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Showing results for tags 'range'.
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By default, only 9 kinds of weapon range is recognized(1-1, 1-2, 1-3, 2-2, 2-3, 3-3, 3-10, 3-15, MP/2). While it's possible to use the other range, the range name and tiles won't show properly. This patch will fix them. I don't know why the developer team is using longer, yet less effective code. This patch was created using Lunar ips. Using this patch together with another range modifying patch (i.e. Blazer's 2-3 range sniper patch) is not recommended. For FE7, you can download the patch here. For FE8, you can download the patch here
What would be the best approach to a nerf to these ever-so-ridiculous weapons? Would making them unable to double balance them in relation to bows? The approach IS has taken with low mt worked a little, but theyre still extremely useful and can still ORKO due to pairups in FE13 and massive str units like Palla and Avatar in FE12...