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Found 9 results

  1. I've done it :) I moved most of my work to a blog I created on Weebly, and I have titled the not-really project Fire Emblem: The Crystal of Bonds. The link is in my signature, but the URL is: fethecrystalofbonds.weebly.com So read it if you can, please, and comment on what you like, don't like, and what I can fix. All feedback is appreciated!
  2. Okay, so I have had a story for a fangame that will probably never be made, due to my innate lack of game making and artistic skills, but I wanted to post it and see what people what think. It's a rough concept, but I'm confident I can make it better, even if I end up doing nothing with it. I also have characters, stats, supports, and a map. This is what I do in my free time :) The king and his advisors have dinner on a night like any other, unaware that one of the advisors, Sir Gerald, has betrayed them and put poison in the royal sage's drink, in preparation for the heist of the princess and the powerful crystal the sage guards. Princess Syllish of Lyrouche is kidnapped by conspirators, including Judas, to release the energy of the Empirion, a massive purple crystal (this game's Fire Emblem, half of it, at least) because only those with royal blood can use it and direct its strength. The conspirators plan to overthrow the king, who they view as incompetent. However, when Syllish touches the crystal, she can't control its power, for she's too young, and a massive burst of power kills all of the conspirators and puts Syllish in a coma, turning her hair and eyes a soft, eerie purple. The royal sage's son, Pim, takes his father's place, but he is inexperienced and very young, and he is ridiculed by the court for not only being unable to cure the princess, but also for not even being capable of simple magic because he has not been trained. Pim takes this as a challenge, and becomes completely absorbed in the world of magic literature and practice. Meanwhile, the king realizes that Pim has become so absorbed that he has ignored his physical well-being, and he enlists a prisoner of war as a slave to Pim, a native of Nykos, Lyrouche's rival country, named Bergundy. Pim is disgusted by the idea of slavery, and requests that Bergundy be dismissed, but Bergundy expresses gratitude for his freedom, and then declines it, saying that he would rather serve Pim. If enough people like this, I can post the next part, I was just testing the waters. If it's annoying or you don't want it here, I can either not post anything on the theoretical fangame, or I could post something else I have from it, like playable characters, their stats, and their supports.
  3. I have vaguely described the countries on my continent, but I have not gone into much detail. Here, I will post on the various cultures of Seinara [Say-nahr-uh] (I named the continent! The name is derived from the Japanese word for 'Holy', seinaru). I will start with Lyrouche, the main country. Lyrouche is a monarchy, the current king is Lord Firos, who's daughter, Syllish, was to inherit the throne when she turned twenty, but at twelve she was put in a coma from the Empirion incident. The Empirion is the country's national treasure, a powerful crystal housed inside the castle and guarded by the royal sage. The culture in Lyrouche is plain, but they do hold a prejudice against shifters, because Lyrouche is not the native home of any type of shifter. Most shifters avoid government when they can, so anarchies and free regions like Tryst are preferred in comparison to more strict, government focused countries. The country largely believes in Ancia, the goddess of control and light. Lyrouche isn't focused on religion, but again, most do believe in the goddess, and those who worship Larces are usually ignored, treated poorly, or in some serious cases, imprisoned. Lyrouche has a bit of a god complex, as it has the most power and believes itself to be the most morally sound, as well as the best generally, of the Seinaran governments, making negotiations with Lyrouche painful and long, as they demand too much and return too little simply because they believe they are superior to the other countries. This is why they don't really have allies, they have countries who deal with them, like Riese, Kestra, and Shurca, and countries that fight back or pick fights themselves, like Nykos and Nicholas. Royal knights of Lyrouche are considered the best in the continent, and because there is an abundance of troops due to common patriotism (or you could say egotism) and a rather large population, soldiers are not always taken into training. The current captain of the royal guard, Gill, maintains strict control over these men and women, and demands only their best for the royal family. Hawkinson is a village near the capital that is small, humble, and most noteworthy, the home of Taren, Tenn, Tyken, and Annika. It tends to attract those who are lost or wandering, and it's homely appearance also makes it a prime bandit target. Unfortunately, Hawkinson villagers must fend for themselves, as the capital doesn't really care what happens to poorer communities like Hawkinson, as they don't make the capital much money. Lyrouchi playable characters: Taren, Tenn, Tyken, Annika, Gill, Karti, Schall, Simon, Ramona, Shel, Michael, Pim, Gwenivere
  4. So, the first poll I did on Serenes Forest didn't have many participants, that's cool. I didn't expect many people to get into my work, I guess I'm really just doing this for myself, though I hope that other people will eventually become more interested. Now, Schall the Naive Knight, as promised ;) Character Description: Schall has been sheltered all his life. His parents worked very hard to make sure that he always had everything he wanted, but Schall actually was never spoiled, because he didn't want anything but company. His mother and father were always busy, so when Michael was adopted into their home, for Schall it was a dream come true, and he never really asked why Michael had to stay with them, instead he tried to connect with another child who was distant, bitter, and somewhat abusive toward everyone around him. It never really affected him though, as to this day Schall is almost supernaturally optimistic, encouraging, and innocent. He has dreamed of being a knight for a long time, and through hard work and dedication to his most apparent talent, magic, he has become a talented recruit to the royal guard. He has trouble morally accepting the taking of lives, but will protect those he cares about without hesitation. He is the most gullible in the army. He is the best finger painter in the army. Class: Troubadour Growths (including class growths): HP Strength Magic Skill Speed Luck Defense Resistance 70 25 50 40 25 40 65 30 Personal Skill- Naiveté: Adjacent allies take -5 magic damage and -2 physical dmg, but their dmg output is decreased by 2 (Not really a) Quick note: I have never liked the troubadour class tree. GBA troubadours I can tolerate because they hit and their caps aren't low, personally I loved Priscilla because she became a magic nuke even though I promoted her early. In Awakening, I did not like making anyone a Strategist because all their stats dropped so that they could be on a horse. In Fates, Elise was a terrible unit who couldn't find her nose on her face according to her skill stat, and other strategists also had this issue as well, they were cannons with no aiming feature, so they just floundered in combat and fell behind because they could only get experience by healing. So I decided to do two things: 1. Bring back the magic triangle if I ever did make this, because I miss the magic triangle, and 2. Completely reconfigure the Troubadour class. I did the following- Raised their defense and dropped their resistance: I figured that, like most mounted units, Troubadours should have low resistance, because it isn't the person that really is taking the hit most of the time, it's their mount. And most mounted units have better defense than foot soldiers, because they're mounted, so I raised the defense stat. Raised their HP a lot: Horse units typically also have a good amount of HP, which again, is totally different in comparison to Strategists, who have wet paper defenses and an HP cap in Fates of 45, which is the lowest promoted HP cap of any class in the game, equal only to Onmyoji and Songstress, which are both foot soldier classes (why?). I wanted there to be a big difference between Troubadours and other magic units, because the difference between Dark Mages and Mages isn't really that large, and that makes it feel like it doesn't matter what kind of mage you are, you're just that: a mage. So I gave Troubadours a big HP boost so that they wouldn't have nice defenses and a pitiful HP stat. Gave them an offensive magic: Because troubadours have the lowest magic stat of the three main magic classes and the lowest skill, they get light magic, my favorite! Light magic is the weakest of the three types, so it won't do a whole lot of damage, but they aren't heavy either, so there will be more doubling. It won't make troubadours the obvious choice over a generic Cleric, because the Cleric's supportive role can still be there while the troubadour picks off enemies from the back lines, and Clerics are much better at healing because of their higher starting staff experience and higher magic. Trashed their speed: Because I don't want to make them combat units and have players completely abandon the class' supportive side, Troubadours will be poor dodgers. While their luck is sky-high, their speed is poor, and they won't be too reliable for dodge-tanking Sorry to overthrow Schall's character page with data, just rationalizing why his stats look so odd for a troubadour. And even though I know I could never make this sort of a game myself, I like to think of the stats and inner workings of an imaginary game in my head :\ I will only post supports with characters that have their own posts like this, so when characters have a page and are supposed to have a support with Schall, then you can start saying, "Hey where's ____'s support with ____?". I would appreciate critique of my supports when I write them, because I can then change them, correct them, or even completely redo them to make them better :) Your input helps, not hurts. Oh- and the link below is for the first part to the story, which is essentially years before the main campaign actually starts, so don't be confused when there is no mention of the character I just wrote about :) You can also find my writing on my profile and by clicking the tag I used, 'florinas fanwork.'
  5. My protagonist in my unnamed continent... in my unnamed work... ISN'T A LORD! (Collective gasp) And it isn't a guy, either! (Another collective gasp) Now, to be truthful, she is one of three protagonists, two of which are male, but they don't split up, and they don't say that one of them needs to be protected because they're untrained or weaker (i.e. Eirika/Ephraim, Ike/Mist, Chrom/Lissa), and she is the most important sibling. Character Description: To say that Taren is hardheaded... is an understatement. She isn't really the tactician type, which is why it's good that she has brothers that are a lot more calm and collected when it comes to combat or really anything else. She has a competitive nature, is too stubborn to admit loss, and is rather crude, but she is honorable and has a strong heart. She has the ability to take risks when others won't, and is always willing to sacrifice her own well-being for the comfort, safety, and trust of her comrades. She is the sloppiest eater in the army She is the best at arm wrestling in the army Class: Fighter Growths (including class growths): HP Strength Magic Skill Speed Luck Defense Resistance 85 80 15 45 55 35 55 25 Personal Skill- Burning Passion: Adjacent enemies take +4 dmg from attacks So that's Taren. I actually have all of her supports done, but I will only post supports with characters that have their own posts like this. So her first support on her page will probably be with her brother, Tenn. And I would appreciate critique of my supports when I write them, because I can then change them, correct them, or even completely redo them to make them better. Your input helps, not hurts. Also, this does belong in written works because this will be a page for written supports, it is not strictly for the stats there. Oh- and the link below is for the first part to the story, which is essentially years before the main campaign actually starts, so don't be confused when there is no mention of the protagonist I just wrote about :)
  6. I want to do a couple more character pages before I go on to part 2 of the story, but I want those who have been reading my posts to pick the next character I write on. The options for this first poll are below, if the one you voted for doesn't get the most votes by the time I will eventually set (probably 4 or 5 days), then don't fret, I'll be doing the others sooner rather than later, all of these characters make their debut near the beginning of Part 2. The character that wins will get their page put up first and at least one support put up as well. Also, I'm not expecting huge amounts of votes, obviously, I just started writing on Serenes Forest, no dedicated fanbase for me (yet) I'm just doing this for my own enjoyment and to see what characters catch people's attention first. And if you want to view part one to this unnamed tale, or you want to see the character pages I have already started, they are in the tag and they are on my profile page. The character descriptions are below: Annika- A healer from a foreign land, she is outgoing and compassionate. She sometimes can get caught up in the heat of battle, and will say or do things that are out of her character. She has a secret temper, but tries to remain calm through prayers to the goddess Ancia, who Annika partially was named after. Her mother was a famous wandering sorceress who believes in everything Annika does. She is the most likely to be found studying her mother’s books. She is the best shogi player in the army. Class: Cleric Gill- A noble knight and captain of the royal guard, he is Syllish’s closest protector. When she became comatose, he vowed to protect her life with his own, if necessary. His commitment to her is astounding, and a tad disturbing, he remembers everything he's done for her, everything she's said, and everywhere she's been vividly and precisely. Those who know him say he is self-conscious, and that he acts “manly” so that people won’t harass him for his extreme hygiene and OCD behavior, as well as his refusal to eat meat. He is the most likely to repeat his answers to the same question. He has the softest skin in the army. Class: Great Knight Karti A reserved archer known for keeping Gill company, she sees him as the father she never had, as he adopted her and trained her into the army after noting her potential. She is determined to prove herself as the greatest sharpshooter in all of Lyrouche, and she never stops trying to show Gill why he was right about her. She is the best at hunting. She is the most reactive to being touched. Class: Archer Schall A newly appointed royal guard, he is renowned for his prowess in magic. He is kind to a fault, but extremely naive and immature. His mood on the battlefield is always scared and unhappy, as he is not adjusted to violence, but he has always dreamed of being a knight. His parents are very wealthy nobles, and he was raised as a sheltered child. His adoptive brother, Michael, is jealous of his position. He is the most gullible in the army. He is the best finger painter in the army. Class: Troubadour
  7. I have had a story for a fangame that will probably never be made, due to my innate lack of game making and artistic skills, but I wanted to post it and see what people what think. It's a rough concept, but I'm confident I can make it better, even if I end up doing nothing with it. It is not written as if you are the player, but if you watched all the events of the story happen in order. Part 1 is before the main plot (it sets up the story) and I would appreciate any feedback, whether on this post or on the story post. The link to all of my work is the tag I used 'florinas fanwork', but you can also go to the first part here, view my profile (where everything is laid out), or follow me so you can be notified of my new posts. Even if you don't have feedback, I like knowing people are reading my work, so if there's nothing you see wrong with it, that's okay to tell me too, it means I can work more on the next part :)
  8. Tenn, one of the triplets (oh, did I not mention that before... oops). Tenn is one of the three main characters, I find him most relatable, because he wants people to like him, even though he's sort of a dork, and he is afraid of bugs, mostly spiders, like me o_o No spiders are allowed to read this. Character Description: Tenn wants to be seen as cool. His sword fighting skills are pristine, and his speed is unparalleled. However, in his attempts to look cool, something usually happens to deflate his ego, like a leaf falling across his neck and making him think something is crawling on him, putting him into panic mode. Tenn, when not in a state of panic, is a valuable asset to the army, because even though Tyken usually contributes the majority of a strategy, Tenn has the best ideas regarding stealth and getting the odds in the army's favor when in dire situations. He is the fastest runner in the army His scream is most similar to a little girl Class: Myrmidon Growths (including class growths): HP Strength Magic Skill Speed Luck Defense Resistance 35 45 5 75 75 55 40 20 Personal Skill- Swift Footed: Spd adds +2 for every kill, stacks up to 3 times, drops 1/turn I will only post supports with characters that have their own posts like this, so when characters have a page and are supposed to have a support with Tenn, then you can start saying, "Hey where's ____'s support with ____?". I would appreciate critique of my supports when I write them, because I can then change them, correct them, or even completely redo them to make them better :) Your input helps, not hurts. Oh- and the link below is for the first part to the story, which is essentially years before the main campaign actually starts, so don't be confused when there is no mention of the protagonist I just wrote about :)
  9. Tyken, the mage triplet. Tyken has always been the most difficult of the triplets for me to develop. Most of the time, I adapt my characters from common tropes, and the 'smart one' is usually cold, distant, antisocial, or bitter. Tyken isn't supposed to be like that, he's really more like the valedictorian you think can't be a real person because they're in every club and athletic picture, they keep straight A+'s, and people still describe them as nice even though if you were that person, you'd probably too stressed to be nice to people. Character Description: Tyken is a scholar, a strategist, and a sharp thinker. He prefers having new experiences and finding new things over learning about what's already been discovered. He is levelheaded and forgiving, but is a bit of a stick in the mud, and prefers avoiding conflicts instead of helping to solve them. He has the prettiest eyes in the army He is the most likely to get the hiccups Class: Mage Growths (including class growths): HP Strength Magic Skill Speed Luck Defense Resistance 45 10 65 60 35 60 35 40 Personal Skill- Analytic: Adds 15 avo. to allies within 2 spaces, dodge-10 to adjacent enemies I will only post supports with characters that have their own posts like this, so when characters have a page and are supposed to have a support with Tyken, then you can start saying, "Hey where's ____'s support with ____?". I would appreciate critique of my supports when I write them, because I can then change them, correct them, or even completely redo them to make them better :) Your input helps, not hurts. Oh- and the link below is for the first part to the story, which is essentially years before the main campaign actually starts, so don't be confused when there is no mention of the protagonist I just wrote about :)
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