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Found 89 results

  1. Update Log This patch is version 1.02 which fixes glitches with Forseti mistakenly being set as a physical weapon and a graphical glitch that occurs when looking at Alva's PRF in chapter 10. --- I am very happy to announce the release of my FE5 Reverse Recruitment hack. For those that don't know, a reverse recruitment hack is one that completely reverses the order in which characters are obtained throughout the game. So in the case of FE5, Galzus is the new lord. See the screenshots for examples. Patches Important Note: The English version of this hack uses the "Unified Thracia" menu translation by ChimeraHardline, and all credit for the translation goes to Chimera. Details on the menu translation can be found here. English RR Patch Japanese RR Patch These are IPS patches, so you will need an IPS patcher such as LunarIPS to apply them. You should apply these to an unheadered, .srm ROM version of Thracia 776. You will know the ROM is unheadered if the filesize is 4096 KB. It probably will not work if applied to the NP Rev A version of Thracia 776. Guide I have created a handy Spreadsheet guide that covers recruitment, special events, and PRF weapons to help you as you are playing through FE5 RR. Known Bugs/Issues Character portraits are not changed during dialogue or story. I will probably work on this once a full English patch is released. Some PRF weapons don't include who they are for in the item description. Some say they are for a unit that they are not actually for (Eg: Hammerne still says it is for Safy). Make sure you check the spreadsheet guide if you need help figuring out who a PRF belongs to. The cutscene after the prep screen in chapter 17A freezes the game. It is skippable, so press start as soon as you finish in the 17A prep screen. The animation where Finn kills the boss of chapter 23 will skip itself. This is to prevent the game from freezing if the animation plays out. Various animations are not correct (Eg: Unpromoted Deen has the female dragon rider animation instead of male) FAQ Do characters have their normal growths? How did you calculate the character base stats? Character growths are kept the same (Eg: Ced still has his insanely good growths from vanilla FE5, but now has room to grow and use them). Base stats were calculated by either leveling or "deleveling" characters to their new level, and adding in or subtracting promotion bonuses as necessary. When leveling or "deleveling" characters, all promotions were assumed to occur at level 10. What about movement stars, leadership stars, and PCC? Characters keep their movement stars and PCC (Eg: Galzus still has 5 movement stars and a PCC of 3). However, leadership stars are based on the character who is being replaced (Eg: Saias does not have 3 leadership stars. However, when Halvan is recruited in chapter 23, he will have 3 leadership stars). The leadership stars were done this way for 1) balance reasons; and 2) because leadership stars can be tricky to change for some characters. What about Weapon Ranks? Weapon ranks are based on the character that is being replaced. (Eg: Vanilla Dagdar had A rank in Axes, E rank in bows. Amalda, who replaces Dagdar, now has an A rank in swords, and an E rank in staves) I used some discretion when replacing mono-weapon characters with multi-weapon characters. Why does Ronan have an E rank in Swords? He is a sniper! This is because he needs to be able to use swords for the cutscene where he teaches Cain Astra in chapter 15, or the cutscene softlocks the game. Overall, I decided the impact of giving him E rank in swords was pretty low considering his join time and how slowly weapon ranks build in this game, you would have to grind the heck out of him to have him actually use any decent swords. How do you get through Manster without a thief? Every character that joins in the Manster arc now joins with 3 door keys in their inventory. This means there are enough door keys to get through and get all the chests in Manster just by recruiting all of the Manster units. Some enemies also carry door keys if you need more. Why doesn't Galzus have insane health like he does in vanilla? Galzus's HP was the one stat I decided to nerf from what it "should be" based on the calculations. Otherwise, he would have 40 HP at base. He is already a really strong Lord, he doesn't need 40 HP. It won't work in my emulator. What should I do? Use SNES9X. The English patch expands the size of the ROM, which some older emulators don't like. How did you make this? This hack was done using Nightmare and hex editing in HxD. Who are the route split characters? A Route Characters: Brighton (Alva must be dead or unrecruited), Machyua, Lifis, Dagdar B Route characters: Ronan, Marty, Eyvel How do supports work? Supports are based on the new characters. So Galzus only supports Mareeta, he doesn't support 10 people or whatever like Leif does. Credits The English patch is the work of ChimeraHardline. Many thanks to ZaneAvernathy, for answering questions I had and also for providing much of the FE5 hacking documentation I used. Thanks to the authors of the FE5 nightmare modules, without which this project would not have been possible. Also thanks to Kirb who helped supply me with some documentation that I needed. Screenshots
  2. Hi, I remade the 'The Black Knight Theme' and 'Unstoppable Destiny' in GBA format to use in hacks if people want. Here's a video: If I shouldnt have made a new topic for this, I'm sorry. Free to use, no credit needed, although appreciated. Unstoppable Destiny.s The Black Knight.s Video CREDITS: Ike Mug - MarioKirby Black Knight Animation - Luerock, Cipher Lee and CanasNiimeHugh Ike Animation - oracle_of_fire and Khrene Cleaver The Black Knight Theme GBA Ver. - Me Unstoppable Destiny GBA Ver. - Me Mist & Black Knight Mugs - Me (Lol, not proud of them xD)
  3. Hello, and welcome to Terper's (that's me!) Fire Emblem: The Sacred Stones Rewrite Project. The name's a placeholder until I can think of a catchy, melodramatic title. Just call it "Rewrite" for short or whatever you'd like. The Sacred Stones is a pretty cool game. It's got monsters and dragons and swords and sorcery and branching promotions which is like, whoa. But I also think the plot is sort of undercooked. Our two main leads are fairly static characters who do not really grow or change. Immediately after her castle is taken, Princess Eirika gives a short speech about how she must not give in to despair, and proceeds to not give in to despair. And that's fine, I guess, but I want to see her deal with the events taking place around her in a more interesting way. I want to see her come to terms with her place in this conflict and grow as a person! And from that budding desire to change a few things about our main characters eventually grew this beautiful* need to change how pretty much the entire plot plays out. So one day I decided: Hey! It would be very productive and not at all a waste of time to rewrite the story of FE8 from almost top to bottom. Behold, some images from the intro: Fascinating. But that is, of course, only working with what is already there, just changing and adding a few words here and there, adding a little bit of emotion. That's boring. So I have also added some entirely new scenes that give further development. Here are some pictures of that, but not too many, because I want you to experience them in the game itself: So let me lay down the law here: This is not a relocalization. By which I mean this is a rewrite. The story and the characters WILL differ from the original author's intent and I apologize if I change things in ways you don't like. I'm sorry. This means that if you encounter any discrepancies between how characters exist in this hack and how they are in the Original/Heroes/Cipher/Japanese Original, well then there should be a reason for it. Hopefully a decently good one. At times I might have rewritten a perfectly fine line for no good reason just because the mood struck me. As of the time that this thread goes up, I have rewritten everything between the Prologue up until the Route Split (spoilers: There will be no route split. A) Because I'm lazy and B) Because it limits the characters' development if our two leads can't be together and interact and talk and grow). I have not rewritten Supports yet. I'm going to. If there are only a few minor issues in this current patch, then I will not update the patch until I am done with Chapter 16. After that will be the final major update with the rest of the story, and then a couple of eventual bug fixes and quality assurance stuff after that. What you should know going into this: If anyone in your party dies, it's game over. Let me repeat that: If Anyone Dies, It's Game Over. This includes enemy units that you can recruit. Killing Joshua in Chapter 5 will cause a Time Paradox. Keep your save states ready. Or the reset button. I'm sorry if you love to Ironman. The story will assume that you have recruited everyone. Please do not go around Joshua and "forget" to recruit him in an attempt to spite me just because I won't let you kill him. Not only would that be very rude, he will still show up in the story, and you will only have yourself to blame for this. Shame on you. You can't play on Easy because I'm using some of those tutorial prompts for new scenes. I have made a few gameplay changes here and there and they are basically untested. Please give feedback on that. Also please give feedback if anything breaks/you encounter some odd glitch. I have never hacked before. This is scary. Some of these gameplay changes are made for story-purposes, some are things I think could be rad. Please also give feedback and share your thoughts on what you think of the story since this is a story-focused hack. I would like that. I try to be woke, so if you find anything unwoke, then please bring it to my attention. English is not my first language and though I think I'm pretty good at it, if you encounter anything weird, well then that's why. If you find any typos or weird sentences, do mention them. Reviews: If this interests you, then rev up your favorite UPS patcher and apply THIS PATCH to your rom. If you don't know how to do this, just google "UPS Patcher". I believe in you. A list of significant enough gameplay changes that they warrant mention: Every single thing in here is subject to change at my whimsy.
  4. [FE8] The Beggining

    Greetings, Serenes Forest! I hope everyone's having a great Easter. As it happens, today is the day I have finally completed my magnum opus, THE BEGGINING. I sincerely believe you will find this game to be an epic and scintillating quest for revenge that will keep you on your toes. The game patches to FE8. DOWNLOAD SCREENSHOTS: SPECIAL THANKS:
  5. So I've finished playing through randomized conquest, and now i want to randomize the other two routes Ive purchased them as DLC and just need to know how I can dump them with GodMode9
  6. i was starting to look at thanes fe randomizer but everytime i pull out the randomizer it crashes in between ch 1 -6 and i dont know what is causing it so i was wondering if using layeredfs in luma is the cause? also, i want to get into fire emblem hacking so if you have some videos to share or tips i will gladly take it it doesnt matter if i work my way through from GBA fe i just want to learn how to do it right :)
  7. Thracia 776 knight lord using staves?

    I hacked thracia to check the unused content and i found that the class lord knight (the class of sigurd in Fe4) have an incomplete staff animation (this class can use staves when is dismounted) and cause a softlock when i tried to use a staff with that class the next images are the selection of the staff, leif using the staff with animation and leif using the staff without animation (looks like he is attacking) i wanted to make leif promote to master knight or lord knight at the end of chapter 18 (i don't know how to do that) but the animations are imcomplete and cause glitches and bugs
  8. I was wondering how musicians and creators of Fire emblem hacks and GBA hacks in general found and used GBA instruments in the musical compositions. I have been writing music using the electric piano at my house, and am confident in my musical ability, but I do not know how to write it using GBA instruments. I am not asking anyone to write music for me, but I would appreciate it if somebody helped explain the basics of writing music for a FE hack, and would appreciate it if they helped me figure out how to import it into a game as well.
  9. FE7 Character Patch for FE8

    Hello, my name is Dualitysl and for a couple of days and nights, I have been working on a Fire Emblem patch that includes FE7's characters. I wanted to do this just so I can see other characters I wanted to promote as different classes but also include a promotion branch as well. I've tested everything up to Chapter 14 on Erikia's story, but I believe for the most part that this game is stable to play fully with some bugs to be listed below. Features: - Lloyd (ER) and Linus (EPH) are your lords. - Hector revised palette battle animation. - Characters from FE7 and some FE6. - New class: Dark Knight (Promotion from Shaman) replaces Necromancer. - Portraits are changed to their respective characters. - Main enemy bosses base stats has rose. (Game is to be played on hard. Normal is too easy.) - Fighter battle animation is now from Fire Emblem 10. + Much more to come! Known Bugs: Do not follow the story and promote EPH or ER using their respective braces to avoid anything happen to your game. Some characters still may be able to use their original weapon from their starting class if they're not a different character/class. i.e, Linus who replaces Ephraim may be able to use lances. I will get to the story soon. It will just take a tedious amount of time but I will get around it soon. PALETTES FOR EVERY CLASS ARE STILL A WORK IN PROGRESS Any bugs anyone is able to find, please comment down below and I'll see if I can work on it. But for the most part, this game should be stable to play. UPS Patch Growth chart coming soon. Charcter/class change chart coming soon. **When I get back on my desktop I will credit everyone who made anything custom for this game. Sorry, I’m not talented enough to create everything myself. :-) S/o to the FE Community.
  10. I'm someone who just stepped out of my comfort zone and started to try to do hacking and stuff. I can't event and I'm not much of a storywriter (I can make pretty good concepts, but can't flesh them out enough), but anything else I can do just fine, unless I'm forgetting something. ~~PLEASE HIRE ME~~ -Miles :3
  11. All right, now that Binding Blade's Vindication patch has been finished (for now anyway, I might tweak it in the future). I'm now moving to my Divine Crusade and Promoted Power Madness (Blazing Sword) projects. This project has the following objectives: - balance the game (by changing movement, stats, skills and growths of characters). - modernize stats a bit by reducing HP to the more common levels of recent FEs as well reduce weapons MT - Possibility of changing the maps a bit (not yet sure if possible) - Make light magic more common to use and get - Make almost everyclass capable of doubling via pursuit, with the exception of the tankier classes (so that pursuit ring doesn't become useless) Here's a patch for you to have a bit of a taste. It's not even remotely complete, but the prologue is pretty much fully playable. Other chapters might be as well, but I haven't touched all the enemies and allies that join, so some characters might be off. Use the headered version of the game for this patch, which is what I tested this on. Divine Crusade v0.5.ips
  12. Genealogy of the Holy War Engine

    (Wasn't sure if this would go here or in Fan Projects, so I flipped a coin.) This is just me being curious, but would it be possible to use FE4's engine to create a ROM hack? I don't mean a translation, but using the game's engine to create an entirely new game from scratch (new sprites, new map design, new classes, new weapons, etc.) Of course, all things in this area are difficult, but I'm wondering if it has ever been done before/could it be possible.
  13. Chapter 15?

    So, I've been hacking FE7, and I got to chapter 15, but I can't locate chapter 15 in the nightmare modules.There is one 15, and it is the Hector mode chapter 15. It isn't marked with an H, and there isn't an E15 either. This chapter in Eliwood's story is where you get Lyn's party back, and I want to put their palettes back to the way I set them when they enter, but I can't find the chapter? Can anyone help me here? P.S. I'm sorry if this is a stupid question, I'm sort of a noob.
  14. Help with FE4 text editing

    Hello! I would like some help/a tutorial about how to edit texts in Fire Emblem 4. I tried to use the script dumper and inserter from the link with that post but I can't find how to make it work :/ Thanks in advance for your help!
  15. It always bothered me how growths and bases make little sense in this game, thus, I've created this patch, which I dubbed Vindication. since it's meant to make everyone to be as balanced as possible as they deserve. Broken characters shall be knocked from their high horse, while characters that are too hard to use will become just as good as your usual good character. Changed quite a few things and removed some irritations (like Echidna using an heavy axe and being easily beaten in Hard mode for instance, now she is equipped with a sword by default and thus the RNG is much less likely to hate you). This project is finished, but it migth be tweaked further later on. Also, if anyone could point me to a way to raise Roy's level cap as a lord and experience gained (not as a Great Lord) and only for him, I would be gratefull. NOTE: This balancing patch is meant to be played in Hard mode, if playing in normal mode, characters dependent on Hard bonuses might become underwhelming as a result. *UPDATED TO V.2.0.5* 2.0 changes -Made some more changes to characters growths and bases - Light magic ranks changed. Light magic starts at C rank, with Lightning as a C rank tome, Divine as a B rank while Purge keeps being an A rank. - All enemies from chapter 22 and beyond are now promoted and level 20 - Classes of enemies in chapter 24 changed. More variety of enemies. Enemy levels in this chapter were increased to 25 for further boosted stats resulting from class growths. -Tweaked Yahn and Idun's stats a bit further. Yahn is now capable of surviving more than 3 hits from Legendary weapons, thus managing to be challenge enough as far bosses in Binding Blade go. - Roy's promotion stats nerfed. Only HP, CON, DEF and RES increase in order to compensate for his higher than normal growths. - Binding Blade's weight increased to 10, to prevent Roy from doubling Idun even at max SPD. - All legendaries MT is now 15. Except the Binding Blade which is 16 now. 2.0.5 changes *New* - raised the levels of the wyvern riders on chapter 21, some were reduced to lv 10 while doing some tests back then and they felt too weak, so I raised their lv to 15 instead. Future plans: -Tweak any issues that might pop up. Keep me informed of any oddities. Binding Blade Changes.docx Binding Blade Growths and Bases Hard Edited.xlsx Fire Emblem Binding Blade Vindication v 2.0.5.ips
  16. Hello, i am learning how to hack FE4, but i wanna change the enemy grow rathes, maybe it's a first grade thing but i really don't find any clue, is just a question. How do i change the enemy grow rathes??
  17. Face Sprite/MugsShots Help FE7

    I'm trying to create my own custom Mugshot or face sprite whichever name you prefer. I know you can just edit and photo shop the characters from the game but I wanted a pure custom one. So I created a face, but now I cant find any information on how to size it and make it into a full fire emblem face sprite. I'm looking for an easy simple way but if I must I'll go the hard way. Maybe I'm missing something super obvious. If I am I'm sorry >.< I'm still quite a noob at this hacking stuff so please bare with me. If anyone knows a site,program, or a diagram that will help me figure out the size and the cutting of the face along with the chibi face size please do tell. Thank you very much in advance.
  18. What is this? This is an hack that allows unit to dismount, as pictured above How can i set which class can dismount into which class? Open Installer.event in a text file and go to the end. you should see something like this: DismountMountTable: DismountMount(KnightLord, EliwoodLord) DismountMount(Cavalier, Mercenary) DismountMount(Nomad, Archer) DismountMount(Nomad_F, Archer_F) DismountMount(Paladin, Hero) EndTable Simply Edit that table to add the classes you want, using The mounted class as the first argument, and the dismounted class as the second. Planned Features: -Make units scale properly by adding class bases over their classes. Planned Bugfixes: -Fix weapon ranks. Download Link: Here Ya go EDIT: Added a README to explain stuff, Fixed some stuff in Installer.event, and added source. EDIT2: Another Update. Mostly bugfixing and code optimizing. Note: for anyone looking for an fe8 version, CrazyColorz made one and it can be downloaded here: http://feuniverse.us/t/fe8-dismount-and-mount-hack/1645
  19. My FE4 Hack Here

    Uh well after all the time spent on it finally, finally I feel it is ready and completed. The final version of my Fire Emblem hack project. I call it Fire Emblem 4: Overpowered. As the name suggests things are overpowered in this hack in fact everything is player characters and enemies especially everything is inflated in some way affectively becoming broken. Now the concept of my hack may turn a few of you off due to it`s nature but my earlier version actually had some people actually love the overpowered characters and stuff. So I hope more will feel the same with this final one. This is my first ever hack and it really isn`t supposed to be all that serious a project if it was I would have done something much large scale than this. This hack is pretty much for a few laughs as some of the edits I did are crazy as heck this is pretty much fire emblem on crack or something haha Sigurd`s hair is even purple in this. This hack was largely done out of my love of Holy Weapons I always loved how epic it was in FE4 when you fought against someone like Ishtar or someone and you would face them down with a holy weapon or your own and that epic white flash would come across the screen for both of you. I`ll make a short list of changes in this hack here the rest you can see in the readme file I have included with the patch please do read the readme there is vital info inside that needs to be known and I address a few things about the hack in there too. Also another note about this hack it can be patched to english with an english I tested it by downloading an english patch from here it works. Because I have had many people constantly ask me is there an english patch for this hack so yes you can patch over it again and turn it english everything remains intact in the hack. Patch Download:http://www.mediafire.com/file/92uwlx62xjb25dq/FE4_Overpowered_patch.zip *Almost everyone has a holy weapon enemies included there are also fake holy weapons in here most are strong silver weapons or magic spells that give the same bonuses but have inferior attack power and accuracy. *Almost every deleted or unused skill or item are brought back here everything from the Silence Sword to Darkness Sword skill and Holy Sword. Ah and the Great Arch is revived here too basically the strongest Ballista type enemy that just never made it in the final release of the original game don`t know why. I woulda have included the charm staff and thief staff too but those are impossible since they just lock the thing up and freeze it. *Substitute characters don`t suck anymore. They are actually worth using however still inferior in ways to the regular children. they have inferior skill sets most of them and in this game skills are vital especially stuff like awareness and charisma. Awareness is a godsend in this hack because a lot of weapons now do extra damage to certain classes or enemies have the critical skill which is insta death so pay attention to special skills. *More love options. Altenna can now be paired up and Yuria can too no more relying on the jealousy system you can pair her up normally. The substitute units can also be paired with literally anyone yes even sibling pairups so yep sums that up. *Oddly colored maps yeah remember how I said this is like if fire emblem is on crack or something I think the colors of some of the maps I did shows that for sure don`t be shocked at weird colored water and stuff. *you can now do the triangle attack there are 2 sets Fin, Ethlin & Cuan and then there is Celice, Leaf & Aless *Almost everyone can class change so keep an eye for that. Even pre promoted units like Cuan or Hannibal can change classes. Also Diadora can class change too no longer is she locked to Shaman. Speaking of Diadora you can now sell her Circlet. *Almost every Holy Weapon can be sold and passed around. Most all Holy weapons are merely A rank weapons now. The only ones I left locked are Naga and Loptousu because they are both way too OP even for this game standards to just be passed around. So be careful with Loptousu as you only get 1 from a village and the person must have major Lopto blood to use if not you are screwed as ya can`t sell it in the shop. If you are curious to what village it`s the village on chapter 9 that has Loptousu your gonna want that. But keep it away from Tyrfing and Naga yes Tyrfing negates Lopto`s affects so only 2 threats and well..critical hits those will do it. Anyway I think that about sums up this hack again be sure to check the readme file and hope some of you actually enjoy this little silly project. I`ll leave a few screen shots and video footage of the gameplay so you can see how it plays out as I am also recording gameplay of it to show it off.
  20. Tile Changes with Tiled

    So I've read a million outdated tutorials on this, Nintenlord and Markyjoe taught me how to make and insert the changes with EA, but nobody but arch has any info on coding it. I have my changes stored at an offset, but I just need someone to tell me how to code it. That complex mappy code that looks like this: #define TileMap(TCN,X1,X2,L1,L2,TilePointer) "BYTE TCN X1 X2 L1 L2 0 0 0; POIN TilePointer" #define TileMapEnd "WORD 0xFF 0 0" cant possibly be the way... but if it is, someone please to god teach me what each piece of it means with tiled. And tell me if I need a tile reference table like the one Arch has in his tutorial. its a broken link though. Memes aside, any help on this would save my Chapter from doom and I thank you in advance for the trouble.
  21. Tiled Error "Unassigned Tile" Help

    Cannot figure out why this error is appearing and ill link screenshots of each layer and its properties and if anyone can figure this out you'll be a lifesaver, thanks!
  22. Advance Wars 2 hacking

    Alright, so I know there aren't alot of AW2 fans out there (Maybe theres more than I imagined), but i want to try a few things. First off, is it possible to text edit in a ROM? For example, changing every mention of yellow comet to black hole and vice versa? Also, is it possible to inject maps into the ROM as well? Like changing every map that has Yellow comet, to be replaced by Black hole along with units as well? Third, how hard would it be to inject a ROM into a physical cartage? because it'd be fun to play that with the changes I made with some friends of mine
  23. Hacking FE7

    Hi everyone, so I'm new to the hacking stuff, but I've been able to get through most of it with the numerous tutorials that I have found. However, I can't seem to find the answer to a few questions regarding FE7. 1.) In Chapter 1 Map, there's a glitch. Wil seems to show up for some reason, twice and very glitchy. The UPS patch can be found attached. 2.) Is there a way to make the game 1 story-line instead of the three original ones? destiny.ups
  24. Hello! I'm currently working on a hack of FE6 that's still is VERY early in development. I have a story outlined and some characters already implemented. I plan on having the cast be a mixture of fan favorites and fan hated characters. (It would fit it in with the story, but I don't want to release that quite yet). It would be really great if this poll I created could be filled out so I can start fleshing out my story and implement these characters. (You can take it as many times as you want to) Also, the characters must be playable, ( battle sprites, ect). Villains can be used. Thanks!~~ Poll is here! UPDATE Characters Already (or now) Confirmed Roy Eliwood Hector Lyn Erika Ephraim Lute Lugh Lilina Nino Kishuna Lucius Wendy Florina *And some surprise guests*
  25. Nightmare Help

    I'm just starting out on hacking FE8, and I'm trying to use Nightmare. Everything runs smoothly in the application, and it saves correctly, but whenever I open my ROM nothing has changed. I know I'm editing the right ROM, and that I'm saving it because whenever I open Nightmare and the modules, the settings I changed are saved there. I don't really know why none of my changes are going into the game (changing portraits, base states, ect.). If anyone knows how I could fix it, that would be great.