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Found 1 result

  1. I'm surprised nobody built this thread yet, as the conversation comes up pretty often. Now that Tempest Trials is winding down, what do you expect and want out of future Tempest Trials? Here are my thoughts Rules and mechanic changes: I like the three difficulties allowing players of all skill levels to at least attempt what is mean to be a very difficult and stressful mode. However, the Lunatic 5 and Hard 3 choices feel unnecessary to me. As far as I know, the final map for Lunatic 5 is the same as Lunatic 7 in terms of enemy strength. And if that's the case, you would want more rounds to accumulate more points both for a win or a lose. I think Lunatic 5 and Hard 3 should be removed as they don't seem to serve a purpose by costing the same amount of stamina, Furthermore, the score bonus from survival seems too low, making surrender too viable of a strategy. My strategy was to reach Map 7 with my strongest, most versatile team, then surrender three times (one of the teams being a lone bonus unit) and then deploy a few units strong enough to defeat the enemies who are left at 40% health. This will activate skills like Vantage and Wings of Mercy prematurely, but the hit to my survival score is so less impactful then the boon of safely deploying a weak bonus unit and dropping down the enemies to half strength. The representative character you can earn: Masked Marth is pretty cool but it leaves me wondering what the thought process would be in choosing others. Let's say TT units were all "alter ego" characters. We could see Sirius as an alternate Camus, the Black Knight as an alternate /SPOILER/ or even the mysterious masked knight from Echoes. Or perhaps they'll be skins of existing, 5 star characters that have the same stats, but only their weapon in terms of skills. Like a Radiant Dawn version of Ike. Bonus unit selection: You may have noticed that all the 1.2x options are free characters, including the representative character. If you have a 1.4 bonus unit (ready to use, or just to sacrifice like I do), then the 1.2 bonus units aren't really necessary since they don't stack. As scummy as this may sound, I think they should just have the 1.4 bonus units. And increase the amount from four to at least six. The fifth and sixth being the representative characters from the current and last TT. To reward players that earned the previous one and raised them up in time, as well as spending precious stamina and crystals raising the new one. With the current setup of 1.4 bonus units, new and old players don't have especially different odds of having them before the TT, since it's all random chance. Rewards selection: I really liked the rewards. Hitting 50K was not easy, and certainly not a quick exercise. But at the same time, the quickened pulse seal didn't sound so amazing that I absolutely had to have it. In fact, I took a several day break after 30K because of it. But there's lots of questions surrounding future rewards. Will the Breath of Life and Quickened Pulse seals return in a future TT? Will they share a reward slot with new seals, or just appear as lower score rewards? If there's one type of reward I would like added to the list, it's stamina potions. These items have not been common for the last few months, but they're extremely helpful for those really trying to grind. I feel like each TT should provide the player with at least five.
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