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Found 6 results

  1. Hello! I'm working on a FE GBA Project that I had to put on hold for a long time. Without getting off topic I am requesting some or will commission (references needed) unique FE GBA character portraits in the FE8 format. Normally I would sprite myself but I lack the ability for this job. I need some skeleton bros. Yep. Full on monster MUGS/portraits. Mainly as of now I only need three particular characters sprited as follows. Skeleton Skeleton Archer Skeleton Berserker I have some ideas in mind but would love to see what you guys can come up with. I should mention blinking frames are not required since skeletons don't have eyes; however, speaking frames can be a simple as just the jaw opening can closing. This is also not required but welcome to try or come up with something of your own. The mini/chibi is also not required. If you wish to discuss payment privately we can chat through PMs.
  2. For the sake of not copy pasting a shit ton of information, everything you need to know can be found here, pairings wise: For those of you who saw the first release, welcome to version 2.0! Major changes I've made since the last update are: All characters names have been changed to reflect the Choose Your Legends event name localization. This is included with the patch. Jaffar is now the father of Lugh and Raigh. However, to prevent their growths from being completely screwed over, I increased all of Jaffar's growths by 5%, as if he was the recipient of Afa's Drops in the Blazing Blade. This leaves both of their magic growths the same as before, which I'm fine with. Lugh no longer starts with a goddess icon. Statwise, Jaffar really beefed the both of them up, so have fun with that Minor text fixes You can now patch this on a clean rom rather than a pretranslated one, the issue with the last release was my mistake. UPDATE V2.1: Thite is now Thea in accordance with Shanna from FE Heroes. UPDATE V2.2: Bartre now has the base stats of a legitimately promoted FE7 Bartre, at the minimum level required to unlock the Karla event. This was done by generating 7 columns of randomly sequenced numbers, and applying a set of those to Bartre's FE7 growth rates 25 times, simulating 25 in-game level ups. 25 level ups (or Level 5 Warrior) is required to recruit Karla, making this a canon thing to do, unless you can argue that Bartre somehow lost his FE7 stats over the generational gap (if you can, discussion's open) The new base stats are: HP/Str/Skl/Spd/Lck/Def/Res/Con/Mov | 50/23/15/14/14/12/4/14/6 Well that's it! I really hope you enjoy this release, as I put lots of time and effort into it. Let me know of any changes you would like to see in version 2.2 (the manga sword and staff are still open for changes)! Canonization v2.2.zip
  3. Fire Emblem Recreation - WIP

    Hello FE community, I am a fairly new member to Serenes Forest. Fire Emblem Recreation is a project I started independently last summer which I have worked on on my free time. Fire Emblem Recreation will be an open source java engine for Fire Emblem. The goal is to make it easier for the community to work together and add whatever they want to their fan games. Since you can play around with the source code, you can add anything to the games. Smarter AI, new victory conditions, new map elements, pair up, and so on. The only limiting factor is the ability of the programmer. The code is far from finished. Hell, there aren't even battle animations or dialogue. The reason I am sharing the engine at this stage is to allow others to use what I have made, because even though I plan on working more on it, I don't have much free time. Even at this early stage, modification is extremely easy. One can change the terrain of a map (but the appearance needs to be changed separately, lol), add enemies, classes, and items by simply changing a text file. Of course, new functionalities and mechanics need to be programmed in. Anyways, on to the good stuff. Here is a link to a google drive folder with the source code: FE_R_Google_Drive . Go wild. The to run the code simply run the class file, FE_R_Main.class . I use Eclipse to work on java, and Eclipse has a different way of organizing the files so I simply rearranged them to run normally on a separate folder. Feel free to ask questions on how it works, I will gladly respond. I will also try to make a list of instructions on the basics soon, but don't let that discourage you from asking a question. Of course, if you improve the code share your work in this topic. Happy coding.
  4. Acquiescence Sprite Depository

    Hi o/ I'm new to this site, registered because I just only recently discovered it, and because I recently started working on a fangame in FEXP. So this topic is where I'll toss my finished gifs/spritesheets/customs for archival/critique; hopefully I'll see myself improve as I continue doing this. Note: The intended fangame will be a crossover fangame from a number of different series, so most of the sprites posted here will be of existing characters. I do not own any of these characters, all rights go to their original creators, etc. All sprites are done in GraphicsGale. Note that as these sprites are meant to be used with FEXP, unless specified, they will not adhere to 16 colour limits, and therefore will likely look terrible when placed in a GBA. Any and all feedback would be appreciated, thanks ^^ #1: Weiss Schnee (RWBY) [25-52ish unique colours] [COMPLETED & PUBLIC] #2: Ryougi Shiki (Kara No Kyoukai) [15 COLOURS] [idle Sprite only, due for anim]
  5. Fire Emblem Fates Marriage Chart SPOILER WARNING!! SPOILERS ARE IN SPOILER TAGS! (I seriously hope this was not made yet... I searched without results.. rip my time spending to create this if it was) Greatly inspired by the marriage chart that was floating around the internet back in the Awakening days I decided to build on that and create my own Fates version of it. Today I'd like to present version 1.1 to the Serenesforest forum ! It is still very much a Work-In-Progress, mainly so because whilst I tried to use the English character names by checking the fireemblem wikia list of characters, there are undoubtedly going to be changes when the game FINALLY comes to the west. How to use the chart If you're familiar with the FE:Awakening chart then this should all be pretty straightforward, but lets not make assumptions. Attached below is both a pre-filled chart for those who just quickly want that as well as a zipped package that has a photoshop (.psd) file in which you can easily drag, drop, rename, and everything else for photoshop on the chart. Lastly the zip also includes all the separate icons I used for the characters. Suggestions and all that Like I said before, this is still a work in progress and is therefore subject to change every so often. However, I cannot make those changes unless either I spot them myself or you guys point me towards any. That said, please do not hesitate to correct me when required. Update log v1.0 - Initial post v1.1 - No idea why I didn't just match child with father from the getgo. Updated the attachment and the image below for that. Unmatched is also still included (not as psd due to file size limits) v2.0 - YAY for American Release of the game! Finalized the names of the characters as well as added Fuga to Hoshido. Also removed the [WIP] tag as this project is pretty much done now! The filled chart as it is right now (in spoiler tags due to potential spoilers) Fire Emblem Fates Marriage Chart.zip
  6. Hello, I have recently started a project with FEXP. I am making most of the resources, but looking for people who might be able to assist me with the technical side of things. I am being funded for this project, and am looking to pay people who can work on a 'professional level.' GOAL To complete a game with 8 to 12 chapters/levels, a cast of 5 to 9 characters, and 1-2 modified 'features.' I have until August 31st 2013 to complete this project. I will be posting updates once the website is completed, and releasing the game free-to-play. PAYMENT METHOD This can be elaborated in PMs, as payment methods for each individual may vary (direct transfer, PayPal, etc.). REQUIRED EXPERIENCE - Website design with HTML/Java or - Scripting with Ruby/FEXP or - A portfolio of digital artwork (backdrops, and menu screens are a must.). ___ If you have any questions, feel free to PM me for more details. MtlXMf - © Outcaster 2013