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Found 55 results

  1. Hello! I'm working on a FE GBA Project that I had to put on hold for a long time. Without getting off topic I am requesting some or will commission (references needed) unique FE GBA character portraits in the FE8 format. Normally I would sprite myself but I lack the ability for this job. I need some skeleton bros. Yep. Full on monster MUGS/portraits. Mainly as of now I only need three particular characters sprited as follows. Skeleton Skeleton Archer Skeleton Berserker I have some ideas in mind but would love to see what you guys can come up with. I should mention blinking frames are not required since skeletons don't have eyes; however, speaking frames can be a simple as just the jaw opening can closing. This is also not required but welcome to try or come up with something of your own. The mini/chibi is also not required. If you wish to discuss payment privately we can chat through PMs.
  2. Alternative to FEditor

    I’ve been trying to download FEditor Adv. but I can’t get it to download. Are there any alternatives to FEditor?
  3. Any advice on finding safe GBA ROMs?

    Noob question here. Does anyone have advice/tips on how to make sure Whatever Rom I'm downloading is safe? (Virus/malware free) Thanks!
  4. Hi guys, I'm having a Gameboy Advance emulator on my tablet, and I want to try some good romhacks. So far 2 of them have captured my Eyes. Requiem looks interesting, but I find the early chapters very challenging. Looks like something I should play when I find Hard Modes boring. Void's Blitzarre Adventure looks like a new FE experience with the mechanics, lack of supports and poor characters and storytelling (which even the game admits). So far I'm having fun with this one. Any fun hacks out there without lunatic difficulty that I should give a try?
  5. 1-2 range sword idea

    Yellow. Was working on homework while listening to nightcore, and The Legend of Link comes up, so I start jamming out of course, why not, right. Then it came to me. Axes and Lances have 1-2 range weapons that make sense physically, somewhat. Swords don't, though they tried in Radiant Dawn and Fates. I don't know the general consensus on what people thought of the 1-2 range swords in those games, but eh. SO why not have boomerangs as the 1-2 range weapons for swords? Thoughts?
  6. Fates Custom battle animations

    I've always loved the GBA battle animations, and I recently got into making my own. This is my attempt at making Fates' Royal families, Someones probably done this better before but I thought I'd take a crack at it. I've completed the 4 Nohrian siblings and almost all of the Hoshidians except for Ryoma due to his weird faceplate. First I did Everyone's favorite cinnamon roll; Elise! Heal Animation: I had some trouble with the hair at first simply because of how bizarre her pigtails are, I ended up using a modified version of Rebecca. Next on the list was; Leo Basic Anima Attack: Anima Crit: I'm thinking about trying to make a sword animation for him, I definitely want to give him a special Brynhildr animation. The Most difficult thing about making Leo was that I couldn't find Male battle animations only sheets, so I just took Selena's battle animations and copy/pasted Ewan's hair onto her Skipping a sibling I actually did Xander next, due to Camilla's... unique character design. Basic Sword Attack: Sword Crit: It was fun to make a paladin without a helmet, it always seemed weird to me that Seth has a helmet when fighting but not in his portrait. I'd also like to come back to Xander to give him a fancy ranged attack when using Siegfried. Next we have Camilla: Basic Lance attack: Lance Crit: Sorry if anyones disappointed by a serious lack of something (she's not using an axe.) But i'm still learning and I don't think a more accurate design is something I can do, I took the face and hair of a pegasus night and changed it up a bit to fit a Wyvern lord. Moving on to the Hoshidians My first is; Hinoka: Basic lance attack: Lance Crit: Hinoka was a fairly easy color swap. Sakura: She was probably the quickest and easiest. And last one (for now) Takumi: With Takumi I decided to have separate animations for when he has his Yumi equipped vs other bows Regular Bow Attack: Bow Crit: The hardest part with Takumi was his pineapple hair I ended up using his actual map sprite from fates to give me a better idea. Fujin Yumi Attack: Fujin Yumi Crit: When he's using the Fujin Yumi I changed it so his bow is gold, the bowstring only appears when he's firing and has a cool "disintegrate" affect to it. In his crit the symbol is meant to be the Japanese word for storm, which is part of the names of the Japanese gods takumi and ryoma are based off of (Fujin of wind, and Raijin of thunder/lightning) I'm unsure if it really fits though, I'm considering making similar ones for the other princes, any ideas for those would be great! Any constructive critisism would be super awesome as i'm pretty new to animating as well as this forum so if you have any tips send them my way. I'm gonna go do more animating Thanks for reading all this stuffXD These animations were modified using a free internet software I found called piskelapp you don't have to download anything except whatever animations your changing. If you want to use these for something feel free! Please Credit me if possible (and send me a link please!)
  7. Hi there, I am new to this community so I hope this is not a stupid question and that this is the right place to ask it. Fire Emblem GBA is my all time FE favourite and I recently picked it up again. I downloaded the ROM and play it on an emulating software called OpenEmu on my Macbook. My issue is, that I crave the challenge of Hector Hard Mode and I don't want to go through the numbing boredom of having to play Lyn, Eliwood AND Hector Normal Mode just to play HHM. I have done a little bit of research to try and download a save file but I have not been successful. Mainly because all files available have a file extension of ".sps" or something else but not the file extension ".sav", which is what the save file in my emulator folder ends with. I sincerely hope someone can help me with this, from what I've read this community is quite eager to help. Again, I hope this is not a stupid question. Sincerely, OXCallidus
  8. So, If you don't know what FE Recolor is,1) Why are you here, and 2) It is a program made by BwdYeti. (Link Right here) It's a very cool program that lets you recolor sprites from the GBA era of Fire Emblem. However, it is missing a lot of sprites, and while the Pirate one is easy to find, the rest, like the FE6 exclusive Sprites and ESPECIALLY the monsters from FE8, are really hard to find, to the point where through all my digging, I could only scrape up a tutorial on how to make sprites compatible. So I made pretty much all the sprites I could, and they're all here: Missing Sprites Here, Ta Daaaaaa These include all the Monster sprites, Most, if not all FE6 Exclusive Sprites, and some missing sprites from FE7. I also did some work on some already existing Sprites, so that it shows more versions that use it's palette. For Example, the Female Druid sprite uses the same Palette as the Male Druid, however the original FE Recolor Sprite image only showed the male, so I put in the female. I marked the ones I worked on under revised so that you don't have to change anything, its just so that you can see it for an example. Directions Step 1: Extract all to a safe Location where it wont cause any hassle for you Step 2: Go into Missing Sprites>Sprites and Copy all the Pictures there into FE Recolor>sprites>battle_sprites Step 3: Go into Missing Sprites>Data and Copy all the .dat files into FE Recolor>data>sprites, This makes it so that you don't have to manually re position all the Palette indexes. For the Revised Sprites: Same steps as 2 and 3 except be sure to delete/move the previous .png and .dat files before adding them. UPDATE I've added The FE7 Female Theif Sprite, It could be the FE6 Sprite, but It was just easier to make an all new one. Notes So I have tested all the sprites I could with BS Palette assembler, however, I could not test the Monster sprites, Zephiel's sprite, or the Manakete-transformed sprites. Please tell me if they don't work too well in-game and please provide screenshots. Also make sure its correct on your end. Also, If I missed any sprites, please tell me, as I'll make it and add it on. Thank you in advance! And I hope I was of help. FE Recolor Missing
  9. My Second Batch Of Sprites

    So I took the feedback from my last post and took the time to make a second group of sprites Sprite 1 Sprite 2 Sprite 3 Sprite 4 All feedback is good feedback, thanks in advance.
  10. Tierlists can be a really controversial thing, but I just felt like sharing my opinion on this game's ranking and discussing it. I'll be assuming that Seth is not being (ab)used and grinding is not allowed. Tier Explanations: The names inside the () indicates the Road Taken by the player. The Units are ranked within the seperate tiers... kind of. Lord Tier: Eirika (Eirika) Ephraim (Ephraim) Seth Tier: Seth S-Tier: Franz Vanessa Tethys Saleh (Eirika) A-Tier: Arthur Moulder Gerik Cormag (Ephraim) Tana Kyle Saleh (Ephraim) Forde B-Tier: Garcia Innes (Eirika) Ephraim (Eirika) Duessel (Ephraim) Lute Cormag (Eirika) C-Tier: Eirika (Ephraim) Innes (Ephraim) Joshua Natasha Gillaim Colm Duessel (Eirika) DozlaMyrrh Ross D-Tier: Knoll L'Arachell Rennac Neimi E-Tier: Ewan Marisa Amelia Reasoning:
  11. So, I've made my second custom gba mugshot, but I don't really like the way the armor looks. Anyone got any tips? Feel free to express your opinion, I'll only hate you slightly.
  12. I'm going into chapter 14 Erika's route My Franz: LVL: 20 STR:15 SKL:9 SPD:13 LCK:8 DEF:10 RES:6 I was thinking of going great knight but i'm not sure My Amelia: Cavailer LVL:11 STR:10 SKL:16 SPD:14 LCK:16 DEF:8 RES:8 I'm not promoting her just yet, as i'm waiting for her to get to level 20, but just wanted to know what to promote her into beforehand, and I was leaning more towards the paladin class
  13. So I recently made these sprites and I just wanted some feedback on them to see how good or not so good they are. Image 1 Image 2 Image 3 Thanks all feedback is appreciated.
  14. Mecha's Sprite Hub

    Hey guys :) it has been a long (emphasis on the long) time since I've done any spriting in the FE Style, so here I am posting all the content I'm making and I would love to see the feedback. Izuku Midoriya (Alias: Deku | Class: Fighter) Naruto Uzumaki (Class: Jonin (Similar to a Mercenary) > Class: Hokage (Similar to a Hero/Promoted Lord) Next: Sasuke Uchiha (Class: Rogue (Similar to a Myrmidon) > Class: Wanderer (Similar to a Swordmaster/Promoted Lord)
  15. Golgotha of the hills sprite(s)

    I always loved the battle sprites in the old GBA FE so I thought I'd try making my own, I haven't made any "new" ones yet but for my first; Edit: I think I screwed up with the links is it making you guys download them? cause thats not supposed to happen (sorry new to this forum) I started with modifying the female sage basic battle animation to remove the cape: FE Female Sage animation without a cape.-20170807-142956.piskel And then I did my best to make it look like princess zelda from legend of zelda, FE Female Sage Princess Zelda-20170807-142640.piskel I'm sure someone has done this before but I thought i'd try it. Any constructive criticism would be awesome! Thanks!
  16. FE GBA Randomizer Improvements

    I've recently started tweaking the GBA Fire emblem randomizer ( to try and fix some of the common issues that occur for me such as: Heavily lopsided growths Weird weapons (poison weapons etc) etc Wanted to know if there was any interest in these changes and if so, I can make them public. Also if anyone has any ideas, I can try and fix those too!
  17. Hello everyone! I have a question about save files and emulation and any help or insight would be very appreciated! Thanks in advance :) I'm doing an Ironman playthrough of Sacred Stones hard mode (playlist here if you're interested: With a suspended mission saved, I can't practice on this file or cartridge now because my understanding of the save system is that once you start another instance of a chapter or save file, you lose any suspended data. And I definitely want to practice the coming chapters for the next session, so there won't be a bloodbath haha. The obvious solution is for us to just meet up again, finish this chapter, and open up the cartridge again so I can practice for next month, but this got be thinking... Is there a way to create save files for an emulator of the GBA fire emblem with specified character stats? I've heard of something like this for Pokemon games, and wondered if it is possible or already exists for FE. Thanks for being my favorite community! -Vaughn
  18. FE7 Fallen Text editing

    This is my first post here on Serenes, and I might have just missed something obvious, so I apologize if this post is a needless one. I've been learning how to do a hack for a little while now, and I wanted to figure out how edit what happens with the Fallen Text loaders. From what I understand it checks the event IDs for specific dead characters and runs an event that shows a conversation and frees up that event ID. It doesn't look particularly difficult to edit, but it seems really time consuming. Has anyone made a more efficient way to do it?
  19. Randomizing question

    Hey folks! I've been quite busy with my new job and haven't been able to work much on rom-hacking or my little merc-dude. I have been, however, been able to make nifty little fun hacks with a few wacky changes to the games balance and found that randomizing these is actually really fun! (turning the slim sword and lance into devil weapons for an example. Have fun pegasus knight Lyn that only spawned with a slim lance!) The only thing that's been bothering me is fe7's lack of female classes and a male healer. Te lack of male healer doesn't bother me much, since I still get plenty of variety in my male units, but the women have very little variety, especially in the early game! They can only be Archers, Lyn lords, Peg knights and mages for offensive classes and clerics, troubadours and dancers for support classes. That's pretty shitty for me since they almost always fill the same role as a dude when in offense. It gets a little better for pre-promotes, since they also get swordmaster, wyvern lord and paladin but I find it silly that I can't randomize it so they can also have myrmidon, cavalier and wyvern rider. At least that'd allow me to edit those classes into something else that I might want more. As of right now, there's little variety in female classes in fe7 and fe8 isn't THAT much better either, especially because of the silly generic palettes (plus, I just like playing fe7 more.) and it's not like I can edit many of the classes into something different because there's not many of them to start with. What bothers me most is how many unused classes are in the game's code as well. (fem merc, myrm, knight, cav, shaman, and their promotions) So I got to thinking. "If I could randomize this into including unused classes that aren't in the (I'm guessing) original "randomization table", would I need to alter something in the rom using nightmare, make my own randomizer that includes these classes, or both?" Also, I'm using this randomizer: Cheers in advance for any help folks! Update on the animation coming this next weekend!
  20. HELLLLLLLLLLLLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOO AAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!! sorry I would love so much if anyone could provide me with a randomized ROM of FE 6, 7 or 8... but is HAS to be a .gba file as the only GBA emulator I will use is gba4ios on my iPad. If any one could do this i'd be ever in your debt. I won't be licking any toes though ;)
  21. FE Hacks on an Ipad?

    I'm probably not going to get a computer for a while, and since I got GBA4IOS to work, I want to know how I can play GBA hacks in it. Preferably FE8 hacks. Most downloads have to be patched onto a normal file and I'm not sure how to do that.
  22. Need help recreating an Ike sprite

    Hello! I'm new to the forums here, so if I mess up anything or do something wrong, please let me know. Anyways, I need help recreating this sprite: (This was the best quality I could get btw) It was made by Oracle_of_Fire on another forum, but the original has been deleted unfortunately. The video I found it in can be found here. I would be EXTREMELY grateful if you could recreate the talking and blinking sprites also. Thanks in advance.
  23. I'm looking into buying fire emblem gba(2003) I've dealt with having to do research to make sure gba games I buy are not fake (pokemon) but the 2003 fire emblem is a lot more expensive, making to more annoying to think you found a good deal, I found this one without a label for $25, but I am unable to tell without the label since I check for the indented numbers, I know there is a way to tell with the screw on the back but I'm not 100 percent sure. I know I can just get a fake one for a lot cheaper but i'd rather have a real one that will also work way better.
  24. How to make a unique weapon

    I was wondering how do you make unique weapons in FE6, 7, and 8. I wanted to know because I was thinking about giving these weapons to enemies to make FE6 and FE8 more harder (especially FE8).
  25. ****WARNING!! YOU'VE FOUND THE GREAT TEXT WALL OF PORTUGAL! TURN AWAY NOW IF YOU DISLIKE READING!**** So I've been checking out some topics about weapon weight and a lot of people seem to want it back (me included. Build system plz.) but a lot of others seem to not want it. I understand their concern especially on the Constitution system of the GBA era, but I think that the problem isn't so much the system's design, but the amount of realism GBAFE has. See, it has enough realism to tell you that women are weaker and smaller than men, which, for the large majority of the world, is true. But it doesn't have enough realism to tell you that there's a shit-load of different types of axes, a shit-load of types of spears, a shit-load of bows and a mega-fuck-ton of types of swords. I mean there's a LOT of swords. I was giving this some thought as I was working on adding these "sub-types" to a GBA game as a bit of a "rebalance hack" and was going to base it on the classes in question. Think about it. Let's use infantry sword classes in GBAFE as an example. Thieves are the lightest and weakest ones. Least suitable for combat. They appear to use daggers in combat. Myrmidons and Lyn appear to be the average build for an actual human being. They strike a neat balance of speed and strength. Not too much strength and a lot of speed, but a nice strength cap as Swordmasters nonetheless. They appear to use saber-like swords in battle. (though the Myrmidons have straight and apparently double-edged swords) Eliwood/Roy/Eirika appear to be average sized as well but they focus more of finesse than raw strength and cutting motions. They use Rapiers, and it's a fact that you need less force to stab something that to cut through it. Finally, the heaviest kind of infantry sword class is the Mercenary. They have balanced stats all around but you'll notice that when it comes to swordsmen, they are the strongest of the bunch. Gerik and Deke sit at a really good 13 con which makes them HUGE when you take 8 Con as the average person (judging by artwork) Raven and Ogier seem a little small in comparison and Harken does too to some extent at 11 con promoted but he's still larger than average. Echidna only has 9 con promoted but she's a woman so she's still larger than average. They are also the hardest hitting ones (barring crits) with strength bases, caps and growths larger than the others. They appear to use Greatswords/Longswords (art style makes it seem like a weapon as large as yourself isn't even all that) and promoted heroes kinda just use the same sword but in one hand. Keeping this in mind, what if the different classes straight up just used different types of swords (Daggers, Sabers, Rapiers, Greatswords, etc...) and each were catered to each class's needs and strengths. The spoilers contain my older ideas. This is my rather small-scale research based on youtube channels like Skallagrim, Scholagladiatoria, Metatron, Lindybeige and others, as well as my own search through HEMA websites such as wiktenauer and some thorough googling. PLEASE PLEASE PLEASE CORRECT ME ON ANYTHING THAT YOU SEE WRONG. Also, please provide sources if you'd please. **Greatswords** Pros: -Ridiculous power due to the mass in the blade. -Versatile. They are faster than they would seem, are good at both thrusting and cutting and are good primary weapons, unlike virtually any sword that is shorter than it. -Half-swording makes them surprisingly good short-range weapons. As if they were a shorter spear. -Massive crossguard and the second set of quillons makes them REALLY good at parrying. -The Japanese Nodachi in particular was used to counter horsemen by sweeping at the horse's legs AFAIK, so it seems appropriate that the other Greatswords would be good for it as well (unless they are thrusting oriented swords). -The range, agility, power and good defense of the Greatsword makes them the best sword for countering spears. The way they were (suposedly) used against pikes suggests that they might be well used to counter spears. Not as good as other Polearms, but then, Greatswords are sort-of sword-shaped polearms anyway. -Range. HOLY SHIT RANGE. -Much like two-handed Cutting Polearms (like the Dane Axe), they can defend narrow passages by simply blocking an entrance. -Can use longsword techniques which makes them good dueling weapons (as the longswords were). -They look badass. -Pretty good 1 on 1 weapons. -The Mordhau (In english: "Murder Stroke") makes them decent at combating armored opponents. (In essence, you grab the BLADE of the sword with both hands and slam the crossguard/pommel onto your opponent, effectively turning the sword into an improvised warhammer. Not as good as an actual warhammer, but decent enough. Perfectly safe as well if you know what you're doing. Not exclusive to greatswords (longswords dit it as well and you COULD do it with the others, but Greatswords/Longswords/Arming swords did it better in general.) -As long as all opponents are in front of you, the greatsword is great at holding multiple foes at bay, since no one wants to get in its range, and they kind of HAVE to in order to attack the swordsman. (unless they have polearms, bows, or greatswords themselves) Cons: -While lighter than thought by the general public, still pretty hefty for a sword, and as such is pretty hard to stop a swing. As such, followthrough cuts should be mostly used instead. -Actually require a lot of training. More than longswords I would argue. Maybe I'm wrong though. Still, a lot of training. -Not exactly the easiest things to carry around. Then again, most primary weapons weren't easy to carry and would have to be discarded (even if temporarily) if a secondary weapon became more appropriate. -Require a LOT of room, and as such can't be used in tight formation too effectively or in tight spaces (corridors, etc). -Expensive to make. A lot of steel in there. -Still not as good at hacking as a pollaxe or dane axe, not as good at thrusting as a spear and not as good at blunt force trauma with the mordhau as a warhammer or even as an axe. -Exclusively two-handed so no shields allowed. -While half-swording makes it better than most polearms at close-quarter fighting, it's still worse than a one-hander if the foe is within arm's reach. **Thursters**(Rapiers, Estocs, Smallswords, etc...) Pros: -While just as heavy as any other one hander, the point of balance is REALLY far down the blade.(like almost on top of the crossguard) -Relies more on stamina(slow twitch muscles) than strength(fast twitch muscles). -Thrusting takes a lot less effort to pierce soft armors like gambeson than cutting does, which means, again, less strength required. -While it's unusual to see rapiers paired with shields due to the dueling nature of the weapon, it's a one-handed weapon so it CAN be paired with a shield if need be. (Excluding the Estoc, which I'd group with the rapiers for the purposes of this hack.) -Thrusts are harder to block with a weapon than cuts and in my (inexperienced and probably somewhat uninformed) opinion, just as hard to block with shields as cuts are. -The hand is VERY well protected. -Blade as long as a longsword's, weight of a one-hander, magnificent point of balance, profiecient in the hardest maneuver to block and amazing hand protection means it's basically the perfect melee weapon for an (unarmored) duel. (When not against a spear. Those are OP as shit.) -Stupidly easy to wear. Like most swords were. -The blade being so light makes it easy to redirect for feints. -The Estoc actually was an anti-armor weapon. It was basically a really long spike with a longsword hilt/crossguard. Cons: -Just as likely to lose to spears as any other sword shorter that a greatsword. -Reliance on the thrust rather than being a "cut-and-thrust" weapon (though it can still slice. It just can't hack) makes it predictable at times. -Built around dueling and self-defense, which means it's not well suited for war or skirmishes, in which people are likely to be wearing at the very least gambeson (which for the rapier might not be THAT bad) and varying levels of hard armors. (which basically counters it as well as most swords). (Again, exclude the Estoc.) -Built for taking on one opponent at a time (DUEL) so fighting multiple people with it is hard. (Though, fighting multiple people is hard in general) -Light blade makes it hard to block/parry/deflect heavier weapons or particularly strong swings with unless done basically flawlessly and with the "strong" (lower half) of the blade rather than with the "weak". (upper half) -Despite what Fire Emblem tells you, actually REALLY WEAK against both armored units AND cavalry. (Dat Estoc Tho.) -The Estoc in particular, was a sort of "two-handed rapier" which, while useful if covered in steel, is two-handed and therefore does not allow a shield. -The Estoc also has the weakness of not having an actual edge. Again, it was a really long and slender spike with a longsword-like handle and cross-guard. -The rapier is really light so you can "beat" the blade to the side pretty hard (unless you miss,lol), which lets you move in without getting skewered. **Backswords and Sabres** (I previously referred to this category as just sabres) I'm considering backswords to be any single edged, one handed, cutting-oriented straight sword. (Falchions; the ACTUAL Claymores, which were one handed basket-hilt swords; some viking swords; some Dao; etc...) Also, I'm considering Sabres to be any CURVED single-edged sword. (Messers, Cavalry Sabres, Katana, some Cutlasses, some Dao, etc...) Pros: -The Sabres slice like a motherfucker. (slice, not cleave.) -The Backswords cleave like a motherfucker. (but don't slice as well as a sabre.) -Since the Backswords cleave well, they also apply really good blunt force trauma to things they can't cleave through, like some Gambesons and basically any mail. Kinda just skid-off plate, though, as do most if not all swords. -The sabres are better for cramped spaces such as alleys since the sword's curve makes it take up a smaller "length" of space. I think I might need a drawing to illustrate this. -The Sabres can work around stuff like shields using thrusting techniques, due to the curve. (Short note: according to my research sabres should have a little less might but higher hit rate and vice versa for the backswords.) Cons: -BAD against armor, as it counters basically any cutting sword. -More often than not, a heck of a lot shorter than thrusting swords like the Rapier. -The Sabres HAVE to use the finnicky thrusting techniques on enemies that don't have a shield as well because the curve means that you have to curve your stabbing as well. **Daggers** (They are not good for combat. Only used historically as finishers, after another weapon did the brunt of the fighting. Thieves are still gonna be a utility class rather than combat.) Pros: -There's a shit-load of types of daggers. Thursters like the Rondell Dagger and Slicers like the Baselard, and even throwing knives. This means variety. Cons: -Yes most of the kills against armored units came from daggers but that's because there was another big armored dude subduing the first one to the point where he could pull up his visor and jam a dagger in his gullet, or they were wrestling. -Yes Rondells are the best Daggers to use on armor, but again, the victim would basically already have to be subdued or you'd have to be wrestling. -Yes throwing knives hurt... but they can't pierce even soft armors like Gambesons, aren't always guaranteed to hit with the blade unless you are a god at throwing from all ranges, and, finally, even if you do hit your opponent in an unprotected area, IT WON'T GO DEEP ENOUGH. It won't cause a severe enough injury to even immobilize a limb let alone actually kill someone. It CAN kill someone, if you are incredibly lucky, but it can't kill someone reliably. -Range. I mean really, don't bring a knife to a swordfight. Or rather, do, but have it around JUST IN CASE. **Broadswords"" Pros: -Average at everything. There doesn't appear to be any real weakness to them. Better range than shortswords an daggers, effective strikes, alices AND thrusts, allow for a shield... Cons: -Average at everything. There doesn't seem to be any specific advantages to them. -They can cut, but, unlike Backswords and Sabres, generally isn't gonna lop off limbs. (unless you REALLY power your cuts and/or your edge alignment is godly.) -They can thrust well enough, but don't have as much range or point control, both of which give AMAZING advantages to thrusts, as the "rapierish" weapons do.