Jump to content

Search the Community

Showing results for tags 'normal mode'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 7 results

  1. Someone have play SS on Normal difficult ? And how about you think about "Reunion at dawn" Normal difficult .
  2. I started to play Fire Emblem Awakening these days and that's my second fire emblem game (I've played Radiant Dawn before). After 8 hours playing normal mode I got the feeling that normal mode is so easy and maybe griding in early lvls wasn't a good idea. However, I'm in doubt about hard mode. First, I'd like to complete support system, making couples, unlock lvls and that stuff, but I can do it in hard mode w/o problems? Or Hard mode is such battle oriented game style? Can you guys help me? I need some insights. I'm casual player btw and I used to play normal mode in Radiant what most of people rate as ''hard''.
  3. Hello! This is my first playthrough, and just have a few questions in regards to the end of part 1 and taking advantage of Ilyana to load up items with. So I’m getting ready to finish part 1, and from my understanding Ilyana joins up with another group (not sure which group, as I’ve been trying to avoid story spoilers). And I just have a few questions of how to take advantage of this: 1) When do I load up Ilyana with the items I want to transfer? Do I have to do this before jumping in to the endgame chapter, or do you get access to the base again after the chapter? 2) With that said, what items should I transfer? I’m guessing money related stuff such as gems or useless skill scrolls? Besides that, is there any skills that the DB doesn’t really need, that the group Ilyana goes to can benefit from? What about weapons? Any recommendations would be greatly appreciated. 3) This next one is actually off-topic, but I’m just wondering if there is any AR/Gecko codes out there that allow you to toggle enemy attack ranges when playing on hard mode? If anybody knows of any, or if there is any way to view enemy attack ranges on hard mode, please let me know! So yeah.. I think that’s pretty much it. Just want to thank you in advance if you took the time to comment and leave me some advice, it’s much appreciated!
  4. Hey uhhh so I'm pretty new to the forums, but I've done drafts IRL with my buddies so I wanted to give it a shot on here with my most recently completed FE game, FE9. So let's see how this goes! I'm gonna go with rules my friends and I usually do for FE7/FE13 runs, combined with the rules from here. So a few quality of life changes and additions to make my first Serenes draft easier for myself. If people could help me out with drafting itself if I screw up somehow, that would be nice! Thank you! Drafting 1. This draft is for 5 players.2. Ike, Titania, and one of Tibarn, Naesala or Giffca are free for all to use.3. Nasir and Ena will be drafted as a pair.4. The game will be played on Normal Mode. (because wah wah im bad at fire emblem) Rules 1. Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters, partners and NPCs, trade, Escape, and dig up items in the desert.2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, and Arriving .3. There are limits to how much BEXP may be used, and this is explained in detail below.4. Partner and Other units may do as they please without penalty.5. Defend chapters count the last played Player Phase for turns if the timer is waited out.6. Chapter 27, Part 2 is not counted for final turncounts.Penalties 1. Undrafted units have a 4 turn penalty, per unit per chapter (Chapter 17 counts as 4 chapters).Exceptions 1. Reyson and Janaff/Ulki may be used to obtain the Knight Ring if undrafted. They may not perform any other disallowed actions without penalty. 2. Volke may be used in Chapter 10 to unlock doors and chests if undrafted.BEXP Limits Ok so basically I'm stupid and didn't understand how that table worked soooo I'm doing it different and a lot more simple. 1. You can only use BExp to top off the level of a drafted Unit until Endgame. 2. Titania cannot use BExp until Endgame. 3. All BExp can be used at Endgame however the player pleases. 4. The player can give 1 level of BExp to each of these characters, if drafted Rhys Mia Ilyana Mist Rolf Nephenee Brom Sothe Astrid Tormod Players/Teams: Tootsie: Ilyana, Reyson, Mist, Lethe, Stefan, Janaff, Brom, Geoffrey TheJuk: Oscar, Kieran, Tormod, Mordecai, Gatrie, Elincia, Rolf, Largo Solvaij: Jill, Tanith, Muarim, Haar, Zihark, Nasir/Ena, Ranulf, Tauroneo Da Bear: Marcia, Makalov, Soren, Mia, Sothe, Ulki, Shinon, Bastian DarthR0xas: Boyd, Astrid, Volke, Rhys, Nephenee, Devdan, Calil, Lucia
  5. Hello one and all to my randomized playthrough of Fire Emblem 6. I'll be going through the whole game on normal mode with 10% growths on enemies to make it more challenging. I will not be including the story in this run, mainly because I don't really care for it and the other reason being it's a randomized run and the dialogue wouldn't make much sense anyways. I have also randomized Recruitment and Classes which means our Roy could be anyone or even himself! Every character and boss will have randomized classes which could make the last boss a little interesting (unless the randomizer doesn't change the final boss). Anyways, let's get straight into this amazing game! [spoiler=The Characters!] Hp:85% S/M:45% Skl:40% Spd:45% Lck:40% Def:25% Res:10% Oh for crud sakes. Allen, the Troubadour who will be our Lord for this playthrough. Hp:90% S/M:40% Skl:40% Spd:30% Lck:35% Def:20% Res:15% Deke, the Manakete, I'm surprisingly okay with this. Hp:75% S/M:30% Skl:45% Spd:30% Lck:40% Def:30% Res:10% Noah, the Priest. I can see him being useful for a little while, but with our main lord being a healer I don't see the need for two. Hp:85% S/M:50% Skl:45% Spd:45% Lck:35% Def:15% Res:15% Speaking of unnecessary characters, Dorothy, the Soldier. Hp:60% S/M:40% Skl:45% Spd:45% Lck:15% Def:15% Res:50% Saul, the Wyvern Rider. Look at that speed! He'll most certainly be useful for now. Hp:60% S/M:55% Skl:40% Spd:30% Lck:20% Def:20% Res:55% For now also really applies to this character. Sophia, the Knight. [spoiler=The Battle] Turn 1: -Everyone huddles around Deke because none of my other troops can take down these axe wielders -Saul gets attacked for 5 damage, but Saul then crits and kills the bandit - Deke the Manakete everybody Turn 2: -Deke then kills another bandit -On Enemy Phase Deke kills another Bandit a Deke level tbh Turn 3: -Saul kills the Archer -Saul then kills the Brigand on Enemy Phase (I may have slightly underestimated Saul) Turn 4: -Dorothy gets the 5000 gold that was obviously never going to be needed by that village -Saul and Deke proceed to kill 3 Bandits Saul getting a pretty good level up Turn 5: -Allen and Company continue towards the boss Turn 6: -Saul kills another Bandit Defense! Turn 7: ​​-Deke kills the Boss Okay, this doesn't mean anything. He can still turn out good. -Allen Seizes Well then. I must say that I didn't expect some of those units to be there and I am quite pleased actually. Allen may just be the best Lord I could've gotten considering my horrible track record of killing healers. Hope enjoyed reading this first chapter and feel free to comment below telling me what I did wrong and what I should try to do next! (I'm not looking at this, but here is the changelog FE6 Changelog.html ) Death Counter: 2
  6. I am going to be starting a Fire Emblem 7 Randomized Run on Hector Normal Mode with 15% increased growth rates. I wanted you guys and anyone who comes across this trend and poll to vote for my randomized characters. This will make my run more harder and more fun for me. I will be checking the poll and trend after a certain amount of time. I will be keeping you all updated on how the run goes, what level the top characters are, and if/who died on what chapter. I thank you all for voting on this poll and I very excited to start this next run!
  7. I was going to start a Hector Normal Mode run, but I was kinda bored with playing the game standardly. So i thought I might start a random draft, with people replying with what characters they want me to use. Please leave your favourite in the comments! Thx.
×
×
  • Create New...