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Found 556 results

  1. FE x FF

    out of boredom as usual, i decided to work again on some old stuff, and apparently i ended up going even further with sprites customizations. here's the results after a couple of hours spent messing around with photoshop: those who played with Final Fantasy VII before may be familiar with these guys. sprites taken and mixed/customized from FE GBA titles + Kingdom Hearts: Chain of Memories.
  2. Good Morning I am new to this forum and I am trying to learn to use Photoshop. I have designed a weapon system for fire emblem I hope you like it and I wish to get some feed back on what people think about it and how it will affect class composition and game play etc Weapons Swords will cover all variants on traditional blades: Rapiers, Broad Swords, Sweihandlers and also oriental blades such as katakana and masamune etc Axes are covering blunt weapons such as clubs, scythes and magi-stars. Lances cover piked weapons such a tridents and poles etc Magic Arcane is the new replacement for "dark" magic. I found the term quite archaic so I replaced it with the study of the arcane mostly dealing with space and time. practitioners can use spells such as warp, re-warp, teleport and worm. They will also be able to build nexus's, powerful areas on empty times that serve a variety of functions, for example similar to the light rune from FE-7 and the effects of the barrier staff. These concepts are still a work in progress. Tomes represent the contemporary studies of magic and are concerned with the manipulation of energy in it's terrestrial forms, Fire, Wind, Ice and Thunder. These will all be lumped into a Anima and fall under the Weapon Type of tomes. Not all mages will wield every type, for balancing issues. I am still playing with this concept. Users of Scepters specialize in light magic which can be used to vanquish otherworldly creatures, bestow powerful buffs and deal damaged with excellent accuracy. Projectiles All projectiles have a max range of two from the get-go, some classes many have attributes that modify this to their specialization. Kunai still work as de-buffers but will also receive a new feature, the "set trap" command which can be used on various surfaces to incapacitate, debilitate or eliminate foes. Guns are a new weapon that will be in early stage of development in the story line. Not many classes will wield this weapon as it will be specifically implemented as a siege weapon; Cannons. The application of airships is also something to consider. Considering allowing it's range to be in cardinal directions, only impeded by trees, walls, etc. Bows will have more variety between those that have a 1-2 and a 1-3 range which I hope will redeem archers. Otherwise no changes. Magic Effects Primal: All characters will have access to this in some form or the other whether it be a mount or a beast stone to transform into a creature, dragon, taguel etc. There will not be many major stat boost when it comes to mounts as i feel the extra move and weaknesses will be enough of a trade off. This will require more discussion. Mounts I have in mind are: Alicorns, Griffins, Dire Wolfs, Horse (of-course) and Rolling Calfs(Dark knight Only). Staves have been nerfed and buffed, many of the effects they used to have, have been handed off to wands, however they will retain their healing and status relieving function (heal, physic, fortify, etc) and as a design choice will be mostly composed of wood and other living-esque materials to differentiate them from scepters. Range of most spells are not 1-2 except Recover. Staff users will have some attacks, mostly endgame and boss only magic, based on the earth and water to manipulate terrain. Still researching this. Wands, impose your will upon the flesh using blood magic. Use of wands drain the users health upon casting. Users will have access to spells such as: Warg(Control an enemy, cannot move during this), death(causes instant death, low accuracy, bosses immune), sacrifice(heal an ally using your hp (conversion from hp lost to hp gained will be 1/2 higher.) etc. Please leave comments and feedback, thank you. *This is my first time using Photoshop pls excuse the choppy work.
  3. I decided to do a randomized 0% growths run for the fun of it. Tbh I won't be consistent with uploads so expect a few hiatuses here and there. I'm not doing commentary and idk if that'll change or not, I am putting my thought in the description though. So, if you wanna get an idea of what I'm thinking through each chapter, just read that.
  4. Souls of Anarchy: Spurning Staff

    The Souls of Anarchy: Spurning Staff 27 main chapters A strange main continent, with paralogues leaking to other worlds A myriad of skills: originating from Ylisse, Zenith, and the world of Fates Non-canon FE skills that includes personal skills for each playable character 35+ characters that will soon join the squad - a good amount with tragic backstories A dramatic story with comedic gag elements Some draconic and beast classes with corresponding elements Weapons from the entire FE series, plus a batch of outliers and unique items Battles takes cue from Sacred Stones, Radiant Dawn, and Awakening This fangame acts as a spiritual successor to the roleplay Fire Emblem: Realms of the Cosmic Mirror, currently on a indefinite hiatus, and borrows many of the same concepts and mechanics. It runs on riskrain’s Lex Talionis engine, which was written in Python. The fangame implies you have tackled strategy RPGs at a deep level before and may not be for the faint of heart. While the base game aims to be as difficult as the Jugdral duology, Casual Mode will still be kept just in case. If you’re familiar with my previous roleplay, I might be contacting former players for help on this project. Don’t expect a sequel, because this is pretty tough work. If it is, the sequel may use FEXNA as its base. Discord link for further info and discussion: https://discord.gg/V8WDthQ Progress: Not really begun on yet (or have extra help), so please wait for a first release! Once I gather resources and more development help, I'll keep updated with pictures as soon as possible!
  5. A hack of FE8, Tiding Bonds takes place on the continent of Listeria. One year prior to the story events, an unfortunate accident befell Prince Vincent of Cistellia. Since then, no member of the royal family has been seen besides the young Princess Maya. Terrors have risen seemingly out of nowhere, attacking civilians and sowing havoc wherever they roam. Amidst the chaos rise two lords, the twins Castor and Pollux, wielders of two of the Divine Weapons. However, they are lacking the third to complete the trio. One day, they find a lone traveler clinging to a capsized boat in the harbor. A young mage from Khadein by the name of Musica. Realizing they have found the third, the three set off to save Listeria. Featuring: Mixed melee and magic, the Freelancer class (hopefully), and other features that will hopefully be added should volunteers be willing to help. Right now, I'm a one-man team (and rather new at hacking) in high school, so if I tried to singlehandedly implement all the features I want, I'd probably be nearing my 30s by the time it would be finished. I'm looking for pretty much anyone, though I'm especially in need of mappers and people who can make battle animations. I'm really dedicated to this, and I've already written more than half the script. Thanks to the FEU discord (especially sme) for suffering through my noob questions and helping me make this demo a reality! Credits: Circles, for the female Ephraim animation. And Dancer A, for the first level map. Tiding Bonds demo patch.ups
  6. What Is Good My Dudes

    Been around Serenes Forest for a good amount of time now but never really posted or got involved with the community. That being said I would love to join this incredible community of Fire Emblem Fans and discuss this series we all love so much. A little about me, of course I adore Fire Emblem and my personal favorites would either have to be Genealogy of the Holy War and Heroes of Light and Shadow though Blazing Blade holds a special place in my heart thanks to its incredible characters. I am also a pretty mediocre artist but do enjoy it a lot and enjoy music of every genre and when I say every genre I mean all of them. So ya hope to have a great time here and get to know some great people.
  7. Stepping out of the shadows

    Hey there everybody! I've been something of a long time lurker on Serenes, but I figured I should Introduce myself! I stream a TON of Fire Emblem and Pokemon, particularly with a focus on silly Rom Hacking. You might recognize me from my association with Mangs, for whom I am a scriptreader/editor for his character spotlight videos. Drop on by my discord for a general good time, and to get updates on when I'm streaming! we also have a nsfw section. Enjoy if u wish XD MODEDIT: we have our own discord, don't advertise yours LUNAEDIT: oops, sorry about that. MODEDIT: no worries cheers, welcome to sf
  8. 1. Milady (Binding Of Isaac's Blade) 2. Veruca Salt (Fates Kong Quest) 3. Altenan Prince (Geniealogy Of The Holy Bored) 4. Chair-cherry (Link's Awakening) 5. Haardin (Path Of Radiance/Radiant Gong) 6. Mikhail is (Shadow Dragon) 7. Core Mag (Sacred Stoned) 8. Heathcliff (Blazing Knight) 9. Dean Connery (Trachea 776) 10. Jill Scott (Path Of Radiance/Radiant Bong)
  9. Recreating Fire Emblem into Unity

    I have a game i am making, but before i do make this game i was wondering if im allowed to ask for help here about unity and fire emblem
  10. Hey guys !

    Hello, I'm glad to be here ! I'm a great fan of FE series and I like a lot the work of this site ! So, I decided to sign up here for help if I can. I've played at ALL FE games (excepted 1,2 and 3 but I've played at their remakes so it's the same thing lol). My Favourite FE is Path of Radiance, Ranulf top tier ! My pseudo is a popular French joke, you have it ? I hope we will get along well ! Have a nice day
  11. Both love candy, both are childish adults, both are misanthropic, both are named after sexual slang words, and both had a british accent when they were childs but lost it when they've become adults!
  12. I, err, noticed the SLIGHT problem that there wasn't a "challenges" category. I guess there aren't really that many people who like to shake up Fire Emblem. Well, I'm going to change that! These new ways to play Fire Emblem are sure to make you and your friends laugh like morons, cry like little babies, and rage, either at bullcrap RNG or at each other's dumb mistakes! 1: The Common Challenges 2: Less Common Challenges 3: Multiplayer Challenges So, what's your opinion on these challenges? Leave your thoughts and I'll see you next time.
  13. 1. Standard fanservice (Scantily clad women, jailbait, etc) 2. Fetish fuel 3. Characters from older games in the form of units/attacks/useless allies 4. Actually hiring fans to help make the game And the most important thing: 5. Make every unit viable, kinda like Shining Force.
  14. 1. Magitek Armor 2. Airships 3. A castle that can burrow underground to protect itself 4. A castle that can fly using propellers 5. A castle with legs 6. A mechanical horse 7. An automatic gun turret 8. Armor that makes the wearer immortal until it breaks 9. Flying armor 10. An island that can turn invisible to protect itself
  15. As in, a Fire Emblem crossover with what other videogame franchise, since we already have Tokyo Mirage Sessions and Fire Emblem Warriors. I'd like a Fire Emblem x Octopath Traveler crossover (weird, I know ), because for some reason I think they could blend really well gameplay wise, since FE is not just tactical but has rpg elements, while OT has a good number of protagonists rather than the usual quantity showed in JRPGs; and story wise, because of the medieval fantasy setting they both have. Even some of the character classes are shared by the two, like cleric, dancer, knight, and thief. But mostly I'd like it because OT has such interesting mechanics it could add to FE. What about you ?
  16. Fire Emblem S rank run Chapter 13x

    Here's chapter 13x. That was simple enough. No need for rushing, since no matter what one does, that's 8 more turns to the count. Current turn count stands at 26. Great growths all around as well, so all in all, this was the best outcome possible with only a few exceptions: Marcus got a typical Marcus level, kind of meh. Serra is going well. Rebecca doesn't disapoint Hector being Hector Couldn't care less about Dorcas, but I will put it here anyway Matthew is going places Eliwood wins the contest for biggest growths Same as Marcus, kind of meh. Oswin could be better, but hey, DEF, so isn't bad at least. The strategy involves using Matthew to rescue the village, rather than Marcus, thus leaving him some free time to tank the enemies up north. Guy assists him by getting rid of any obstacles. from there, it was simple, and even got Rebecca to kill the boss, instead of wasting it on Marcus. Is this supposed to be normal? For some reason, the menu is red. Don't remember this happening on my other S rank playthrough
  17. Fire Emblem S rank run Chapter 13

    Since I was informed that people weren't getting aware of my run. I decided to make my topic to be chapter based rather than having the whole run in a single topic. For this chapter, I was aiming for 8 turns, but I ended up with 7. It's possible to do so in 5, but that requires too much rushing and RNG manipulation, and 5 spare turns is already more than good enough, since if combined with ones I've got in the previous chapter, that already negates chapter 11's 0 turn requirements, and there's plenty of turn gold mines in the future to exploit. One of which, requires Eliwood and Hector to level some. It's a pity that Marcus had to get that boss kill, but It would have been too risky to have Hector attack, specially since I got some good level ups. Also saved both villages. Some would abadon the villagers to their fate, but that's just wrong, so I had Oswin save the eastern village.
  18. 1. Fire Emblem 2. Final Fantasy 3. Legend of Zelda 4. Grand Theft auto 5. RPG Maker 6. Dark Souls 7. Skyrim 8. Terraria 9. Durr Lang Raiser 10. Chrono Triggered
  19. I was planning to run through the series on the most difficult modes, but after some thought I realized that I just won't enjoy playing many of them. FE9 Maniac Mode is an absolute slog through far too many enemies and little challenge, FE11 H5 is too difficult and limiting for me to enjoy casually, FE12 Lunatic(+/R) is more of the difficulty in FE11, FE13 Lunatic(+) is again too limiting for me to enjoy casually, & FE14 CQ Lunatic is again crushingly difficult for casual play. Which hard modes do you like, which do you dislike, and why do you like/dislike them?
  20. FE 6 Level Up Animation Error

    Hey all, so I've been modding Fire Emblem 6 and everything is going as I've planned expect one thing. When a character levels up, instead of an arrow pointing up with a 1 next to it, the 1 is some glitchy looking blob. Anyone have any idea what I did do make this happen and how I can fix it?
  21. Both have time travel plots, both have an experiment gone wrong, both have some one travelling in time to warn their father of a dark future, and both Trunks and Lucina wield swords!
  22. Fire Emblem HHM S rank run

    Hello there, I've began a playthrough of Blazing Sword, my goal is to achieve a S ranking for this run, doing so, while making sure to play the game as effectively as I possibly can, meaning that efficiency won't be the main priority in this run. If I can finish the game with only a couple turns to spare, that is my ideal goal. I have made my calculations and assuming things go smoothly, then I should be able to do this run under the 299 turns that I predicted to be my turn limit based on those calculations I've made: Chapter 11: (7 turns) Chapter 12: 8 turns = 8-7 = 1 Chapter 13: 12 turns = 1+ 12 = 13 Chapter 13x: 8 turns = 13 + 8 = 21 Chapter 14: 10 turns = 21 + 10 = 31 Chapter 15: (8 turns) 31 – 8 = 23 Chapter 16: 7 turns 23 + 7 = 30 Chapter 17: 18 turns 30 +18 = 48 Chapter 17x: 10 turns 48 + 10 = 58 Chapter 18: 11 turns 58 + 11 = 69 Chapter 19: 10 turns 69 + 10 = 79 Chapter 19x: 10 turns 79 + 10 = 89 Chapter 19xx: (7 turns) 89 – 7 = 82 Chapter 20: 16 turns 82 + 16 = 98 Chapter 21: 9 turns 98 + 9= 107 Chapter 22: 11 turns 107 + 11 = 118 Chapter 23: 9 turns 118 + 9 = 127 Chapter 23x: 25 turns 127 + 25 = 152 Chapter 24 Linus: 22 turns 152 + 22 = 174 Chapter 25: (8 turns) 174 – 8 = 166 Chapter 26: 12 turns 166 + 12 = 178 Chapter 27: 25 turns 178 + 25 = 203 Chapter 28: 16 turns 203 + 16 = 219 Chapter 28x: 28 turns 219 + 28 = 247 Chapter 29: 20 turns 247 + 20 = 267 Chapter 30: (8 turns) 267 – 8 = 259 Chapter 31: 12 turns 259 + 12 = 271 Chapter 31x: 6 turns 271 + 6 = 277 Chapter 32: 15 turns 277 + 15 = 292 Chapter 32x: (3 turns) 292 – 3 = 289 Chapter Final: 10 turns 289 + 10 = 299 In parenthesis assumes a minimum count number for the 0 turn chapters based on what might be possible for me to do. With this, I have a solid idea on which chapters I should rush and which I shouldn't bother and just aim for a close number. Thus allowing me to achieve a run that isn't more efficient than it needs to be for the rank. I hope with this playthrough to teach people how to get an S rank whitout caring much for LTC. Anyway to get rid of the black background? I pasted this from discord, and it seems it copied the color as well.
  23. So a passing thought what if fire emblem characters could be summoned as Servants to fight in the holy grail war of the fate franchise. Like what classification would each character fit into? what would their noble phantasms be? what do you guys think.
  24. Fire Emblem Board Game

    First of all, I wasn't sure where to put this topic so I am putting it here. I know it isn't a ROM hack or a fan game, but I feel it still falls under Fan Projects. Once I have some progress to show, I'll begin to post some pictures!
  25. LADIES AND FRICKS! MY NAME IS VICETRONIC! And TODAY, I bring you a picture of a parent complaining about a Fire Emblem Fates character! You know what they say, a picture is worth a thousand words, and from what ive heard, this isn't the only angry parent complaining about Fire Emblem, so if we're not careful, Fire Emblem could die from money loss!