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Showing results for tags 'game balance'.
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I'm planning an FE7 hack, and I decided to have hybrid classes such as Falcoknights with Staves, armored Battlemages that mix Axes and Anima, mounted Dark Knights using Lances and Darkness, and many more concepts. I was thinking, which would be more balanced, a merged Str/Mag in the form of one Power stat, or a merged Magic/Resistance stat just like in FE5? To be honest, I'd go with the latter as it makes more sense than having one's physical strength and magical ability be equal. What do you guys think?
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So, the title is pretty self-explanatory. Weapon forging was tweaked due to infinite weapon durability. You have to have two of a weapon and a certain gem (depending on weapon type) to forge. Forged weapons get more powerful by a set amount. Not too broken on paper, right? Except you can visit other people's My Castles and see their resources. As such, you can just hop by a My Castle and grab the gems you need. And this is where the balance issues come in. Iron weapons cost 1000 gold, steel weapons cost 2000, and silver weapons cost 4000. An iron sword +1 costs 2000 gold and one gem, with one less might than a steel sword but attack speed penalties. An iron sword +2 effectively costs 4000 gold and 4 gems (as you need two iron sword +1's and two gems to forge), and has better accuracy than a silver sword, 3 base crit, and doesn't decrease strength/skill by 2 upon use, all at the expense of one or two points of strength. Which would you rather do: spend 4000 hard-fought gold on a silver weapon that's going to be pretty situational, or spend the same amount on 4 iron weapons and five minutes hitting up a My Castle or two to get the required gems? So, really, as long as you stay on top of it, there doesn't seem to be any reason to use anything else but iron outside of a few very specific situations. The Royal Bros can just lug around their personal weapons and everybody else can use forged iron weapons. I kind of hope there's some hitch to this I haven't heard about, because this seems like the biggest balance issue in the game. The idea of weapon disadvantages/penalties falls really flat in the face of this (at least as far as steel and silver weapons are concerned).