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Found 4 results

  1. I am new to hacking, so forgive me if these are basic questions that I have. I have looked through some tutorials and have a very basic grasp on what some of the more important programs do (Event Assembler, Nightmare, FEditor, etc.), but there's something I don't quite get: It's stressed that ROMs are illegal to send and not to do it, yet all that I have seen regarding making edits to FE7 involve altering a ROM of the desired game. Is there a way to compile these edits into a patch? So far, I have seen nothing that says/shows how to do this. Second: As I understand it, pointers refer to specific resources within the game's data (Character portraits/descriptions, conversation images, etc.) and therefore to change say, the background when Lyn is talking to you in the FE7 prologue, you change the pointer from the tent background to whatever you want it to be. My question: Is there a way to view a coherent/indexed list of pointers and what they refer to? How do I know to change the pointer in Event Assembler from 0x00 to 0x18 in order to have Lyn speak against the backdrop of a castle garden instead of her tent? Any help with these two questions would be most appreciated!
  2. Question 1: Creating custom battle animation: I am going to create my own battle animation using the brigand sprite as a base. In fact, the animation is entirely the same except for a custom look (i.e. the brigand has hair and beard). I was wondering if there is a template used to get this working in FEditor format. Even if someone has the base structure of the original brigand that would be super helpful as I would know where to position each frame. As a whole, I was a little confused by the makeup of what is described in the tutorial with how all the sprites are compiled and with sound effects. Question 2: Pointers for additional characters and portraits: I would like to add more characters, portraits, and battle animations to Fire Emblem 7 for a mod. For adding additional characters, I assume I need to repoint the character block to free space. However, for adding additional portraits and battle animations, is it safe to increase the maximum portraits/animation in FEditor to a higher value? I would assume that this could cause issues. Do these need to be repointed to free space as well?
  3. Well I've gotten no replies to any of my questions and I know I'm probably behind on rom hacking as most people seemed to be doing so in 2010-11. I am trying to add FE-7 and 8 sprites/portraits, chapters, music in one. I've found so far the only way to add without replacing is adding in HXD so I wondered where free space is in sacred stones.gba. Starting at offset 00E47180 FF FF FF FF FF...... FF FF FF............ and above that 00 00 00..... 00 00 00........ appear in many places. Are all of those chunks free space to add characters and will this add to my nightmare character modules? Also, do you know any other offsets I am free to edit without ruining my rom? Blazer if you see this how did you put FE7 and FE8 characters in the same game as seen on youtube and is that rom available to download? Thanks, sorry I'm so nooby at this stuff.
  4. I think I could be really good with hex editing... if I could just figure out how to make more free space. I read the Ultimate Tutorial, but my table looked different and I just couldn't figure it out. If anyone has a more dumbed-down tutorial or can give me good instructions on making/finding free space, I would be super grateful.
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