Jump to content

Search the Community

Showing results for tags 'partner units'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 1 result

  1. In the Tellius games you could give commands to your own units and partner units. Especially the second point was a pretty nice strategical idea. You could leave your partner units alone not to steal your experience or you could use them as canon fodder to save your units. I command my units... in pretty much each escape chapter in FE9 and 10 except for 1-1 in FE10.I command my partner units... in all escape chapters. (when they exist) in chapter 9 in FE9. Lethe and Morcedai shouldn't kill anything. in 3-3 in FE10. Marcia kills 90% of the enemies. I only let the partner units act so that the bishop(s) with physics can heal her. in 3-9, because the bishop with the physics is very welcome for my units. in 3-11 to send the hawks back. Tibarn even can kill himself. The boss oneshots him. in 3-12 from turn 2. in 3-13 at least in hard mode. It was better in FE10, because your lord could give a command even after it had moved. I think it would be even better, if you could give a command to each single partner unit individually. Each partner unit will get an own number and an own command. With these numbers you can decide the order of the NPCs. Do you miss this feature? And if yes, do you have an(y) improvement suggestion(s) for this mechanic?
×
×
  • Create New...