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Found 28 results

  1. Fire Emblem Barry's Bandits

    Who am I? Hello there I am DotDotDot, I'm a poor college student that has been trying to make my own fan game(Originally a Pokemon one) since middle school. I've worked on this to big chunks. I first started working on this during my Senior year of high school before burnout hit me hard and I stopped. The second chunk was recently were while watching Mangs LP a hack gave me a second wind to finally finish my hack and here we are! I hope you enjoy and do run into too many bugs or glitches I forgot about from the first chunk. What is this? This is a short 8 chapter(counted prologue and Final) Hack of Fire Emblem 8 I made to gain experience with FEBuilderGBA and with hacking in general. Originally I was gonna make my dream hack I've always wanted to make and I even made a full chapter and some portraits(some of which I repurposed for this hack) but, I decided not to continue because I didn't want to get burnout making a long hack by myself (Which in the end didn't help because I started this hack about a year ago and then stop for like 5 months or so because I still got burnout, whops). I decided to go with an idea I had for a while of playing as the bandits of a fire emblem game were the bandits somehow manage to win! The Pitch! Have you ever wanted to be a bandit? Going around pillaging villages for all their goods, killing helpless villagers that are just trying to save their family, using almost exclusively axes! Well, now you can in Fire Emblem Barry's Bandits! Features: Screenshots Download Fire Emblem Barry's Bandits Bugs/Spelling Errors/Notes/etc Credits
  2. The Sacred Trilogy Reskin and Rebalance *A warning about compatibility: saves from any version prior to 2.6 are incompatible with the current version* sorry Get the patches here. Apply to clean US FE8 ROM. What is it? It is a reskin and rebalance of Sacred Stones using classes and music from all 3 GBA games, a few new custom classes with new animations, new spells, a skill system and some quality of life improvements made by people much more knowledgeable than me from the hacking community. Vanilla campaign was not altered, but difficulty has been slightly raised. Units also receive slightly more EXP from special actions, such as healing and dancing. All of these changes are aimed at making Sacred Stones feel fresh and more challenging, while not altering the story. This project was heavily inspired by Sir Serenes' Reskin and Seal's Sacred War hack. There are two versions, one with random growths on level up and one with fixed growths similar to FE9. Read this for more information. What was changed? Fado and Vigarde are now true kings (Zephiel) Ismaire is a blade lord (Lyn) Caellach is an armor lord (Hector) Seth is a knight lord (Eliwood) Riev is a dark druid (Nergal) Hayden is removed because nobody cares about him and is replaced by Mansel, who is an archsage (Athos) Kyle is our boy (Roy - master lord). I know, unexpected Added animations to the phantoms Amelia is a soldier and can be promoted to halberdier (using knight's crest) Orson now has an exclusive custom class called grand paladin Selena now has an exclusive custom class called dark knight Knights, generals, great knights and kings move 1 additional tile Ephraim and Eirika both have an alternative infantry promotion (you need to decline the promotion at the end of chapter 16 and then use lunar/solar brace for the options to appear) Trainees join you automatically promoted (Ross-pirate; Amelia-soldier; Ewan-shaman) Magic system revamped with new spells. With the exception of siege tomes, wind spells have low mt and 2-3 range. Fire spells have average stats and 1-2 range. Thunder spells have high crit and are locked to melee range. Added generic female enemy units for more diversity. It always bugged me how 99% of the women of this franchise only fight for the player. I manually edited every enemy in the game to improve them by increasing base stats, level or giving them better equipment (in a similar fashion to Seal's hack). Bosses have been buffed and are no longer a joke Since stealing doesn't seem to work with the new skill system, more enemies will drop items Since Valter and Glen are the only creature campaign characters to not have custom classes, I gave Glen the ability to use bows and Valter the ability to use axes Armory and shop inventories have been improved so you will have access to better weapons earlier in the game Every ally joins your army with at least the same level of the enemies on the map. No more low-level L'Arachels joining too little too late Some of the monsters have custom animations too All weapons in the game only give 1 point of weapon EXP. Additionatly, unpromoted units can only reach weapon rank B. Your units will have to train hard if they want to brandish those OP legendary weapons Units gain support points by being up to 3 tiles away from each other Myrrh's dragonstone is unbreakable, but is no longer effective against monsters. It has also been nerfed so Myrrh wouldn't be too broken with unlimited dragonstone Lagdou Ruins is a high-level challenge area for post-game activity. Enemies over there have better stats and powerful, exclusive weapons. The location also offers much more gold and the chest in Lagdou Ruins 10 has a 10% chance to contain each of the sacred weapons It is possible to save the game in the Tower of Valni and Lagdou Ruins Quality of life changes Simple HP bars (by Circles and Zane) Skill system (by Circleseverywhere, Monkeybard, Black Mage, Blaze,Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1) (the skill system also comes with the "stylish finisher" feature that makes any final blow dealt to a boss be displayed as a critical hit) Show Heal Amount (by Tequila) Map Danger Zone (by Circles) Monster Weapon Display (by Brendor) Colored stats, growth and talk display (by Tequila) Increased EXP from staves, dancing, stealing and summoning (by 7743) Gain support at various distances (by Venno) Cool custom stat screen background (by LordGlenn) Skill list by class Lord (Ephraim) Lv.10 - Expertise Lv.20 - Bond Great Lord (Ephraim) Lv.5 - Aether Lv.15 - Rightful King Lord (Eirika) Lv.10 - Strong Riposte Lv.20 - Bond Great Lord (Eirika) Lv.5 - Aether Lv.15 - Rally Spectrum Cavalier Lv.10 - Discipline Lv.20 - Elbow Room [Class] - Canto Paladin/Knight Commander/Grand Paladin Lv.5 - Chivalry Lv.15 - Aegis [Class] - Canto Knight Lv.10 - Provoke Lv.20 - Natural Cover General/King Lv.5 - Wary Fighter Lv.15 - Pavise Thief Lv.10 - Acrobat Lv.20 - Despoil [Class] - Cunning Mercenary Lv.10 - Armsthrift Lv.20 - Seal Speed Hero/Reaver Lv.5 - Sol Lv.15 - Axebreaker Soldier Lv.10 - Reposition Lv.20 - Seal Defense Halberdier Lv.5 - Lancebreaker Lv.15 - Impale [Class] - Crit up Myrmidon Lv.10 - Duelist Blow Lv.20 - Vantage Swordmaster Lv.5 - Astra Lv.15 - Swordfaire [Class] - Crit up Assassin Lv.5 - Lifetaker Lv.15 - Pass [Class] - Lethality Archer Lv.10 - Certain Blow Lv.20 - Sure Shot [Class] - Ballistae Sniper Lv.5 - Bowfaire Lv.15 - Gale Force [Class] - Ballistae Ranger Lv.5 - Canto+ Lv.15 - Bowbreaker Wyvern Rider Lv.10 - Tantivy Lv.20- Death Blow [Class] - Canto Wyvern Lord Lv.5 - Savage Blow Lv.15 - Swordbreaker [Class] - Canto Wyvern Knight Lv.5 - Luna Lv.15 - Lancefaire [Class] - Canto Champion Lv.5 - Quickdraw Lv.10 - Relief Lv.15 - Perfectionist Lv.20 - Nihil Mage L.10 - Focus Lv.20 - Adept Sage Lv.5 - Tomefaire Lv.15 - Ignis Mage Knight/Dark Knight Lv.5 - Spur Resistance Lv.15 - Quick burn [Class] - Canto Bishop/Pontifex Lv.5 - Dazzle Lv.15 - Countermagic [Class] - Slayer Shaman Lv.10 - Malefic Aura Lv.20 - Spur Defense Druid/Dark Druid Lv.5 - Frenzy Lv.15 - Tomebreaker Summoner Lv.5 - Anathema Lv.15 - Renewal [Class] - Summon Rogue Lv.5 - Lunge Lv.15 - Celerity [Class] - Locktouch Great Knight Lv.5 - Armored Blow Lv.15 - Nullify [Class] - Canto Manakete (Myrrh) Lv.5 - Miracle Lv.10 - Odd Rythm Lv.15 - Spur Defense Lv.20 - Breath of Life Fighter Lv.10 - Fiery Blood Lv.20 - Desperation Warrior Lv.5 - Death Blow (Crit) Lv.15 - Counter Pirate Lv.10 - Camaraderie Lv.20 - Seal Skill Berserker Lv.5 - Wrath Lv.15 - Axefaire [Class] - Crit up Monk Lv.10 - Spur Speed Lv.20 - Seal Resistance Priest/Cleric Lv.10 - Miracle Lv.20 - Live to Serve Troubadour Lv.10 - Demoiselle Lv.20 - Voice of Peace Valkyrie Lv.5 - Spur Resistance Lv.15 - Charm Dancer Lv.5 - Solidarity Lv.10 - Amaterasu Lv.15 - Inspiring Tune Lv.20 - Celerity Necromancer Lv.5 - Malefic Aura Lv.10 - Anathema Lv.15 - Tomefaire Lv.20 - Lifetaker Pegasus Knight L.10 - Darting Blow Lv.20 - Pragmatic [Class] - Canto Falcoknight Lv.5 - Savior Lv.15 - Warding Blow [Class] - Canto Some screenshots (needs updating) Warning! This is my first FE hack, and as such, be advised that you will probably may run into bugs and unexpected behavior while playing it. I would like any bugs to be reported, but I cannot guarantee that I'll be able to fix them. This project was done using FEBuilder and with no prior hacking knowledge. Also, english is not my first language, so typos are also a possibility. Since I have not done a lot of modifications, I don't expect any crazy bugs to happen. hopefully Credits (needs updating) Our lord and savior 7743 for FEBuilder Sir Serenes for the idea and palettes for Riev TBA, Arch, Skitty and Temp for phantom animations IS, Hairyblob and Maiser6 for quicker Zephiel animations IS and Blademaster for Athos animations TR143 for fixed growth mode Temp and sniper_zero for Eliwood repalette and ranged Durandal animation Alusk for alternative soldier hover and moving animations Spud for soldier Amelia animations Spud, TBA, Black Mage, Temp and Wan for halberdier Amelia animations Brady Shinners for the animation database St jack, Seal and Sacred War for ballista animations Iscaneus and Nuramon for knight animations TBA for brigand animations Glenwing and MK404 for fighter animations SALVAGED team and flasuban for cavalier animations IS, Circles, Kao and Marlon0025 for Tethys animations Alusq and Maiser6 for mercenary animations TBA, DerTheVaporeon and Nuramon for general animations TBA and Maiser6 for berserker animations Nuramon, Swain and Temp for sniper animations Nuramon for wyvern lord animations Keks_Krebs, Peerless and SD9K for assassin animations Swain for hero animations IS and Glenwing for swordmaster animations Kenpuhu, Aruka and Nuramon for grand paladin custom class and animations Alusq for better soldier animations CamTech075, LisandraBrave, Zane, Zelix and Lord Glenn for custom icons Arkth for Deathgoyle custom animations Yangfly for kawaii blader animations Nuramon for infantry great lord Ephraim animations Teraspark, Pikmin1211 and DerTheVaporeon for dark knight animations Seal for legion, elder tarvos and gazer animations BwdYeti for elthunder animation SHYUTER for forblaze animation Blazer and Jubby for meteor animation Arch for static, wind and tornado animations Seal for tons of stuff like custom icon, map sprites, class cards and battle backgrounds. I cannot stress how awesome he is for making all of this available Klokinator for putting many custom animations and map sprites in a single, easy to find place dondon151, Sephie, Teraspark, Arch, RobertFPY and HyperGammaSpaces for many card classes and map sprites Known issues I would like help with Chapter 1, Breguet gets countered by the dead frelian mercenary. The event itself is exactly the same as vanilla, and changing character and class data for both Breguet and the frelian merc didn't work. Importing Eliwood's critical hit sound from FE7 and using it for Seth results in it conflicting with map and battle music. Get the patches here. Apply to clean US FE8 ROM. Changelog 28.03.19 Version 0.9.1 is out. Fixed Seth soundless critical animation. Fixed growths mode is also available. 29.03.19 Version 0.9.2 is out. Tuns out importing Eliwood's critical animation sound from FE7 didn't work out as intended. Due to it conflicting with the combat and map music, I decided to replace it by a native FE8 critical sound. Not an optimal solution, but I'll keep it for now (unless someone teaches me how to get Eliwood's sound to work properly). Also added weapon effectiveness against the custom classes. 29.03.19 Version 0.9.3 is out. Added custom Eliwood ranged Durandal animation for Seth (was missing in previous versions). Changed the starting inventory of creature campaign characters. Gave Riev some better weapons for late chapters. 29.03.19 Version 0.9.4 is out. You now get slightly increased EXP from using staves, dancing, stealing and summoning. Units now gain support level by being up to 3 tiles apart from each other. 30.03.19 Version 0.9.5 is out. Added new custom classes for Amelia with custom animations. She can be promoted to soldier and then halberdier (use Knight's crest). Further adjusted weapon effectiveness against the custom classes. Should work properly for every class now. Gave new skills for creature campaign characters and vanilla campaign bosses. Also fixed skills for some classes. 30.03.19 Version 0.9.6 is out. Major update. Added a TON of custom animations from the animation database. Classes with custom animations include: mercenary, hero, assassin, swordmaster, fighter, berserker, brigand, sniper, ballista, general, knight, cavalier and wyvern lord. I still need to test them though. I also remade A LOT of the palettes so the custom animations won't look off. Kyle looks much better now. Tethys can now attack with swords. Also changed her skills. 31.03.19 Version 0.9.7 is out. IMPORTANT UPDATE! I previously thought I had correctly edited the creature campaign characters, which doesn't seem to be the case. I edited them through another menu and now they all should have their custom classes and better inventory. USING PREVIOUS VERSIONS MAY RESULT IN THESE CHARACTERS HAVING THEIR VANILLA CLASSES POST-GAME. Other changes include a Mansel palette rework (it should better resemble his portrait now), a new custom class for Orson (grand paladin), and new animations for enemy soldiers. 31.03.19 Version 0.9.8 is out. Athos' palettes were very buggy, so I decided to import new ones made by Sir Serenes. Added weapon effectiveness for Orson's new class. Added some screenshots of the progress so far. 01.04.19 Version 0.9.9 is out. Selena now has a new class and custom animations. The trainees (Amelia, Ross and Ewan) now join your army already at base class 1. Ross is a pirate, Ewan is a shaman and Amelia is a soldier. This change was necessary due to hacking limitations. 02.04.19 Version 0.9.10 is out. Replaced most weapons and items icons with custom ones. 03.04.19 Version 0.9.11 is out. Monsters now have skills as well. Nothing too OP, imo. Fixed Selena's palettes. 09.04.19 Version 1.0 is out. I've done a TON of modifications with this version. I revamped the magic system of the game, added new spells, added new icons, changed Selena's class, changed the stats of some weapons, manually edited EVERY enemy of the campaign to make them stronger by improving base stats, level or changing equipment. I also reworked palettes and skills for some units. Music from FE6 and FE7 has been added. Ephraim and Eirika have new options for promotion in additional to their original ones. Amelia can be promoted to paladin again. Glen can use bows, Valter can use axes and Selena can use light. I added generic female units for more enemy diversity too. Armory and shop inventories have been improved (only acessible from world map for now). With all those changes, the entire game should feel fresh, more diverse and more challenging. 09.04.19 Version 1.1 is out. Oopsie, peg knights had 120 base hp on last version. Also corrected Ephraim's bases. 10.04.19 Version 1.2 is out. Reworked palettes for bandit bosses, Franz, Forde, Murray and Saar. Fixed a bug where Ephraim was phasing out of existence. Chapter 5x archer drops chest key again. Fixed prices for monster effective weapons. Edited chapter shops so they have the same inventory as the world map ones. I went back and buffed light tomes because I felt like I nerfed them too hard. 12.04.19 Version 1.3 is out. Reworked palettes for Seth, Orson, cavaliers and fighters. I think I'm getting the hang of it. Fixed Demon King's summons. Added custom animations for some of the monsters. Updated some of the class descriptions. Also, you guys asked for it and now Vigarde and Fado use Eckesachs animations for swords. They also look better now. 13.04.19 Version 1.4 is out. Added weapon effectiveness against Selena's exclusive class. Gerik's palettes were awful, so I made new ones. Changed the icon for elthunder. Adjusted enemy levels in Tower of Valni to be on par with the campaign. Replaced the swiftsole with a new stat booster: dragon tear. 14.04.19 Version 1.5 is out. Tower of Valni was NOT correctly edited on last patch. It gave me more work than I thought it would, but now it should be balanced out. Gave skills to Eirika's new class and reworked skills for some promoted classes that strangely only had 3. The movement of knights, generals, great knights and kings has been increased by 1. Fixed king's moving sounds so it sounds like an armored unit. 15.04.19 Version 1.6 is out. I got Seal's permission to use some of his artwork from his Sacred War project. This includes map sprites, portraits and icons, all of which I added in this new patch. I also took a trip to FE universe and found many portraits and map sprites for the custom classes and animations I've been using in this project. All of them were made free to use by the awesome people over there. I changed Selena's animations again (promise this will be the last time), so she looks way cooler now and has exclusive map sprites. 16.04.19 Version 1.7 is out. I figured out how to separate male map sprites from female map sprites of the same class. This means there is even more graphical variety for enemies now. I went and made map sprites for Eirika's new class (based off Lyn's). This was my first attempt at pixel art, so the quality is rather questionable. Added a ton of new icons and battle backgrounds made by Seal (he said they are free to use). I made Myrrh's dragonstone unbreakable and removed its monster effectiveness. This was the most voted option and what I personally wanted to do as well. I reworked skills again in order to standardize the levels in which units learn them. This was most likely the final modification I will do to them. I'm pretty satisfied with what I've done so far and this is probably the last update I will release in the near future. I will return eventually with ver 2.0 to do something regarding Lagdou ruins. For now, that location is unedited and probably unbalanced. 16.04.19 Version 1.8 is out. Alright, I now I said 1.7 would be the last version before 2.0, but I just found lots more class cards and map sprites for female units. I also changed map sprites for fighters, swordmasters, Ephraim's new class and Orson's class. Now I am satisfied. 19.04.19 Version 1.9 is out. It was brought to my attention that there was an invincible monster in Tower of Valni 5. As of this version, that is no longer the case. I made original map sprites for female summoners too. I also started editing Lagdou ruins, but since I had to release this version to addres the Tower of Valni bug, only the first 2 levels are ready. 19.04.19 Version 1.10 is out. Forgot to remove Riev and Selena from the prologue in version 1.9. 23.04.19 Version 2.0 is out. Lagdou Ruins is now open for business. There are some nasty enemies over there, so go prepared and well stocked. The chest in Lagdou Ruins 10 has a 10% chance to contain each of the sacred weapons. Enemies here will also have new, powerful weapons and spells. I reworked Riev's palettes so they better resemble his vanilla bishop portrayal. He also has a new critical animation and makes sounds when he attacks. He can also use staves now. Mansel has better sounds when he attacks. Selena cannot use light anymore, but she can use dark now. I felt like it fit her better, since she is from Grado. I made original map sprites for female wyvern knights. Berserker map sprites have been changed. Forblaze's animation has been changed so it looks more like the one from FE6. Tethys was grossly unbalanced in previous version, especially in Eirika's route. That is now fixed. I am aware of units gaining massive amounts of weapon exp upon promotion and I intend to fix this in the next version. 27.04.19 Version 2.1 is out. This version is experimental. I need to test whether Stan's patch is working properly. The campaign is only done up to chapter 8. Changes in this version include a lot of new animations and map sprites for female thieves, brigands and fighters. Myrmidon animations have been changed to the new ones. Myrrh got a taste of the nerf hammer. She is now considered a promoted unit, so she won't get tons of experience. Her dragonstone's buffs have been tuned down a little bit so she isn't so broken with unlimited uses. Would appreciate people helping me test this version. 29.04.19 Version 2.2 is out. It gave me a ton of work, but all enemies were edited again to have the duplicated classes with higher weapon ranks. Allied units retain vanilla classes with vanilla weapon ranks, so there should be no more massive weapon exp gain on promotion, while enemies can still use better weapons (God, I really hope so). I also played version 2-1 for over an hour and run into no game-breaking issues, so I think Stan's patch is working correctly. Other changes in this version include scripted melee animations for snipers using the short bow, improved palettes for most enemies, new enemy classes such as halberdiers and female heroes, pirates, thieves, fighters, rogues, brigands, knights, generals, warriors and berserkers. I also replaced the vanilla myrmidon animations with the new ones. Also included better animations for some of the skills (thanks again, Street Hero). I wonder if I'll finally be able to sit down and play my hack... 01.05.19 Version 2.3 is out. Just a quick update to include SALVAGED team's awesome and newly released custom paladin animations. I also took the opportunity to update great lord Eirika's palettes and the palettes of some enemies that were still a little bit off. Since it's just a graphical update, no worries about compatibility. 02.05.19 Version 2.4 is out. Another quick graphical update. I made better map sprites for infantry great lord Eirika and also corrected her palettes, which for some reason FEBuilder wasn't applying correctly. I also changed soldier Amelia's map sprites back to the vanilla ones, since her custom sprites were honestly not looking too hot. It is now possible to save in Tower of Valni and Lagdou Ruins. Sorry for updating so frequently, guys 03.05.19 Version 2.5 is out. Fixed a pretty serious issue where Pablo was freezing the game on Eirika's chapter 13. Also corrected the lvl 31 swordmaster on Ephraim's chapter 19. Replaced the vanilla stat screen background with a custom one made by LordGlenn. Also improved infantry great lord Eirika's map sprites again (my spritework is actually getting decent). 05.05.19 Version 2.6 is out, and I really hope it's the final version. I finally fixed the bug which caused massive weapon gains on promotion. As a side effect, many allied units join with the same weapon ranks they would in vanilla, and unpromoted units can reach a maximum rank of B now instead of C. Should make reaching rank S less grindier and more rewarding. This mean version 2.6 is incompatible with older versions, and I apologize for that. There is now a custom title screen for the hack, which is beautiful . Skills have been reworked for some units. The revenant in chapter 4 now moves like it should. Trainees have slightly better growth rates. Also, in order to fix the wepon level bug I had to standardize the level units have when they join, and this was done taking Eirika's route in consideration. This means that, for example, Gerik will appear as a lvl 13 mercenary in both routes. As a result, the allied units' levels in Ephraim's route may not be equal to the enemies' level, but the difference won't be too big. 07.05.19 Final version is out. One critical thing that was missing from previous versions were the map songs from FE6 and FE7. The final version has them. I also made exclusive map sprites for halberdier Amelia, so she no longer looks like the generic enemy halberdiers. I also added new map sprites for the king class in an effort to make them more discernible from generals. I also added the newly released knight animations from the salvaged team, along with new map sprites and class card for the knight class. Also, Ross would join at lvl 1 in version 2.6, which was rectified in the final version. The hack should have no game-breaking issues from start to finish. Save files from 2.6 should be compatible with final version, aside from Ross joining 2 levels lower if you already recruited him. 15.05.19 I had to release a quick fix to prevent a druid from freezing the game at the start of chapter 19. Please download the new version if you experience this issue. Get the patches here. Apply to clean US FE8 ROM.
  3. Which FE Rom hack is good?

    Should I pick FE Requiem or FE Heavens Bloom?
  4. Fire Emblem: Knight's Order

    Fire Emblem: Knight's Order I'm not good at this kind of stuff, so I'll get right into it! Being a huge Fire Emblem fan, I always wanted to create my own game. Thankfully I discovered FE Builder! So I got to work and started working on my own ROM hack! Fire Emblem: Knight's Order! *WOW* I hope you guys stay tuned! This game is very incomplete but I'll get into that later. Please let me have any feedback or questions or feedback you may have! NOTE: ANYTHING CAN BE CHANGED LATER. Story The Story takes place on the continent of Eiwoth. With the primary nations being Nishi, Kravien, and Thetis. Thankfully things are extremely peaceful between the three. Nishi is ruled by Queen Hono, known for her sharp tongue and sadistic nature, this is done to keep her army and citizens in check. Hono has two younger siblings Prince Mizu, and a princess named Haru. Hono was put into power at a young age due to the sudden assassination of her mother and father. Nishi is well known for its diversity and army. Kravien is ruled by King Maverick and Queen Katerina, and their son Keyden. Kravien is well known for their farming and diplomatic skills settling most disputes between smaller nations. Next is Thetis, who is ruled by the hearty Barron and his wife Rose. Their daughter, Robin is best friends with both Keyden and Hono. They spent most of their childhoods together, but at the age of 10 Hono was sent off to an academy to learn swordsmanship, magic and the art of ruling. After her parents' sudden assassination, she quickly returned to rule the kingdom. Skipping ahead a few quiet years to the beginning of the game. Suddenly an assassin named Asra breaks into the castle of Nishi, claiming to be from a group named "The Legion". Not giving many answers and soldiers being mowed down by the assassin, the Queen and her retainer Kaze are forced out of the castle. Hono is devastated by her weakness and failure to protect her castle. Kaze suggests they travel to Thetis and get some protection. Meanwhile, The Legion is quickly moving into Nishi Castle, with their leader Topaz taking the throne......(Subject to change) Features Original Story New Maps New Classes Rebalance of vanilla classes Hybrid Units (Physical and Magical) Strength and Magic are one stat. Patch Download Screenshots Help Wanted!!! Since this is my first hack, I really could use some help in this! I really need a couple of people, I need people to test the game, do sprites, and maybe even people for animations! If you are interested in helping please message me here or on discord (Megaspacewaffles#9212). I will list you in the credits of the game! Credits
  5. Hey guys! I'm here to finally announce the first public release of my ROM Hack, Under Grey Skies! For those of you who haven't seen my ramblings on the FEU Discord, Under Grey Skies is a project I've been working on since early January. It follows the story of a young villager named Bruce, who sets out with some of his fellow villagers in order to fight in a civil war that, if lost, threatens to destroy their home and country. The gameplay of UGS is heavily inspired by the idea of hard hitting enemies with lower durability, while also utilizing the Circles Skill Patch (though unfortunately there have been some complications with skills due to classes not being able to learn multiple skills immediately upon promotion). This first version contain 7 Chapters, with 14 playable units as well as a completed arc of the overall story and supports (though at the moment many of the supports only go up to C in terms of writing). Attached to this are some basic screenshots from the game as well as links to the patch for you to download as well as the public discord server I have for the project if you have any questions or feedback. Keep in mind we are aware of a few non major but noticeable bugs, so I'll just list them here. -The units Ray and Leanne are currently unable to be Shoved -There is a minor spot in the battle screen that covers up that weapon name That's all, I hope you enjoy!
  6. How to extend health caps?

    I tried to use the patch on febuilder to extend the health cap to hexcode 78 which is 120. However, when my character reached 62 health and the chapter ended, I exited out of the chapter and ended up with him having 2 health. What's going on?
  7. I've been working on a GBA hack for a while now and am just starting to toy with the idea of inserting my own custom animations. However, upon trying to feed the editor my script after finishing up the frames, it won't parse past line 285. I have included a screenshot of my script and the error, can anyone help me out?
  8. I've been working on a GBA hack for a while now and am just starting to toy with the idea of inserting my own custom animations. However, upon trying to feed the editor my script after finishing up the frames, it won't parse past line 285. I have included a screenshot of my script and the error, can anyone help me out?
  9. FE 8 Chaos Mode V3.08 is here!!!

    V3.08 is here. The hack now goes up to Chp 19 and weapon range should now display properly. Legendary weapons made the late game too easy, so I gave them a nerf. Tell me if it is enough. FE8 Chaos Mode V3.08 Screenshots: As of this moment, Erika's Route is being worked on. Chp 16 done Nothing is done to Ephraim's route as of right now. This hack includes: This hack is not complete yet, I just want to get it out to see what people's opinion of it is so far and I will to listen to suggestions. Let me know if the weapons should be more expensive and if there are any game breaking glitches. Credit to the battle animation are the following:
  10. *Warning: has very mature themes* If you've seen the first video (link in description), then you know the previous scene. With the demo being worked on and progress going much faster than we anticipated, I'm happy to release this video. These characters are the antagonists, but I want to know what people think when they see this scene. Any feedback?
  11. After several days of slaving away working on this video, it's finally finished! This video stars the villain, Maya, and her two retainers. As for the game, Fire Emblem Tiding Bonds takes place in the continent of Torrenia. Across the sea from Archanea, it's a land of peace and prosperity. Indeed, the Torrenians even refused to take part in the Scouring. The continent nor the nations in it have any militia or military to speak of. But now, darkness lingers. Monsters have begun to appear, bringing death and destruction wherever they go. It's up to the avatar, a mage from Khadein, to lead an army to Princess Maya who's summoning the creatures. Alongside the avatar are two twin lords from Estuan, a country inside Torrenia, named Castor and Pollux. Together, the three of them need to regain control and restore peace to Torrenia. I'm very happy with how the project's going so far. It's being made using FEXP. Unfortunately, progress is slow since we only have two people on the team including me. Not to mention my programmer/event scripter/map designer/wizard is busy working on his own indie game with his company so both of us are seeing it hard to find time to work on it. We'd love to have more people on the project. Especially people who have experience splicing mugs, coding events, map designing, and other things of that caliber. Hopefully soon we'll have a demo to present, but this is all we have right now.
  12. Suggestions for FE hack

    Looking for some plot-related ideas for the Fire Emblem ROM hack I'm working on. I have some character designs in the works, though a plot to go with it would be nice. Right now all I have is the antagonist. Basic plot: The continent of Pyrrhen is mighty. Neighboring Archanea, its citizens have long lived in peace and avoided war. However, darkness hovers on the horizon. With the recent death of Prince Alessandro, strange and dangerous monsters have begun to appear, spreading death and destruction all over the continent. With the king and queen ignoring their citizens’ plight, it is up to the avatar and their army to send back the monsters and figure out what’s causing the darkness to spread. I do want to include the avatar system for people who liked the 3DS titles and are wary of older FE games. However I need a portrait artist for that and I can't seem to find any. As for Maya, the antagonist, she's the princess of Torrenia, the capitol of Pyrrhen. After her brother passes away, she uses an ancient dark magic to bring him back. However, the consequences are severe, causing blighted creatures to rise up. Only the avatar can stop her, gifted with the ability to wield Divernium, the holy magic. Looking for alternatives to the plot, volunteers if anyone would like to work on it, and gameplay mechanics that you'd like to see in the game.
  13. Welcome, one and all, to... Fire Emblem: Serenade of the Twin Pantheons, also known as Fire Emblem: Fates - Remastered Edition! This is a project I've had in my head for a while now, of which I now wish to bring to life with the help of a few people close to me... as well as you, the users of Serenes Forest! All updates relevant to the development of this fangame/hack for FE8 (yes, I'm undertaking hacking THAT game) shall be posted here in this thread! What will this hack contain? New universe with extensive world-building implemented, with some connections to separate FE universes New characters, with partial cameos planned to be made by main-series FE characters Original story orchestrated by Serenade team members Original maps created by Serenade team members New/updated items and mechanics, such as rebalanced magic, cantrips and revamped supports And much more to be added by the Serenade team! The fangame/hack is currently in the Pre-Alpha (i.e. initial planning) phase, so no actual coding has been done yet... which is why members of Serenes are best recruited in order to fulfill the role of coding the game! For now, however, here are our current team members, as well as the jobs that must be filled before we can truly get started: StreakofEmerald - Lead developer, character designer, concept developer, unit data creator, item developer Contact here: FieryLeaves - Main story writer, worldbuilder, character polisher Contact here: Bakawanii - Lead artist, spriter, animator, designer Contact here: Jobs Needing to be Filled: Map Designer Additional Spriter Additional Character Designer Additional Artist Coder(s) If you wish to support this upcoming fangame/hack, just put it in your signature. I'll have more information up on the game soon if this thread is replied to enough. Happy 'Embleming, everyone!
  14. So this is an idea that I've had for a while and I'm trying to develop it to the point that I can start making it. I will admit that I don't know if anyone else has made anything like this before, but I hope to make the project original and unique enough to justify its existence. Project This hack will be a re-skin of Pokemon Fire Red in which the Pokemon have been replaced by Fire Emblem characters/classes. (More on that later.) Since this will be my first hacking project, I'm trying to keep it manageable, so replacing the Pokemon and changing some dialogue here and there seems like the most realistic route at the moment. The characters that appear will be a mixture of characters/classes from across the series. The Concept So Far Characters: Pokemon will be replaced by Fire Emblem characters. So instead of catching a Caterpie in Viridian Forest, you may end up catching a Cain or Abel. Also, Pokemon will be called Einherjar. Based on a community survey, the Starter Einherjar will be Marth, Ephraim, and Hector!! Pokemon types (fire, water, etc.) will be replaced by Weapon Types. I'm hoping that the class variety of Fire Emblem will let me get creative with the type combinations. Types I'm planning on including so far are: Sword, Lance, Axe, Bow, Beast(horse units and Laguz), Flying(pegasi, wyverns), Armor, Fire, Wind, Thunder, Light, Dark, Hidden Weapons, and Dragon(manaketes and dragons). Type advantages/disadvantages will of course be based on the weapon triangle. I'm not sure if I'll just have magic as a type or split it into Light, Anima, and Dark. Example of what a character's type would look like: Mercenary would be a Sword type, while a Hero would be a dual typed Sword/Axe type. Trainers will be characters from the series. So Gym Leaders could be guys like Seth, Ogma, Elincia, etc. I'm not sure what to do with generic trainers yet. I'd like to include many characters, so I'm trying to figure out which important trainers/characters can be replaced with which FE characters. Evolution will be the way your characters promote. For example, your Mercenary would evolve into a Hero. Not all characters will change class upon promotion FIRST DRAFT OF THE POKEDEX: So I'll be using this thread to document the development of my concept and ideas, and eventually the development of the game - WHICH I PROMISE WILL EVENTUALLY HAPPEN, BUT ALAS I AM A STUDENT AND THEREFORE FREE TIME IS HARD TO FIND. Please comment with any feedback or ideas you may have. Or even just comment whether you think this is a good idea or not! :) Big thank you to Ryuke, Corrobin, and Donnel, who have contributed very useful ideas and feedback. And thank you to anyone who has filled out any of the surveys.
  15. i need help

    hi, everybody, my name is Fahad i.m 17 years old i.m from Saudi Arabia i.m creating a ROM hack but I need help please help me I'm new for this kinda of stuff the name of my ROM hack is FIRE EMBLEM mystical beast and I got no experience in this all I want some help
  16. Help with cutscenes in FE7

    Hello everyone, So I recently attempted to use a class randomizer to make a run of FE7 a bit different, however after completing the chapter to gain the Durandal I was forced into the cutscene where Athos attacks Nergal, Athos was swapped into Dart and changed into a greatlord without a ranged weapon to hit Nergal with so the battle became stuck, is there anyway I can get around this unskippable cutscene? Please and thanks for your help.
  17. Izarck's Quest (Update! Part 1 complete!)

    I started this hack around the start of december, since I don't have much time on PC, the progress is kinda slow. About my last hack, the Dark Emblem, I accidentally courrupted the files and since the hack was kinda lmae and messed, I decided to start a new one.(No random-generated maps this time, I swear) Story: In the Melgen continent, there are two very powerfull countries, they're Arcadia and Petos, Arcadia suddenlly started to invade other countries, even though king Arcadio and King Petos are on good terms with each other, so wat's the reason that made king Arcadio suddenlly attack it's neighbors? Follow the story of Izarck, as he makes his path from a simple squire to a famous Hero. Features: No bandit chapters! New items. New icons for new items. Some new classes. 7 chapters as of now(counting the prologue and chapter 4x) Some new music. New mugs. New events. New maps. Deep plot(Not much at the start I admit, but what FE game starts with a good reason to fight?) New custom battle animations. All chapters have hidden items and secrets.(Except for the prologue, don't bother searching) Some screenshots: Download: Update notes: Known issues and gliches: Lamp sword use effect works properly but it crashes the game if used right after resuming a chapter. Make sure to always savestate before using it's use effect. By grammar isn't the best, if someone could help with it would be of great help. The same can be said about my mugs. Credits:
  18. Going to Attempt to Make a Decent Hack

    Hey, so, uh, this is my first post on this site ever, and I joined mainly because I love Fire Emblem and I'm planning on making my own fan hack of one of the games! More specifically, I'm planning on hacking either FE 7 or 8, although the hacking would be in the near future. For now, I'm just going to list off some of the ideas I have for the start. If they sound interesting, then tell me! If they sound dumb, then tell me so I can change them! All criticism is good criticism, after all. So, for the start, Here's what I have planned for the Lord and they're 'Jagen/Oifey' unit. First off, the Lord is going to start as a staff/dark magic user on a Pegasus. It's a weird combination, but at least it would be fairly memorable as well. Meanwhile, his advisor would be a female Myrmidon at around level 7 or so. As for the personalities, I'm planning on having the main character be nearly incapable of feeling emotions or remorse, and the advisor could sort of act as his conscience. Any and all feedback would be appreciated, and I'd love to hear what people think about my ideas!
  19. I've always hated how if you want proper variety in the class randomizations you essentially have to check "allow crossgender" so the women can have a good amount of classes but they get the male sprites. However, I've been playing the Weapon Reversal mod for Sacred Stones which somewhat fixes this issue. It adds a few new classes and, more importantly, adds female versions of the pirate and brigand so one gets more variety in female classes (particularly since that way they can use axes) So I figured that maybe I should try to randomize it just for fun but whenever I try it always results in an error. Screenshots shouldn't be too useful since my PC is in portuguese but allow me to describe and translate the error message. So the first thing it tells me once I click randomize is "The Item Table Offset has been updated. Item Table may have been repointed. If the number of items has changed, only the items up to the original amount will be used." After that I click ok and it keeps going as usual until it provides me with the standard "you're played FE8 so avoid easy mode cus tutorials might be unbeatable with randoms" warning and immediately after that, an error message (in portuguese) comes in and roughly says: "A non processed exception occurred in the application. If you click continue, the app will ignore this error and will attempt to continue. If you click exit, the application will be immediately closed." "The object reference wasn't defined as an object (object's?) instance." If I press Exit the rom isn't randomized. If i press Continue it just sits there for the next five trillion years without doing anything but not really frozen either and... you guessed it, the rom isn't randomized. Any clues? Thanks for any help in advance!
  20. I've been interested in FE4 for a long time. I've always wanted to do a LP on it, but with the mechanics introduced into the game, I feel I would need some guidance. Due to this, I feel I would play FE4, but with the new ROM Hack version of it and bring a Co-Commentator on for the journey. To be a Co-Commentator for this LP though, I need someone who has a decent understanding of the story, gameplay mechanics, and the characters as well. Once I've found a Co-Commentator for this, I'll begin the LP of it. I'll be waiting!
  21. Just starting out

    I have a concept for a Fire Emblem game involving four kingdoms in a battle royale type situation. I already have the characters and their stats. Is there a specific software to make this? What game should I rip from? Anything else I'd need to know to make this a reality?
  22. FE hack

    i am a newb at rom hacking so what do i need to make a rom hack
  23. Fire Emblem Awakeing

    I always wondered if anyone has made a FE Awakeing rom hack for Fe 6,7, or 8 and if there isn't would you like to see one in the near future
  24. FE: Awakening Same-Sex Marriages (and More)

    Hey everyone! I used VincentASM's Character Editor as well as various discoveries made by me and many folks over on GBA Temp to hack lots of new supports into Awakening! Gay, straight, and platonic alike. Here's the download link. If you have the US version, simply drag the romfs folder into the same location on your pc as Awakening's romfs folder and allow it to overwrite the files. People with different region versions have different names for the folder contained within "M", so in that situation just copy/paste the files themselves into the appropriate location. [spoiler=Previous Releases] Version 0.1.1 Version 0.1.0 You can find out more info about it here on the GBATemp thread. Have fun!
  25. Fire Emblem: The Iron Demon

    Hello, everybody! My name is SilverHairedFreak25, but you can call me Mathew, Silver, or SHF25 for short. I've been working on this hack for a couple months now, but it's still in the planning stages. This will be a hack of Rekka no Ken (or Blazing Sword if you prefer... ya frickin' wierdo) Here's just a few of the things I have planned for this hack. Features overview: -New story with new characters, as well as a few previously unplayable characters from FE7, such as Fargus, Jan and Bramimond. -New maps and music will be available. -New Unit type: Grey. These act like Berserked units and will attack indiscriminately, whether the victim be blue, green, or even red. These units tend to be stronger than average NPC units due to the fact that they can be attacked by anyone, and will be few in numbers. -Magic Seal will be playable.-Can equip swords -Toggleable seal -Seal reduced to 5 tiles as opposed to 10 -New/Improved weapons:-Kunai (1-2 range sword akin to the Javelin or the Hand Axe) -Buffed (and obtainable) poison weapons -Light magic tomes will be reduced in weight by 50%, and Anima magic will have 75% of its original weight. Amina spells will also have increased crit rate. Dark Magic will not have a weight buff due to their special effects but will have their might slightly increased. -New Classes (Playable): -Ninja-More offensive version of thief that cannot steal but retains “thief vision” -Can walk on wall tiles in the same way Brigands can walk on mountain tiles -Equips Swords & Bows -Shinobi-Promotion for Ninja via Scroll of Honor (Replaces Fell Contract and Thief now uses Ocean Seal to promote) -+2 mobility on wall tiles -+15 Critical rate Plot preview: It has been a year since the defeat of the villainous Nergal. Whatever small dregs of the mercenary group Black Fang that remained scrambled in an attempt to either redeem themselves or to restore their once great organization. One group led by the last remaining Dark Arts user has been somewhat successful at the latter, even if his slowly growing group is less than unconventional. This… is not his story. This is the story of a young man named Inigo, his childhood friend Serenity, and their mysterious new companion Conroy. The story will take place in two parts, like Lyn’s story and Eliwood/Hector’s story. The first story, AKA the first 10 chapters, will take place in Inigo’s home: the island country of Sanshiro. It all starts with Inigo hunting in the woods for his little sister, who he has sole custody of. He is then attacked by thugs, and also… something else entirely. It has the appearance of a skeletal knight, with metal bones, black blood, and a single red glowing eye. After he and Serenity killed it, they started to feel uneasy. What was this thing? Where did it come from? Questions filled their heads as they headed back to their hometown, where there was a bit of a scuffle going on. A mysterious traveler had arrived, but the local priest started shouting “MONSTER! MONSTER!!” after laying eyes on him. After a bit of a scuffle in the town, the priest backed down, retracting his earlier statement. The traveller had with him an odd scroll, which was the reason he sought out this town in the first place. The scroll spoke of an untold chapter in the history of the world, The Scriptures of the Iron Demon. It spoke of a time when Dragon and man fought against a common threat: a powerful demon whose prime objective was to kill all dragons, destroy magic, and any humans involved with it, which was quite a considerable amount at the time. It spoke of how the creature was so powerful that it could not be killed. Instead, the inhabitants of the primitive earth had no choice but to seal it in an underground tomb. It also spoke of a prophecy involving the Pikeman, the Dead Man, the Huntress, the Three-Eyed Monk, and the Iron Demon’s resurrection. The nameless traveler, who was given the name “Conroy” by Serenity, realized he was one of the three heroes in the prophecy. Inigo and Serenity decided to tag along, becoming the other two heroes the scroll described. They then set off to seek out the three-eyed monk and kill him before he can free the Iron Demon from his earthen prison. Character Concept Art: (Will have better pictures soon) [spoiler=Inigo: The Pikeman] [spoiler=Serenity: The Huntress] [spoiler=Conroy: The Dead Man] [spoiler=Astaroth: The Three-Eyed Monk] Allright, I just have one thing to ask of you. I want to know if anyone would be willing to make portraits and custom battle sprites for this game. I can send you my sketches as reference, and I will take care of the scripting and writing.