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Found 1 result

  1. Rules: 1. weinerboy is your main Host and SB. is the co-host. As hosts, we have the ability to add, remove or modify these rules at any time. If a change is made, an announcement will be made in the game thread. 2. This game is both OC/NOC. Communication in the game thread is required for day phase which will last 48 hours. When a majority is decided, the game will move to Night in which players will get an opportunity to participate in OC, which will last 24 hours. 3. Dead men tell no tales. Please do not discuss anything pertaining to the game with players who are dead. 5. Taking screenshots or quoting outside communications with the host, real or forged, will result in an instant modkill. This applies to Role PMs, night results and any other form of communication. 6. Do not edit your posts. If you somehow slip up with this, contact us immediately and tell me what you changed. 7. If you are modkilled by any fault of your own, you lose. 8. If you attempt to gain an advantage for your faction through your modkill, measures will be taken to prevent this from happening. 9. If you don't post for 24 hours, you will be prodded. After several prods we will attempt to sub you out or modkill you if that isn't possible. Please inform us ahead of time if you are going to be absent. 10. Be civil. If you feel as though things are getting out of hand, please contact me and we will handle the situation if necessary. Mechanics: 1. The following game is based around a Setup called Fire and Ice with some mild variation previously tested. 1a. The game will have a preemptive n0 for the two factions (Scary and Cute). Both factions may choose one player to nominate for the Incap/Uncap system, which will be explained below. 2. This game has an Incap/Uncap system. On top of both mafia factions having a factional kill, they will also nominate a player separately to be voted on. This vote is separate from the majority lynch, in which two players nominated may be voted to be Incapped or Uncapped. The player with the most Uncap votes will live, while the other will die. To Incap a player simply use the command ##Incap: Player Name, and to Uncap use ##Uncap: Player Name. In an event of a tie between Incap/Uncap, the choice will be randomized. If both mafia factions choose the same player to nominate, they will simply die. 3. The player with the most votes at the end of the phase will be lynched. 1/3rd of the votes (rounded up) are required to lynch. 2/3rd of the votes (rounded down) hammers and ends phase early. Ties lead to a No Lynch. 4. No Lynch is a valid vote target. If two day phases end in No Lynch, the game will end in Universal Loss. 5. The two Mafia factions may not force a draw and cannot win together. In the event of 1 v 1 v 1 situation, there will be kingmaker. 6. The Incap/Uncap system will go away once one of the factions (Scary and Cute) is eliminated. 7. Each faction must submit a factional kill and vote for incap/uncap. 7a. The factional kill will alternate, meaning that both factions cannot kill on the same night, and one will be chosen to do so. This will be randomized for n0. 8. To vote for normal majority, use the following format: ##Vote: <USER> and to unvote use ##Unvote. Setup information: 1. This game has 13 players. Replacements are more than welcome; however Signups will be randomized if we receive more than 13. 2. The following is an open setup which follows: 1x Town Doctor 1x Town Clueless Nurse (Nurse who thinks they are VT until the doc dies, flips as Nurse upon death regardless.) 7x Town Vanillas 2x Cute Mafia Goon(s) 2x Scary Mafia Goon(s) 2a. Sample Role PM(s):
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