Majora's Mask, FE9/10 and a lot of others), I wanted to know if it was possible to import music from other GBA games, or at least the two other FE. It would be on FEBuilder, as you can tell by the tags. Also, I can't afford to spend money on this, so if I need any other application, it should be free. I don't know if it's important (Probably not) but here's the list of music I'd like to import : So, is it possible ? Thanks for reading anyway, and, well, I hope someone out here will be kind enough to help me !
  10. I have been playing around with FE Builder and editing Fire Emblem 8. For the most part, it has been more straight forward than Nightmare, which is a win. I noticed that under patch tool there is a way to add custom character animations - similar to FE7. I would like to add a couple character specific animations into my mod. Problem: The top two patches Character Custom Animation Table Installer/Editor (shown below) will crash the game when any battle animation plays. I am also unfamiliar how to link up Event Assembler to FE Builder, so the button two Character Customer Animations are giving me lip. Anyone have any success at getting these character customer animation tables to work in FE8? Thanks much.
  11. FEbuilder text guide?

    Is there a guide for editing event text in FEbuilder? My previous experiences always end in all of the text in the game just vanishing, and I do mean all the text, from cutscene dialogue to the "player and enemy phase" cut ins.
  12. Music (solved

    http://feuniverse.us/t/wav2ea-convert-wavs-to-a-ea-insertable-format/2686 thats the solution if you want high quality music and such, beware it takes a lot of space!
  13. Does anyone know how to alter the multiplier for effective damage in this game? I'm interested in hacking the game so that most effective weapons get a 3x bonus like in the Japanese version, rather than the 2x they got in the US. Most hacking tools don't seem to have tools for this, and I'm not well-versed enough in hacking to navigate the disassembler. Thank you in advance to anyone who can help with this. For those wondering, I've been messing around with FEBuilder, Event Assembler, and Nightmare. I'm trying to create a hack that undoes the localization changes, and this is the only one that's really giving me difficulty. EDIT: Never mind, looks like the question's been answered here. EDIT: Even though the question's been answered, I still can't figure it out. Has anyone used this patch before? EDIT: I figured it out myself. Thanks for nothing. Solved! EDIT: I'm not seeing a "mark solved" button on here, so I'm just adding the tag manually.
  14. FE8 Convoy Full Issue

    I've been stuck on this long enough to warrant a post here I think so here goes. I've been hacking FE8 with FEBuilder but I'm running into one issue that I can't seem to fix - the convoy is full, despite having no items in it. I'm using the patch which increases the limit to 200, but I don't feel like that's the issue because I've tried putting that into a vanilla sacred stones file along with all the other patches I used and the convoy works fine. Is there some sort of event I may have deleted that would fix this or some way to set the original number of items in the convoy to 0/200 instead of 200/200 like the game starts me at? This is super frustrating as I need some sort of storage space, but the game isn't letting me access what should be my empty convoy.
  15. So I'm trying to make it so when an enemy makes it to a village the doors close and when a player units make it there they destroy it, how could I go about doing this? Also is there a way I could make an objective similar to Chapter 25 Hector mode were you have to seize multiple points to win? Also Also I'm using FEBuilder
  16. Help with Febuilder.

    Hey all so, I have been modifying fe 6 and I was editing boss quotes and everything was going great but now for some reason, all bosses don't have their generic quotes, like the whole section disappeared and anytime I try to write or reload or do anything an error message pops up. I also, cannot extend list as nothing pops up for extended data. I uploaded a picture of whats going on,l hopefully someone can help me.
  17. Solving Softlock

    Me and my friend are working on a fan game that's patched to FE8 on FEBuilder, but after the second map, (Chapter 1) The game softlocks before you go to the world map, any advice?
  18. Any one know how to edit generic Mini Portraits? UPDATE: there has been a patch for FEBuilder where you can literally click it to change and a expansion patch so you can have over 200 generic mini mugs, if you're still confused leave a reply and I'll help you out with a youtube vid or pic instructions.
  19. Hello everyone, I want to work on a French Translation of Fire Emblem 6 : The Binding Blade, but letters use in French don't exist in the english ROM, like "é" "â".... Is it possible to add them with FEBuilder? Then I could work on my translation. Thank you very much and have a good day !
  20. I've been editing fe6 quite a bit recently, mostly with fe_builder, I've done everything from creating new classes to modifying portraits sprites, however, I've come across an issue with the in game graphic for leveling up. I looked around quite a bit, and cannot seem to find where this graphic comes from within the game, or if it's simply somehow a palette issue. I've modified Eliwood's class and portrait here, but it happens with every character. Edit: Caused by Fe editor, which I used once, Fix here:
  21. How to extend health caps?

    I tried to use the patch on febuilder to extend the health cap to hexcode 78 which is 120. However, when my character reached 62 health and the chapter ended, I exited out of the chapter and ended up with him having 2 health. What's going on?
  22. So I've made a new staff using FEBuilder in FE8. The problem is I can't figure out how to make it heal more - as it is, the staff heals for the user's magic stat as opposed to 10+Magic as Heal and Physic do. I've made sure that it matches Physic (it's another long-range heal staff) in every way as far as the dialogues in FEBuilder go, so I'm thinking it's some kind of hex code issue, unless I'm missing something...and I have next to no clue how to use a hex editor. Any help is appreciated!
  23. I'm trying to make Sword Armor and Ax Armor classes but I can't figure out how to make them...well...armor classes. I've looked at the class data for Knight and General and can't figure out what makes them weak to armorslayers. What am I supposed to do? EDIT: NVM Someone one Discord answered this for me
  24. I just recently heard about a new hacking tool in FEBuilderGBA, but I cant seem to get any of my changes to show up in the game. Are there any tutorials for it out there that could help me with this? Really, any tutorials or instructions would be great help. Should I even bother with this? Or should I just stick to Nightmare and the other necessary programs?