In the Tellius games you could give commands to your own units and partner units.
Especially the second point was a pretty nice strategical idea.
You could leave your partner units alone not to steal your experience or you could use them as canon fodder to save your units.
I command my units...
in pretty much each escape chapter in FE9 and 10 except for 1-1 in FE10.I command my partner units...
in all escape chapters. (when they exist)
in chapter 9 in FE9. Lethe and Morcedai shouldn't kill anything.
in 3-3 in FE10. Marcia kills 90% of the enemies. I only let the partner units act so that the bishop(s) with physics can heal her.
in 3-9, because the bishop with the physics is very welcome for my units.
in 3-11 to send the hawks back. Tibarn even can kill himself. The boss oneshots him.
in 3-12 from turn 2.
in 3-13 at least in hard mode.
It was better in FE10, because your lord could give a command even after it had moved.
I think it would be even better, if you could give a command to each single partner unit individually.
Each partner unit will get an own number and an own command. With these numbers you can decide the order of the NPCs.
Do you miss this feature? And if yes, do you have an(y) improvement suggestion(s) for this mechanic?