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OK, my first time playing fates. I'm on conquest hard mode on chapter 13. I aproach the boss to bait and kill, then a bunch cavalier appear right in range of my units while the boss was still alive with the wivern riders by his side. I don't have enough units to be able to one turn ko all of the and some units were left defenceless truing to ko them (thank you 80% hit rates) and dying. I just played awakining for my first time on nomral, and while it was a bit too easy( thankfuly fates is a lot more balanced), it felt fair as the games warn you of reinforcements. In Fates? No clue of, not even forts in that chapter. Big step back in my opnion. Or am my missing something for skipping normal mode?
No one start it, so I guess I will give it a try. Don't expect anything much from me, I will provide information only infernal difficulty. Unit stats Lucina Red Mage Axe Cav. Sword Cav. Lance Fighter Ninja Reinforcements stats Clerics Green Mage Cav. Axe Dragon Axe Cav. Bow Cav. Red Mage Cav. Lance Flier Red Manakete All unit stat have been listed.
Just like the title says, this is a patch that will entirely disable enemy reinforcement spawns on the world map in Fire Emblem Echoes. It works for the US, European, and Japanese versions of the game. To use this patch, you must have CFW (custom firmware) installed. If you don't know what that is, you can install the Luma CFW, which this patch requires, using this very helpful guide: https://3ds.hacks.guide/get-started You must also have updated Echoes to version 1.1. This patch will not work without the 1.1 update installed, and may cause unexpected behavior if used without the 1.1 update. Uninstall the patch before starting a new act or starting a new game. If you don't do this, encounters will not appear at the beginning of a new act at all, breaking the game. After the act has started, save before moving your character on the world map, then reinstall the patch. The patch can safely be applied to save games in progress, and does not require starting a new game to take effect. However, if you install the patch to a save game in progress, any existing random spawns already on the map will still be there - the patch only prevents new enemies from spawning, and those that have already spawned when you install the patch will stay on the map until defeated, as per normal game behavior. This patch also disables automatic enemy respawns in Novis Cemetery, Mountain Graveyard, and Dragon's Maw. This does mean that you will be unable to complete the sidequest to kill 20 zombies in Novis Cemetery and the sidequest to recover the lumberjack's Duma Carving in the Mountain Graveyard while you have this patch installed. This isn't a problem, though - just remove the patch (see below), complete the sidequest(s), and reinstall the patch the same way you installed it. Installation: 1. Have Luma CFW running on your 3DS. See above. 2. Update Fire Emblem Echoes to version 1.1. 3. If your 3DS is on, turn it off. 4. Hold down the Select button, and turn your 3DS on. This will bring up Luma's config menu. 5. Turn on "Enable Game Patching" such that the option has an X next to it. 6. Press Start to save the change and exit Luma's config menu. 7. Turn your 3DS off, remove its SD card, and plug the SD card into your computer. 8. Extract the "luma" folder in the archive to the root of your SD card, such that your computer asks you if you want to merge this patch's folder with the existing Luma folder. Select yes; none of the files will be replaced or overwritten, the patch is just being installed to its own directory within Luma. Removing the Patch: 1. Turn your 3DS off, remove its SD card, and plug the SD card into your computer. 2. On your 3DS's SD card, go to luma\titles 3. Delete the folders "00040000001B4000" and "00040000001B4100" and "00040000001A2B00" Download here Credits and Acknowledgments: - ymyn and speedfly, who developed the Gateway code upon which this patch is based. - The 3DSFE ROM Hacking discord, for their patience and assistance with understanding the game's file structure. - VincentASM and TildeHat, who provided saves to playtest the patch with. - Will and Sam, for their inexplicably continued friendship.