Jump to content

Search the Community

Showing results for tags 'killer'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 2 results

  1. One of the things I always did in all my Shadow Dragon playthroughs was to intentionally build Marth up more than the other units; just until he took Hyman down. Then I'd start balancing out everyone's levels agan. I know that there's already the Ogma!Killer Sword + Barst!Devil Axe strat...but I always found that annoyingly unreliable; and I usually don't like using the Map Saves just for beating up bosses. So instead, I'd build Marth up until he got at least 11 SPD; then let HIM be the one to kick Hyman's butt (or even Gomer, the C2 boss; provided he was strong enough by that point). I always liked that, for multiple reasons... --------------------------------------------------------------------- 1) I've never found Ogma to be THAT terribly good, outside of the early chapters. He's locked to 30% Speed, even in the Mercenary class; and this is a game riddled with enemy cavaliers and other lance users. While Marth also faces WTD, he, at least, has the Rapier to help with that. 2) Marth is a unit you're required to field in every chapter; so it's in your best interest to make him as good as he can be. 3) Marth, at base level, is too weak to survive a hit from Gazzack (C1 boss). So he at least wants +1 extra point in HP and/or DEF so he can help the others grind him down. 4) He's got a higher STR growth than Ogma, and more levels with which to raise said STR. Get him to B Swords and 11+ SPD before Hyman, give him the Killer Edge, and he (IMO) actually does a pretty decent job of killing Hyman by himself. --------------------------------------------------------------------- Of course, the downsides to this are that the others aren't getting as much EXP. Marth will be entering Chapter 3 at something like...LVL 8-9, while most of the others will be 3-4. Still...I always found it worth it . Anyone else ever try this? Any efficiency runners that'd like to weigh in on this? If so, please weigh in! I LOVE talking strategy!
  2. We assume you get to choose to kill (royal) members of the opposing side or otherwise let them live. Who dies and who lives? Also: Who would be your executioner? Which enemy character would suffer death at the hand of a designated allied character? Who is doomed to die, because you do not like XY about their character? Who is fortunate enough to live, because you do like XY about their character? Last words? As for me: Executioners -Nohr: if possible Zero as an assassin or Beniot with the biggest axe weapon I can find -Hoshido: Kagerou promoted class closest to ninja. Exeptions: - Takumi dies through Kamui - Elise dies through Rinka
×
×
  • Create New...