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Found 20 results

  1. Well, today I got some rare free time, and decided to try playing Fates again after about a year hiatus. I thought I'd limit myself by trying an Ironman run. The Rules: 1: We will be playing on Lunatic/Classic 2: We will not reset if a unit dies. If my Corrin dies, I reserve the right to try again, or this might be a very short run. 3: No DLC grinding for XP or gold. Grinding supports in castle battles is okay. 4: I will limit myself to one "bought" skill per unit 5: No Bond units will be used, but "Captured" units are okay. 6: We will be starting after the route split. 7: Children paralogs will be played, if available, and children units are okay to use. 8: I will be skipping over most of the story for this LP, since it's more about seeing how well badly I do. 9: To make things interesting, I will let the audience pick who my Corrin will wed in holy matrimony. 10: If I forgot any rules, I reserve the right to add more rules. I've already married Jakob and Kaze in past playthroughs, so I prefer to try someone different, but we'll see how it goes. If the top choice dies before we can consummate the marriage, I'll try to pick the next top available choice. If anyone wants to visit my castle during this glorious campaign, my address is 05107-66614-62592-54117. Feedback and comments are always welcome! For Marriages and Stuff Summary as of Page 24
  2. Mangs Fe4 PME LP

    Guys if you like Fe4 and want to watch an LP of it with a twist make sure to watch this.
  3. I've been doing some randomized playthroughs of the GBA FEs recently and it's rekindled my interest in Fates, so I decided to boot up Conquest and have another go at it. With a little input from some very lovely people in IP Chat, I successfully created the most bitchin', take-no-shit-from-no-pussy-ass-hoshidans ho Corrin ever: Now you get to watch me her fuck everything up in this playthrough of Fire Emblem Fates: Conquest-- HARD MODE.
  4. I have started a Let's Play on Eliwood Hard Mode with 20% increased growth rates. It is a randomized Let's Play. I am going to try to upload 1-2 videos a day using Camtasia. Here a link to my playlist/slash first video of the playthrough https://www.youtube.com/playlist?list=PLse8DG1Ljytt0xz54C1VK3lUISrgyfvXY .I apoligize for the volume levels on the first video. I will fix it in the next one. Anyway, be sure to watch and see how good and bad I do in Eliwood Hard Mode.
  5. List of Moniker LPs

    EDIT: I have officially retired from making let's plays! If any of the images are broken, please post on this thread or PM me, and I'll see if I can do anything about it. So, I was recently informed that apparently, some of my older let's plays are getting harder to find. I keep a list in my signature, but it's constantly getting longer, and bulkier, and I've had to de-link some due to URL limits. So! Here it is! An official list, with retrospective commentary, collecting links to all my LPs in one place. Also, to anyone who doesn't know about my LPs: I like to do screenshot playthroughs of Fire Emblem ROMhacks... I mean...Fan Projects! I started my first LP, FE7 Chaos Mode, on September 17 2014 (eg: A Long Time Ago), and just sort of... never stopped doing let's plays. And that's how I got to where I am today! Not really anywhere in particular! THE OFFICIAL LIST OF ALL OF MY LET'S PLAY THREADS, IN ORDER OF RECENCY: FE7 Chaos Mode: The later levels got a touch difficult and tactics like this may be required. LENGTH: Quite Long STATUS: Finished START DATE: Sep. 17 2014 END DATE: Jan. 9 2015 My very first let's play, and the one that started it all! I was still trying to "find my style", so to speak, but I still think it turned out really well. If you want to read all my stuff, I would definitely suggest starting here. FE7 Chaos Mode was an interesting hack and definitely a good one for a first LP, even though there were about 8 other people also playing it at the time. Road to Ruin: My favorite levels were when I could control generics. Things got crazy fun. LENGTH: Medium STATUS: Finished for now START DATE: Nov. 13 2014 END DATE: Dec. 3 2014 Road to Ruin was a good let's play of a neat hack, which at the time was new and cool. It's a pity Road to Ruin as a project seems to have been abandoned, since it had so much going for it. Still, I think this is one of my better let's plays. NOTE: "Finished for now" means that the LP thread could be revived from the dead if the hack I played is updated with new chapters! Corrupt Theocracy: Just enjoying the brilliant story and characterization. LENGTH: Very Long STATUS: Finished START DATE: Dec. 8 2014 END DATE: Feb. 11 2015 Corrupt Theocracy is probably my most interesting let's play. I think it's one of, if not the, best and most hilarious Let's Plays here. At the same time, however, I took a rather negative attitude towards the whole thing and kind of acted like a jerk throughout. So, I would like to apologize for that. It was if anything one of my most popular screenshot runs, climbing very high up on the most viewed/replied columns for this entire subforum. Elibian Nights: What else could I use to describe it? LENGTH: 3 millimeters STATUS: Did it even start? START DATE: Dec. 26 2014 END DATE: Dec. 26 2014 The beta of the full version of Elibian Nights was released! But... it was super buggy... so I decided to put the LP on hold for a few days while it was all fixed. ...Was it ever fixed?? I haven't been keeping track of the thread... either way, I didn't come back to it and may never will. Death or Glory: Probably one of the darkest stories in FE hacking. LENGTH: Medium STATUS: Finished for now START DATE: Jan. 26 2015 END DATE: Feb. 16 2015 Like Road to Ruin, Death or Glory was a very good hack, and I think this turned out to be a good LP, even if not a particularly memorable one. A quick note, I transcribe all dialogue in the hacks that I LP, and generally, this means you'll get to see the hack's whole story. Death or Glory has a very good story, and so that really helped make the playthrough interesting. Markyjoe's Hacks: The hacks made me commit many crimes against humanity. I am not sure if I will ever recover. LENGTH: Long-Ish STATUS: Finished START DATE: Feb. 16 2015 END DATE: Apr. 4 2015 I called the thread "All of Markyjoe's crap", which was intended to be funny, but looking back, it was a really a rather presumptuous title. It was only, like, 70% crap. I think this thread turned out well, particularly due to Markyjoe popping in and giving lots of entertaining and insightful commentary as to the level design. I initially planned to only play 5 hacks (Old Fire Mumblem, Tactician Hell, New Fire Mumblem, Super Hard Lyn Mode, and Chronicles of Lussaria) but was later convinced to play 2 more (Corruption of Roy, a ragefest submission, and Project Shoeshine as well). All of them are in the thread. The Rolling Request Thread: (TOTAL) LENGTH: Extremely Long STATUS: On a maybe-permanent hiatus Finished START DATE: Apr. 2 2015 HIATUS END DATE: Nov. 30 2015 I was faced with a quandary: There are a lot of little hacks out there I wanted to play, but I couldn't flood the forums and make a thread for every last one of them! And that's how this thread was born. It went on for a super-long time and I played a ton of hacks throughout, and I think it was fun for everyone. After a while, though, I stopped it because I was quite simply running out of little hacks to play, and I wanted to focus more on some of the major, longer hacks. Still! There's lots to read and enjoy, if you want! ALL THE LPs CONTAINED WITHIN: The Reckoning: Original character Do not steal LENGTH: Medium STATUS: Canceled/Finished START DATE: July 6 2015 END DATE: Aug. 2 2015 The Reckoning was a hack that was initially removed from Serenes Forest due to what was straight-up sprite theft from other creators. I managed to download it before it was removed, and I thought it would be fun to play through it. I was wrong. We got pretty far, but eventually I just stopped because I had lots of better hacks to move on to. You can read through it if you want but it's nothing particularly special. GhebFE: How the creator made this hack. LENGTH: Too Long STATUS: Finished START DATE: Aug. 3 2015 END DATE: Mar. 25 2016 GhebFE... well, being completely honest, it's probably going to be pretty funny to you viewers, but for me, I can remember this with nothing other than regret. The hack is vulgar, it is rude, filled with inappropriate jokes that mean you probably shouldn't read it if you're 8, and you might choke on the tears of pain i cry while trying to play it. Fire Emblem Requiem: Running theme: Cowardly Bosses LENGTH: Quite Long STATUS: Finished START DATE: Apr. 3 2016 END DATE: Feb. 19 2017 Requiem was the very last hack I played (or, at least, the last LP that finished), and was a good note to end on. The hack had good gameplay and a good story, and was all-around a pleasant experience. I would recommend playing it yourself if you don't want to read an LP of it. FE8: HELLA AWESOME LIGHTNING BOOTS: Imagine FE8 but with the units like this LENGTH: Medium STATUS: Canceled START DATE: May 2 2016 END DATE: September 6 2016 It was regular FE8, except with the units all having their classes, stats, and recruitment order shuffled. The plan was for me and many other LPers to play it at the same time, butt I was in a period of very slow updates. Trying to split my limited time between this and Requiem was killing me, and the other LPers had finished by the time I was nearing halfway through. In the end, I canceled it so I could devote more time to Requiem - a decision much agreed upon by my readers. You can read what I did do, or, if you want a full let's play, one of the full threads is here. By Mr. Night! And... that's everything! ...Yup, that's all my FE screenshot LPs! There's nothing more! Before I go, I'd just like to thank all of you viewers out there! You're the reason I do all this, so thank you for all your comments, support, criticism and whatever else. I hope to continue doing great LPs in the future! Also... could you all do me one more favor? If there's a problem in any of my LPs, like, images breaking, or a link isn't working, or whatever, post about it here. That way, we don't need to necro-post anything! One last thing! I'm not quite happy with some of my screenshots right now. I feel like they could be better. If while reading through my LPs, if you find a screenshot of mine that better emphasized the hack in question, let me know!
  6. Many years back, before Enemy Unknown/Enemy Within was even conceived, 2K Games decided to shoulder the burden of rebooting XCOM. Unfortunately, that turned out poorly. Extremely. Fucking. Poorly. Perhaps because Mass Effect was popular at the time, but they decided to go with Third Person Shooter game play with pausing and issuing commands to your squad. For starters, that ran contrary to XCOM at the soul. XCOM was supposed to be a turn based tactical/strategy game. An extremely troubled development cycle didn't help either. At first they wanted to emphasize the investigative aspects of XCOM. You're an agent sent out to investigate anomalies and incidents across the US, document your findings, and turn them in for research when you get back. Then they scrapped a year's worth of development and began anew as a shooter with lots of alien blasting. More info on it here: http://www.polygon.com/features/2013/8/19/4614410/xcom-the-bureau-development-2006-2013 When the game was first announced, a lot of fans flipped their shit. 1950s? Shooter? Yup, definitely not XCOM. The funny part is that backlash gave Jake Solomon the opportunity to develop XCOM Enemy Unknown to recreate the old games in modern fashion. That one had its own troubled development of sorts, but a far cry from The Bureau's/XCOM Declassified's. But I took the plunge and played through The Bureau. I ended up really liking it. I like XCOM in general and the lore of the XCOM universe. The game's story wasn't anything unique nor profound, but what appealed to me were the tiny little details. In true 2K and Bioshock fashion, you had to go around to look for bits and pieces of the minutiae that put together the story. Sure, there was a big narrative and some important plot points happen in cutscene, but everything else was up to the player to find. Also, mixing the clothing and technology of the era with XCOM material in general did make for some unique art designs. All the screenshots for the playthrough have already been done. Now it's just posting them here so you can take a look. Many people haven't played it due to its reputation, but it's worth the bargain bin price. The Bureau is also confirmed to be a canon prequel to XCOM EU/EW and XCOM 2. In EU/EW, a certain research file refers to redacted files from the 1960s, which is what happened in the Bureau's ending when the council of Earth decided to erase everything that happened in order to avoid a public uproar. Link to my XCOM Enemy Within Playthrough: http://serenesforest.net/forums/index.php?showtopic=44271 Link to my XCOM 2 Playthrough: http://serenesforest.net/forums/index.php?showtopic=59276 Let's begin. I didn't originally plan on posting it here so things might seem to have some gaps, but rest assured I screenshotted a lot of the important things and I'll fill it in with what I remember. I don't feel like playing through it again.
  7. Hello people, So... the English FE Fates comes out in about a month already. I thought I'd support what the translation team has been through in the making of the whole project, because we both know that people around here have been between a rock and a hard place- the release of Fates in Japan, while not receiving a release date confirmation in the US ourselves until October and that it has caused... impatience, alongside other feelings. But straight to the point- if that's something that's bound to interest you as well as others, I'm covering FE Fates right now WITH the translation patch installed on my YouTube channel, since I got everything to work on my newly-purchased capture card 3DS. I was able to run the Invisible Kingdom and DLC as well- in fact, I'm highly considering to cover the third path (despite it being in something of a revision state) because it's my favorite of the three, as well as to get some early coverage of it with my own combination of quality, gameplay and commentary. I've taken a peek at other playthroughs of that path, and I felt something was lacking one way or the other. Not saying I'm gonna sound any better to you, stressful as it is already to record a game like this IMO, but heck if I won't try to entertain some die-hard fans while having fun myself, doing something I thought I would never have pulled off. And even when the game releases in English, I'll probably just continue playing the patch (not that I'll have much of a choice when I'll be farther in the game, lol). Also censorship. That's a thing too. Anyway, regardless of the path(s) covered, I'm gonna be playing on Lunatic/Classic without grinding. Subject to change depending on my situation (IRL or not), but that's the plan I'm willing to stick with. Here is the link to the playlist, some parts are up already: https://www.youtube.com/playlist?list=PLcEmtyjo70I4NFioEcpNBTzP7Nra-7m-u P.S.: Read the channel rules. I take them very seriously. I hope you guys will enjoy!
  8. SUP SF! IGdood back for more Let's Playing of the XCOM franchise! Previously did a playthrough on Enemy Within http://serenesforest.net/forums/index.php?showtopic=44271 >What is XCOM 2? https://www.youtube.com/watch?v=qaSqxZImvjc XCOM 2 follows an alternate story where XCOM took heavy casualties and lost during Month 1. Earth's governments quickly surrendered to the aliens. 20 years later, the Commander/player and Vahlen are missing, Raymond Shen is dead, and Bradford is an alcoholic. At the game's beginning, the Commander is found and XCOM gets back into the action. However, at this point in time the aliens have already established "safe-zone" cities and made themselves to be the good guys. XCOM members are considered terrorists. >What's changed from XCOM 1? Better graphics. A lot of humanoid enemies called the Advent. They form the bulk of the aliens' military and are essentially also the police of alien territory. It's assumed they're humans with alien DNA. The actual aliens themselves from the first game have also been augmented with human DNA to give them a less intimidating look. You'll see them when the game's out. Special mention goes to unit customization. Every piece of your units can be customized, from what they're wearing on their faces to bits and pieces of their armor. Guns can get custom paint jobs and attachments and renamed. You can even write biographies on your characters, give them different accents. This is where you guys come in. Just like before, I need you to pick out how your characters will look and sound and their personal biographies. >Job Classes? Whereas before XCOM represents the global powers and the aliens strike from the unknown, it's the other way around now. XCOM is a guerrilla force, and the opening turns consist of staying stealthed and setting up ambushes. After contact is made, the mission proceeds like that from the first game. The classes will be using the following format: Old Name --> New Name Assault --> Ranger: Able to use rifles and shotguns. Also carries a fuckhueg sword on their back which can be used after a Dashing move. Can choose to specialize in sword techniques or stealth techniques. Heavy --> Grenadier: Able to use grenade launchers and miniguns. Can choose to specialize in blowing shit up or perforating shit up. Support --> Specialist: Commands a flying drone called a gremlin. Can choose to specialize in buffing and healing allies or hacking/stunning enemy robotics to turn them over to XCOM's side temporarily. Sniper --> Sharpshooter: Isn't really different from the sniper in the first game. Able to specialize in using the sniper rifle or in using pistols so they can become effective whilst getting into position. Also, revolvers are fucking sexy. Unknown 5th Class: Jake Solomon said we probably won't be informed what the 5th class is until release. Speculation ranges from a dedicated Psi powers class to a dog to an alien-human hybrid to an alien defector to a infiltrator/saboteur class. Psi Operative: Yup, dedicated Psi powers class. No longer a subclass like in EU/EW. Doesn't level up in battle, only back at the base. Powers that they learn are chosen randomly too. 6th Class: Announced as DLC that will be coming in the summer months after release. Titled "Shen's Last Gift" so possibly like the MEC of Enemy Within. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Customization options pictures begin here, use them to fill this form out: First Name: Surname: Callsign/Nickname: Gender: Preferred Class (choose from Rookie, Sharpshooter, Grenadier, Ranger, Specialist, Psi Operative): Nationality: XCOM Operative, VIP (rescuable NPC), or Dark VIP (enemy NPC): Helmet/Hat: Arms (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Legs (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Torso (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Upper Face: Lower Face: Face Paint: Weapon Camo: Armor Camo: Left Arm Tattoo: Right Arm Tattoo: Scars: Face: Hair (Male): Hair (Female): Facial Hair: Hair Color: Eye Color: Race: Skin Color: Main Armor Color: Secondary Armor Color: Weapon Color: Voice: (determines their accent for English, also there are Spanish, Italian, French and German voices too) Stance & Attitude: Biography: (can be as long as you want) Basic Info Nationalities (affects flag on their back) These options are for your looks Also Armor Color and Gun Color Hat/Helmet Torso, Arms, and Legs Upper Face Props Lower Face Props Camo Patterns for Armor and Gun. (only armor shown, too much effort to take and put everything together in MS Paint) Face Paint (From Pre Order DLC) Tattoo (arms independent of each other, but both arms share the same pool) Scars Races and Faces Hairstyles (some incompatible with hats and helmets) And male facial hair Eye Color, Skin Color Stances (Affects how they behave and their lines in-game) Classes!
  9. Okay, so I decided that this would be a good idea for some reason. Basically, I really like Hamtaro and I thought that I should document Hamtaro Ham-Hams Unite for everyone. In fact, since it is such a shortish sort of game, I think that I might actually do a blind LP of Ham-Hams Heartbreak afterwards if I really enjoy this. I'll probably do the playing and upload right after this post, though it could take just a teensy bit of time. So without further ado, I give you [spoiler=Youtube Video that isn't actually me playing because you know, screenshots]
  10. And tonight, we begin what may be my shortest, most canceled, lamest, or moderately amusing LP yet! It's going to be one or two of those adjectives at max, really. It is... THE RECKONING! The Reckoning is a hack made by Marisa the Crimson Flash, and can/could be found here. EDIT: After certain requests, It would be best to have no further descriptions. Let's get started, this hack kind of speaks for itself. The Reckoning: Episode 1: Chapter 11: The Horror Commences
  11. Hi everyone, this is kingddd and I would take this opportunity to thank you for taking the time to read this. Currently I have signed up as an Extra-Life member and take this opportunity for myself to explore, express and open myself up more and at the same time volunteer to help my local hospital. What is Extra-Life? Extra Life is a program which helps support children's hospitals where the children need all the help they can get and how we can help is by playing games and just ask for others to take their time to watch us or post video game footages and ask to donate to our local hospital. Currently I'm running for BC children's hospital and be honored if you can watch me play some games or just me posting some video footages of me playing live and donate to my local hospital. I will receive no revenue at all as this is going to my hospital all 100%. To donate or go to my twitch channel and click the BC children's hospital: http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=151576 Livestream: www.twitch.tv/kingddd17 Depending on how my schedule works, I will be playing a game live or post a random gameplay video of me playing and will make a poll if enough support comes in to create the next videos. My first project is stated below. If I can reach the 100 dollar goal, then I would consider this a success and would appreciate your generosity, continuing efforts and to help support my local hospital and the community.
  12. So, eh, I'm going to LP FE7, using only units with some kind of head decoration? I will probably not be attempting for LTC. *Lyn Hard Mode, Prologue I hope you enjoy it!
  13. OK, After waiting like FOREVER, I finally can make official this LP: WELCOME TO FINAL FANTASY VI: BRAVE NEW WORLD 1.6.0 So, How this LP is going to catch my attention? It has something special? Final Fantasy series, are know for being one of the most valuable franchises around the world, almost every console have AT least one game of this series All of them are awesome (Yes, even Final Fantasy XIII Trilogy) But even among them are titles that stand up, being Final Fantasy VI one of the most memorable. This game have been replayed so many times that one day, two players have the wild idea of change things to make it more viable and challenging, those two are BTB ans Synchysi Yeah,so.... what are the changes in general? • Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development This is the feature that make BNW (brave new world) worthy: FFVI was know to be the first on the series to have a logical way to learn magic, taking away the nonsensical "hey, everybody that have money can go to the magic store and buy magic to wreck everything", but of course it also VERY easy to break and trivialize almost all bosses, boring the player even before getting to the half of it. BNW makes sure that all 14 characters not end up being the same and support the player to get a hold of the game mechanics and every character advantages and flaws • New and reworked formulas which rescue everything that isn't magic or magic evasion from the dump-stat heap Normally, the only stats that matters were hp,mp,strength and magic, making look the others like trash. Now you want to cover all the stat spreed in order to survive and make this game go more smooth • Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices Now it`s not simple as "this armor give me more defense, I just gonna sell the one I have and buy it", neither "Holy/Flare/Ultima all the way to the end tactics" you MUST use every skill, piece of equipment and accessory to sort the obstacles that the game offer you • A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike The vanilla game wasn't know for its difficulty, now the creators make sure that enemies get harder, in order to teach both newcomers and veterans to play with more mind and less muscles • Tons of bugfixes, as well as remedies to many of the game's more annoying aspects (such as rage hunting taking a lifetime) • A new script that restores much of what was lost in translation and builds on existing plotlines and characterization So now this is version 1.6.0, why the long wait? ​because now shynchysi create a new and wonderful system call "esper experience" that eliminate play the game almost like a LLG challenge, having a different formula to the espers bonuses, letting me enjoy and play like I want to. with that out, this LP will start tomorrow, have a good night Note: BTW, the name is Ronlyn and I have some time watching some lp and play some mods, This is my first LP here, hope you like it
  14. Suikoden II Fandubbed LP Casting Call

    Hi, I'm the director and creator of the Fire Emblem fandub. One of my cast members is putting together a fan dubbed LP of Suikoden II and he's needing more voice actors for the vast cast of this niche JRPG. He's looking for people to voice Viktor and Gorudo specifically; two low pitch, gruff males. Something you'd be interested in?All information here: http://www.behindthevoiceactors.com/members/VisionofChaos/casting-call/Suikoden-II--Voice-Acted--Round-2/
  15. Bobo plays Bloodlines!

    I know this was odd, but I got into a bit of trouble and now I have to redo everything. I'll update this thread when everything's right again.
  16. Hello everyone, and welcome to... THE LACK OF A CUSTOM TITLE SCREEN! Uh, wait, I mean... DEATH OR GLORY! Death or Glory is an FE7 hack by NYZ Gamer. It's story and gameplay are all custom, using plenty of custom animations and mugs. The story revolves around a generic soldier named Ragnar, who aims to make a difference in a large war. It contains 15 levels(13 chapters + the prologue and a gaiden), which is actually the same as the second-to-most-recent patch, which I played. The newest patch just makes massive changes to the gameplay and dialogue of the existing chapters. I honestly have to say that it needed it. Before, the gameplay and story could be described as "mediocre". But has it really improved? Is it a better hack now? We will find out! The thread for the hack(and the patch) can be found here. Also, I have a few notes I'd like to make: 1: I'll be doing the same prelude/gameplay/conclusion thing I did for Road to Ruin, at least after the first few chapters. 2: I wasn't able to get a growths sheet, so no character growths. Sorry :C 3: This hack is way better than Corrupt Theocracy, so you and I both will have to switch out of criticism mode. NEXT TIME, WE ACTUALLY START!
  17. Ash Blindplays FireRed!

    Funny enough, even though my nickname is Ash, I have only beaten two Pokémon games ever. Not too many more have I even played. So, I decided today to run through FireRed, mostly blind... This'll be my first time doing something like this. I hope it's not too bad. [spoiler=Part 1: Are you Ready?] So, here's the title screen... Nothing odd here. Oak's introduction, basic stuff really. Not gonna fool around, gonna get right to the beef of it. Hobbies include: Kicking ass and taking names. Please note it says "Legend." This is hilarious as I am known to be Terrabad at Pokémon. So, our story starts after a hardcore night session of Super Mario Bros. Of course, all by my lonesome. Damn... Will needs more friends. Anyways, so we quickly head out and right away go for the tall grass!! Our excitement was just TOO MUCH. However... Oak appears out of nowhere to stop our most likely apparent demise! He then leads us away to his lab to get our first Pokémon. My body is ready. I go for Charmander, mostly because I favor fire types. I named him Ashes out of old habit, I usually like to name my first fire type this. So, I try to leave, but suddenly... Reggie challenges me! I am not sure if my body is ready...
  18. Hey everyone! burgerkong here, for a (I think) first casual draft LP! 3 filthy casuals and Elieson will be competing in a draft to see who is the best at entertainment in a draft setting! There will be joy! There will be rage! And there will be, for the first time evar, completion on all 4 player's parts (I hope)! Boring rule stuff inbound: Drafting: 1. This draft is for 4 players. 2. Eirika/Ephraim, Orson, Tethys, and Myrrh are free for all to use. 3. Seth is banned from all use. 4. The game will be played on Hard Mode. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, and opening Doors or Chests. 3. Map shopping is allowed. 4. Skirmishes/use of the Tower or Ruins is disallowed. Skirmishes that are blocking your path may be activated and immediately fled from. 5. Defend chapters count the last played Player Phase for turns if the timer is waited out. 6: burning an rn to complete the prologue in 2 turns brings shame on me and on your entire family Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter. 2. Seth has a special 8 turn penalty per chapter. Exceptions: 1. Vanessa may be used to rescue Ross in Chapter 2 even if she is undrafted. 2. Undrafted thieves may obtain Necessary Promotion Items and Open Doors and Chests. 3. Amelia can be leveled to 10/1 in the Tower and Ewan up to 10/5. Only Undrafted Units can Meatshield for these units. Units Available: Teams: Elieson: Spongebob Squarefranz (Franz), Artur, Squidward Tentacross (Ross), Forde, Amelia, Duessel, Innes burgerkong: WOLVERINE (Garcia), Pent 2.0 (Saleh), Horsethwomp (Kyle), Squishy Horsebird Shit (Tana), NPC Archer #3 (Neimi), Fluffles (Dozla), Knoll Poly: Lute, Gilliam-Thwomp, Hatswag (Joshua), Cornmug (Cormag), Natasha, Rennac, Ewan phobia: Vanessa, Boulder, Gerik, Colm, Marisa, L'Arachel, Syrene We'll be starting the draft itself soon, stay tuned.
  19. Well, I wanted to makes a LP for quite some time. I will play Fire Red, but I used a Randomizer to change some things. I haven't played FireRed or LeafGreen yet, but I've played the Original The 3 starters are changed to Pokkemon having also 3 evolutions. Pokemon have the same stats, but ability are entirely randomized (Wonder Guard is excluded). All Trainer Battles and Wild Pokemon are entirely changed. All given Pokemon and Legendary are changed. Legendary are replaced by other Legendary All TM and Move Tutor are entirely changed, They are randomized, with a type preference. Attacks are updated to Gen V standard I have the National Pokedew from the start The rest is exactly the same I hope you'll enjoyed this adventure with me. I may make it available once I'm over. Well, let's begin ! What Pokemon awaits on Route 1 ? See you newt time to discover it !