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Found 3 results

  1. Hey, it's been about 6 months since the last time and I got inspired while learning Python to remake the auctioneer program as an exercise, so I felt like doing another race. Here's the last one for context. For those unfamiliar, the way this works is rather than selecting units one by one, we all bid privately on each character in terms of turn-count penalty, then they get assigned to us along with turn-count handicaps by a program. I've attached a PDF detailing the rationale and operation of the auction. I'll also attach the Python files. Create a text file with your bids each on a separate line (plus an extra 0 for the blank slot) and it will automatically create some random values for the other players and run the auction. I'd delete the line that does rotations in Main.py to save some time while you experiment. Here's the rules, I've bolded some parts that are different from usual. If anyone has strong opinions I'll consider adjustments. I kept the bit about survive chapters becoming rout chapters, the optional Gaiden turn-counts are reduced, Marcus is no longer split into two units, early game penalty is reduced, and what you can do with others' units is generally better defined and restricted. Team structure 1a. There will be five players. 1b. There are 34 units. One team will have 6 units; the others will have 7. 2. All teams automatically include: a. Hector, b. Merlinus, Ninian/Nils, and Athos due to their unique nature, c. Wallace/Gietz and Harken/Karel as they would only create dead team slots. 3. Bartre and Karla come as a pair. 4. If you get Marcus, he may only be used freely starting chapter 17x. Rules of play 1. The game will be played on Hector Normal Mode, skipping Lyn Mode. 2. Restricted actions a. You may only deploy other player's units on chapters with units recruitable by a specific non-Hector unit or desert items, specifically 14, 17, 19, 20, 22, 23, 24, 27, and 28. b. Another player's units under your control may ONLY move, recruit units (any), rescue/drop other players' units (not yours or NPCs), trade between chapters, and dig up items in the desert. c. They may not do anything else, including but not limited to: enter combat, use items/staves, trade/merch mid-chapter, visit (any building), rescue/drop your units or NPCs, steal, or build supports. d. Your units may do as you please without penalty. e. Mine/enemy control glitch is banned. 3. All Gaiden Chapters except 19xx, 23x and 28x must be visited. 23x and 28x are optional, and don't count towards the total turn-count up to 15 turns taken per chapter. The value is shortened from 20 which feels like too long. The last bridges needed to reach Sonia on 28x open turn 9 so even without water transport you can seize in 15. 4a. Chapters 13x, 15, 28, and 31 count the last Player Phase for which enemies are present for turns (or last PP if enemy not routed). 4b. Chapter 26 counts as 11 turns and is excluded from 4a so the player does not need to kill Vaida, and so that Vaida is actually usable. Penalties 1a. You may use an another player's unit as yours with a 4 turn penalty, per unit per chapter. 1b. The penalty is instead 3 turns for chapters 12, 13, and 13x due to forced deployment and to mitigate unfun early game. Exceptions 1. Matthew is free for Chapter 11. 2. Unarmed units may be attacked in Chapter 13x. 3. Lyn, Kent, Sain, and Wil may act freely in the southeast 5x5 box for Chapter 16. 4. Undrafted Thieves may be used to obtain necessary Promotion items. PM me your bids if interested, and post below so others can see how many slots remain. Please format your bids in the following order to make it easy for me to accurately create the bid file (example values given are the medians of the previous FE7 auction): The SHA-256 hash for my own bids is a47d4291ad131a370119711f848893ef99cc909c90ecd120be5b8f63c4377b51. feAuctionDoc.pdf AuctionState.py GameData.py Main.py Pricing.py
  2. The rule about Marcus being free up to Chapter 16 results in Marcus dominating those chapters, overshadowing the earlygame units, and making strategies and turncounts far more homogeneous among the players. There have been drafts [1] [2] that restricted Marcus to Chapter 22 for only the player that drafted him, but why not also allow him to be drafted before that point as well? Marcus before Chapter 22 is still pretty overcentralizing, so I arbitrarily set the divide point at 19x / 20. Earlygame Marcus exists for 11 chapters, lategame Marcus for 18 chapters, which seems very roughly equal in value. Since there are "two" more units now, Wallace/Geitz and Harken/Karel are demoted to "free" again. They would just make dead team slots anyway and make balancing teams harder. The rule about defend chapters is somewhat lame as well. This time, four out of the five will be treated as rout enemy chapters (the exception is Vaida's so you don't have to kill her in Ch26). After killing all the enemies, you can visit, build supports etc. as usual. I'm not sure how best to spice up the optional gaiden chapters, if at all, so this time they're unchanged. Rules of Play This will be auction style again. What's the point of having two guinea pig tests if not to iterate on the method? You can check these [1] [2] threads for more info if you aren't familiar with the concept. I've made a few improvements as well. PM me your bids and post so others know how many slots are left if you want to play. Here are some sample bids based of the prices generated for the last auction. Think carefully. Remember early game units will be more valuable without free Marcus. The change of defend chapters to rout chapters means there are more turns possible to save, so good units have more potential. And lastly, these prices are still somewhat flawed even under the rules of play they were generated for. There are almost certainly over 40 units of inaccuracy in these prices. If you change your mind before the last person joins, feel free to change your bids. Here is a pastebin of the lua script I'll be using. You can run it a variety of ways including vba. You can fiddle with the bids at line 786 to see it in action and test things out. SHA256 hash of my bids: c84903f0bb442ab73c260e870f15008100552ed92c17fd371ad99b3f5a2e35e4
  3. Yep, here we go again, harder, better, equally fast, strength NA. If you saw the last thread you know basically how this works, but I'll put everything you need to know here. There have been some improvements. If you want to know why its an auction and not draft style, the OP here will explain that. And yes, there is another FE7 draft open now, but that's randomized, EHM, and, uh, a draft, so distinctly different in three ways. Four if you count Eliwood mode and Hard mode as two differences. How the auction works Rules of play So if you want in, just PM me your bids. (And post that you did so that others know when its full) Here's a list of the units in recruitment order. Oh, and remember you can bid fractional components, like 0.5 if you don't think a unit will save a turn, but you think it might be useful backup if you don't get enough units by the time they appear. Or 6.5 if you think a unit will save 6 or 7 turns, but you aren't sure which. Unit List Like last time, here's the sha256 for my bids, so you know I didn't change them after receiving yours. b5b62888f8b2c1f593b05e7074f56cdfe594035392b291fdb8124a0a605aa962 I'm pretty excited, I think this time we'll get much better handicaps and it should be a really close contest!
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