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Found 13 results

  1. 1. A post apocalyptic future where the main protagonists try to undo the damage the antagonist did 2. A sci-fi setting where alien parasites try to take over the human race and countless other planets 3. A wild west setting. 4. A Steampunk setting. 5. A modern setting. 6. A continent where people mainly use Magic. 7. An underwater setting. 8. An underground setting. 9. A story where the Fire Emblem is evil and the protagonists have to destroy it before it destroys the world. 10. A continent that is floating in the air, and one of the antagonists tries to destroy it's power source to make it fall to the ground.
  2. Since the latest Nintendo Direct shown that there is an upcoming Super Smash Bros. title happened today and the game will be coming to the Nintendo Switch system on 2018. But, we haven't seen any footages nor any characters revealed for the upcoming Fire Emblem Switch title and they haven't shown the Fire Emblem Switch title in today's Direct. I'm guessing that we could see Alm (he does use a bow since he does use a bow in his Hero class on Gaiden and Echoes: Shadows of Valentia and it would avoid use the Plain Swordsman category since what happened to Chrom when he was going to be planned during at Super Smash Bros. for Nintendo 3DS / Wii U) or probably add Celica since Fire Emblem Echoes: Shadows of Valentia was released last year and Fire Emblem Echoes: Shadows of Valentia did managed to sold well outside of Japan and it did managed to outsold Pokemon Sun and Moon's numbers since May as one of the Top 10 Best Selling Nintendo 3DS games. However, since the upcoming Fire Emblem Switch title is coming to the same year as the upcoming Super Smash Bros. title, but we have no idea which games is going to be coming out first. I totally think the Fire Emblem Switch protagonist is probably going to be showing up either as an Unlockable Newcomer similar to like Roy in Super Smash Bros. Melee since Roy's game The Binding Blade did released after Super Smash Bros. Melee or he/she will might show up as a DLC Newcomer similar to like Corrin since Fire Emblem Fates did released after Super Smash Bros. for Nintendo 3DS / Wii U. I don't think it would make any sense and we don't exactly know if he/she will show up as a default fighter since his/her game is going to be coming this year if the Fire Emblem Switch title as well as the Super Smash Bros. Switch title and we still don't have a single release date confirmed other than confirmed 2018 for both of these titles. I know that Sakurai did add Roy and Corrin to the roster as Unlockable, DLC, vice versa since Sakurai did said he's a big fan of the Fire Emblem series and I totally think we could see the upcoming Fire Emblem Switch protagonist being appearing for the upcoming Super Smash Bros. Switch title sometime during at the development. What do you guys think how will the protagonist of the upcoming Fire Emblem Switch title will show up for the upcoming Nintendo Switch title of Super Smash Bros.? I'm pretty sure we could see some or a few Nintendo related characters (like any ARMS characters, Xenoblade Chronicles 2, etc.) who debut from the Nintendo Switch games that were released around 2017 through early or mid 2018 will might show up for upcoming Super Smash Bros. for Nintendo Switch either as default, unlockable, or even DLC newcomers. Edit: The E3 Presentation and the latest Nintendo Direct confirms the new title for both games revealed to be as Super Smash Bros. Ultimate for December 9, 2018 and Fire Emblem: Three Houses is now set to Spring 2019 instead of 2018.
  3. My Predictions on Fire Emblem Switch.

    Basically there is no new news quite yet about Fire Emblem Switch 2018, False Leakers actually are speculating that the new game will have some stuff that they might like, but I don't care, I have my own predictions on Fire Emblem Switch. Multiple paths with different goals. This is a feature I would like, if you choose do one goal you go one route, if you choose to do another you go to an alternate route, just like in Binding Blade, certain conditions needs to be reached, and the Stronghold must be seized, it would be like in one chapter, if you Route the Enemy, you'll go to one route, but if you defend a stronghold, you go to the alternate route, it would be like different stories to make the game more interesting. Better Villains. Echoes had great villains, and Berkut was no exception, but in Awakening, and Fates, the villains in those games sucked, Validar, Grima, Garon, Iago, Hans, and Anankos were pretty bland villains, so if a better villain has a great purpose, then it will be a great story, and one of the best villains in the entire series. Multiple Endings. The previous games had the exact same ending, I am not counting any character endings, I'm counting story endings, but Binding Blade had different endings, and if they do Multiple Endings, then it will be a great addition to the game, and I hope none of the endings have wasted potential, it will depend on how well you do in the story, in all 3 Stories of Fates, you get the exact same ending. Longer and Better Story. Radiant Dawn had a very long story, split into 4 parts, and the game was hard as hell, having the story longer will make it more enjoyable, heck if they can make Fire Emblem Switch longer than a Final Fantasy Game, I want it will take a lot of time and effort, to make it the absolute best story in the series. Better Characters. Basically Echoes had my favorite cast of characters, we got Gray, Kliff, Mae, Lukas, Saber, but some the protagonists in Awakening and Fates were bad, Corrin was by far one of the worst protagonists in the entire series. If they manage to pull off a great protagonist just like they did with Ike, Marth, Alm, Lucina, and Hector, then it would be awesome. 3rd Tier Classes. It was a great addition to add 3rd Tier Classes in Echoes, and Radiant Dawn, Radiant Dawn had a bigger cast, and a lot of 3rd Tier Classes, while Echoes had the Gold Knight, Dread Fighter, and Bow Knight classes, but the Overclass DLC actually broke the game, with the Guru, Yasha, Harrier, etc. So returning 3rd Tier Classes would be great. I can't say for sure, but it's just my opinion. What are your theories about Fire Emblem Switch?
  4. Over the past few months, we've been discussing gameplay mechanics, story ideas, and whatever else we want to see in the the upcoming Fire Emblem game for the Nintendo Switch. Rarely, however have I seen any ideas presented on how the game should visually look, which can be just as an important a factor as the gameplay itself. So, I believe its about time that I presented my ideas on the topic. The ideas I have on the matter are as follows: Each Nation or Faction Should Have a Different Style for Each Class What I mean by this is that that the knight design of Nation A should be different than the knight design of Nation B, and the style for bandits should be different from both. One nation would have their archers be heavily armored, while another would have them wearing little more than leather armor. Each factions could go more in depth with being stylized after real world cultures than the previous games have, which helps prevent every nation from looking like they bought their armor from the same store (I now have a new headcannon about every villainous nation in Fire Emblem buying their equipment from Walhart). Some classes could even be different from each other while still serving the same purpose. For example, one nation would use the previous designs of myrmidons, while another would be stylized more like a fencer, without changing the function of the unit. Overall, differentiating each nation through a more obvious visual style helps them to be more memorable, which is something the Fire Emblem tends to lack in. Randomize the Faces, Hairstyles, Builds, Race, and Gender of Enemy Units After playing through both Awakening and Echoes, I soon grew tired of facing the same enemy with the same face and hairstyle as the rest of the army. Regardless of whether or not an avatar is returning, the customizability aspect of it could be applied to enemy units. Each enemy would have a randomized face that's different every time you play, which prevents the aforementioned problem of the enemy designs getting stale. I also think that some more female enemies should be thrown into the mix, with the game randomly determining whether an enemy unit on a given map will be male or female. If you can have female units for nearly every class, why can't the enemy? Plus, a ratio could be present so that for a certain amount of male units, there would be a female one, and it would be different depending on which enemy nation you are currently facing. This could help enforce whether a nation's culture is egalitarian (for every male enemy, there is a female one), has nothing against women fighting (2 or 3 males for every female), is reluctant for women to fight but still allows it (for every 7 through 10 enemies, there is a female one), or prohibits it altogether (the only female enemies are clerics and pegasus riders). I also think that armor designs should differ slightly between each unit as well. Some would have plain armor, others would have it be scratched up a little, and some of them would be personalized (such as having skulls or sayings or what have you painted on their shields and armor). Similarly, for example, a female archer/mercenary could wear armor that has a skirt or is otherwise more feminine, be wearing the standardized armor for the class, or they could be more uniquely/oddly armored (one-sleeved shirts, anyone?). Overall, this would prevent the enemy units from growing stale to look at, while also ensuring that each playthrough you would be facing different enemy combinations. Have Stats Affect the Appearance of Armor As in, a mercenary with high defense could have a shield, shoulder guards, chainmail armor, and a helmet, while a mercenary with comparatively lower defense may only have leather armor and maybe a shield or helmet. This helps the effects of character growths make sense, prevents the designs from growing stale, and helps show visually how a unit has grown more powerful throughout the game. Logical Armor Damage I haven't played Fates, but from what I've seen, the clothing damage was a bit excessive, and didn't make much sense. When playing SoV, I enjoyed seeing seeing both my own units and the enemy lose their headgear and have their capes torn after a devastating attack. It was simultaneously funny and painful, and helped enforce the power behind the attack. It did happen too rarely for my liking, however. For the switch game, I would like both for the damage done to make logical sense (as in, a unit could put a tear in the opponents clothing or scratch their armor depending on which direction it was struck. Enough damage to a shield would cause it to break. A critical hit would puncture and crack an area of the armor, but said armor wouldn't just fly off) and be more apparent without going overboard (i.e. no attack should strip an opponent to their underwear). (Runner-Up: Adding blood. I would put this as its own topic, but I'm admittedly a little too scared to do so. On the one hand, I'd like it to be similar in style to how Mount & Blade handled it, which I thought did Teen-rated blood right, but on the other hand, I do wonder if it would fit the style of fire emblem, or if its a step to far.) Later today, I'll try create a thread to give my thoughts and ideas about the animation I want the game to have (I'm a slow typer, and this took me over an hour and a half to write! I need a break before I do another version of this). So what are your thoughts on how you what the game to look visually? Edit: The thread on animation has been out for over a week now, so if you want to see my ideas on the matter and/or add your own, go check that out. I'm glad to see that so many people like these ideas, and it's always nice to see your own.
  5. Thoughts on Fire Emblem Switch.

    Do you have any speculations or theories on what would be on Fire Emblem Switch? If so, feel free to leave them in the comments.
  6. So what are your thoughts on FE switch being open world (This has not been confirmed, just me asking a question) When I say "open world" I'm not talking a game that plays just like breath of the wild or anything, but instead a game where the map in between chapters (like in sacred stones, awakening, and echoes) that is open world and 3d with side quests. So for example - Chapters are played out just like in any other Fire emblem game, you still have support conversations and all of that stuff ( and maybe children, that is another thing, what are you guys thoughts on the marriage system? should it be brought back?) So it is like any other fire emblem game with the exception of in between chapters you have a giant map ( like breath of the wild size) That you get to run around on in 3d and explore. More and more parts of the map would open up as you progress through the story. But this can be used to get from one part of the story to the next just like in Sacred Stones, Awakening, and Echoes. While on this map you can encounter bandits attacking villages and monsters in caves, and when you encounter them you strike them and go into classic combat ,just like in echoes with the dungeons. There would also be hundreds of side quests that you can do, and you could find hidden castles and villages and rescue people to recruit them but they don't have to be rescued for the story. SO it would play like a regular FE game with an open world. I feel like this could add a like a hundred hours to your play time.In My opinion this would be (if done right) the best Fire Emblem game ever. And should this be ported over to new 3ds as well, (it just wouldn't work on old 3ds) I think they could port it I mean they ported Xenoblade Chronicles. SO those are my thoughts, What do you guys think?
  7. Like: Arabian, Chinese, Nordic, etc. Whatever you think could work for a Fire Emblem game.
  8. What should the themes or central theme be in Fire Emblem Switch? As a fan of Mike Babcock, a hockey coach who makes excellent soundbites, I want a theme where doing good things and good things happen to you. If you work hard and perform well, good luck happens to you. I'll say more on this idea later
  9. Villain Ideas

    Since there's already topics about lords and avatars, why not make one for villains as well? What type of villain would you like to see on FE Switch? It could be anything ranging from a minor villain to a major one or even the final boss. What type of story does that villain have and how they affect the story? Do you even want another dragon as the final boss or something more unique as the overall main villain? I'm looking forward to what people come up with.
  10. In past FE's, we have seen 2 distinct types of promotions. Third tier classes, when classes like paladins or swordmasters could turn into gold knights or Trueblades. There are also branching promotions, where a myrmidon could turn into a swordmaster OR an assasin. With Fe switch on horizon, which one would you like to see return?
  11. I went back to look at the direct trying to figure out if the predicted 2018 release date was for Japan only or would be worldwide (or at least include NA). It didn't specify and I've just been assuming all this time we would be getting it then too. Not sure why I did because NA tends to get the games after Japan. Does anyone know if this has been confirmed as a WW or Japan only release?
  12. Since the villager class is most likely returning in fire emblem switch (and the rest of the future titles), what weapon do you think they should use going forward in the series? Swords and Lances are both weapons that the villagers have used, but what about axes? I want to see what you think about this. I think that lances fit them the best, but that's just me.