Jump to content

Search the Community

Showing results for tags 'old units'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 1 result

  1. So a lot of people, including me, are hyped for the new update coming up this February mostly because of weapon refinery updates, but also the fact that four units that were available from launch are all receiving a unique weapon that would let them catch up to units that have power crept them. But what's even more great than this decision by the developers is that it opens up the possibility of other old units receiving the same treatment to have them catch up to the power creep that's occuring in the game right now. So the point of this topic is that I would like us to discuss which underpowered unit without a a unique weapon deserves a non-inheritable weapon that they could potentially wield in their original game (if you want to you could include what it's effect would be). So a few of you noticed that the units that received new weapons are all physical damage dealers. I think that with the next update the next batch of 4 characters to receive a new weapon will be magic users of each color as well as a stave user. I'm not going to list all units that need an improvement, just ones that could be the next four to receive a unique weapon. Raigh: I think that everyone agrees that Raigh is the worst red mage in the game. S!Leo has high res to allow him to be a res tank while Henry has his niche with that defense based damage special build, but Raigh's stats are just too balanced to have him compete against top-tier red mages. His attack is mediocre so the legendary tome 14 might will help him out a lot. The Apocalypse tome from Binding Blade would make sense for him to wield. Odin: The worst case of the game's developers not understanding how to build a unit for launch. His pitiful attack (22 at neutral) heavily weighs him down as well as the fact that he's even more balanced than Raigh in terms of stats. He definitely needs an attack stat boost on his weapon to go along with the 14 might. Odin's Grimoire from Fates is the weapon that'd suit him Soren: A watered-down Nino with a 33/33 offensive stat spread. Not a bad unit, but doesn't do much to make himself stand out among other green tomes who all have some kind of quirk. He should get a speed boost from his weapon to allow more chances for doubling or at the very least let him make use of his Watersweep skill. Tornado for him. I find it funny they gave him Rexcalibur when it wasn't included in PoR, not normally obtainable anyway. You had to hack the game to get it. Wrys: Ah, yes. That bald-headed dude who has a lot memes about him. Wrys's resistance is the highest in the game at neutral (36), but that's all there is to him. His attack is usually his dump stat so he doesn't really need a unique weapon so a support skill would work. Not too sure about what to give him, but maybe Barrier.
×
×
  • Create New...