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Found 11 results

  1. A while back, Square Enix announced a game called Final Fantasy 7 Remake, and in all their advertising insisted that the game really was a remake to Final Fantasy 7... and then the game turned out to actually be an alternate-timeline storyline where certain characters are aware of what happened in the original FF7 and try to change the course of events while other characters try to maintain the original course of events. A year later, Nintendo announced a game called Hyrule Warriors: Age of Calamity, a spinoff to Breath of the Wild that they kept declaring was a game set 100 years before Breath of the Wild... and then the game turned out to be an alternate-timeline storyline where a good robot egg from the future tries to prevent the calamity while a corrupted robot egg tries to ensure the calamity succeeds, and the events of the great calamity are ultimately prevented before they can happen. On the same day that Square Enix announced part 2 of the FF7R series, they also announced a remake of Crisis Core: the prequel to FF7... and they just recently announced that this remake of Crisis Core will actually be a prequel to FF7R, not FF7. I have in the past criticized those first two games for their false-advertising and appreciated Fire Emblem Warriors: Three Hopes for being upfront about being an alternate timeline, but with even more of these games appearing, I've begun to think that there are genuine problems with these games beyond marketing that are generally overlooked, and I wanted to address some of them here now that these kinds of games seem to have become a trend: 1. They are alienating to newcomers. This is hardly unique to these games; hard sequels can risk doing so as well, but in these games, it is pretty much unavoidable that a newcomer who isn't familiar with the original game will be confused by the alternate-timeline. One might argue that this isn't inherently a problem as these games are made for pre-existing fans, and fair enough, but even so, this would've been problematic for Final Fantasy 7 Remake and Age of Calamity, as their marketing definitely attracted newcomers. I know a number of people who bought FF7R having never played FF7; with more casual audiences, a modern remake with up-to-date presentation sounds more appealing than playing a port of a game from 1997; I know I bought FF7R because I thought a remake of FF7 would be a perfect entry point into the series for me and that it would likely be easier to get into than a game that's a year older than Ocarina of Time, and I did see people wonder, back in the days when everyone thought Age of Calamity was going to be a prequel, if perhaps it would be better for newcomers to start with Age of Calamity. But anyway, even if this isn't necessarily a problem for the consumer, it is a potential problem for the publisher if they fail to realize that they are making a game that can only appeal to established fans, and given how much these games are becoming a trend and how much attention most of them have been getting, I don't think they realize that; I genuinely think at least some of them think these games can appeal to newcomers. 2. They present missed opportunities. This admittedly isn't always the case; Fire Emblem Warriors: Three Hopes certainly doesn't. But at least a few of these games present opportunities only for these opportunities to be wasted by the alternate-timeline. Age of Calamity presented the idea of a game that took place during the great calamity, and now, that's likely never to actually happen. Similarly, one problem I see with Crisis Core Reunion is that, while people disappointed with FF7R can still play the original FF7 as ports of it are everywhere, the same is not true of the original Crisis Core. The original Crisis Core was a PSP-exclusive, and Square Enix never ported it to another console, so the remake was a perfect opportunity for people who never owned a PSP, lost their PSP, sold their PSP, broke their PSP, etc., to be able to play Crisis Core, and now that we know that the game's going to be adjusted to line up to FF7R rather than FF7, that opportunity is gone for anyone who just wanted to be able to play Crisis Core. 3. They can undermine important parts of the original. (spoilers ahead) Now, please don't take this as me saying that these alternate-timeline games need to stop; far from it. I don't think anything negative of Fire Emblem Warriors: Three Hopes for instance; it's just a benign fun little spinoff. But I think that developers need to be more careful with these games and not overhype them as something more than they are so as not to disappoint or alienate. What do you think? Side-Note: Apologies if the title sounds a little like clickbait; it honestly was the least clickbait title I could think of; if anyone can think of a better title for this, please let me know.
  2. Recently, I've been playing the Metroid Prime Trilogy for the first time, and so far I've completed Prime 1. It was definitely a great game, and I can see why it was the huge success that it was. Looking into the first Prime game's history, I noticed that, given everything about its development, it really should've been a trainwreck: it was the series' first jump to 3D, and it was given to a then-unproven game studio that had never actually made a finished game before (and, as it turns out, was such a toxic and disorganized work environment that Nintendo had to step in, reorganize the studio and hire a new CEO for the studio). And yet, instead, it became an acclaimed classic. It got me thinking, what are some other classics that, given everything about the game, its initial premise, its development, the time in which it was made, etc., were successes that by all accounts should have been a train wreck? Majora's Mask immediately came to mind: an Ocarina of Time sequel made in less than a year and literally born from the nightmares and daydreams of its developers, some of whom (such as Eiji Aonuma) were suffering actual breakdowns due to the game's rushed development. But I was wondering if there are any other examples? Do you know of any other examples? If so, mention it here and say what it was about the game that meant that it should not have been the success that it was.
  3. Create a list of your favourite games of 2021. The list can be any length between three games and ten games (not including honourable mentions), and it can include any game that you played for the first time in 2021, even if that game was not released in 2021. If you want, you can also write a list of your top 3-to-10 worst games of 2021, blandest games of 2021, most disappointing/pleasantly-surprising games of 2021, etc. Here's my top seven games of 2021:
  4. Hey everyone, I wanted to ask you all what do you think are some underrated games that you have played (It’s one thing to say you know something underrated, but it’s another to say you played it) For me, Rhythm Thief and Tangledeep are two underrated gems that I always adore
  5. For me, it was Legend of Zelda: Spirit Tracks on the Nintendo DS. Still love the soundtrack uwu
  6. What music track from any fire emblem game is your favorite, and why is it Conquest
  7. Since the Switch's release last year, a number of games have been announced and/or released for the Switch; many of which have been ports, remakes, or remastered versions of previous games, including a Skyrim port, Dark Souls Remastered, Ys VIII, etc. What games do you want to see become available for the Switch; either as a port, remake, or remastered version? What changes, if any, do you want to see made to said game? (My list is in the spoiler below) (Also, if someone could please suggest a shorter title for this thread)
  8. Not sure if that many people are fans of SEGA games or not, but I've been playing a whole lot of them recently! Space Channel 5, NiGHTS, A whole lot of Puyo Puyo, The House of the Dead, and Plenty of Sonic 2! I dunno, I think Sega is starting to get a stable footing in the hearts of gamers with the release of Sonic Mania (which is heard is really good but... I'm waiting for PC release) So the questions arrives: What are your favorite SEGA games? Do you still play said games to this day? Seriously, there's a lot to choose from!
  9. Hi! I am currently finding out some information about making a nice game. It would be a pleasure if you give your small time answering my small survey for this study. If you have a feedback to my survey, please feel free to comment on it so I can improve it better since it's my first time making a such study. Survey Link: https://www.surveymonkey.com/r/8BX66DP Thanks!
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