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Hey folks! I've been quite busy with my new job and haven't been able to work much on rom-hacking or my little merc-dude. I have been, however, been able to make nifty little fun hacks with a few wacky changes to the games balance and found that randomizing these is actually really fun! (turning the slim sword and lance into devil weapons for an example. Have fun pegasus knight Lyn that only spawned with a slim lance!) The only thing that's been bothering me is fe7's lack of female classes and a male healer. Te lack of male healer doesn't bother me much, since I still get plenty of variety in my male units, but the women have very little variety, especially in the early game! They can only be Archers, Lyn lords, Peg knights and mages for offensive classes and clerics, troubadours and dancers for support classes. That's pretty shitty for me since they almost always fill the same role as a dude when in offense. It gets a little better for pre-promotes, since they also get swordmaster, wyvern lord and paladin but I find it silly that I can't randomize it so they can also have myrmidon, cavalier and wyvern rider. At least that'd allow me to edit those classes into something else that I might want more. As of right now, there's little variety in female classes in fe7 and fe8 isn't THAT much better either, especially because of the silly generic palettes (plus, I just like playing fe7 more.) and it's not like I can edit many of the classes into something different because there's not many of them to start with. What bothers me most is how many unused classes are in the game's code as well. (fem merc, myrm, knight, cav, shaman, and their promotions) So I got to thinking. "If I could randomize this into including unused classes that aren't in the (I'm guessing) original "randomization table", would I need to alter something in the rom using nightmare, make my own randomizer that includes these classes, or both?" Also, I'm using this randomizer: https://serenesforest.net/forums/index.php?/topic/55809-universal-gba-fe-randomizer-v10/ Cheers in advance for any help folks! Update on the animation coming this next weekend!
MrNight48 posted a topic in ResourcesSo as someone who has made a few horrible custom animations before, I can honestly say making sure your palette sync up to 16 colors after hours splicing existing animations in your creation can be a colossal pain in the ass. Which is why I made a animation sheet following one palette to rule them all so one can splice away and then change the colors to whatever the fuck you like. Here is the sheets: FE 6-8 The Lords Mercenary Life The Royal Guard Vagabonds and the Mad Emperor Magicians Dragons: The is no download option yet, will add that when I finish everything so right now, just "save as" the image. Should be able to open in usenti with no loss of colors. Some sprites do have a weird pixel colored the wrong way somewhere but it's insanely easy to fix yourself so it's moot anyway. Key: Blue colors = the hair Browns = skin Red/yellow = Primary Colors 1 Green = Secondary Colors 2 Constants = Purple is the transparency background/ White is [31,31,31]/ Shadow is [5,5,5] All sprites came from FEplanet if you wish to see the original and to give credit. Hopefully this helps people create more custom shit for the community. The exception is the enemy mamkute animation sheet. That came from Bonzai at HTTP://SDB.NEUROPOD.NET (this site domain seems to switched hands since then or I typed it wrong, the new site is http://spritedatabase.net/ ) Will add more later once they are finished.