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Found 25 results

  1. Fe7 Multi Lord Seizing ?

    Hello, so I've recently found the Multi Lord Seizing hack and I hadn't had the chance to get it, considering all the links are broken. Can anyone give it to me please? -Thanks
  2. Hi there, Here's the link for my new mod: rebalanced classes, weapons, some late game shops have new content, characters are all worth investing into them, ennemies have better bases and/or growths (direct/indirect Seth nerf). https://www.dropbox.com/s/2nibar2d3lpvl14/FE8 rebalanced and stronger ennemies.ips?dl=0 L'Arachel is a prepromote (no more staff farming to level her up to 20). Iron/base weapons/magics give 5 weapon exp instead of 1 (faster weapon exp) and base weapon level for the majority of the classes is C (nerf on cavaliers who start at D). Bows have +4 MT and 150/145/140 base acc except longbow (acc +10) and killer/hero which would be OP if too accurate or powerful. Silver weapons have 3 MT more than steel instead of 4 (or 5 for swords), weight is iron base, +2 steel, steel +1 silver. accuracy is iron base, -5 steel, -5 silver. Silver weapons are B (so are Fimbulvetr, Aura and Fenrir). Shamshir (unique to swordlocked classes except mercenary) is a 1-2 range weapon with 10 crit% to help swordlocked classes staying relevant in chapters with many ranged units (notably chapter 17, Narube River which is a pain in the a_s to deal with as a swordlocked unit in vanilla). Mage Knight = Dark knight, Wyvern Lord = Haar (but 7 move like Great knights), Wyvern Knight = Jill but with better design (Jill's green sprite in RD was a pukemachine while Haar's black dragon knight sprite was godlike), Great knights have less max res (it's not like any of them will cap it anyway), but 1 more movement, valkyria has +1 mov, less def more mag and skill and speed. Falcon knight is bulkier. Sage seems more like Awakening's sages (faster and more skilled) and have less mag cap. Druid = sorcerer. SUMMONER HAS INSTANT S STAVES WITH HIGH MAG AND SKL (Knoll isn't shit anymore). Assassins are stronger and have more def than swordmasters, SMs have more res and crit +15, rogues have 7 move and more res than assassins but 20 str cap. Knights and archers have the fastest exp gains, then the others have a little buff to exp gains. Secret shop in Rausten has been updated (in-game AND post-game), go look for the new elements (they're totally worth it). Myrrh has more base stats and rebalanced growths (nothing game-breaking for her join time but she's easier to train). Sleep and berserk staves -5 acc but staff users have more skill. Now everyone has luck (past level 1-2 where growths don't show). I recommend to try the game on HM and don't hesitate to give feedback. This is a sort of Beta so any feedback is helpful (I have no time and patience for 20 playthroughs to test anything on average). If a specific part of the game feels too hard, we can discuss on how to improve the mod to make it less mad. If it's too easy I can buff ennemies' growths a bit more.
  3. FE6 Made Easier

    Hey this is Milanor here and finally, I have my first, albeit small, FE project out! I've borrowed gringe's FE localization patch in order to get the translation of the game, but most of the gameplay mechanics, and features are the same (basically vanilla FE6), the only differences are that every character's base stats and growth rates have been buffed. My inspiration for doing this is that I figured FE6 was quite punishing towards new players of the Fire Emblem series, but not only that, I wanted to make just about all the units viable and allow people to be able to use just about every unit and have an easier time with the game. I myself have played through FE6 (over a decade or more ago) and I just didn't like the unforgiving aspects of it, particularly the difficulty at the beginning of the game, midgame, and late game, so having better bases and growths will then make units that are nearly useless at least see some usefulness and the characters that are already good won't receive much of a boost. Milanor's FE6 Easier Mode Let me know what you guys think of it, I will be playing through the game myself and trying different characters on each run. If there are any bugs, errors, or oversights, feel free to post here. Also, any feedback, suggestions, and constructive criticism is appreciated!
  4. Thracia 776 Menu Patch Troubles

    'Ello everyone! So, a while back I made a post explaining that I had beaten every single Fire Emblem except for Fire Emblem Thracia 776 by now. I've really wanted to play this game, but I haven't been able to properly get it working. Lemme explain... So I use the following: - SNES9x version 1.54. - This base-game ROM: (snip) - This menu patch: https://serenesforest.net/forums/index.php?/topic/80126-fe5-unified-thracia-prototype-menu-and-script-translation-through-ch-3/ - Not relevant, but I will be using an online script from SF as well... Okay... so here's my issue. The ROM works fine, I can run it perfectly after downloading it. When I apply the patch, I am informed that it was successfully patched. Then I go to run the patched ROM on SNES9x and it simply does not open. It gives me the yellow error message... something along the lines of "bad_checksum." If anyone can please help me on this matter I would greatly appreciate it. Please just allow for another crazed Fire Emblem fan to finally beat the series... It's all I want.
  5. I'm trying to apply this FE6 translation patch to a ROM using NUPS. However, every time I try I immediately get an error saying "Error opening file <location of ROM>". I thought it might be a permissions thing, but I've done some digging around and haven't been able to find any settings I need to change. Other information that may help: - I believe I'm using a clean Japanese ROM. It has the label "Eurasia" on it - I also tried applying the patch to the backup file of my old FE6 ROM with no success. I do not remember the source of this ROM - Both the ROM files and the UPS file are in the same regular folder that I can access from my Desktop and not in a compressed folder
  6. FE7 Character Patch for FE8

    Hello, my name is Dualitysl and for a couple of days and nights, I have been working on a Fire Emblem patch that includes FE7's characters. I wanted to do this just so I can see other characters I wanted to promote as different classes but also include a promotion branch as well. I've tested everything up to Chapter 14 on Erikia's story, but I believe for the most part that this game is stable to play fully with some bugs to be listed below. Features: - Lloyd (ER) and Linus (EPH) are your lords. - Hector revised palette battle animation. - Characters from FE7 and some FE6. - New class: Dark Knight (Promotion from Shaman) replaces Necromancer. - Portraits are changed to their respective characters. - Main enemy bosses base stats has rose. (Game is to be played on hard. Normal is too easy.) - Fighter battle animation is now from Fire Emblem 10. + Much more to come! Known Bugs: Do not follow the story and promote EPH or ER using their respective braces to avoid anything happen to your game. Some characters still may be able to use their original weapon from their starting class if they're not a different character/class. i.e, Linus who replaces Ephraim may be able to use lances. I will get to the story soon. It will just take a tedious amount of time but I will get around it soon. PALETTES FOR EVERY CLASS ARE STILL A WORK IN PROGRESS Any bugs anyone is able to find, please comment down below and I'll see if I can work on it. But for the most part, this game should be stable to play. UPS Patch Growth chart coming soon. Charcter/class change chart coming soon. **When I get back on my desktop I will credit everyone who made anything custom for this game. Sorry, I’m not talented enough to create everything myself. :-) S/o to the FE Community.
  7. Support Conversations

    Before I start playing the Blazing Blade I was wondering if there is a patch to get support conversations quicker,,or an easier way to gain. Also any tips before I start playing would be appreciated.
  8. Support Conversations

    Before I start playing the Blazing Blade I was wondering if there is a patch to get support conversations quicker,,or an easier way to gain. Also any tips before I start playing would be appreciated. Sorry for double posting. Can this topic be lock since there is another?
  9. Sick of names being changed? Here's a patch that reverts everything back to the traditional FE4 names. Join Sigurd on his old-fashioned stomp! The dialogue might be a bit messed up, but that's nothing important. https://www.dropbox.com/s/qb77w9xps6qtax1/fe4v25.zip?dl=0
  10. Anyone remember the old Fire Emblem bootleg? Well I decided to go and make a translation patch for it. This patch is only a menu patch and does not translate the story. In case of issues, please post in the thread... and don't forget to read the readme. It probably mentions the untranslated item you've spotted. The rom is called Super SLG (Unl) [C].gbc, so it mightn't work if it's called something different for you. Don't rule things out though. And before anyone asks, no. I won't link the rom. Bootleg roms are still roms. Now go and watch Leaf and friends have a rather strange journey. Here's some (Chinese) gameplay for those who don't know what this is. EDIT: https://www.dropbox.com/s/otbmtda9msdf2n4/Bootleg Emblem Translation.zip?dl=0 I am an idiot.
  11. NOTE: This is an old release. Please get v2.1 Here it is; The beta release of a project that took way too many stressful days to complete... It unintentionally re-balances most of the units in FE6... "FIRE EMBLEM: THE BINDING BLADE" CANONIZATION PROJECT now in public beta ___________________________________________________________________________________________________________________________________ Introduction This is a project I've been working on for the past few days; adding FE4-like generation mechanics to FE6. Now, because I don't feel like frankensteining two GBA roms together, a few days ago I asked /r/FireEmblem to give me their favorite FE7 pairings (that lead to children in FE6). After calculating growths and base stats using the awakening formulae, I inserted those changed stats into the game via Nightmare. In addition to this, I gave all returning units from FE7 their FE7 growths, so now Bartre is more usable and Karel is a shining turd (sorry karel fans). I also took a leif from the FE4 inheritance book, and gave all children characters an item or weapon from their parents' inventory (Geese also gets a Killer Axe from Geitz). With these introduction thoughts out of the way, here are the pairings that /r/FireEmblem gave me; ___________________________________________________________________________________________________________________________________ Pairings Eliwood x Ninian Hector x Farina Rath x Lyn (Lyn is only possible mother for Sue) Nino x Erk (Jaffar Soon™) Rebecca x Lowen Hawkeye x ??? Bartre x Karla (already canon) Pent x Louise (already canon) Canas x ??? Harken x Isadora (May or may not be implemented) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- RELEASE (OPEN BETA) Patch: Binding Blade Canonization Patch v1.0.zip Note: Please apply this patch on top of a ROM that has already been patched with the latest translation, failing to do so will result in error while trying to access certain content. Excel Document Reflecting Changed Stats and Growths: https://docs.google.com/spreadsheets/d/1ph2ex8qWRpAwt7jdTWJbqemt1LmpoDEpSSeEfJANLxA/edit?usp=sharing Word Document Reflecting Changed Factors: https://docs.google.com/document/d/1ajdD7gG2YGYczZMCnz_QeZZUxlactIKIl4TRBlSUTN8/edit?usp=sharing -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please let me know of any bugs or errors, as this is my first hack. Also, if someone requests it, I will change the other Manga weapons to reflect fan-favorite FE7 characters. Gant's Lance is now Lowen's Pike and appears in Wolt's starting inventory, so the ones left are the Staff and the Sword. Thank you, and enjoy! Also, the reason this is in beta is because I had some problems with editing starting stats before, and I need conformation that the children characters after the first chapter turned out the way I wanted to. Please compare the starting stats of changed units with the excel sheet linked above. COMING SOON: Adjusted pairings (Nino x Jaffar), but using Erk's magic growth because fuck that 15% Name patch to match with Heroes. Will release a separate patch with just the name changes. Binding Blade Canonization Patch v1.0.zip
  12. Hi. So I'm having trouble patching TearRing Saga. I used the most recent translation patch but it doesn't load for some reason. The patcher I'm using is ppf-o-matic and I'm only patching the ECM file. Should I also patch the CUE File or is there something else I'm missing?
  13. .ups patch for hard mode?

    So I want to play my FE7 rom in hard mode, which would only be possible if I played the tutorial, then ENM, and then HNM... Is this doable via Nightmare? Is there any patch you guys know about? Is there any other solution or do I have to play all the easy modes? Thank you :)
  14. https://www.dropbox.com/s/fovxo6nzfv58rmm/Fire%20Emblem%204%20Divine%20Crusade%20V%200.2.ips?dl=0 Hi, this is my first project, so I'm not acknowledgeable about some things (like how to place this into a patch format, or where should I post the edited ROM after I'm finished with it), so I hope you can help me by keeping me informed of things I should be aware off. Anyway, moving along, I'm naming this project, the Divine Crusade balance project. It could be changed in the future, but I like the sound of it, so most likely it will stay like this. The goal of this project, is to rebalance FE4 so that playable characters that were too powerfull or too weak are balanced by nerfing/buffing them respectively. I'm also changing enemies so they fit with those changes. Right now, I have already done some changes to the game via the FE4 editor and the Nightmare modules tools. However I have no idea how I'm supposed to post the file here, since I have no idea if it should be in patch format or if it can be posted as a file instead. I also have no idea on how to convert the changes I've made into a patch, so I hope you could help me with that. Turns out it might have been simpler than I tought. Anyway, I've tried to create a patch and used a unheadered file when asked for the unmodified file. It's compatible with translations (as long as they are separate and named the same name as the SFC file) So if you want a translation of the game, you will have to do like I did and put it in the folder of the game as a separate file rather than patch over the already patched game. Anyway, this is my first version of the change. So I guess I will call it Divine Crusader 0.01. Guess I didn't need that 3 days of time after all to do this. I call this the Divine Crusade v.0.2. It really is just me testing the waters with the edit and nightmare tools. So don't expect it to be anything great, most likely it will have some mistakes that I have forgot to correct, but for now give it a try or don't and wait for me to do some extra touches in the future. It works with the unheadered version. Translations are also compatible, the translations patches should be named the same as the game file so that both patches work together. I will go on ahead and state some of the changes: -Holy blood growths were nerfed. Major Blood accumulated growths are 70%, while minor blood is 35%. Holy Blood used to be 100% and 50% respectively. - Changed Sigurd's,Azel's, Claud's,Tyltiu's and other people's starting classes. Sigurd is a Lord (not Knight Lord), Azel is a Dark Mage, Tiltyu is a Mage and Claud is a Bishop. Azel's and Tyltiu's promotions remain unchanged. - Changed character's natural growths. If there are any questions, please go ahead and post in this topic.
  15. I have a bit of a problem with the Mystery of the Emblem (Monshou no Nazo, if you will) translation patch. I can't tell if the ROM I have just isn't a header or if my emulator just sucks (I'm using SNES9x). The ROM works fine when I don't patch it, but it won't work when I patch it. I know there are two versions of the game out there, and I've gotten them both and patched them with their respective patches, but it's the same result with both of them. I'm using Windows 10 and can't seem to find a version of SNESTool that works, so I have no idea of what to do.
  16. FE12 English Patch on 3DS

    This might be a dumb question, but I was wondering if it was at all possible to do a patch of the English translation of FE12 to the actual cartridge? I don't know much about it, but I heard that it was possible to do a patch of the fan translation to Japanese carts of Fates. From what I understand, with a hacked 3DS, you use something called "HANS" (I think) to do a sort of "live patch" of the game. I wanted to know if a similar thing could be done with FE12 cart (and how)? I have a Japanese copy of FE12 and I'd like to be able to actually play it (in English), rather than having it just sit on my shelf. Thank you for any help.
  17. Title screen glitch

    I'm editing the title screen on my rom hack however I want to stop the class reel from happening. I found out this was possible with the "rekka no ken title screen patch" (I think its by nintendlord) but when I apply the patch amd load up my rom the title screen glitches and then I get the "scream of death" (when the screen freezes and then produces a horrible screeching noise). Does anyone have any idea what might be wrong with my rom?
  18. Hey Guys! Finally we're allowed to present you our first Translation Patch for Fire Emblem If! We're working on the translation project since the JPN-Release of FE:If and finally we're able to share our first progress with the Community! This is our first Patch for this Game. We've more patches planned for the future. I hope everyone enjoy our Menu Patch. If you have Questions, Suggestions or if you want to report bugs, errors or something else, use this thread for it, we'll answer as fast as we can! A project of the Community of Serenes Forest Note: There are still some formatting issues with linebreaks in descriptions and some miscellaneous text. Please report any you find so that they can be fixed! [spoiler=Screenshots] [spoiler=Videos] WILL BE ADDED LATER [spoiler=The Team] Arachio2 - Tester Cellenseres - Project Leader, Technician, Tester, Proofreader, Translator Courtrecords - Main Translator CreAtor135 - Translator, Proofreader Czar_Yoshi - Main Translator DatKami - Translator, Main Tester, Proofreader DJPlayer - PA Rep Gamespage - Main Tester, Translator GermanTacos - Proofreader Horatio - Main Translator, Tester Kalimizu - Main Proofreader Kirokan - Translator, Proofreader Luyairis - Sub-Leader, Main Translator, PA Rep, Proofreader PharaohsVizier - Translator PotatoPower - Sub-Leader, Main Translator, Proofreader, Tester Ranaline - Main Proofreader SciresM - Co. Leader, Main Technician, Main Tester, Proofreader Solemnity - Proofreader Tymek - Translator, Proofreader Ziggyro - Proofreader [spoiler=DOWNLOAD LINKS] Fire Emblem If - Menu Patch (Rom Patcher Version) (v1.2) Fire Emblem If - Menu Patch (NTR_CFW Version) (v1.2) (only for SpecialEdition yet) (not supported anymore. To much Users have a problem to get this to work properly) [spoiler=HOW YOU CAN PLAY IT ON YOUR NINTENDO 3DS!] Many of you asked how I can play it on my Nintendo 3DS. I'll explain some methods now. This Methods should work on EUR/US/JAP Consoles (Regionfree plugin needed) [spoiler=Patching the Game using the Patcher] README.TXT [spoiler=NTR_CFW Method (Special Edition Only)] Some Users have problems to get it to work properly. Just use our Patcher-Method to use our Translation [spoiler=More Informations] We won't release a patched rom (.3ds/.cia) because we don't support piracy in any way. [spoiler=FAQ] A: Do we have to pay for this Patch? Q: No, this Patch is completely free :) You don't need to pay for it. A: Can I download a copy of the modified Game here? Q: No, we don't support piracy. We won't released patched roms or cias. A: Why do you translate the game? We'll get a official translation next year Q: Because we want to play this game early in english and to avoid censorship. We want to compare our fan-translation with the original one. And of course, we're trying to fully translate the game before the official US-Release
  19. Version 1.2.1 (5/26/15): -Daily Pokemon #3 (5/18/15 - 6/6/15) (New Pokemon: Girafarig, Kecleon, Relicanth, Shuckle, Spiritomb!) -Shaymin (Land forme) special stage added! (4 million download celebration!) (5/25/15 - 6/15/15) NEW: -5 Hearts will always regenerate separate from those gained from Streetpass and Jewel exchange -Pokemon's levels and Exp. are shown when optimizing on the stage selection screen. -Super Catch Power item used for increasing catch rate should first capture attempt after a clear fails added. -Mega Speedup item (speeds up a Pokemon's Mega Evolution rate) added -A number is now shown next to Mega Pokemon's powers in the Pokemon list. -Home Button trick no longer works -The game will remember stages selected for the current session -Victini is a Saturday stage (loads of experience) and Meowth's Coin Mania (loads of coins) is now a Sunday-only stage. -Anti-cheating mechanisms in place for ranked stages -Data regarding new Mega Effects and new abilities have been added -Bonbon Boulevard renamed to Sweet Strasse
  20. FE7 new promotion table

    New promotion table of FE7. This patch will allow the module to be promotion table editor. Using this patch, each promotion can have its own requirement level. Still, incomplete battle animation of a class will cause a glitch(for example, promoting Druid into Paladin). This patch uses 0xD90000. This module doesn't make an item into a promotion item but change the result of the promotion. Download here
  21. FE5 Advice

    So, I've been playing through FE4, and I have to praise the translators. It's a good patch. I know/ have heard that the ending of the game causes some issues and that some of the conversations bewtween lovers when returning back to base are missing, but those are minor things. Now, I'm wondering about FE5. I've heard a lot of different opinions on this patch. The translation page says it's mostly complete, but I can't find a full list of just what isn't finished. Are there any parts of the game that are unplayable due to this, or should I be fine going through the game as it is?
  22. I've known about Fe7if for a while now and have "tried" to play it (I punched a hole in my wall because of my rage, got a number for any good wall plasterers?) and its safe to say its tough and draws out every ounce of rage. I know there is a patch for fire emblem 6 that translates all of it into PERFECT english. So is there a Fe7if english patch in the works yet? The fans of FE have done patches for almost every single fire emblem game so why not this great hack?
  23. Patch 3.12 Notes. I'm off to bed now, but let's discuss this next patch. Things I am rather pleased about: Jinx soonTM Garen visual update Katarina ult buff Obviously there's a shit ton more than this but yeah. Let me hear your thoughts.
  24. So basically whenever I try to launch fe 12 with no$gba the game just comes up and freezes.There is a message written in japanese and nothing else. Other games work fine however. So can someone tell me whhat to do. My operating system is linux by the way.
  25. I blew up the "Improving the Genealogy Path" thread with this and it was suggested I come over to the Hackers sub ... before we get started, I'm very comfortable with building software from source in a *NIX environment and hopefully you are too. OK, now to the nitty gritty - I haven't even made script changes to the patch, I'm just trying to build it vanilla in a SLES11 SP2 Linux environment. First issue - fe4p/fe4p.c, the #define macro for row and col vars doesn't like to compile. I manually moved it inline and I can compile this OK.The next big issue is in making the fonts. s11sp2:~/FE4/fe4transsrc # make menufont ... ./fe4enc newfont.bin zfont.bin gmake[1]: *** [zfont.bin] Segmentation fault If I run this command through GDB I see the issue is here: Compressing... 3.3% Program received signal SIGSEGV, Segmentation fault. 0x08048d6f in FindMatch (bestmatch=0xbffff514, readahead=0x8061239 "\347\271\ב\177\221o") at lz77.c:80 80 if(*match != *readahead || So I tried to fake this by using the Windows fe4enc.exe I've seen floating around by manually generating a zfont.bin from the newfont.bin included in the source package. I had to do this for another font file as well. I eventually got an .ips (yay!) but when I loaded it, everything was messed up in the game (boo!). OK, starting over. "make spotless" then just did a "make". All goes well until gmake[1]: Entering directory `/root/FE4/fe4transsrc/dcenc' ../bin/65816 -c -hi dcenc.asm ... [entering second pass] assembling code at $91FAB0...finished at $91FBD3. *** glibc detected *** ../bin/65816: double free or corruption (fasttop): 0x08063b20 *** ... Soo... Has anyone successfully compiled this from source in Linux to make a working .ips ? Anyone know why you'd make script, or make dump?