When editing Chapter Unit Data, every generic enemy possesses the Character ID of 0x8E (which is basically a blank slate). The problem is, 0x8E has stat growths of it's own.
My question is, do generic enemies get their growth rates from the class data or this character's data?
Also, when editing Enemy's Level (say from level 5 to level 10 or so, in Chapter 3 Unit Editor Module), it doesn't at all seem to change their stats. Despite the growth rates of either the generic enemy class or those in 0x8E. How can I make enemies harder using growth rates?