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Found 1 result

  1. I say proper review yet I'm doing this on a phone. Anyways despite all the controversy surrounding Fire Emblem Warriors, it's turned out much better than I could have hoped in pretty much every department. Barring the roster but even the meh roster has merits in terms of supports and interactions. Lets start from the top, FEW is probably one of the most fluid and well playing Musou games out of the entire set, it feels nice to play in almost every aspect and doesn't really feel tedious unless you play for way too long at a time, and there's even advanced tech like frame cancels and animation canceling with dodges Allies are competent enough and you can order them to various forts and stuff or to heal up, target certain enemies, much like the Empires subset of games in both the Dynasty and Samurai Warriors series. This alone makes taking on multiple objectives feel less stressful (as Musou games main aspect is dealing with multitasking). Along with having 4 main units you control you also select who your allies NPC units are of the cast and this is tactical as well considering you can use them for pair up or orders as well. Movesets all feel fun, there's not as many unique movesets as say in Samurai Warriors or Dynasty Warriors (barring 6 and 7). But all the movesets that do exist in the game all work really well and none say feel as awkward as Agathas in HW etc. I personally have the most fun with Marth, Chrom/Lucina, Lissa, Robin and Xander (wow for once I like Xander over Ryoma in a way but his moveset is rad too since it takes a lot of Fates SM animations) but everyone feels super good even Tiki who folks thought would be awkward has easy ways to build Awakening meter to go into Dragon form (you can add Musou bars into her meter). The archers are really fun, and Sakura is adorable. Elise and Leo have a super awesome mounted mage set and I'd imagine they'll be really good when people start tiering characters in how effective they are. Same with Fred who has a super brutal moveset on his stead. Camilla brings the heat with a really cool Wyvern moveset. Corrin takes a bit of inspiration from smash with a lot of dragon fang usage and using the fang to stick in the ground, spin etc. i still need to unlock Lyn and Celica Pegasus Knights feel a little odd at first but also really shine when you need them to. Lianna and Rowan also flow really well and have a nice moveset and I quite like them, especially Lianna, Rowan might look like a goofy Naruto/Super Saiyan but he's a big dork so it works out, and Lianna reminds me of Sophita (from Soul Calibur) on promotion so that's a huge plus. The story is very basic, but it works, its divided into a traditional FE chapter format, you also have 4 difficulties, Easy, Normal, Hard and Lunatic which is unlocked after beating the story the first time. The maps are all really well designed taking advantage of both your multitasking ability and also how the enemies can pressure you. Along with unit types such as Pegasus or Camilla (or enemy Wyverns) being able to take short cuts, and in a particular map Hinoka and her Pegasus do a very solid job of rushing you down if you don't properly counter it. Objectives are simple yet may take some tactical moves (more so on higher difficulties where enemies can and will have effective weaponry making you use a varied team to counter them). The difficulty is just right even Normal mode can give you a run depending on enemy composition and your lack of viewing what they have (or you get locked into a team for a History Mode challenge). The game takes what Hw did but takes out the clunkiness such as Boss Enemies who took way too long to kill, and removed items being needed to progress or get S Rank objectives on a map. Supports exist and from what I've seen of the translations they're nice at some crossover conversations (shout outs to Celica and Xander and a number of others). Meanwhile others are utterly adorable (see Caeda and Tiki). While the roster is mediocre at best and the PR was quite honestly some of the worst I've ever seen (most definitely the worst I've seen out of KT who I've liked for years). I'd say if you have the vaguest interest or love Musou games you should give this game a try. It covers the FE bases as well as it can while improving on HWs formula and making it, more of its own. While some may decry the lack of as much weapon variety there should be, the focus on weapons properties tend to be more important than the triangle itself, although as the enemies get tougher the triangle is a bit more key to doing things faster. I'm willing to take questions, I just wanted to write out my thoughts. In conclusion, I'd like to say this is honestly one of the most enjoyable Musou games ever I've played and I have been playing them for an even longer time then I have been playing FE itself.
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